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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "third_party/blink/renderer/core/html/custom/custom_element_reaction_queue.h"
#include "third_party/blink/renderer/core/dom/element.h"
#include "third_party/blink/renderer/core/html/custom/custom_element_reaction.h"
#include "third_party/blink/renderer/platform/instrumentation/tracing/trace_event.h"
namespace blink {
CustomElementReactionQueue::CustomElementReactionQueue() : index_(0u) {}
CustomElementReactionQueue::~CustomElementReactionQueue() = default;
void CustomElementReactionQueue::Trace(Visitor* visitor) {
visitor->Trace(reactions_);
}
void CustomElementReactionQueue::Add(CustomElementReaction& reaction) {
reactions_.push_back(&reaction);
}
// There is one queue per element, so this could be invoked
// recursively.
void CustomElementReactionQueue::InvokeReactions(Element& element) {
TRACE_EVENT1("blink", "CustomElementReactionQueue::invokeReactions", "name",
element.localName().Utf8());
while (index_ < reactions_.size()) {
CustomElementReaction* reaction = reactions_[index_];
reactions_[index_++] = nullptr;
reaction->Invoke(element);
}
// Unlike V0CustomElementsCallbackQueue, reactions are always
// inserted by steps which bump the global element queue. This
// means we do not need queue "owner" guards.
// https://html.spec.whatwg.org/multipage/scripting.html#custom-element-reactions
Clear();
}
void CustomElementReactionQueue::Clear() {
index_ = 0;
reactions_.resize(0);
}
} // namespace blink
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