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// Copyright 2020 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "third_party/blink/renderer/core/svg/svg_resource_document_content.h"
#include "third_party/blink/renderer/core/dom/document.h"
#include "third_party/blink/renderer/core/testing/sim/sim_request.h"
#include "third_party/blink/renderer/core/testing/sim/sim_test.h"
#include "third_party/blink/renderer/platform/loader/fetch/fetch_initiator_type_names.h"
#include "third_party/blink/renderer/platform/loader/fetch/fetch_parameters.h"
namespace blink {
class SVGResourceDocumentContentTest : public SimTest {};
TEST_F(SVGResourceDocumentContentTest, GetDocumentBeforeLoadComplete) {
SimRequest main_resource("https://example.com/test.html", "text/html");
LoadURL("https://example.com/test.html");
main_resource.Complete("<html><body></body></html>");
const char kSVGUrl[] = "https://example.com/svg.svg";
SimSubresourceRequest svg_resource(kSVGUrl, "application/xml");
// Request a resource from the cache.
ExecutionContext* execution_context = GetDocument().GetExecutionContext();
ResourceLoaderOptions options(execution_context->GetCurrentWorld());
options.initiator_info.name = fetch_initiator_type_names::kCSS;
FetchParameters params(ResourceRequest(kSVGUrl), options);
auto* entry =
SVGResourceDocumentContent::Fetch(params, GetDocument(), nullptr);
// Write part of the response. The document should not be initialized yet,
// because the response is not complete. The document would be invalid at this
// point.
svg_resource.Start();
svg_resource.Write("<sv");
EXPECT_EQ(nullptr, entry->GetDocument());
// Finish the response, the Document should now be accessible.
svg_resource.Complete("g></svg>");
EXPECT_NE(nullptr, entry->GetDocument());
}
} // namespace blink
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