summaryrefslogtreecommitdiff
path: root/chromium/net/third_party/quiche/src/quiche/quic/core/io/event_loop_connecting_client_socket_test.cc
blob: 37cb607fdaf2f8b6bf16c370c13a162fb1fdce58 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
// Copyright 2022 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "quiche/quic/core/io/event_loop_connecting_client_socket.h"

#include <functional>
#include <memory>
#include <string>
#include <utility>
#include <vector>

#include "absl/functional/bind_front.h"
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "absl/strings/string_view.h"
#include "absl/types/optional.h"
#include "absl/types/span.h"
#include "quiche/quic/core/connecting_client_socket.h"
#include "quiche/quic/core/io/event_loop_socket_factory.h"
#include "quiche/quic/core/io/quic_default_event_loop.h"
#include "quiche/quic/core/io/quic_event_loop.h"
#include "quiche/quic/core/io/socket.h"
#include "quiche/quic/core/quic_time.h"
#include "quiche/quic/platform/api/quic_ip_address_family.h"
#include "quiche/quic/platform/api/quic_socket_address.h"
#include "quiche/quic/test_tools/mock_clock.h"
#include "quiche/quic/test_tools/quic_test_utils.h"
#include "quiche/common/platform/api/quiche_logging.h"
#include "quiche/common/platform/api/quiche_mem_slice.h"
#include "quiche/common/platform/api/quiche_mutex.h"
#include "quiche/common/platform/api/quiche_test.h"
#include "quiche/common/platform/api/quiche_test_loopback.h"
#include "quiche/common/platform/api/quiche_thread.h"
#include "quiche/common/simple_buffer_allocator.h"

namespace quic::test {
namespace {

using ::testing::Combine;
using ::testing::Values;
using ::testing::ValuesIn;

class TestServerSocketRunner : public quiche::QuicheThread {
 public:
  using SocketBehavior = std::function<void(
      SocketFd connected_socket, socket_api::SocketProtocol protocol)>;

  TestServerSocketRunner(SocketFd server_socket_descriptor,
                         SocketBehavior behavior)
      : QuicheThread("TestServerSocketRunner"),
        server_socket_descriptor_(server_socket_descriptor),
        behavior_(std::move(behavior)) {}
  ~TestServerSocketRunner() override { WaitForCompletion(); }

  void WaitForCompletion() { completion_notification_.WaitForNotification(); }

 protected:
  SocketFd server_socket_descriptor() const {
    return server_socket_descriptor_;
  }

  const SocketBehavior& behavior() const { return behavior_; }

  quiche::QuicheNotification& completion_notification() {
    return completion_notification_;
  }

 private:
  const SocketFd server_socket_descriptor_;
  const SocketBehavior behavior_;

  quiche::QuicheNotification completion_notification_;
};

class TestTcpServerSocketRunner : public TestServerSocketRunner {
 public:
  // On construction, spins a separate thread to accept a connection from
  // `server_socket_descriptor`, runs `behavior` with that connection, and then
  // closes the accepted connection socket.
  TestTcpServerSocketRunner(SocketFd server_socket_descriptor,
                            SocketBehavior behavior)
      : TestServerSocketRunner(server_socket_descriptor, behavior) {
    Start();
  }

  ~TestTcpServerSocketRunner() override { Join(); }

 protected:
  void Run() override {
    AcceptSocket();
    behavior()(connection_socket_descriptor_, socket_api::SocketProtocol::kTcp);
    CloseSocket();

    completion_notification().Notify();
  }

 private:
  void AcceptSocket() {
    absl::StatusOr<socket_api::AcceptResult> connection_socket =
        socket_api::Accept(server_socket_descriptor(), /*blocking=*/true);
    QUICHE_CHECK(connection_socket.ok());
    connection_socket_descriptor_ = connection_socket.value().fd;
  }

  void CloseSocket() {
    QUICHE_CHECK(socket_api::Close(connection_socket_descriptor_).ok());
    QUICHE_CHECK(socket_api::Close(server_socket_descriptor()).ok());
  }

  SocketFd connection_socket_descriptor_ = kInvalidSocketFd;
};

class TestUdpServerSocketRunner : public TestServerSocketRunner {
 public:
  // On construction, spins a separate thread to connect
  // `server_socket_descriptor` to `client_socket_address`, runs `behavior` with
  // that connection, and then disconnects the socket.
  TestUdpServerSocketRunner(SocketFd server_socket_descriptor,
                            SocketBehavior behavior,
                            QuicSocketAddress client_socket_address)
      : TestServerSocketRunner(server_socket_descriptor, behavior),
        client_socket_address_(std::move(client_socket_address)) {
    Start();
  }

  ~TestUdpServerSocketRunner() override { Join(); }

 protected:
  void Run() override {
    ConnectSocket();
    behavior()(server_socket_descriptor(), socket_api::SocketProtocol::kUdp);
    DisconnectSocket();

    completion_notification().Notify();
  }

 private:
  void ConnectSocket() {
    QUICHE_CHECK(
        socket_api::Connect(server_socket_descriptor(), client_socket_address_)
            .ok());
  }

  void DisconnectSocket() {
    QUICHE_CHECK(socket_api::Close(server_socket_descriptor()).ok());
  }

  QuicSocketAddress client_socket_address_;
};

class EventLoopConnectingClientSocketTest
    : public quiche::test::QuicheTestWithParam<
          std::tuple<socket_api::SocketProtocol, QuicEventLoopFactory*>>,
      public ConnectingClientSocket::AsyncVisitor {
 public:
  void SetUp() override {
    QuicEventLoopFactory* event_loop_factory;
    std::tie(protocol_, event_loop_factory) = GetParam();

    event_loop_ = event_loop_factory->Create(&clock_);
    socket_factory_ = std::make_unique<EventLoopSocketFactory>(
        event_loop_.get(), quiche::SimpleBufferAllocator::Get());

    QUICHE_CHECK(CreateListeningServerSocket());
  }

  void TearDown() override {
    if (server_socket_descriptor_ != kInvalidSocketFd) {
      QUICHE_CHECK(socket_api::Close(server_socket_descriptor_).ok());
    }
  }

  void ConnectComplete(absl::Status status) override {
    QUICHE_CHECK(!connect_result_.has_value());
    connect_result_ = std::move(status);
  }

  void ReceiveComplete(absl::StatusOr<quiche::QuicheMemSlice> data) override {
    QUICHE_CHECK(!receive_result_.has_value());
    receive_result_ = std::move(data);
  }

  void SendComplete(absl::Status status) override {
    QUICHE_CHECK(!send_result_.has_value());
    send_result_ = std::move(status);
  }

 protected:
  std::unique_ptr<ConnectingClientSocket> CreateSocket(
      const quic::QuicSocketAddress& peer_address,
      ConnectingClientSocket::AsyncVisitor* async_visitor) {
    switch (protocol_) {
      case socket_api::SocketProtocol::kUdp:
        return socket_factory_->CreateConnectingUdpClientSocket(
            peer_address, /*receive_buffer_size=*/0, /*send_buffer_size=*/0,
            async_visitor);
      case socket_api::SocketProtocol::kTcp:
        return socket_factory_->CreateTcpClientSocket(
            peer_address, /*receive_buffer_size=*/0, /*send_buffer_size=*/0,
            async_visitor);
    }
  }

  std::unique_ptr<ConnectingClientSocket> CreateSocketToEncourageDelayedSend(
      const quic::QuicSocketAddress& peer_address,
      ConnectingClientSocket::AsyncVisitor* async_visitor) {
    switch (protocol_) {
      case socket_api::SocketProtocol::kUdp:
        // Nothing special for UDP since UDP does not gaurantee packets will be
        // sent once send buffers are full.
        return socket_factory_->CreateConnectingUdpClientSocket(
            peer_address, /*receive_buffer_size=*/0, /*send_buffer_size=*/0,
            async_visitor);
      case socket_api::SocketProtocol::kTcp:
        // For TCP, set a very small send buffer to encourage sends to be
        // delayed.
        return socket_factory_->CreateTcpClientSocket(
            peer_address, /*receive_buffer_size=*/0, /*send_buffer_size=*/4,
            async_visitor);
    }
  }

  bool CreateListeningServerSocket() {
    absl::StatusOr<SocketFd> socket = socket_api::CreateSocket(
        quiche::TestLoopback().address_family(), protocol_,
        /*blocking=*/true);
    QUICHE_CHECK(socket.ok());

    // For TCP, set an extremely small receive buffer size to increase the odds
    // of buffers filling up when testing asynchronous writes.
    if (protocol_ == socket_api::SocketProtocol::kTcp) {
      static const QuicByteCount kReceiveBufferSize = 2;
      absl::Status result =
          socket_api::SetReceiveBufferSize(socket.value(), kReceiveBufferSize);
      QUICHE_CHECK(result.ok());
    }

    QuicSocketAddress bind_address(quiche::TestLoopback(), /*port=*/0);
    absl::Status result = socket_api::Bind(socket.value(), bind_address);
    QUICHE_CHECK(result.ok());

    absl::StatusOr<QuicSocketAddress> socket_address =
        socket_api::GetSocketAddress(socket.value());
    QUICHE_CHECK(socket_address.ok());

    // TCP sockets need to listen for connections. UDP sockets are ready to
    // receive.
    if (protocol_ == socket_api::SocketProtocol::kTcp) {
      result = socket_api::Listen(socket.value(), /*backlog=*/1);
      QUICHE_CHECK(result.ok());
    }

    server_socket_descriptor_ = socket.value();
    server_socket_address_ = std::move(socket_address).value();
    return true;
  }

  std::unique_ptr<TestServerSocketRunner> CreateServerSocketRunner(
      TestServerSocketRunner::SocketBehavior behavior,
      ConnectingClientSocket* client_socket) {
    std::unique_ptr<TestServerSocketRunner> runner;
    switch (protocol_) {
      case socket_api::SocketProtocol::kUdp: {
        absl::StatusOr<QuicSocketAddress> client_socket_address =
            client_socket->GetLocalAddress();
        QUICHE_CHECK(client_socket_address.ok());
        runner = std::make_unique<TestUdpServerSocketRunner>(
            server_socket_descriptor_, std::move(behavior),
            std::move(client_socket_address).value());
        break;
      }
      case socket_api::SocketProtocol::kTcp:
        runner = std::make_unique<TestTcpServerSocketRunner>(
            server_socket_descriptor_, std::move(behavior));
        break;
    }

    // Runner takes responsibility for closing server socket.
    server_socket_descriptor_ = kInvalidSocketFd;

    return runner;
  }

  socket_api::SocketProtocol protocol_;

  SocketFd server_socket_descriptor_ = kInvalidSocketFd;
  QuicSocketAddress server_socket_address_;

  MockClock clock_;
  std::unique_ptr<QuicEventLoop> event_loop_;
  std::unique_ptr<EventLoopSocketFactory> socket_factory_;

  absl::optional<absl::Status> connect_result_;
  absl::optional<absl::StatusOr<quiche::QuicheMemSlice>> receive_result_;
  absl::optional<absl::Status> send_result_;
};

std::string GetTestParamName(
    ::testing::TestParamInfo<
        std::tuple<socket_api::SocketProtocol, QuicEventLoopFactory*>>
        info) {
  auto [protocol, event_loop_factory] = info.param;

  return EscapeTestParamName(absl::StrCat(socket_api::GetProtocolName(protocol),
                                          "_", event_loop_factory->GetName()));
}

INSTANTIATE_TEST_SUITE_P(EventLoopConnectingClientSocketTests,
                         EventLoopConnectingClientSocketTest,
                         Combine(Values(socket_api::SocketProtocol::kUdp,
                                        socket_api::SocketProtocol::kTcp),
                                 ValuesIn(GetAllSupportedEventLoops())),
                         &GetTestParamName);

TEST_P(EventLoopConnectingClientSocketTest, ConnectBlocking) {
  std::unique_ptr<ConnectingClientSocket> socket =
      CreateSocket(server_socket_address_,
                   /*async_visitor=*/nullptr);

  // No socket runner to accept the connection for the server, but that is not
  // expected to be necessary for the connection to complete from the client for
  // TCP or UDP.
  EXPECT_TRUE(socket->ConnectBlocking().ok());

  socket->Disconnect();
}

TEST_P(EventLoopConnectingClientSocketTest, ConnectAsync) {
  std::unique_ptr<ConnectingClientSocket> socket =
      CreateSocket(server_socket_address_,
                   /*async_visitor=*/this);

  socket->ConnectAsync();

  // TCP connection typically completes asynchronously and UDP connection
  // typically completes before ConnectAsync returns, but there is no simple way
  // to ensure either behaves one way or the other. If connecting is
  // asynchronous, expect completion once signalled by the event loop.
  if (!connect_result_.has_value()) {
    event_loop_->RunEventLoopOnce(QuicTime::Delta::FromSeconds(1));
    ASSERT_TRUE(connect_result_.has_value());
  }
  EXPECT_TRUE(connect_result_.value().ok());

  connect_result_.reset();
  socket->Disconnect();
  EXPECT_FALSE(connect_result_.has_value());
}

TEST_P(EventLoopConnectingClientSocketTest, ErrorBeforeConnectAsync) {
  std::unique_ptr<ConnectingClientSocket> socket =
      CreateSocket(server_socket_address_,
                   /*async_visitor=*/this);

  // Close the server socket.
  EXPECT_TRUE(socket_api::Close(server_socket_descriptor_).ok());
  server_socket_descriptor_ = kInvalidSocketFd;

  socket->ConnectAsync();
  if (!connect_result_.has_value()) {
    event_loop_->RunEventLoopOnce(QuicTime::Delta::FromSeconds(1));
    ASSERT_TRUE(connect_result_.has_value());
  }

  switch (protocol_) {
    case socket_api::SocketProtocol::kTcp:
      // Expect an error because server socket was closed before connection.
      EXPECT_FALSE(connect_result_.value().ok());
      break;
    case socket_api::SocketProtocol::kUdp:
      // No error for UDP because UDP connection success does not rely on the
      // server.
      EXPECT_TRUE(connect_result_.value().ok());
      socket->Disconnect();
      break;
  }
}

TEST_P(EventLoopConnectingClientSocketTest, ErrorDuringConnectAsync) {
  std::unique_ptr<ConnectingClientSocket> socket =
      CreateSocket(server_socket_address_,
                   /*async_visitor=*/this);

  socket->ConnectAsync();

  if (connect_result_.has_value()) {
    // UDP typically completes connection immediately before this test has a
    // chance to actually attempt the error. TCP typically completes
    // asynchronously, but no simple way to ensure that always happens.
    EXPECT_TRUE(connect_result_.value().ok());
    socket->Disconnect();
    return;
  }

  // Close the server socket.
  EXPECT_TRUE(socket_api::Close(server_socket_descriptor_).ok());
  server_socket_descriptor_ = kInvalidSocketFd;

  EXPECT_FALSE(connect_result_.has_value());
  event_loop_->RunEventLoopOnce(QuicTime::Delta::FromSeconds(1));
  ASSERT_TRUE(connect_result_.has_value());

  switch (protocol_) {
    case socket_api::SocketProtocol::kTcp:
      EXPECT_FALSE(connect_result_.value().ok());
      break;
    case socket_api::SocketProtocol::kUdp:
      // No error for UDP because UDP connection success does not rely on the
      // server.
      EXPECT_TRUE(connect_result_.value().ok());
      break;
  }
}

TEST_P(EventLoopConnectingClientSocketTest, Disconnect) {
  std::unique_ptr<ConnectingClientSocket> socket =
      CreateSocket(server_socket_address_,
                   /*async_visitor=*/nullptr);

  ASSERT_TRUE(socket->ConnectBlocking().ok());
  socket->Disconnect();
}

TEST_P(EventLoopConnectingClientSocketTest, DisconnectCancelsConnectAsync) {
  std::unique_ptr<ConnectingClientSocket> socket =
      CreateSocket(server_socket_address_,
                   /*async_visitor=*/this);

  socket->ConnectAsync();

  bool expect_canceled = true;
  if (connect_result_.has_value()) {
    // UDP typically completes connection immediately before this test has a
    // chance to actually attempt the disconnect. TCP typically completes
    // asynchronously, but no simple way to ensure that always happens.
    EXPECT_TRUE(connect_result_.value().ok());
    expect_canceled = false;
  }

  socket->Disconnect();

  if (expect_canceled) {
    // Expect immediate cancelled error.
    ASSERT_TRUE(connect_result_.has_value());
    EXPECT_TRUE(absl::IsCancelled(connect_result_.value()));
  }
}

TEST_P(EventLoopConnectingClientSocketTest, ConnectAndReconnect) {
  std::unique_ptr<ConnectingClientSocket> socket =
      CreateSocket(server_socket_address_,
                   /*async_visitor=*/nullptr);

  ASSERT_TRUE(socket->ConnectBlocking().ok());
  socket->Disconnect();

  // Expect `socket` can reconnect now that it has been disconnected.
  EXPECT_TRUE(socket->ConnectBlocking().ok());
  socket->Disconnect();
}

TEST_P(EventLoopConnectingClientSocketTest, GetLocalAddress) {
  std::unique_ptr<ConnectingClientSocket> socket =
      CreateSocket(server_socket_address_,
                   /*async_visitor=*/nullptr);
  ASSERT_TRUE(socket->ConnectBlocking().ok());

  absl::StatusOr<QuicSocketAddress> address = socket->GetLocalAddress();
  ASSERT_TRUE(address.ok());
  EXPECT_TRUE(address.value().IsInitialized());

  socket->Disconnect();
}

void SendDataOnSocket(absl::string_view data, SocketFd connected_socket,
                      socket_api::SocketProtocol protocol) {
  QUICHE_CHECK(!data.empty());

  // May attempt to send in pieces for TCP. For UDP, expect failure if `data`
  // cannot be sent in a single packet.
  do {
    absl::StatusOr<absl::string_view> remainder =
        socket_api::Send(connected_socket, data);
    if (!remainder.ok()) {
      return;
    }
    data = remainder.value();
  } while (protocol == socket_api::SocketProtocol::kTcp && !data.empty());

  QUICHE_CHECK(data.empty());
}

TEST_P(EventLoopConnectingClientSocketTest, ReceiveBlocking) {
  std::unique_ptr<ConnectingClientSocket> socket =
      CreateSocket(server_socket_address_,
                   /*async_visitor=*/nullptr);
  ASSERT_TRUE(socket->ConnectBlocking().ok());

  std::string expected = {1, 2, 3, 4, 5, 6, 7, 8};
  std::unique_ptr<TestServerSocketRunner> runner = CreateServerSocketRunner(
      absl::bind_front(&SendDataOnSocket, expected), socket.get());

  std::string received;
  absl::StatusOr<quiche::QuicheMemSlice> data;

  // Expect exactly one packet for UDP, and at least two receives (data + FIN)
  // for TCP.
  do {
    data = socket->ReceiveBlocking(100);
    ASSERT_TRUE(data.ok());
    received.append(data.value().data(), data.value().length());
  } while (protocol_ == socket_api::SocketProtocol::kTcp &&
           !data.value().empty());

  EXPECT_EQ(received, expected);

  socket->Disconnect();
}

TEST_P(EventLoopConnectingClientSocketTest, ReceiveAsync) {
  std::unique_ptr<ConnectingClientSocket> socket =
      CreateSocket(server_socket_address_,
                   /*async_visitor=*/this);
  ASSERT_TRUE(socket->ConnectBlocking().ok());

  // Start an async receive.  Expect no immediate results because runner not
  // yet setup to send.
  socket->ReceiveAsync(100);
  EXPECT_FALSE(receive_result_.has_value());

  // Send data from server.
  std::string expected = {1, 2, 3, 4, 5, 6, 7, 8};
  std::unique_ptr<TestServerSocketRunner> runner = CreateServerSocketRunner(
      absl::bind_front(&SendDataOnSocket, expected), socket.get());

  EXPECT_FALSE(receive_result_.has_value());
  for (int i = 0; i < 5 && !receive_result_.has_value(); ++i) {
    event_loop_->RunEventLoopOnce(QuicTime::Delta::FromSeconds(1));
  }

  // Expect to receive at least some of the sent data.
  ASSERT_TRUE(receive_result_.has_value());
  ASSERT_TRUE(receive_result_.value().ok());
  EXPECT_FALSE(receive_result_.value().value().empty());
  std::string received(receive_result_.value().value().data(),
                       receive_result_.value().value().length());

  // For TCP, expect at least one more receive for the FIN.
  if (protocol_ == socket_api::SocketProtocol::kTcp) {
    absl::StatusOr<quiche::QuicheMemSlice> data;
    do {
      data = socket->ReceiveBlocking(100);
      ASSERT_TRUE(data.ok());
      received.append(data.value().data(), data.value().length());
    } while (!data.value().empty());
  }

  EXPECT_EQ(received, expected);

  receive_result_.reset();
  socket->Disconnect();
  EXPECT_FALSE(receive_result_.has_value());
}

TEST_P(EventLoopConnectingClientSocketTest, DisconnectCancelsReceiveAsync) {
  std::unique_ptr<ConnectingClientSocket> socket =
      CreateSocket(server_socket_address_,
                   /*async_visitor=*/this);

  ASSERT_TRUE(socket->ConnectBlocking().ok());

  // Start an asynchronous read, expecting no completion because server never
  // sends any data.
  socket->ReceiveAsync(100);
  EXPECT_FALSE(receive_result_.has_value());

  // Disconnect and expect an immediate cancelled error.
  socket->Disconnect();
  ASSERT_TRUE(receive_result_.has_value());
  ASSERT_FALSE(receive_result_.value().ok());
  EXPECT_TRUE(absl::IsCancelled(receive_result_.value().status()));
}

// Receive from `connected_socket` until connection is closed, writing
// received data to `out_received`.
void ReceiveDataFromSocket(std::string* out_received, SocketFd connected_socket,
                           socket_api::SocketProtocol protocol) {
  out_received->clear();

  std::string buffer(100, 0);
  absl::StatusOr<absl::Span<char>> received;

  // Expect exactly one packet for UDP, and at least two receives (data + FIN)
  // for TCP.
  do {
    received = socket_api::Receive(connected_socket, absl::MakeSpan(buffer));
    QUICHE_CHECK(received.ok());
    out_received->insert(out_received->end(), received.value().begin(),
                         received.value().end());
  } while (protocol == socket_api::SocketProtocol::kTcp &&
           !received.value().empty());
  QUICHE_CHECK(!out_received->empty());
}

TEST_P(EventLoopConnectingClientSocketTest, SendBlocking) {
  std::unique_ptr<ConnectingClientSocket> socket =
      CreateSocket(server_socket_address_,
                   /*async_visitor=*/nullptr);
  ASSERT_TRUE(socket->ConnectBlocking().ok());

  std::string sent;
  std::unique_ptr<TestServerSocketRunner> runner = CreateServerSocketRunner(
      absl::bind_front(&ReceiveDataFromSocket, &sent), socket.get());

  std::string expected = {1, 2, 3, 4, 5, 6, 7, 8};
  EXPECT_TRUE(socket->SendBlocking(expected).ok());
  socket->Disconnect();

  runner->WaitForCompletion();
  EXPECT_EQ(sent, expected);
}

TEST_P(EventLoopConnectingClientSocketTest, SendAsync) {
  std::unique_ptr<ConnectingClientSocket> socket =
      CreateSocketToEncourageDelayedSend(server_socket_address_,
                                         /*async_visitor=*/this);
  ASSERT_TRUE(socket->ConnectBlocking().ok());

  std::string data = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10};
  std::string expected;

  std::unique_ptr<TestServerSocketRunner> runner;
  std::string sent;
  switch (protocol_) {
    case socket_api::SocketProtocol::kTcp:
      // Repeatedly write to socket until it does not complete synchronously.
      do {
        expected.insert(expected.end(), data.begin(), data.end());
        send_result_.reset();
        socket->SendAsync(data);
        ASSERT_TRUE(!send_result_.has_value() || send_result_.value().ok());
      } while (send_result_.has_value());

      // Begin receiving from server and expect more data to send.
      runner = CreateServerSocketRunner(
          absl::bind_front(&ReceiveDataFromSocket, &sent), socket.get());
      EXPECT_FALSE(send_result_.has_value());
      for (int i = 0; i < 5 && !send_result_.has_value(); ++i) {
        event_loop_->RunEventLoopOnce(QuicTime::Delta::FromSeconds(1));
      }
      break;

    case socket_api::SocketProtocol::kUdp:
      // Expect UDP send to always send immediately.
      runner = CreateServerSocketRunner(
          absl::bind_front(&ReceiveDataFromSocket, &sent), socket.get());
      socket->SendAsync(data);
      expected = data;
      break;
  }
  ASSERT_TRUE(send_result_.has_value());
  EXPECT_TRUE(send_result_.value().ok());

  send_result_.reset();
  socket->Disconnect();
  EXPECT_FALSE(send_result_.has_value());

  runner->WaitForCompletion();
  EXPECT_EQ(sent, expected);
}

TEST_P(EventLoopConnectingClientSocketTest, DisconnectCancelsSendAsync) {
  if (protocol_ == socket_api::SocketProtocol::kUdp) {
    // UDP sends are always immediate, so cannot disconect mid-send.
    return;
  }

  std::unique_ptr<ConnectingClientSocket> socket =
      CreateSocketToEncourageDelayedSend(server_socket_address_,
                                         /*async_visitor=*/this);
  ASSERT_TRUE(socket->ConnectBlocking().ok());

  std::string data = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10};

  // Repeatedly write to socket until it does not complete synchronously.
  do {
    send_result_.reset();
    socket->SendAsync(data);
    ASSERT_TRUE(!send_result_.has_value() || send_result_.value().ok());
  } while (send_result_.has_value());

  // Disconnect and expect immediate cancelled error.
  socket->Disconnect();
  ASSERT_TRUE(send_result_.has_value());
  EXPECT_TRUE(absl::IsCancelled(send_result_.value()));
}

}  // namespace
}  // namespace quic::test