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// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "third_party/blink/renderer/core/css/properties/longhands/transition_delay.h"
#include "third_party/blink/renderer/core/css/parser/css_property_parser_helpers.h"
#include "third_party/blink/renderer/core/css/properties/computed_style_utils.h"
#include "third_party/blink/renderer/core/style/computed_style.h"
#include "third_party/blink/renderer/platform/geometry/length.h"
namespace blink {
namespace css_longhand {
const CSSValue* TransitionDelay::ParseSingleValue(
CSSParserTokenRange& range,
const CSSParserContext&,
const CSSParserLocalContext&) const {
return css_property_parser_helpers::ConsumeCommaSeparatedList(
css_property_parser_helpers::ConsumeTime, range, kValueRangeAll);
}
const CSSValue* TransitionDelay::CSSValueFromComputedStyleInternal(
const ComputedStyle& style,
const SVGComputedStyle&,
const LayoutObject*,
Node* styled_node,
bool allow_visited_style) const {
return ComputedStyleUtils::ValueForAnimationDelay(style.Transitions());
}
const CSSValue* TransitionDelay::InitialValue() const {
DEFINE_STATIC_LOCAL(
Persistent<CSSValue>, value,
(CSSPrimitiveValue::Create(CSSTimingData::InitialDelay(),
CSSPrimitiveValue::UnitType::kSeconds)));
return value;
}
} // namespace css_longhand
} // namespace blink
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