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/*
* Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2004, 2005, 2007, 2008 Rob Buis <buis@kde.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "third_party/blink/renderer/core/svg/svg_fe_flood_element.h"
#include "third_party/blink/renderer/core/layout/layout_object.h"
#include "third_party/blink/renderer/core/style/computed_style.h"
#include "third_party/blink/renderer/core/style/svg_computed_style.h"
#include "third_party/blink/renderer/core/svg_names.h"
#include "third_party/blink/renderer/platform/graphics/filters/fe_flood.h"
namespace blink {
inline SVGFEFloodElement::SVGFEFloodElement(Document& document)
: SVGFilterPrimitiveStandardAttributes(SVGNames::feFloodTag, document) {}
DEFINE_NODE_FACTORY(SVGFEFloodElement)
bool SVGFEFloodElement::SetFilterEffectAttribute(
FilterEffect* effect,
const QualifiedName& attr_name) {
LayoutObject* layout_object = this->GetLayoutObject();
DCHECK(layout_object);
const ComputedStyle& style = layout_object->StyleRef();
FEFlood* flood = static_cast<FEFlood*>(effect);
if (attr_name == SVGNames::flood_colorAttr)
return flood->SetFloodColor(style.SvgStyle().FloodColor());
if (attr_name == SVGNames::flood_opacityAttr)
return flood->SetFloodOpacity(style.SvgStyle().FloodOpacity());
return SVGFilterPrimitiveStandardAttributes::SetFilterEffectAttribute(
effect, attr_name);
}
FilterEffect* SVGFEFloodElement::Build(SVGFilterBuilder*, Filter* filter) {
LayoutObject* layout_object = this->GetLayoutObject();
if (!layout_object)
return nullptr;
DCHECK(layout_object->Style());
const SVGComputedStyle& svg_style = layout_object->StyleRef().SvgStyle();
Color color = svg_style.FloodColor();
float opacity = svg_style.FloodOpacity();
return FEFlood::Create(filter, color, opacity);
}
} // namespace blink
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