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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_INSPECTOR_INSPECTOR_HIGHLIGHT_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_INSPECTOR_INSPECTOR_HIGHLIGHT_H_
#include "third_party/blink/renderer/core/core_export.h"
#include "third_party/blink/renderer/core/inspector/protocol/DOM.h"
#include "third_party/blink/renderer/platform/geometry/float_quad.h"
#include "third_party/blink/renderer/platform/geometry/layout_rect.h"
#include "third_party/blink/renderer/platform/graphics/color.h"
#include "third_party/blink/renderer/platform/heap/handle.h"
namespace blink {
class Color;
struct CORE_EXPORT InspectorHighlightConfig {
USING_FAST_MALLOC(InspectorHighlightConfig);
public:
InspectorHighlightConfig();
Color content;
Color content_outline;
Color padding;
Color border;
Color margin;
Color event_target;
Color shape;
Color shape_margin;
Color css_grid;
bool show_info;
bool show_rulers;
bool show_extension_lines;
bool display_as_material;
String selector_list;
};
class CORE_EXPORT InspectorHighlight {
STACK_ALLOCATED();
public:
InspectorHighlight(Node*,
const InspectorHighlightConfig&,
bool append_element_info);
explicit InspectorHighlight(float scale);
~InspectorHighlight();
static bool GetBoxModel(Node*, std::unique_ptr<protocol::DOM::BoxModel>*);
static bool GetContentQuads(
Node*,
std::unique_ptr<protocol::Array<protocol::Array<double>>>*);
static InspectorHighlightConfig DefaultConfig();
void AppendPath(std::unique_ptr<protocol::ListValue> path,
const Color& fill_color,
const Color& outline_color,
const String& name = String());
void AppendQuad(const FloatQuad&,
const Color& fill_color,
const Color& outline_color = Color::kTransparent,
const String& name = String());
void AppendEventTargetQuads(Node* event_target_node,
const InspectorHighlightConfig&);
std::unique_ptr<protocol::DictionaryValue> AsProtocolValue() const;
private:
static bool BuildSVGQuads(Node*, Vector<FloatQuad>& quads);
static bool BuildNodeQuads(Node*,
FloatQuad* content,
FloatQuad* padding,
FloatQuad* border,
FloatQuad* margin);
void AppendNodeHighlight(Node*, const InspectorHighlightConfig&);
void AppendPathsForShapeOutside(Node*, const InspectorHighlightConfig&);
std::unique_ptr<protocol::DictionaryValue> element_info_;
std::unique_ptr<protocol::ListValue> highlight_paths_;
std::unique_ptr<protocol::ListValue> grid_info_;
bool show_rulers_;
bool show_extension_lines_;
bool display_as_material_;
float scale_;
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_CORE_INSPECTOR_INSPECTOR_HIGHLIGHT_H_
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