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// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "third_party/blink/renderer/core/animation/css_resolution_interpolation_type.h"
#include "third_party/blink/renderer/core/css/css_primitive_value.h"
namespace blink {
InterpolationValue CSSResolutionInterpolationType::MaybeConvertNeutral(
const InterpolationValue&,
ConversionCheckers&) const {
return InterpolationValue(std::make_unique<InterpolableNumber>(0));
}
InterpolationValue CSSResolutionInterpolationType::MaybeConvertValue(
const CSSValue& value,
const StyleResolverState*,
ConversionCheckers&) const {
auto* primitive_value = DynamicTo<CSSPrimitiveValue>(value);
if (!primitive_value ||
!CSSPrimitiveValue::IsResolution(primitive_value->TypeWithCalcResolved()))
return nullptr;
return InterpolationValue(std::make_unique<InterpolableNumber>(
primitive_value->ComputeDotsPerPixel()));
}
const CSSValue* CSSResolutionInterpolationType::CreateCSSValue(
const InterpolableValue& value,
const NonInterpolableValue*,
const StyleResolverState&) const {
return CSSPrimitiveValue::Create(ToInterpolableNumber(value).Value(),
CSSPrimitiveValue::UnitType::kDotsPerPixel);
}
} // namespace blink
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