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//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// IndexBuffer11.h: Defines the D3D11 IndexBuffer implementation.
#ifndef LIBANGLE_RENDERER_D3D_D3D11_INDEXBUFFER11_H_
#define LIBANGLE_RENDERER_D3D_D3D11_INDEXBUFFER11_H_
#include "libANGLE/renderer/d3d/IndexBuffer.h"
#include "libANGLE/renderer/d3d/d3d11/ResourceManager11.h"
namespace rx
{
class Renderer11;
class IndexBuffer11 : public IndexBuffer
{
public:
explicit IndexBuffer11(Renderer11 *const renderer);
virtual ~IndexBuffer11();
virtual gl::Error initialize(unsigned int bufferSize, GLenum indexType, bool dynamic);
virtual gl::Error mapBuffer(unsigned int offset, unsigned int size, void** outMappedMemory);
virtual gl::Error unmapBuffer();
virtual GLenum getIndexType() const;
virtual unsigned int getBufferSize() const;
virtual gl::Error setSize(unsigned int bufferSize, GLenum indexType);
virtual gl::Error discard();
DXGI_FORMAT getIndexFormat() const;
const d3d11::Buffer &getBuffer() const;
private:
Renderer11 *const mRenderer;
d3d11::Buffer mBuffer;
unsigned int mBufferSize;
GLenum mIndexType;
bool mDynamicUsage;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_D3D11_INDEXBUFFER11_H_
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