1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
|
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_SOCKET_SOCKET_H_
#define NET_SOCKET_SOCKET_H_
#include <stdint.h>
#include "base/feature_list.h"
#include "net/base/completion_once_callback.h"
#include "net/base/net_export.h"
#include "net/traffic_annotation/network_traffic_annotation.h"
namespace net {
class IOBuffer;
// Represents a read/write socket.
class NET_EXPORT Socket {
public:
// Name of the field trial for using ReadyIfReady() instead of Read().
static const base::Feature kReadIfReadyExperiment;
virtual ~Socket() {}
// Reads data, up to |buf_len| bytes, from the socket. The number of bytes
// read is returned, or an error is returned upon failure.
// ERR_SOCKET_NOT_CONNECTED should be returned if the socket is not currently
// connected. Zero is returned once to indicate end-of-file; the return value
// of subsequent calls is undefined, and may be OS dependent. ERR_IO_PENDING
// is returned if the operation could not be completed synchronously, in which
// case the result will be passed to the callback when available. If the
// operation is not completed immediately, the socket acquires a reference to
// the provided buffer until the callback is invoked or the socket is
// closed. If the socket is Disconnected before the read completes, the
// callback will not be invoked.
virtual int Read(IOBuffer* buf,
int buf_len,
CompletionOnceCallback callback) = 0;
// Reads data, up to |buf_len| bytes, into |buf| without blocking. Default
// implementation returns ERR_READ_IF_READY_NOT_IMPLEMENTED. Caller should
// fall back to Read() if receives ERR_READ_IF_READY_NOT_IMPLEMENTED.
// Upon synchronous completion, returns the number of bytes read, or 0 on EOF,
// or an error code if an error happens. If read cannot be completed
// synchronously, returns ERR_IO_PENDING and does not hold on to |buf|.
// |callback| will be invoked with OK when data can be read, at which point,
// caller can call ReadIfReady() again. If an error occurs asynchronously,
// |callback| will be invoked with the error code.
virtual int ReadIfReady(IOBuffer* buf,
int buf_len,
CompletionOnceCallback callback);
// Cancels a pending ReadIfReady(). May only be called when a ReadIfReady() is
// pending. Returns net::OK or an error code. ERR_READ_IF_READY_NOT_SUPPORTED
// is returned if ReadIfReady() is not supported.
virtual int CancelReadIfReady();
// Writes data, up to |buf_len| bytes, to the socket. Note: data may be
// written partially. The number of bytes written is returned, or an error
// is returned upon failure. ERR_SOCKET_NOT_CONNECTED should be returned if
// the socket is not currently connected. The return value when the
// connection is closed is undefined, and may be OS dependent. ERR_IO_PENDING
// is returned if the operation could not be completed synchronously, in which
// case the result will be passed to the callback when available. If the
// operation is not completed immediately, the socket acquires a reference to
// the provided buffer until the callback is invoked or the socket is
// closed. Implementations of this method should not modify the contents
// of the actual buffer that is written to the socket. If the socket is
// Disconnected before the write completes, the callback will not be invoked.
// |traffic_annotation| provides the required description for auditing. Please
// refer to //docs/network_traffic_annotations.md for more details.
virtual int Write(IOBuffer* buf,
int buf_len,
CompletionOnceCallback callback,
const NetworkTrafficAnnotationTag& traffic_annotation) = 0;
// Set the receive buffer size (in bytes) for the socket.
// Note: changing this value can affect the TCP window size on some platforms.
// Returns a net error code.
virtual int SetReceiveBufferSize(int32_t size) = 0;
// Set the send buffer size (in bytes) for the socket.
// Note: changing this value can affect the TCP window size on some platforms.
// Returns a net error code.
virtual int SetSendBufferSize(int32_t size) = 0;
};
} // namespace net
#endif // NET_SOCKET_SOCKET_H_
|