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// Copyright 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "third_party/blink/renderer/core/display_lock/unyielding_display_lock_budget.h"
#include "third_party/blink/renderer/core/frame/local_frame_view.h"
namespace blink {
UnyieldingDisplayLockBudget::UnyieldingDisplayLockBudget(
DisplayLockContext* context)
: DisplayLockBudget(context) {}
bool UnyieldingDisplayLockBudget::ShouldPerformPhase(
Phase,
const LifecycleData& lifecycle_data) {
return true;
}
void UnyieldingDisplayLockBudget::DidPerformPhase(Phase) {}
void UnyieldingDisplayLockBudget::OnLifecycleChange(
const LifecycleData& lifecycle_data) {
// Mark all the phases dirty since we have no intention of yielding.
for (auto phase = static_cast<unsigned>(Phase::kFirst);
phase <= static_cast<unsigned>(Phase::kLast); ++phase) {
MarkDirtyForPhaseIfNeeded(static_cast<Phase>(phase));
}
}
bool UnyieldingDisplayLockBudget::NeedsLifecycleUpdates() const {
for (auto phase = static_cast<unsigned>(Phase::kFirst);
phase <= static_cast<unsigned>(Phase::kLast); ++phase) {
if (IsElementDirtyForPhase(static_cast<Phase>(phase)))
return true;
}
return false;
}
} // namespace blink
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