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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_APPLIED_DECORATION_PAINTER_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_APPLIED_DECORATION_PAINTER_H_

#include "third_party/blink/renderer/core/paint/decoration_info.h"
#include "third_party/blink/renderer/core/style/applied_text_decoration.h"
#include "third_party/blink/renderer/core/style/computed_style_constants.h"
#include "third_party/blink/renderer/platform/geometry/float_point.h"
#include "third_party/blink/renderer/platform/geometry/float_rect.h"
#include "third_party/blink/renderer/platform/geometry/layout_rect.h"
#include "third_party/blink/renderer/platform/graphics/path.h"
#include "third_party/blink/renderer/platform/wtf/allocator/allocator.h"

namespace blink {

class GraphicsContext;

// Helper class for painting a text decorations. Each instance paints a single
// decoration.
class AppliedDecorationPainter final {
  STACK_ALLOCATED();

 public:
  AppliedDecorationPainter(GraphicsContext& context,
                           const DecorationInfo& decoration_info,
                           float start_point_y_offset,
                           const AppliedTextDecoration& decoration,
                           size_t decoration_info_thickness_index,
                           float double_offset,
                           int wavy_offset_factor)
      : context_(context),
        start_point_(decoration_info.local_origin +
                     FloatPoint(0, start_point_y_offset)),
        decoration_info_(decoration_info),
        resolved_thickness_(decoration_info.applied_decorations_thickness
                                [decoration_info_thickness_index]),
        decoration_(decoration),
        double_offset_(double_offset),
        wavy_offset_factor_(wavy_offset_factor) {}

  void Paint();
  FloatRect Bounds();

 private:
  void StrokeWavyTextDecoration();

  Path PrepareWavyStrokePath();
  Path PrepareDottedDashedStrokePath();

  GraphicsContext& context_;
  const FloatPoint start_point_;
  const DecorationInfo& decoration_info_;
  float resolved_thickness_;
  const AppliedTextDecoration& decoration_;
  const float double_offset_;
  const int wavy_offset_factor_;
};

}  // namespace blink

#endif  // THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_APPLIED_DECORATION_PAINTER_H_