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// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "third_party/blink/renderer/core/css/properties/longhands/webkit_mask_position_x.h"
#include "third_party/blink/renderer/core/css/parser/css_parser_context.h"
#include "third_party/blink/renderer/core/css/parser/css_property_parser_helpers.h"
#include "third_party/blink/renderer/core/css/properties/computed_style_utils.h"
#include "third_party/blink/renderer/core/css/properties/css_parsing_utils.h"
#include "third_party/blink/renderer/core/style/computed_style.h"
namespace blink {
namespace css_longhand {
const CSSValue* WebkitMaskPositionX::ParseSingleValue(
CSSParserTokenRange& range,
const CSSParserContext& context,
const CSSParserLocalContext&) const {
return css_property_parser_helpers::ConsumeCommaSeparatedList(
css_parsing_utils::ConsumePositionLonghand<CSSValueLeft, CSSValueRight>,
range, context.Mode());
}
const CSSValue* WebkitMaskPositionX::CSSValueFromComputedStyleInternal(
const ComputedStyle& style,
const SVGComputedStyle&,
const LayoutObject*,
Node*,
bool allow_visited_style) const {
const FillLayer* curr_layer = &style.MaskLayers();
return ComputedStyleUtils::BackgroundPositionXOrWebkitMaskPositionX(
style, curr_layer);
}
} // namespace css_longhand
} // namespace blink
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