summaryrefslogtreecommitdiff
path: root/chromium/third_party/angle/src/libANGLE/renderer/gl/RendererGL.h
blob: 4d51bb5ac6e3d5ce426663b59c01dd642ec48095 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//

// RendererGL.h: Defines the class interface for RendererGL.

#ifndef LIBANGLE_RENDERER_GL_RENDERERGL_H_
#define LIBANGLE_RENDERER_GL_RENDERERGL_H_

#include "libANGLE/Version.h"
#include "libANGLE/renderer/Renderer.h"
#include "libANGLE/renderer/gl/WorkaroundsGL.h"

namespace rx
{
class BlitGL;
class FunctionsGL;
class StateManagerGL;

class RendererGL : public Renderer
{
  public:
    RendererGL(const FunctionsGL *functions, const egl::AttributeMap &attribMap);
    ~RendererGL() override;

    gl::Error flush() override;
    gl::Error finish() override;

    gl::Error drawArrays(const gl::Data &data, GLenum mode, GLint first, GLsizei count) override;
    gl::Error drawArraysInstanced(const gl::Data &data,
                                  GLenum mode,
                                  GLint first,
                                  GLsizei count,
                                  GLsizei instanceCount) override;

    gl::Error drawElements(const gl::Data &data,
                           GLenum mode,
                           GLsizei count,
                           GLenum type,
                           const GLvoid *indices,
                           const gl::IndexRange &indexRange) override;
    gl::Error drawElementsInstanced(const gl::Data &data,
                                    GLenum mode,
                                    GLsizei count,
                                    GLenum type,
                                    const GLvoid *indices,
                                    GLsizei instances,
                                    const gl::IndexRange &indexRange) override;
    gl::Error drawRangeElements(const gl::Data &data,
                                GLenum mode,
                                GLuint start,
                                GLuint end,
                                GLsizei count,
                                GLenum type,
                                const GLvoid *indices,
                                const gl::IndexRange &indexRange) override;

    // Shader creation
    CompilerImpl *createCompiler() override;
    ShaderImpl *createShader(const gl::Shader::Data &data) override;
    ProgramImpl *createProgram(const gl::Program::Data &data) override;

    // Framebuffer creation
    FramebufferImpl *createFramebuffer(const gl::Framebuffer::Data &data) override;

    // Texture creation
    TextureImpl *createTexture(GLenum target) override;

    // Renderbuffer creation
    RenderbufferImpl *createRenderbuffer() override;

    // Buffer creation
    BufferImpl *createBuffer() override;

    // Vertex Array creation
    VertexArrayImpl *createVertexArray(const gl::VertexArray::Data &data) override;

    // Query and Fence creation
    QueryImpl *createQuery(GLenum type) override;
    FenceNVImpl *createFenceNV() override;
    FenceSyncImpl *createFenceSync() override;

    // Transform Feedback creation
    TransformFeedbackImpl *createTransformFeedback() override;

    // Sampler object creation
    SamplerImpl *createSampler() override;

    // EXT_debug_marker
    void insertEventMarker(GLsizei length, const char *marker) override;
    void pushGroupMarker(GLsizei length, const char *marker) override;
    void popGroupMarker() override;

    // lost device
    void notifyDeviceLost() override;
    bool isDeviceLost() const override;
    bool testDeviceLost() override;
    bool testDeviceResettable() override;

    std::string getVendorString() const override;
    std::string getRendererDescription() const override;

    void syncState(const gl::State &state, const gl::State::DirtyBits &dirtyBits) override;

    const gl::Version &getMaxSupportedESVersion() const;
    const FunctionsGL *getFunctions() const { return mFunctions; }
    StateManagerGL *getStateManager() const { return mStateManager; }
    const WorkaroundsGL &getWorkarounds() const { return mWorkarounds; }

  private:
    void generateCaps(gl::Caps *outCaps, gl::TextureCapsMap* outTextureCaps,
                      gl::Extensions *outExtensions,
                      gl::Limitations *outLimitations) const override;

    mutable gl::Version mMaxSupportedESVersion;

    const FunctionsGL *mFunctions;
    StateManagerGL *mStateManager;

    BlitGL *mBlitter;

    WorkaroundsGL mWorkarounds;

    bool mHasDebugOutput;

    // For performance debugging
    bool mSkipDrawCalls;
};

}

#endif // LIBANGLE_RENDERER_GL_RENDERERGL_H_