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// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "third_party/blink/renderer/core/css/properties/longhands/offset_anchor.h"

#include "third_party/blink/renderer/core/css/css_value_pair.h"
#include "third_party/blink/renderer/core/css/parser/css_parser_context.h"
#include "third_party/blink/renderer/core/css/parser/css_parser_token_range.h"
#include "third_party/blink/renderer/core/css/parser/css_property_parser_helpers.h"
#include "third_party/blink/renderer/core/css/properties/computed_style_utils.h"
#include "third_party/blink/renderer/core/style/computed_style.h"

namespace blink {
namespace css_longhand {

using namespace css_property_parser_helpers;

const CSSValue* OffsetAnchor::ParseSingleValue(
    CSSParserTokenRange& range,
    const CSSParserContext& context,
    const CSSParserLocalContext&) const {
  CSSValueID id = range.Peek().Id();
  if (id == CSSValueAuto)
    return ConsumeIdent(range);
  return ConsumePosition(range, context, UnitlessQuirk::kForbid,
                         base::Optional<WebFeature>());
}

const CSSValue* OffsetAnchor::CSSValueFromComputedStyleInternal(
    const ComputedStyle& style,
    const SVGComputedStyle&,
    const LayoutObject*,
    Node*,
    bool allow_visited_style) const {
  return ComputedStyleUtils::ValueForPosition(style.OffsetAnchor(), style);
}

}  // namespace css_longhand
}  // namespace blink