summaryrefslogtreecommitdiff
path: root/chromium/gpu/ipc/service/gpu_init.cc
blob: add75a1472805f8aad92340b8e12135edcccb85e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "gpu/ipc/service/gpu_init.h"

#include "base/command_line.h"
#include "base/metrics/histogram_macros.h"
#include "base/strings/string_number_conversions.h"
#include "base/third_party/dynamic_annotations/dynamic_annotations.h"
#include "base/threading/thread_restrictions.h"
#include "base/trace_event/trace_event.h"
#include "gpu/command_buffer/service/gpu_switches.h"
#include "gpu/config/gpu_driver_bug_list.h"
#include "gpu/config/gpu_info_collector.h"
#include "gpu/config/gpu_switches.h"
#include "gpu/config/gpu_util.h"
#include "gpu/ipc/service/gpu_watchdog_thread.h"
#include "gpu/ipc/service/switches.h"
#include "ui/gfx/switches.h"
#include "ui/gl/gl_implementation.h"
#include "ui/gl/gl_switches.h"
#include "ui/gl/init/gl_factory.h"

namespace gpu {

namespace {

void GetGpuInfoFromCommandLine(gpu::GPUInfo& gpu_info,
                               const base::CommandLine& command_line) {
  if (!command_line.HasSwitch(switches::kGpuVendorID) ||
      !command_line.HasSwitch(switches::kGpuDeviceID) ||
      !command_line.HasSwitch(switches::kGpuDriverVersion))
    return;
  bool success = base::HexStringToUInt(
      command_line.GetSwitchValueASCII(switches::kGpuVendorID),
      &gpu_info.gpu.vendor_id);
  DCHECK(success);
  success = base::HexStringToUInt(
      command_line.GetSwitchValueASCII(switches::kGpuDeviceID),
      &gpu_info.gpu.device_id);
  DCHECK(success);
  gpu_info.driver_vendor =
      command_line.GetSwitchValueASCII(switches::kGpuDriverVendor);
  gpu_info.driver_version =
      command_line.GetSwitchValueASCII(switches::kGpuDriverVersion);
  gpu_info.driver_date =
      command_line.GetSwitchValueASCII(switches::kGpuDriverDate);
  gpu::ParseSecondaryGpuDevicesFromCommandLine(command_line, &gpu_info);

  // Set active gpu device.
  if (command_line.HasSwitch(switches::kGpuActiveVendorID) &&
      command_line.HasSwitch(switches::kGpuActiveDeviceID)) {
    uint32_t active_vendor_id = 0;
    uint32_t active_device_id = 0;
    success = base::HexStringToUInt(
        command_line.GetSwitchValueASCII(switches::kGpuActiveVendorID),
        &active_vendor_id);
    DCHECK(success);
    success = base::HexStringToUInt(
        command_line.GetSwitchValueASCII(switches::kGpuActiveDeviceID),
        &active_device_id);
    DCHECK(success);
    if (gpu_info.gpu.vendor_id == active_vendor_id &&
        gpu_info.gpu.device_id == active_device_id) {
      gpu_info.gpu.active = true;
    } else {
      for (size_t i = 0; i < gpu_info.secondary_gpus.size(); ++i) {
        if (gpu_info.secondary_gpus[i].vendor_id == active_vendor_id &&
            gpu_info.secondary_gpus[i].device_id == active_device_id) {
          gpu_info.secondary_gpus[i].active = true;
          break;
        }
      }
    }
  }
}

#if !defined(OS_MACOSX)
void CollectGraphicsInfo(gpu::GPUInfo& gpu_info) {
  TRACE_EVENT0("gpu,startup", "Collect Graphics Info");

  gpu::CollectInfoResult result = gpu::CollectContextGraphicsInfo(&gpu_info);
  switch (result) {
    case gpu::kCollectInfoFatalFailure:
      LOG(ERROR) << "gpu::CollectGraphicsInfo failed (fatal).";
      break;
    case gpu::kCollectInfoNonFatalFailure:
      DVLOG(1) << "gpu::CollectGraphicsInfo failed (non-fatal).";
      break;
    case gpu::kCollectInfoNone:
      NOTREACHED();
      break;
    case gpu::kCollectInfoSuccess:
      break;
  }
}
#endif  // defined(OS_MACOSX)

#if defined(OS_LINUX) && !defined(OS_CHROMEOS)
bool CanAccessNvidiaDeviceFile() {
  bool res = true;
  base::ThreadRestrictions::AssertIOAllowed();
  if (access("/dev/nvidiactl", R_OK) != 0) {
    DVLOG(1) << "NVIDIA device file /dev/nvidiactl access denied";
    res = false;
  }
  return res;
}
#endif  // defined(OS_LINUX) && !defined(OS_CHROMEOS)

}  // namespace

GpuInit::GpuInit() {}

GpuInit::~GpuInit() {}

bool GpuInit::InitializeAndStartSandbox(const base::CommandLine& command_line) {
  if (command_line.HasSwitch(switches::kSupportsDualGpus)) {
    std::set<int> workarounds;
    gpu::GpuDriverBugList::AppendWorkaroundsFromCommandLine(&workarounds,
                                                            command_line);
    gpu::InitializeDualGpusIfSupported(workarounds);
  }

  // In addition to disabling the watchdog if the command line switch is
  // present, disable the watchdog on valgrind because the code is expected
  // to run slowly in that case.
  bool enable_watchdog =
      !command_line.HasSwitch(switches::kDisableGpuWatchdog) &&
      !command_line.HasSwitch(switches::kHeadless) &&
      !RunningOnValgrind();

  // Disable the watchdog in debug builds because they tend to only be run by
  // developers who will not appreciate the watchdog killing the GPU process.
#ifndef NDEBUG
  enable_watchdog = false;
#endif

  bool delayed_watchdog_enable = false;

#if defined(OS_CHROMEOS)
  // Don't start watchdog immediately, to allow developers to switch to VT2 on
  // startup.
  delayed_watchdog_enable = true;
#endif

  // Start the GPU watchdog only after anything that is expected to be time
  // consuming has completed, otherwise the process is liable to be aborted.
  if (enable_watchdog && !delayed_watchdog_enable)
    watchdog_thread_ = gpu::GpuWatchdogThread::Create();

  // Get vendor_id, device_id, driver_version from browser process through
  // commandline switches.
  GetGpuInfoFromCommandLine(gpu_info_, command_line);
#if defined(OS_LINUX) && !defined(OS_CHROMEOS)
  if (gpu_info_.gpu.vendor_id == 0x10de &&  // NVIDIA
      gpu_info_.driver_vendor == "NVIDIA" && !CanAccessNvidiaDeviceFile())
    return false;
#endif
  gpu_info_.in_process_gpu = false;

  gpu_info_.passthrough_cmd_decoder =
      command_line.HasSwitch(switches::kUsePassthroughCmdDecoder);

  sandbox_helper_->PreSandboxStartup();

#if defined(OS_LINUX)
  // On Chrome OS ARM Mali, GPU driver userspace creates threads when
  // initializing a GL context, so start the sandbox early.
  if (command_line.HasSwitch(switches::kGpuSandboxStartEarly))
    gpu_info_.sandboxed =
        sandbox_helper_->EnsureSandboxInitialized(watchdog_thread_.get());
#endif  // defined(OS_LINUX)

  base::TimeTicks before_initialize_one_off = base::TimeTicks::Now();

  // Load and initialize the GL implementation and locate the GL entry points if
  // needed. This initialization may have already happened if running in the
  // browser process, for example.
  bool gl_initialized = gl::GetGLImplementation() != gl::kGLImplementationNone;
  if (!gl_initialized)
    gl_initialized = gl::init::InitializeGLOneOff();

  if (!gl_initialized) {
    VLOG(1) << "gl::init::InitializeGLOneOff failed";
    return false;
  }

  // We need to collect GL strings (VENDOR, RENDERER) for blacklisting purposes.
  // However, on Mac we don't actually use them. As documented in
  // crbug.com/222934, due to some driver issues, glGetString could take
  // multiple seconds to finish, which in turn cause the GPU process to crash.
  // By skipping the following code on Mac, we don't really lose anything,
  // because the basic GPU information is passed down from the host process.
  base::TimeTicks before_collect_context_graphics_info = base::TimeTicks::Now();
#if !defined(OS_MACOSX)
  CollectGraphicsInfo(gpu_info_);
  if (gpu_info_.context_info_state == gpu::kCollectInfoFatalFailure)
    return false;

  // Recompute gpu driver bug workarounds.
  // This is necessary on systems where vendor_id/device_id aren't available
  // (Chrome OS, Android) or where workarounds may be dependent on GL_VENDOR
  // and GL_RENDERER strings which are lazily computed (Linux).
  if (!command_line.HasSwitch(switches::kDisableGpuDriverBugWorkarounds)) {
    // TODO: this can not affect disabled extensions, since they're already
    // initialized in the bindings. This should be moved before bindings
    // initialization. However, populating GPUInfo fully works only on Android.
    // Other platforms would need the bindings to query GL strings.
    gpu::ApplyGpuDriverBugWorkarounds(
        gpu_info_, const_cast<base::CommandLine*>(&command_line));
  }
#endif  // !defined(OS_MACOSX)

  base::TimeDelta collect_context_time =
      base::TimeTicks::Now() - before_collect_context_graphics_info;
  UMA_HISTOGRAM_TIMES("GPU.CollectContextGraphicsInfo", collect_context_time);

  base::TimeDelta initialize_one_off_time =
      base::TimeTicks::Now() - before_initialize_one_off;
  UMA_HISTOGRAM_MEDIUM_TIMES("GPU.InitializeOneOffMediumTime",
                             initialize_one_off_time);

  // OSMesa is expected to run very slowly, so disable the watchdog in that
  // case.
  if (gl::GetGLImplementation() == gl::kGLImplementationOSMesaGL) {
    if (watchdog_thread_)
      watchdog_thread_->Stop();
    watchdog_thread_ = nullptr;
  } else if (enable_watchdog && delayed_watchdog_enable) {
    watchdog_thread_ = gpu::GpuWatchdogThread::Create();
  }

  if (!gpu_info_.sandboxed)
    gpu_info_.sandboxed =
        sandbox_helper_->EnsureSandboxInitialized(watchdog_thread_.get());
  return true;
}

}  // namespace gpu