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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_TABLE_ROW_PAINTER_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_TABLE_ROW_PAINTER_H_
#include "third_party/blink/renderer/core/style/shadow_data.h"
#include "third_party/blink/renderer/platform/wtf/allocator/allocator.h"
namespace blink {
class CellSpan;
class LayoutTableRow;
struct PaintInfo;
struct PhysicalOffset;
class TableRowPainter {
STACK_ALLOCATED();
public:
TableRowPainter(const LayoutTableRow& layout_table_row)
: layout_table_row_(layout_table_row) {}
void Paint(const PaintInfo&);
void PaintOutline(const PaintInfo&);
void PaintBoxDecorationBackground(const PaintInfo&,
const CellSpan& dirtied_columns);
void PaintCollapsedBorders(const PaintInfo&, const CellSpan& dirtied_columns);
private:
void HandleChangedPartialPaint(const PaintInfo&,
const CellSpan& dirtied_columns);
// Paint a hit test display item and record hit test data. This should be
// called in the background paint phase even if there is no other painted
// content.
void RecordHitTestData(const PaintInfo&, const PhysicalOffset& paint_offset);
const LayoutTableRow& layout_table_row_;
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_TABLE_ROW_PAINTER_H_
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