summaryrefslogtreecommitdiff
path: root/chromium/third_party/angle/src/libANGLE/renderer/vulkan/BufferVk.h
blob: 31bf58d275b349b6d5acbd220f160f35d6acb471 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// BufferVk.h:
//    Defines the class interface for BufferVk, implementing BufferImpl.
//

#ifndef LIBANGLE_RENDERER_VULKAN_BUFFERVK_H_
#define LIBANGLE_RENDERER_VULKAN_BUFFERVK_H_

#include "libANGLE/Buffer.h"
#include "libANGLE/Observer.h"
#include "libANGLE/renderer/BufferImpl.h"
#include "libANGLE/renderer/vulkan/vk_helpers.h"

namespace rx
{
class RendererVk;

// Conversion buffers hold translated index and vertex data.
struct ConversionBuffer
{
    ConversionBuffer(RendererVk *renderer,
                     VkBufferUsageFlags usageFlags,
                     size_t initialSize,
                     size_t alignment,
                     bool hostVisible);
    ~ConversionBuffer();

    ConversionBuffer(ConversionBuffer &&other);

    // One state value determines if we need to re-stream vertex data.
    bool dirty;

    // One additional state value keeps the last allocation offset.
    VkDeviceSize lastAllocationOffset;

    // The conversion is stored in a dynamic buffer.
    vk::DynamicBuffer data;
};

class BufferVk : public BufferImpl
{
  public:
    BufferVk(const gl::BufferState &state);
    ~BufferVk() override;
    void destroy(const gl::Context *context) override;

    angle::Result setData(const gl::Context *context,
                          gl::BufferBinding target,
                          const void *data,
                          size_t size,
                          gl::BufferUsage usage) override;
    angle::Result setSubData(const gl::Context *context,
                             gl::BufferBinding target,
                             const void *data,
                             size_t size,
                             size_t offset) override;
    angle::Result copySubData(const gl::Context *context,
                              BufferImpl *source,
                              GLintptr sourceOffset,
                              GLintptr destOffset,
                              GLsizeiptr size) override;
    angle::Result map(const gl::Context *context, GLenum access, void **mapPtr) override;
    angle::Result mapRange(const gl::Context *context,
                           size_t offset,
                           size_t length,
                           GLbitfield access,
                           void **mapPtr) override;
    angle::Result unmap(const gl::Context *context, GLboolean *result) override;

    angle::Result getIndexRange(const gl::Context *context,
                                gl::DrawElementsType type,
                                size_t offset,
                                size_t count,
                                bool primitiveRestartEnabled,
                                gl::IndexRange *outRange) override;

    GLint64 getSize() const { return mState.getSize(); }

    void onDataChanged() override;

    const vk::BufferHelper &getBuffer() const
    {
        ASSERT(isBufferValid());
        return *mBuffer;
    }

    vk::BufferHelper &getBuffer()
    {
        ASSERT(isBufferValid());
        return *mBuffer;
    }

    bool isBufferValid() const { return mBuffer && mBuffer->valid(); }

    angle::Result mapImpl(ContextVk *contextVk, void **mapPtr);
    angle::Result mapRangeImpl(ContextVk *contextVk,
                               VkDeviceSize offset,
                               VkDeviceSize length,
                               GLbitfield access,
                               void **mapPtr);
    angle::Result unmapImpl(ContextVk *contextVk);

    // Calls copyBuffer internally.
    angle::Result copyToBufferImpl(ContextVk *contextVk,
                                   vk::BufferHelper *destBuffer,
                                   uint32_t copyCount,
                                   const VkBufferCopy *copies);

    ConversionBuffer *getVertexConversionBuffer(RendererVk *renderer,
                                                angle::FormatID formatID,
                                                GLuint stride,
                                                size_t offset,
                                                bool hostVisible);

  private:
    void initializeStagingBuffer(ContextVk *contextVk, gl::BufferBinding target, size_t size);
    angle::Result initializeShadowBuffer(ContextVk *contextVk,
                                         gl::BufferBinding target,
                                         size_t size);

    ANGLE_INLINE uint8_t *getShadowBuffer(size_t offset)
    {
        return (mShadowBuffer.getCurrentBuffer() + offset);
    }

    ANGLE_INLINE const uint8_t *getShadowBuffer(size_t offset) const
    {
        return (mShadowBuffer.getCurrentBuffer() + offset);
    }

    void updateShadowBuffer(const uint8_t *data, size_t size, size_t offset);
    angle::Result directUpdate(ContextVk *contextVk,
                               const uint8_t *data,
                               size_t size,
                               size_t offset);
    angle::Result stagedUpdate(ContextVk *contextVk,
                               const uint8_t *data,
                               size_t size,
                               size_t offset);
    angle::Result acquireAndUpdate(ContextVk *contextVk,
                                   const uint8_t *data,
                                   size_t size,
                                   size_t offset);
    angle::Result setDataImpl(ContextVk *contextVk,
                              const uint8_t *data,
                              size_t size,
                              size_t offset);
    void release(ContextVk *context);
    void markConversionBuffersDirty();

    angle::Result acquireBufferHelper(ContextVk *contextVk,
                                      size_t sizeInBytes,
                                      vk::BufferHelper **bufferHelperOut);

    struct VertexConversionBuffer : public ConversionBuffer
    {
        VertexConversionBuffer(RendererVk *renderer,
                               angle::FormatID formatIDIn,
                               GLuint strideIn,
                               size_t offsetIn,
                               bool hostVisible);
        ~VertexConversionBuffer();

        VertexConversionBuffer(VertexConversionBuffer &&other);

        // The conversion is identified by the triple of {format, stride, offset}.
        angle::FormatID formatID;
        GLuint stride;
        size_t offset;
    };

    vk::BufferHelper *mBuffer;

    // Pool of BufferHelpers for mBuffer to acquire from
    vk::DynamicBuffer mBufferPool;

    // All staging buffer support is provided by a DynamicBuffer.
    vk::DynamicBuffer mStagingBuffer;

    // For GPU-read only buffers glMap* latency is reduced by maintaining a copy
    // of the buffer which is writeable only by the CPU. The contents are updated on all
    // glData/glSubData/glCopy calls. With this, a glMap* call becomes a non-blocking
    // operation by elimnating the need to wait on any recorded or in-flight GPU commands.
    // We use DynamicShadowBuffer class to encapsulate all the bookeeping logic.
    vk::DynamicShadowBuffer mShadowBuffer;

    // A cache of converted vertex data.
    std::vector<VertexConversionBuffer> mVertexConversionBuffers;
};

}  // namespace rx

#endif  // LIBANGLE_RENDERER_VULKAN_BUFFERVK_H_