summaryrefslogtreecommitdiff
path: root/chromium/gpu/ipc/in_process_command_buffer.h
blob: fcc35e4c9efa0f6c5e4a02c403817af60ab4893f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef GPU_IPC_IN_PROCESS_COMMAND_BUFFER_H_
#define GPU_IPC_IN_PROCESS_COMMAND_BUFFER_H_

#include <stddef.h>
#include <stdint.h>

#include <map>
#include <memory>
#include <string>
#include <vector>

#include "base/callback.h"
#include "base/compiler_specific.h"
#include "base/containers/queue.h"
#include "base/macros.h"
#include "base/memory/scoped_refptr.h"
#include "base/memory/weak_ptr.h"
#include "base/single_thread_task_runner.h"
#include "base/synchronization/lock.h"
#include "base/synchronization/waitable_event.h"
#include "gpu/command_buffer/client/gpu_control.h"
#include "gpu/command_buffer/common/command_buffer.h"
#include "gpu/command_buffer/common/context_result.h"
#include "gpu/command_buffer/service/command_buffer_service.h"
#include "gpu/command_buffer/service/context_group.h"
#include "gpu/command_buffer/service/decoder_client.h"
#include "gpu/command_buffer/service/decoder_context.h"
#include "gpu/command_buffer/service/gr_cache_controller.h"
#include "gpu/command_buffer/service/service_discardable_manager.h"
#include "gpu/command_buffer/service/service_transfer_cache.h"
#include "gpu/config/gpu_feature_info.h"
#include "gpu/config/gpu_preferences.h"
#include "gpu/ipc/gl_in_process_context_export.h"
#include "gpu/ipc/service/image_transport_surface_delegate.h"
#include "ui/gfx/gpu_memory_buffer.h"
#include "ui/gfx/native_widget_types.h"
#include "ui/gl/gl_surface.h"
#include "ui/gl/gpu_preference.h"

namespace base {
class SequenceChecker;
}

namespace gl {
class GLContext;
class GLShareGroup;
}

namespace gfx {
struct GpuFenceHandle;
class Size;
}

namespace gpu {
class GpuChannelManagerDelegate;
class CommandBufferTaskExecutor;
class GpuMemoryBufferManager;
class ImageFactory;
class SyncPointClientState;
class SyncPointOrderData;
class TransferBufferManager;
struct ContextCreationAttribs;
struct SwapBuffersCompleteParams;

// This class provides a thread-safe interface to the global GPU service (for
// example GPU thread) when being run in single process mode.
// However, the behavior for accessing one context (i.e. one instance of this
// class) from different client threads is undefined.
class GL_IN_PROCESS_CONTEXT_EXPORT InProcessCommandBuffer
    : public CommandBuffer,
      public GpuControl,
      public CommandBufferServiceClient,
      public DecoderClient,
      public ImageTransportSurfaceDelegate {
 public:
  explicit InProcessCommandBuffer(
      scoped_refptr<CommandBufferTaskExecutor> task_executer);
  ~InProcessCommandBuffer() override;

  // If |surface| is not null, use it directly; in this case, the command
  // buffer gpu thread must be the same as the client thread. Otherwise create
  // a new GLSurface.
  // |gpu_channel_manager_delegate| should be non-null when the command buffer
  // is used in the GPU process for compositor to gpu thread communication.
  gpu::ContextResult Initialize(
      scoped_refptr<gl::GLSurface> surface,
      bool is_offscreen,
      SurfaceHandle window,
      const ContextCreationAttribs& attribs,
      InProcessCommandBuffer* share_group,
      GpuMemoryBufferManager* gpu_memory_buffer_manager,
      ImageFactory* image_factory,
      GpuChannelManagerDelegate* gpu_channel_manager_delegate,
      scoped_refptr<base::SingleThreadTaskRunner> task_runner);

  // CommandBuffer implementation:
  State GetLastState() override;
  void Flush(int32_t put_offset) override;
  void OrderingBarrier(int32_t put_offset) override;
  State WaitForTokenInRange(int32_t start, int32_t end) override;
  State WaitForGetOffsetInRange(uint32_t set_get_buffer_count,
                                int32_t start,
                                int32_t end) override;
  void SetGetBuffer(int32_t shm_id) override;
  scoped_refptr<Buffer> CreateTransferBuffer(size_t size, int32_t* id) override;
  void DestroyTransferBuffer(int32_t id) override;

  // GpuControl implementation:
  // NOTE: The GpuControlClient will be called on the client thread.
  void SetGpuControlClient(GpuControlClient*) override;
  const Capabilities& GetCapabilities() const override;
  int32_t CreateImage(ClientBuffer buffer,
                      size_t width,
                      size_t height,
                      unsigned internalformat) override;
  void DestroyImage(int32_t id) override;
  void SignalQuery(uint32_t query_id, base::OnceClosure callback) override;
  void CreateGpuFence(uint32_t gpu_fence_id, ClientGpuFence source) override;
  void GetGpuFence(uint32_t gpu_fence_id,
                   base::OnceCallback<void(std::unique_ptr<gfx::GpuFence>)>
                       callback) override;
  void SetLock(base::Lock*) override;
  void EnsureWorkVisible() override;
  CommandBufferNamespace GetNamespaceID() const override;
  CommandBufferId GetCommandBufferID() const override;
  void FlushPendingWork() override;
  uint64_t GenerateFenceSyncRelease() override;
  bool IsFenceSyncReleased(uint64_t release) override;
  void SignalSyncToken(const SyncToken& sync_token,
                       base::OnceClosure callback) override;
  void WaitSyncTokenHint(const SyncToken& sync_token) override;
  bool CanWaitUnverifiedSyncToken(const SyncToken& sync_token) override;

  // CommandBufferServiceClient implementation:
  CommandBatchProcessedResult OnCommandBatchProcessed() override;
  void OnParseError() override;

  // DecoderClient implementation:
  void OnConsoleMessage(int32_t id, const std::string& message) override;
  void CacheShader(const std::string& key, const std::string& shader) override;
  void OnFenceSyncRelease(uint64_t release) override;
  bool OnWaitSyncToken(const SyncToken& sync_token) override;
  void OnDescheduleUntilFinished() override;
  void OnRescheduleAfterFinished() override;
  void OnSwapBuffers(uint64_t swap_id, uint32_t flags) override;
  void ScheduleGrContextCleanup() override;

// ImageTransportSurfaceDelegate implementation:
#if defined(OS_WIN)
  void DidCreateAcceleratedSurfaceChildWindow(
      SurfaceHandle parent_window,
      SurfaceHandle child_window) override;
#endif
  void DidSwapBuffersComplete(SwapBuffersCompleteParams params) override;
  const gles2::FeatureInfo* GetFeatureInfo() const override;
  const GpuPreferences& GetGpuPreferences() const override;

  void BufferPresented(const gfx::PresentationFeedback& feedback) override;

  void AddFilter(IPC::MessageFilter* message_filter) override;
  int32_t GetRouteID() const override;

  // Upstream this function to GpuControl if needs arise.
  const GpuFeatureInfo& GetGpuFeatureInfo() const;

  using UpdateVSyncParametersCallback =
      base::Callback<void(base::TimeTicks timebase, base::TimeDelta interval)>;
  void SetUpdateVSyncParametersCallback(
      const UpdateVSyncParametersCallback& callback);

  void DidSwapBuffersCompleteOnOriginThread(SwapBuffersCompleteParams params);
  void BufferPresentedOnOriginThread(uint64_t swap_id,
                                     uint32_t flags,
                                     const gfx::PresentationFeedback& feedback);

  // Mostly the GpuFeatureInfo from GpuInit will be used to create a gpu thread
  // service. In certain tests GpuInit is not part of the execution path, so
  // the test suite need to compute it and pass it to the default service.
  // See "gpu/ipc/in_process_command_buffer.cc".
  static void InitializeDefaultServiceForTesting(
      const GpuFeatureInfo& gpu_feature_info);

  gpu::ServiceTransferCache* GetTransferCacheForTest() const;
  int GetRasterDecoderIdForTest() const;

  static const int kGpuClientId;

  CommandBufferTaskExecutor* service_for_testing() const {
    return task_executor_.get();
  }

 private:
  struct InitializeOnGpuThreadParams {
    bool is_offscreen;
    SurfaceHandle window;
    const ContextCreationAttribs& attribs;
    Capabilities* capabilities;  // Ouptut.
    InProcessCommandBuffer* share_command_buffer;
    ImageFactory* image_factory;

    InitializeOnGpuThreadParams(bool is_offscreen,
                                SurfaceHandle window,
                                const ContextCreationAttribs& attribs,
                                Capabilities* capabilities,
                                InProcessCommandBuffer* share_command_buffer,
                                ImageFactory* image_factory)
        : is_offscreen(is_offscreen),
          window(window),
          attribs(attribs),
          capabilities(capabilities),
          share_command_buffer(share_command_buffer),
          image_factory(image_factory) {}
  };

  gpu::ContextResult InitializeOnGpuThread(
      const InitializeOnGpuThreadParams& params);
  void Destroy();
  bool DestroyOnGpuThread();
  void FlushOnGpuThread(int32_t put_offset);
  void UpdateLastStateOnGpuThread();
  void ScheduleDelayedWorkOnGpuThread();
  bool MakeCurrent();
  base::OnceClosure WrapCallback(base::OnceClosure callback);

  void QueueOnceTask(bool out_of_order, base::OnceClosure task);
  void QueueRepeatableTask(base::RepeatingClosure task);

  void ProcessTasksOnGpuThread();
  void CheckSequencedThread();
  void OnWaitSyncTokenCompleted(const SyncToken& sync_token);
  void SignalSyncTokenOnGpuThread(const SyncToken& sync_token,
                                  base::OnceClosure callback);
  void SignalQueryOnGpuThread(unsigned query_id, base::OnceClosure callback);
  void DestroyTransferBufferOnGpuThread(int32_t id);
  void CreateImageOnGpuThread(int32_t id,
                              gfx::GpuMemoryBufferHandle handle,
                              const gfx::Size& size,
                              gfx::BufferFormat format,
                              uint32_t internalformat,
                              // uint32_t order_num,
                              uint64_t fence_sync);
  void DestroyImageOnGpuThread(int32_t id);
  void SetGetBufferOnGpuThread(int32_t shm_id, base::WaitableEvent* completion);
  void CreateGpuFenceOnGpuThread(uint32_t gpu_fence_id,
                                 const gfx::GpuFenceHandle& handle);
  void GetGpuFenceOnGpuThread(
      uint32_t gpu_fence_id,
      const scoped_refptr<base::SingleThreadTaskRunner>& task_runner,
      base::OnceCallback<void(std::unique_ptr<gfx::GpuFence>)> callback);

  // Callbacks on the gpu thread.
  void PerformDelayedWorkOnGpuThread();
  // Callback implementations on the client thread.
  void OnContextLost();

  const CommandBufferId command_buffer_id_;

  // Members accessed on the gpu thread (possibly with the exception of
  // creation):
  bool waiting_for_sync_point_ = false;
  bool use_virtualized_gl_context_ = false;

  scoped_refptr<base::SingleThreadTaskRunner> origin_task_runner_;
  std::unique_ptr<TransferBufferManager> transfer_buffer_manager_;
  std::unique_ptr<DecoderContext> decoder_;
  base::Optional<raster::GrCacheController> gr_cache_controller_;
  scoped_refptr<gl::GLContext> context_;
  scoped_refptr<gl::GLSurface> surface_;
  scoped_refptr<SyncPointOrderData> sync_point_order_data_;
  scoped_refptr<SyncPointClientState> sync_point_client_state_;
  // Used to throttle PerformDelayedWorkOnGpuThread.
  bool delayed_work_pending_ = false;
  ImageFactory* image_factory_ = nullptr;
  GpuChannelManagerDelegate* gpu_channel_manager_delegate_ = nullptr;

  // Members accessed on the client thread:
  GpuControlClient* gpu_control_client_ = nullptr;
#if DCHECK_IS_ON()
  bool context_lost_ = false;
#endif
  State last_state_;
  base::Lock last_state_lock_;
  int32_t last_put_offset_ = -1;
  Capabilities capabilities_;
  GpuMemoryBufferManager* gpu_memory_buffer_manager_ = nullptr;
  uint64_t next_fence_sync_release_ = 1;
  uint64_t flushed_fence_sync_release_ = 0;

  // Accessed on both threads:
  std::unique_ptr<CommandBufferService> command_buffer_;
  base::Lock command_buffer_lock_;
  base::WaitableEvent flush_event_;
  scoped_refptr<CommandBufferTaskExecutor> task_executor_;

  // The group of contexts that share namespaces with this context.
  scoped_refptr<gles2::ContextGroup> context_group_;

  scoped_refptr<gl::GLShareGroup> gl_share_group_;
  base::WaitableEvent fence_sync_wait_event_;

  // Only used with explicit scheduling and the gpu thread is the same as
  // the client thread.
  std::unique_ptr<base::SequenceChecker> sequence_checker_;

  base::Lock task_queue_lock_;
  class GpuTask {
   public:
    GpuTask(base::OnceClosure callback, uint32_t order_number);
    GpuTask(base::RepeatingClosure callback, uint32_t order_number);
    ~GpuTask();

    uint32_t order_number() { return order_number_; }
    bool is_repeatable() { return !!repeating_closure_; }
    void Run();

   private:
    base::OnceClosure once_closure_;
    base::RepeatingClosure repeating_closure_;
    uint32_t order_number_;

    DISALLOW_COPY_AND_ASSIGN(GpuTask);
  };
  base::queue<std::unique_ptr<GpuTask>> task_queue_;

  UpdateVSyncParametersCallback update_vsync_parameters_completion_callback_;

  // Params pushed each time we call OnSwapBuffers, and popped when a buffer
  // is presented or a swap completed.
  struct SwapBufferParams {
    uint64_t swap_id;
    uint32_t flags;
  };
  base::circular_deque<SwapBufferParams> pending_presented_params_;
  base::circular_deque<SwapBufferParams> pending_swap_completed_params_;

  base::WeakPtr<InProcessCommandBuffer> client_thread_weak_ptr_;
  base::WeakPtr<InProcessCommandBuffer> gpu_thread_weak_ptr_;
  base::WeakPtrFactory<InProcessCommandBuffer> client_thread_weak_ptr_factory_;
  base::WeakPtrFactory<InProcessCommandBuffer> gpu_thread_weak_ptr_factory_;

  DISALLOW_COPY_AND_ASSIGN(InProcessCommandBuffer);
};

}  // namespace gpu

#endif  // GPU_IPC_IN_PROCESS_COMMAND_BUFFER_H_