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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "third_party/blink/renderer/core/layout/geometry/physical_offset.h"
#include "third_party/blink/renderer/core/layout/geometry/logical_offset.h"
#include "third_party/blink/renderer/core/layout/geometry/physical_size.h"
#include "third_party/blink/renderer/core/layout/geometry/writing_mode_converter.h"
#include "third_party/blink/renderer/platform/geometry/layout_point.h"
#include "third_party/blink/renderer/platform/geometry/layout_size.h"
#include "third_party/blink/renderer/platform/wtf/text/wtf_string.h"
namespace blink {
LogicalOffset PhysicalOffset::ConvertToLogical(
WritingDirectionMode writing_direction,
PhysicalSize outer_size,
PhysicalSize inner_size) const {
return WritingModeConverter(writing_direction, outer_size)
.ToLogical(*this, inner_size);
}
LogicalOffset PhysicalOffset::ConvertToLogical(WritingMode writing_mode,
TextDirection direction,
PhysicalSize outer_size,
PhysicalSize inner_size) const {
return ConvertToLogical({writing_mode, direction}, outer_size, inner_size);
}
String PhysicalOffset::ToString() const {
return String::Format("%s,%s", left.ToString().Ascii().c_str(),
top.ToString().Ascii().c_str());
}
std::ostream& operator<<(std::ostream& os, const PhysicalOffset& value) {
return os << value.ToString();
}
} // namespace blink
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