summaryrefslogtreecommitdiff
path: root/chromium/net/base/prioritized_dispatcher.cc
blob: a6125a0db44af1a762f19d162e60bbd820f5f134 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "net/base/prioritized_dispatcher.h"

#include "base/logging.h"

namespace net {

PrioritizedDispatcher::Limits::Limits(Priority num_priorities,
                                      size_t total_jobs)
    : total_jobs(total_jobs), reserved_slots(num_priorities) {}

PrioritizedDispatcher::Limits::Limits(const Limits& other) = default;

PrioritizedDispatcher::Limits::~Limits() {}

PrioritizedDispatcher::PrioritizedDispatcher(const Limits& limits)
    : queue_(limits.reserved_slots.size()),
      max_running_jobs_(limits.reserved_slots.size()),
      num_running_jobs_(0) {
  SetLimits(limits);
}

PrioritizedDispatcher::~PrioritizedDispatcher() {}

PrioritizedDispatcher::Handle PrioritizedDispatcher::Add(
    Job* job, Priority priority) {
  DCHECK(job);
  DCHECK_LT(priority, num_priorities());
  if (num_running_jobs_ < max_running_jobs_[priority]) {
    ++num_running_jobs_;
    job->Start();
    return Handle();
  }
  return queue_.Insert(job, priority);
}

PrioritizedDispatcher::Handle PrioritizedDispatcher::AddAtHead(
    Job* job, Priority priority) {
  DCHECK(job);
  DCHECK_LT(priority, num_priorities());
  if (num_running_jobs_ < max_running_jobs_[priority]) {
    ++num_running_jobs_;
    job->Start();
    return Handle();
  }
  return queue_.InsertAtFront(job, priority);
}

void PrioritizedDispatcher::Cancel(const Handle& handle) {
  queue_.Erase(handle);
}

PrioritizedDispatcher::Job* PrioritizedDispatcher::EvictOldestLowest() {
  Handle handle = queue_.FirstMin();
  if (handle.is_null())
    return NULL;
  Job* job = handle.value();
  Cancel(handle);
  return job;
}

PrioritizedDispatcher::Handle PrioritizedDispatcher::ChangePriority(
    const Handle& handle, Priority priority) {
  DCHECK(!handle.is_null());
  DCHECK_LT(priority, num_priorities());
  DCHECK_GE(num_running_jobs_, max_running_jobs_[handle.priority()]) <<
      "Job should not be in queue when limits permit it to start.";

  if (handle.priority() == priority)
    return handle;

  if (MaybeDispatchJob(handle, priority))
    return Handle();
  Job* job = handle.value();
  queue_.Erase(handle);
  return queue_.Insert(job, priority);
}

void PrioritizedDispatcher::OnJobFinished() {
  DCHECK_GT(num_running_jobs_, 0u);
  --num_running_jobs_;
  MaybeDispatchNextJob();
}

PrioritizedDispatcher::Limits PrioritizedDispatcher::GetLimits() const {
  size_t num_priorities = max_running_jobs_.size();
  Limits limits(num_priorities, max_running_jobs_.back());

  // Calculate the number of jobs reserved for each priority and higher.  Leave
  // the number of jobs reserved for the lowest priority or higher as 0.
  for (size_t i = 1; i < num_priorities; ++i) {
    limits.reserved_slots[i] = max_running_jobs_[i] - max_running_jobs_[i - 1];
  }

  return limits;
}

void PrioritizedDispatcher::SetLimits(const Limits& limits) {
  DCHECK_EQ(queue_.num_priorities(), limits.reserved_slots.size());
  size_t total = 0;
  for (size_t i = 0; i < limits.reserved_slots.size(); ++i) {
    total += limits.reserved_slots[i];
    max_running_jobs_[i] = total;
  }
  // Unreserved slots are available for all priorities.
  DCHECK_LE(total, limits.total_jobs) << "sum(reserved_slots) <= total_jobs";
  size_t spare = limits.total_jobs - total;
  for (size_t i = limits.reserved_slots.size(); i > 0; --i) {
    max_running_jobs_[i - 1] += spare;
  }

  // Start pending jobs, if limits permit.
  while (true) {
    if (!MaybeDispatchNextJob())
      break;
  }
}

void PrioritizedDispatcher::SetLimitsToZero() {
  SetLimits(Limits(queue_.num_priorities(), 0));
}

bool PrioritizedDispatcher::MaybeDispatchJob(const Handle& handle,
                                             Priority job_priority) {
  DCHECK_LT(job_priority, num_priorities());
  if (num_running_jobs_ >= max_running_jobs_[job_priority])
    return false;
  Job* job = handle.value();
  queue_.Erase(handle);
  ++num_running_jobs_;
  job->Start();
  return true;
}

bool PrioritizedDispatcher::MaybeDispatchNextJob() {
  Handle handle = queue_.FirstMax();
  if (handle.is_null()) {
    DCHECK_EQ(0u, queue_.size());
    return false;
  }
  return MaybeDispatchJob(handle, handle.priority());
}

}  // namespace net