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/*
 * Copyright (C) 2013 Google Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 *     * Redistributions of source code must retain the above copyright
 * notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above
 * copyright notice, this list of conditions and the following disclaimer
 * in the documentation and/or other materials provided with the
 * distribution.
 *     * Neither the name of Google Inc. nor the names of its
 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_ANIMATION_TIMING_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_ANIMATION_TIMING_H_

#include "base/memory/scoped_refptr.h"
#include "base/optional.h"
#include "third_party/blink/renderer/core/animation/animation_time_delta.h"
#include "third_party/blink/renderer/core/style/data_equivalency.h"
#include "third_party/blink/renderer/platform/animation/compositor_keyframe_model.h"
#include "third_party/blink/renderer/platform/animation/timing_function.h"
#include "third_party/blink/renderer/platform/wtf/allocator/allocator.h"
#include "third_party/blink/renderer/platform/wtf/math_extras.h"

namespace blink {

class EffectTiming;
class ComputedEffectTiming;

static inline bool IsNull(double value) {
  return std::isnan(value);
}

static inline double NullValue() {
  return std::numeric_limits<double>::quiet_NaN();
}

static inline base::Optional<double> ValueOrUnresolved(double a) {
  return IsNull(a) ? base::nullopt : base::Optional<double>(a);
}

struct CORE_EXPORT Timing {
  USING_FAST_MALLOC(Timing);

 public:
  // Note that logic in CSSAnimations depends on the order of these values.
  enum Phase {
    kPhaseBefore,
    kPhaseActive,
    kPhaseAfter,
    kPhaseNone,
  };
  // Represents the animation direction from the Web Animations spec, see
  // https://drafts.csswg.org/web-animations-1/#animation-direction.
  enum AnimationDirection {
    kForwards,
    kBackwards,
  };

  using FillMode = CompositorKeyframeModel::FillMode;
  using PlaybackDirection = CompositorKeyframeModel::Direction;

  static String FillModeString(FillMode);
  static FillMode StringToFillMode(const String&);
  static String PlaybackDirectionString(PlaybackDirection);

  Timing()
      : start_delay(0),
        end_delay(0),
        fill_mode(FillMode::AUTO),
        iteration_start(0),
        iteration_count(1),
        iteration_duration(base::nullopt),
        direction(PlaybackDirection::NORMAL),
        timing_function(LinearTimingFunction::Shared()) {}

  void AssertValid() const {
    DCHECK(std::isfinite(start_delay));
    DCHECK(std::isfinite(end_delay));
    DCHECK(std::isfinite(iteration_start));
    DCHECK_GE(iteration_start, 0);
    DCHECK_GE(iteration_count, 0);
    DCHECK(!iteration_duration ||
           iteration_duration.value() >= AnimationTimeDelta());
    DCHECK(timing_function);
  }

  // https://drafts.csswg.org/web-animations-1/#iteration-duration
  AnimationTimeDelta IterationDuration() const;

  // https://drafts.csswg.org/web-animations-1/#active-duration
  double ActiveDuration() const;
  double EndTimeInternal() const;

  Timing::FillMode ResolvedFillMode(bool is_animation) const;
  EffectTiming* ConvertToEffectTiming() const;

  bool operator==(const Timing& other) const {
    return start_delay == other.start_delay && end_delay == other.end_delay &&
           fill_mode == other.fill_mode &&
           iteration_start == other.iteration_start &&
           iteration_count == other.iteration_count &&
           iteration_duration == other.iteration_duration &&
           direction == other.direction &&
           DataEquivalent(timing_function.get(), other.timing_function.get());
  }

  bool operator!=(const Timing& other) const { return !(*this == other); }

  double start_delay;
  double end_delay;
  FillMode fill_mode;
  double iteration_start;
  double iteration_count;
  // If empty, indicates the 'auto' value.
  base::Optional<AnimationTimeDelta> iteration_duration;

  PlaybackDirection direction;
  scoped_refptr<TimingFunction> timing_function;

  struct CalculatedTiming {
    DISALLOW_NEW();
    Phase phase = Phase::kPhaseNone;
    base::Optional<double> current_iteration = 0;
    base::Optional<double> progress = 0;
    bool is_current = false;
    bool is_in_effect = false;
    bool is_in_play = false;
    base::Optional<double> local_time;
    AnimationTimeDelta time_to_forwards_effect_change =
        AnimationTimeDelta::Max();
    AnimationTimeDelta time_to_reverse_effect_change =
        AnimationTimeDelta::Max();
    double time_to_next_iteration = std::numeric_limits<double>::infinity();
  };

  CalculatedTiming CalculateTimings(base::Optional<double> local_time,
                                    AnimationDirection animation_direction,
                                    bool is_keyframe_effect,
                                    base::Optional<double> playback_rate) const;
  ComputedEffectTiming* getComputedTiming(const CalculatedTiming& calculated,
                                          bool is_keyframe_effect) const;
};

}  // namespace blink

#endif