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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef NET_SOCKET_UDP_SOCKET_WIN_H_
#define NET_SOCKET_UDP_SOCKET_WIN_H_

#include <qos2.h>
#include <stdint.h>
#include <winsock2.h>

#include <atomic>
#include <memory>
#include <set>

#include "base/gtest_prod_util.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/ref_counted.h"
#include "base/memory/weak_ptr.h"
#include "base/threading/thread_checker.h"
#include "base/win/object_watcher.h"
#include "base/win/scoped_handle.h"
#include "net/base/address_family.h"
#include "net/base/completion_once_callback.h"
#include "net/base/datagram_buffer.h"
#include "net/base/io_buffer.h"
#include "net/base/ip_endpoint.h"
#include "net/base/net_export.h"
#include "net/base/network_change_notifier.h"
#include "net/log/net_log_with_source.h"
#include "net/socket/datagram_socket.h"
#include "net/socket/diff_serv_code_point.h"
#include "net/socket/udp_socket_global_limits.h"
#include "net/traffic_annotation/network_traffic_annotation.h"

namespace net {

class IPAddress;
class NetLog;
struct NetLogSource;
class SocketTag;

// QWAVE (Quality Windows Audio/Video Experience) is the latest windows
// library for setting packet priorities (and other things). Unfortunately,
// Microsoft has decided that setting the DSCP bits with setsockopt() no
// longer works, so we have to use this API instead.
// This class is meant to be used as a singleton. It exposes a few dynamically
// loaded functions and a bool called "qwave_supported".
class NET_EXPORT QwaveApi {
  typedef BOOL(WINAPI* CreateHandleFn)(PQOS_VERSION, PHANDLE);
  typedef BOOL(WINAPI* CloseHandleFn)(HANDLE);
  typedef BOOL(WINAPI* AddSocketToFlowFn)(HANDLE,
                                          SOCKET,
                                          PSOCKADDR,
                                          QOS_TRAFFIC_TYPE,
                                          DWORD,
                                          PQOS_FLOWID);
  typedef BOOL(WINAPI* RemoveSocketFromFlowFn)(HANDLE,
                                               SOCKET,
                                               QOS_FLOWID,
                                               DWORD);
  typedef BOOL(WINAPI* SetFlowFn)(HANDLE,
                                  QOS_FLOWID,
                                  QOS_SET_FLOW,
                                  ULONG,
                                  PVOID,
                                  DWORD,
                                  LPOVERLAPPED);

 public:
  QwaveApi();

  QwaveApi(const QwaveApi&) = delete;
  QwaveApi& operator=(const QwaveApi&) = delete;

  static QwaveApi* GetDefault();

  virtual bool qwave_supported() const;
  virtual void OnFatalError();

  virtual BOOL CreateHandle(PQOS_VERSION version, PHANDLE handle);
  virtual BOOL CloseHandle(HANDLE handle);
  virtual BOOL AddSocketToFlow(HANDLE handle,
                               SOCKET socket,
                               PSOCKADDR addr,
                               QOS_TRAFFIC_TYPE traffic_type,
                               DWORD flags,
                               PQOS_FLOWID flow_id);
  virtual BOOL RemoveSocketFromFlow(HANDLE handle,
                                    SOCKET socket,
                                    QOS_FLOWID flow_id,
                                    DWORD reserved);
  virtual BOOL SetFlow(HANDLE handle,
                       QOS_FLOWID flow_id,
                       QOS_SET_FLOW op,
                       ULONG size,
                       PVOID data,
                       DWORD reserved,
                       LPOVERLAPPED overlapped);

 private:
  std::atomic<bool> qwave_supported_{false};

  CreateHandleFn create_handle_func_;
  CloseHandleFn close_handle_func_;
  AddSocketToFlowFn add_socket_to_flow_func_;
  RemoveSocketFromFlowFn remove_socket_from_flow_func_;
  SetFlowFn set_flow_func_;
};

//-----------------------------------------------------------------------------

// Helper for maintaining the state that (unlike a blanket socket option), DSCP
// values are set per-remote endpoint instead of just per-socket on Windows.
// The implementation creates a single QWAVE 'flow' for the socket, and adds
// all encountered remote addresses to that flow.  Flows are the minimum
// manageable unit within the QWAVE API.  See
// https://docs.microsoft.com/en-us/previous-versions/windows/desktop/api/qos2/
// for Microsoft's documentation.
class NET_EXPORT DscpManager {
 public:
  DscpManager(QwaveApi* api, SOCKET socket);

  DscpManager(const DscpManager&) = delete;
  DscpManager& operator=(const DscpManager&) = delete;

  ~DscpManager();

  // Remembers the latest |dscp| so PrepareToSend can add remote addresses to
  // the qos flow. Destroys the old flow if it exists and |dscp| changes.
  void Set(DiffServCodePoint dscp);

  // Constructs a qos flow for the latest set DSCP value if we don't already
  // have one. Adds |remote_address| to the qos flow if it hasn't been added
  // already. Does nothing if no DSCP value has been Set.
  int PrepareForSend(const IPEndPoint& remote_address);

 private:
  void RequestHandle();
  static HANDLE DoCreateHandle(QwaveApi* api);
  static void OnHandleCreated(QwaveApi* api,
                              base::WeakPtr<DscpManager> dscp_manager,
                              HANDLE handle);

  const raw_ptr<QwaveApi> api_;
  const SOCKET socket_;

  DiffServCodePoint dscp_value_ = DSCP_NO_CHANGE;
  // The remote addresses currently in the flow.
  std::set<IPEndPoint> configured_;

  HANDLE qos_handle_ = nullptr;
  bool handle_is_initializing_ = false;
  // 0 means no flow has been constructed.
  QOS_FLOWID flow_id_ = 0;
  base::WeakPtrFactory<DscpManager> weak_ptr_factory_{this};
};

//-----------------------------------------------------------------------------

class NET_EXPORT UDPSocketWin : public base::win::ObjectWatcher::Delegate {
 public:
  // BindType is ignored. Windows has an option to do random binds, so
  // UDPSocketWin sets that whenever connecting a socket.
  UDPSocketWin(DatagramSocket::BindType bind_type,
               net::NetLog* net_log,
               const net::NetLogSource& source);

  UDPSocketWin(const UDPSocketWin&) = delete;
  UDPSocketWin& operator=(const UDPSocketWin&) = delete;

  ~UDPSocketWin() override;

  // Opens the socket.
  // Returns a net error code.
  int Open(AddressFamily address_family);

  // Not implemented. Returns ERR_NOT_IMPLEMENTED.
  int BindToNetwork(NetworkChangeNotifier::NetworkHandle network);

  // Connects the socket to connect with a certain |address|.
  // Should be called after Open().
  // Returns a net error code.
  int Connect(const IPEndPoint& address);

  // Binds the address/port for this socket to |address|.  This is generally
  // only used on a server. Should be called after Open().
  // Returns a net error code.
  int Bind(const IPEndPoint& address);

  // Closes the socket.
  // TODO(rvargas, hidehiko): Disallow re-Open() after Close().
  void Close();

  // Copies the remote udp address into |address| and returns a net error code.
  int GetPeerAddress(IPEndPoint* address) const;

  // Copies the local udp address into |address| and returns a net error code.
  // (similar to getsockname)
  int GetLocalAddress(IPEndPoint* address) const;

  // IO:
  // Multiple outstanding read requests are not supported.
  // Full duplex mode (reading and writing at the same time) is supported

  // Reads from the socket.
  // Only usable from the client-side of a UDP socket, after the socket
  // has been connected.
  int Read(IOBuffer* buf, int buf_len, CompletionOnceCallback callback);

  // Writes to the socket.
  // Only usable from the client-side of a UDP socket, after the socket
  // has been connected.
  int Write(IOBuffer* buf,
            int buf_len,
            CompletionOnceCallback callback,
            const NetworkTrafficAnnotationTag& traffic_annotation);

  // Reads from a socket and receive sender address information.
  // |buf| is the buffer to read data into.
  // |buf_len| is the maximum amount of data to read.
  // |address| is a buffer provided by the caller for receiving the sender
  //   address information about the received data.  This buffer must be kept
  //   alive by the caller until the callback is placed.
  // |callback| is the callback on completion of the RecvFrom.
  // Returns a net error code, or ERR_IO_PENDING if the IO is in progress.
  // If ERR_IO_PENDING is returned, this socket takes a ref to |buf| to keep
  // it alive until the data is received. However, the caller must keep
  // |address| alive until the callback is called.
  int RecvFrom(IOBuffer* buf,
               int buf_len,
               IPEndPoint* address,
               CompletionOnceCallback callback);

  // Sends to a socket with a particular destination.
  // |buf| is the buffer to send.
  // |buf_len| is the number of bytes to send.
  // |address| is the recipient address.
  // |callback| is the user callback function to call on complete.
  // Returns a net error code, or ERR_IO_PENDING if the IO is in progress.
  // If ERR_IO_PENDING is returned, this socket copies |address| for
  // asynchronous sending, and takes a ref to |buf| to keep it alive until the
  // data is sent.
  int SendTo(IOBuffer* buf,
             int buf_len,
             const IPEndPoint& address,
             CompletionOnceCallback callback);

  // Sets the receive buffer size (in bytes) for the socket.
  // Returns a net error code.
  int SetReceiveBufferSize(int32_t size);

  // Sets the send buffer size (in bytes) for the socket.
  // Returns a net error code.
  int SetSendBufferSize(int32_t size);

  // Requests that packets sent by this socket not be fragment, either locally
  // by the host, or by routers (via the DF bit in the IPv4 packet header).
  // May not be supported by all platforms. Returns a network error code if
  // there was a problem, but the socket will still be usable. Can not
  // return ERR_IO_PENDING.
  int SetDoNotFragment();

  // This is a no-op on Windows.
  void SetMsgConfirm(bool confirm);

  // Returns true if the socket is already connected or bound.
  bool is_connected() const { return is_connected_; }

  const NetLogWithSource& NetLog() const { return net_log_; }

  // Sets socket options to allow the socket to share the local address to which
  // the socket will be bound with other processes. If multiple processes are
  // bound to the same local address at the same time, behavior is undefined;
  // e.g., it is not guaranteed that incoming  messages will be sent to all
  // listening sockets. Returns a net error code.
  //
  // Should be called between Open() and Bind().
  int AllowAddressReuse();

  // Sets socket options to allow sending and receiving packets to and from
  // broadcast addresses.
  int SetBroadcast(bool broadcast);

  // Sets socket options to allow the socket to share the local address to which
  // the socket will be bound with other processes and attempt to allow all such
  // sockets to receive the same multicast messages. Returns a net error code.
  //
  // For Windows, multicast messages should always be shared between sockets
  // configured thusly as long as the sockets join the same multicast group and
  // interface.
  //
  // Should be called between Open() and Bind().
  int AllowAddressSharingForMulticast();

  // Joins the multicast group.
  // |group_address| is the group address to join, could be either
  // an IPv4 or IPv6 address.
  // Returns a net error code.
  int JoinGroup(const IPAddress& group_address) const;

  // Leaves the multicast group.
  // |group_address| is the group address to leave, could be either
  // an IPv4 or IPv6 address. If the socket hasn't joined the group,
  // it will be ignored.
  // It's optional to leave the multicast group before destroying
  // the socket. It will be done by the OS.
  // Return a net error code.
  int LeaveGroup(const IPAddress& group_address) const;

  // Sets interface to use for multicast. If |interface_index| set to 0,
  // default interface is used.
  // Should be called before Bind().
  // Returns a net error code.
  int SetMulticastInterface(uint32_t interface_index);

  // Sets the time-to-live option for UDP packets sent to the multicast
  // group address. The default value of this option is 1.
  // Cannot be negative or more than 255.
  // Should be called before Bind().
  int SetMulticastTimeToLive(int time_to_live);

  // Sets the loopback flag for UDP socket. If this flag is true, the host
  // will receive packets sent to the joined group from itself.
  // The default value of this option is true.
  // Should be called before Bind().
  //
  // Note: the behavior of |SetMulticastLoopbackMode| is slightly
  // different between Windows and Unix-like systems. The inconsistency only
  // happens when there are more than one applications on the same host
  // joined to the same multicast group while having different settings on
  // multicast loopback mode. On Windows, the applications with loopback off
  // will not RECEIVE the loopback packets; while on Unix-like systems, the
  // applications with loopback off will not SEND the loopback packets to
  // other applications on the same host. See MSDN: http://goo.gl/6vqbj
  int SetMulticastLoopbackMode(bool loopback);

  // Sets the differentiated services flags on outgoing packets. May not do
  // anything on some platforms.  A return value of ERR_INVALID_HANDLE indicates
  // the value was not set but could succeed on a future call, because
  // initialization is in progress.
  int SetDiffServCodePoint(DiffServCodePoint dscp);

  // Resets the thread to be used for thread-safety checks.
  void DetachFromThread();

  // This class by default uses overlapped IO. Call this method before Open()
  // to switch to non-blocking IO.
  void UseNonBlockingIO();

  void SetWriteAsyncEnabled(bool enabled);
  bool WriteAsyncEnabled();
  void SetMaxPacketSize(size_t max_packet_size);
  void SetWriteMultiCoreEnabled(bool enabled);
  void SetSendmmsgEnabled(bool enabled);
  void SetWriteBatchingActive(bool active);

  int WriteAsync(DatagramBuffers buffers,
                 CompletionOnceCallback callback,
                 const NetworkTrafficAnnotationTag& traffic_annotation);
  int WriteAsync(const char* buffer,
                 size_t buf_len,
                 CompletionOnceCallback callback,
                 const NetworkTrafficAnnotationTag& traffic_annotation);

  DatagramBuffers GetUnwrittenBuffers();

  // Apply |tag| to this socket.
  void ApplySocketTag(const SocketTag& tag);

 private:
  enum SocketOptions {
    SOCKET_OPTION_MULTICAST_LOOP = 1 << 0
  };

  class Core;

  void DoReadCallback(int rv);
  void DoWriteCallback(int rv);

  void DidCompleteRead();
  void DidCompleteWrite();

  // base::ObjectWatcher::Delegate implementation.
  void OnObjectSignaled(HANDLE object) override;
  void OnReadSignaled();
  void OnWriteSignaled();

  void WatchForReadWrite();

  // Handles stats and logging. |result| is the number of bytes transferred, on
  // success, or the net error code on failure.
  void LogRead(int result, const char* bytes, const IPEndPoint* address) const;
  void LogWrite(int result, const char* bytes, const IPEndPoint* address) const;

  // Same as SendTo(), except that address is passed by pointer
  // instead of by reference. It is called from Write() with |address|
  // set to NULL.
  int SendToOrWrite(IOBuffer* buf,
                    int buf_len,
                    const IPEndPoint* address,
                    CompletionOnceCallback callback);

  int InternalConnect(const IPEndPoint& address);

  // Version for using overlapped IO.
  int InternalRecvFromOverlapped(IOBuffer* buf,
                                 int buf_len,
                                 IPEndPoint* address);
  int InternalSendToOverlapped(IOBuffer* buf,
                               int buf_len,
                               const IPEndPoint* address);

  // Version for using non-blocking IO.
  int InternalRecvFromNonBlocking(IOBuffer* buf,
                                  int buf_len,
                                  IPEndPoint* address);
  int InternalSendToNonBlocking(IOBuffer* buf,
                                int buf_len,
                                const IPEndPoint* address);

  // Applies |socket_options_| to |socket_|. Should be called before
  // Bind().
  int SetMulticastOptions();
  int DoBind(const IPEndPoint& address);

  // This is provided to allow QwaveApi mocking in tests. |UDPSocketWin| method
  // implementations should call |GetQwaveApi()| instead of
  // |QwaveApi::GetDefault()| directly.
  virtual QwaveApi* GetQwaveApi() const;

  SOCKET socket_;
  int addr_family_ = 0;
  bool is_connected_ = false;

  // Bitwise-or'd combination of SocketOptions. Specifies the set of
  // options that should be applied to |socket_| before Bind().
  int socket_options_;

  // Multicast interface.
  uint32_t multicast_interface_ = 0;

  // Multicast socket options cached for SetMulticastOption.
  // Cannot be used after Bind().
  int multicast_time_to_live_ = 1;

  // These are mutable since they're just cached copies to make
  // GetPeerAddress/GetLocalAddress smarter.
  mutable std::unique_ptr<IPEndPoint> local_address_;
  mutable std::unique_ptr<IPEndPoint> remote_address_;

  // The core of the socket that can live longer than the socket itself. We pass
  // resources to the Windows async IO functions and we have to make sure that
  // they are not destroyed while the OS still references them.
  scoped_refptr<Core> core_;

  // True if non-blocking IO is used.
  bool use_non_blocking_io_ = false;

  // Watches |read_write_event_|.
  base::win::ObjectWatcher read_write_watcher_;

  // Events for read and write.
  base::win::ScopedHandle read_write_event_;

  // The buffers used in Read() and Write().
  scoped_refptr<IOBuffer> read_iobuffer_;
  scoped_refptr<IOBuffer> write_iobuffer_;

  int read_iobuffer_len_ = 0;
  int write_iobuffer_len_ = 0;

  raw_ptr<IPEndPoint> recv_from_address_ = nullptr;

  // Cached copy of the current address we're sending to, if any.  Used for
  // logging.
  std::unique_ptr<IPEndPoint> send_to_address_;

  // External callback; called when read is complete.
  CompletionOnceCallback read_callback_;

  // External callback; called when write is complete.
  CompletionOnceCallback write_callback_;

  NetLogWithSource net_log_;

  // Maintains remote addresses for QWAVE qos management.
  std::unique_ptr<DscpManager> dscp_manager_;

  // Manages decrementing the global open UDP socket counter when this
  // UDPSocket is destroyed.
  OwnedUDPSocketCount owned_socket_count_;

  THREAD_CHECKER(thread_checker_);

  // Used to prevent null dereferences in OnObjectSignaled, when passing an
  // error to both read and write callbacks. Cleared in Close()
  base::WeakPtrFactory<UDPSocketWin> event_pending_{this};
};

//-----------------------------------------------------------------------------



}  // namespace net

#endif  // NET_SOCKET_UDP_SOCKET_WIN_H_