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// Copyright 2021 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_PROXY_RESOLUTION_WIN_WINDOWS_SYSTEM_PROXY_RESOLVER_H_
#define NET_PROXY_RESOLUTION_WIN_WINDOWS_SYSTEM_PROXY_RESOLVER_H_
#include <memory>
#include <string>
#include "net/base/net_export.h"
class GURL;
namespace net {
class WindowsSystemProxyResolutionRequest;
// This is used to communicate with a utility process that resolves a proxy
// using WinHttp APIs. These APIs must be called in a separate process because
// they will not be allowed in the network service when the sandbox gets locked
// down. This interface is intended to be used via the
// WindowsSystemProxyResolutionRequest, which manages individual proxy
// resolutions.
class NET_EXPORT WindowsSystemProxyResolver {
public:
// A handle to a cross-process proxy resolution request. Deleting it will
// cancel the request.
class Request {
public:
virtual ~Request() = default;
};
WindowsSystemProxyResolver() = default;
WindowsSystemProxyResolver(const WindowsSystemProxyResolver&) = delete;
WindowsSystemProxyResolver& operator=(const WindowsSystemProxyResolver&) =
delete;
virtual ~WindowsSystemProxyResolver() = default;
// Asynchronously finds a proxy for `url`. The `callback_target` must outlive
// `this`.
virtual std::unique_ptr<Request> GetProxyForUrl(
const GURL& url,
WindowsSystemProxyResolutionRequest* callback_target) = 0;
};
} // namespace net
#endif // NET_PROXY_RESOLUTION_WIN_WINDOWS_SYSTEM_PROXY_RESOLVER_H_
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