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// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "third_party/blink/renderer/core/css/properties/longhands/webkit_mask_position_x.h"

#include "third_party/blink/renderer/core/css/parser/css_parser_context.h"
#include "third_party/blink/renderer/core/css/parser/css_property_parser_helpers.h"
#include "third_party/blink/renderer/core/css/properties/computed_style_utils.h"
#include "third_party/blink/renderer/core/css/properties/css_parsing_utils.h"
#include "third_party/blink/renderer/core/style/computed_style.h"

namespace blink {
namespace css_longhand {

const CSSValue* WebkitMaskPositionX::ParseSingleValue(
    CSSParserTokenRange& range,
    const CSSParserContext& context,
    const CSSParserLocalContext&) const {
  return css_property_parser_helpers::ConsumeCommaSeparatedList(
      css_parsing_utils::ConsumePositionLonghand<CSSValueLeft, CSSValueRight>,
      range, context.Mode());
}

const CSSValue* WebkitMaskPositionX::CSSValueFromComputedStyleInternal(
    const ComputedStyle& style,
    const SVGComputedStyle&,
    const LayoutObject*,
    Node*,
    bool allow_visited_style) const {
  const FillLayer* curr_layer = &style.MaskLayers();
  return ComputedStyleUtils::BackgroundPositionXOrWebkitMaskPositionX(
      style, curr_layer);
}

}  // namespace css_longhand
}  // namespace blink