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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_ANIMATION_CSS_CSS_ANIMATION_DATA_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_ANIMATION_CSS_CSS_ANIMATION_DATA_H_
#include <memory>
#include "base/memory/ptr_util.h"
#include "third_party/blink/renderer/core/animation/css/css_timing_data.h"
#include "third_party/blink/renderer/core/animation/timing.h"
#include "third_party/blink/renderer/core/style/computed_style_constants.h"
#include "third_party/blink/renderer/core/style/style_name_or_keyword.h"
namespace blink {
class CSSAnimationData final : public CSSTimingData {
public:
CSSAnimationData();
explicit CSSAnimationData(const CSSAnimationData&);
std::unique_ptr<CSSAnimationData> Clone() const {
return base::WrapUnique(new CSSAnimationData(*this));
}
bool AnimationsMatchForStyleRecalc(const CSSAnimationData& other) const;
bool operator==(const CSSAnimationData& other) const {
return AnimationsMatchForStyleRecalc(other);
}
Timing ConvertToTiming(size_t index) const;
const Vector<AtomicString>& NameList() const { return name_list_; }
const Vector<StyleNameOrKeyword>& TimelineList() const {
return timeline_list_;
}
const Vector<double>& IterationCountList() const {
return iteration_count_list_;
}
const Vector<Timing::PlaybackDirection>& DirectionList() const {
return direction_list_;
}
const Vector<Timing::FillMode>& FillModeList() const {
return fill_mode_list_;
}
const Vector<EAnimPlayState>& PlayStateList() const {
return play_state_list_;
}
Vector<AtomicString>& NameList() { return name_list_; }
Vector<StyleNameOrKeyword>& TimelineList() { return timeline_list_; }
Vector<double>& IterationCountList() { return iteration_count_list_; }
Vector<Timing::PlaybackDirection>& DirectionList() { return direction_list_; }
Vector<Timing::FillMode>& FillModeList() { return fill_mode_list_; }
Vector<EAnimPlayState>& PlayStateList() { return play_state_list_; }
static const AtomicString& InitialName();
static const StyleNameOrKeyword& InitialTimeline();
static Timing::PlaybackDirection InitialDirection() {
return Timing::PlaybackDirection::NORMAL;
}
static Timing::FillMode InitialFillMode() { return Timing::FillMode::NONE; }
static double InitialIterationCount() { return 1.0; }
static EAnimPlayState InitialPlayState() { return EAnimPlayState::kPlaying; }
private:
Vector<AtomicString> name_list_;
Vector<StyleNameOrKeyword> timeline_list_;
Vector<double> iteration_count_list_;
Vector<Timing::PlaybackDirection> direction_list_;
Vector<Timing::FillMode> fill_mode_list_;
Vector<EAnimPlayState> play_state_list_;
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_CORE_ANIMATION_CSS_CSS_ANIMATION_DATA_H_
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