summaryrefslogtreecommitdiff
path: root/chromium/media/gpu/gpu_video_decode_accelerator_factory.cc
blob: 37cf3a0e08914dcd833a05d757b7e1b4b4dfc808 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "media/gpu/gpu_video_decode_accelerator_factory.h"

#include <memory>

#include "base/memory/ptr_util.h"
#include "base/threading/thread_task_runner_handle.h"
#include "build/build_config.h"
#include "gpu/config/gpu_preferences.h"
#include "media/base/media_switches.h"
#include "media/gpu/buildflags.h"
#include "media/gpu/gpu_video_accelerator_util.h"
#include "media/gpu/macros.h"
#include "media/gpu/media_gpu_export.h"
#include "media/media_buildflags.h"

#if defined(OS_WIN)
#include "base/win/windows_version.h"
#include "media/gpu/windows/dxva_video_decode_accelerator_win.h"
#endif
#if defined(OS_MAC)
#include "media/gpu/mac/vt_video_decode_accelerator_mac.h"
#endif
#if BUILDFLAG(USE_V4L2_CODEC)
#include "media/gpu/v4l2/v4l2_device.h"
#include "media/gpu/v4l2/v4l2_slice_video_decode_accelerator.h"
#include "media/gpu/v4l2/v4l2_video_decode_accelerator.h"
#include "ui/gl/gl_surface_egl.h"
#endif
#if BUILDFLAG(USE_VAAPI)
#include "media/gpu/vaapi/vaapi_video_decode_accelerator.h"
#include "ui/gl/gl_implementation.h"
#endif

namespace media {

namespace {

gpu::VideoDecodeAcceleratorCapabilities GetDecoderCapabilitiesInternal(
    const gpu::GpuPreferences& gpu_preferences,
    const gpu::GpuDriverBugWorkarounds& workarounds) {
  if (gpu_preferences.disable_accelerated_video_decode)
    return gpu::VideoDecodeAcceleratorCapabilities();

  // Query VDAs for their capabilities and construct a set of supported
  // profiles for current platform. This must be done in the same order as in
  // CreateVDA(), as we currently preserve additional capabilities (such as
  // resolutions supported) only for the first VDA supporting the given codec
  // profile (instead of calculating a superset).
  // TODO(posciak,henryhsu): improve this so that we choose a superset of
  // resolutions and other supported profile parameters.
  VideoDecodeAccelerator::Capabilities capabilities;
#if defined(OS_WIN)
  capabilities.supported_profiles =
      DXVAVideoDecodeAccelerator::GetSupportedProfiles(gpu_preferences,
                                                       workarounds);
#elif BUILDFLAG(USE_CHROMEOS_MEDIA_ACCELERATION)
  VideoDecodeAccelerator::SupportedProfiles vda_profiles;
#if BUILDFLAG(USE_V4L2_CODEC)
  vda_profiles = V4L2VideoDecodeAccelerator::GetSupportedProfiles();
  GpuVideoAcceleratorUtil::InsertUniqueDecodeProfiles(
      vda_profiles, &capabilities.supported_profiles);
  vda_profiles = V4L2SliceVideoDecodeAccelerator::GetSupportedProfiles();
  GpuVideoAcceleratorUtil::InsertUniqueDecodeProfiles(
      vda_profiles, &capabilities.supported_profiles);
#endif
#if BUILDFLAG(USE_VAAPI)
  vda_profiles = VaapiVideoDecodeAccelerator::GetSupportedProfiles(workarounds);
  GpuVideoAcceleratorUtil::InsertUniqueDecodeProfiles(
      vda_profiles, &capabilities.supported_profiles);
#endif
#elif defined(OS_MAC)
  capabilities.supported_profiles =
      VTVideoDecodeAccelerator::GetSupportedProfiles(workarounds);
#endif

  return GpuVideoAcceleratorUtil::ConvertMediaToGpuDecodeCapabilities(
      capabilities);
}

}  // namespace

// static
MEDIA_GPU_EXPORT std::unique_ptr<GpuVideoDecodeAcceleratorFactory>
GpuVideoDecodeAcceleratorFactory::Create(
    const GpuVideoDecodeGLClient& gl_client) {
  return base::WrapUnique(new GpuVideoDecodeAcceleratorFactory(gl_client));
}

// static
MEDIA_GPU_EXPORT gpu::VideoDecodeAcceleratorCapabilities
GpuVideoDecodeAcceleratorFactory::GetDecoderCapabilities(
    const gpu::GpuPreferences& gpu_preferences,
    const gpu::GpuDriverBugWorkarounds& workarounds) {
  // Cache the capabilities so that they will not be computed more than once per
  // GPU process. It is assumed that |gpu_preferences| and |workarounds| do not
  // change between calls.
  // TODO(sandersd): Move cache to GpuMojoMediaClient once
  // |video_decode_accelerator_capabilities| is removed from GPUInfo.
  static gpu::VideoDecodeAcceleratorCapabilities capabilities =
      GetDecoderCapabilitiesInternal(gpu_preferences, workarounds);

#if BUILDFLAG(USE_V4L2_CODEC)
  // V4L2-only: the decoder devices may not be visible at the time the GPU
  // process is starting. If the capabilities vector is empty, try to query the
  // devices again in the hope that they will have appeared in the meantime.
  // TODO(crbug.com/948147): trigger query when an device add/remove event
  // (e.g. via udev) has happened instead.
  if (capabilities.supported_profiles.empty()) {
    VLOGF(1) << "Capabilities empty, querying again...";
    capabilities = GetDecoderCapabilitiesInternal(gpu_preferences, workarounds);
  }
#endif

  return capabilities;
}

MEDIA_GPU_EXPORT std::unique_ptr<VideoDecodeAccelerator>
GpuVideoDecodeAcceleratorFactory::CreateVDA(
    VideoDecodeAccelerator::Client* client,
    const VideoDecodeAccelerator::Config& config,
    const gpu::GpuDriverBugWorkarounds& workarounds,
    const gpu::GpuPreferences& gpu_preferences,
    MediaLog* media_log) {
  DCHECK(thread_checker_.CalledOnValidThread());

  if (gpu_preferences.disable_accelerated_video_decode)
    return nullptr;

  // Array of Create..VDA() function pointers, potentially usable on current
  // platform. This list is ordered by priority, from most to least preferred,
  // if applicable. This list must be in the same order as the querying order
  // in GetDecoderCapabilities() above.
  using CreateVDAFp = std::unique_ptr<VideoDecodeAccelerator> (
      GpuVideoDecodeAcceleratorFactory::*)(const gpu::GpuDriverBugWorkarounds&,
                                           const gpu::GpuPreferences&,
                                           MediaLog* media_log) const;
  const CreateVDAFp create_vda_fps[] = {
#if defined(OS_WIN)
    &GpuVideoDecodeAcceleratorFactory::CreateDXVAVDA,
#endif
#if BUILDFLAG(USE_VAAPI)
    &GpuVideoDecodeAcceleratorFactory::CreateVaapiVDA,
#endif
#if BUILDFLAG(USE_V4L2_CODEC)
    &GpuVideoDecodeAcceleratorFactory::CreateV4L2VDA,
    &GpuVideoDecodeAcceleratorFactory::CreateV4L2SVDA,
#endif
#if defined(OS_MAC)
    &GpuVideoDecodeAcceleratorFactory::CreateVTVDA,
#endif
  };

  std::unique_ptr<VideoDecodeAccelerator> vda;

  for (const auto& create_vda_function : create_vda_fps) {
    vda = (this->*create_vda_function)(workarounds, gpu_preferences, media_log);
    if (vda && vda->Initialize(config, client))
      return vda;
  }

  return nullptr;
}

#if defined(OS_WIN)
std::unique_ptr<VideoDecodeAccelerator>
GpuVideoDecodeAcceleratorFactory::CreateDXVAVDA(
    const gpu::GpuDriverBugWorkarounds& workarounds,
    const gpu::GpuPreferences& gpu_preferences,
    MediaLog* media_log) const {
  std::unique_ptr<VideoDecodeAccelerator> decoder;
  DVLOG(0) << "Initializing DXVA HW decoder for windows.";
  decoder.reset(new DXVAVideoDecodeAccelerator(
      gl_client_.get_context, gl_client_.make_context_current,
      gl_client_.bind_image, workarounds, gpu_preferences, media_log));
  return decoder;
}
#endif

#if BUILDFLAG(USE_V4L2_CODEC)
std::unique_ptr<VideoDecodeAccelerator>
GpuVideoDecodeAcceleratorFactory::CreateV4L2VDA(
    const gpu::GpuDriverBugWorkarounds& workarounds,
    const gpu::GpuPreferences& gpu_preferences,
    MediaLog* media_log) const {
  std::unique_ptr<VideoDecodeAccelerator> decoder;
  scoped_refptr<V4L2Device> device = V4L2Device::Create();
  if (device.get()) {
    decoder.reset(new V4L2VideoDecodeAccelerator(
        gl::GLSurfaceEGL::GetHardwareDisplay(), gl_client_.get_context,
        gl_client_.make_context_current, device));
  }
  return decoder;
}

std::unique_ptr<VideoDecodeAccelerator>
GpuVideoDecodeAcceleratorFactory::CreateV4L2SVDA(
    const gpu::GpuDriverBugWorkarounds& workarounds,
    const gpu::GpuPreferences& gpu_preferences,
    MediaLog* media_log) const {
  std::unique_ptr<VideoDecodeAccelerator> decoder;
  scoped_refptr<V4L2Device> device = V4L2Device::Create();
  if (device.get()) {
    decoder.reset(new V4L2SliceVideoDecodeAccelerator(
        device, gl::GLSurfaceEGL::GetHardwareDisplay(), gl_client_.bind_image,
        gl_client_.make_context_current));
  }
  return decoder;
}
#endif

#if BUILDFLAG(USE_VAAPI)
std::unique_ptr<VideoDecodeAccelerator>
GpuVideoDecodeAcceleratorFactory::CreateVaapiVDA(
    const gpu::GpuDriverBugWorkarounds& workarounds,
    const gpu::GpuPreferences& gpu_preferences,
    MediaLog* media_log) const {
  std::unique_ptr<VideoDecodeAccelerator> decoder;
  decoder.reset(new VaapiVideoDecodeAccelerator(gl_client_.make_context_current,
                                                gl_client_.bind_image));
  return decoder;
}
#endif

#if defined(OS_MAC)
std::unique_ptr<VideoDecodeAccelerator>
GpuVideoDecodeAcceleratorFactory::CreateVTVDA(
    const gpu::GpuDriverBugWorkarounds& workarounds,
    const gpu::GpuPreferences& gpu_preferences,
    MediaLog* media_log) const {
  std::unique_ptr<VideoDecodeAccelerator> decoder;
  decoder.reset(
      new VTVideoDecodeAccelerator(gl_client_, workarounds, media_log));
  return decoder;
}
#endif

GpuVideoDecodeAcceleratorFactory::GpuVideoDecodeAcceleratorFactory(
    const GpuVideoDecodeGLClient& gl_client)
    : gl_client_(gl_client) {}
GpuVideoDecodeAcceleratorFactory::~GpuVideoDecodeAcceleratorFactory() = default;

}  // namespace media