summaryrefslogtreecommitdiff
path: root/chromium/gpu/command_buffer/service/feature_info.cc
blob: ae7705b8d6a98f315231901f7846bce955195bca (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "gpu/command_buffer/service/feature_info.h"

#include <stddef.h>

#include <set>
#include <vector>

#include "base/command_line.h"
#include "base/metrics/histogram_macros.h"
#include "base/stl_util.h"
#include "base/strings/string_number_conversions.h"
#include "base/strings/string_split.h"
#include "build/build_config.h"
#include "gpu/command_buffer/service/gpu_switches.h"
#include "gpu/command_buffer/service/texture_definition.h"
#include "gpu/config/gpu_switches.h"
#include "ui/gl/gl_bindings.h"
#include "ui/gl/gl_fence.h"
#include "ui/gl/gl_implementation.h"
#include "ui/gl/gl_switches.h"
#include "ui/gl/gl_version_info.h"

#if !defined(OS_MACOSX)
#include "ui/gl/gl_fence_egl.h"
#else
#include "base/mac/mac_util.h"
#endif

namespace gpu {
namespace gles2 {

namespace {

class ScopedPixelUnpackBufferOverride {
 public:
  explicit ScopedPixelUnpackBufferOverride(bool has_pixel_buffers,
                                           GLuint binding_override)
      : orig_binding_(-1) {
    if (has_pixel_buffers) {
      GLint orig_binding = 0;
      glGetIntegerv(GL_PIXEL_UNPACK_BUFFER_BINDING, &orig_binding);
      if (static_cast<GLuint>(orig_binding) != binding_override) {
        glBindBuffer(GL_PIXEL_UNPACK_BUFFER, binding_override);
        orig_binding_ = orig_binding;
      }
    }
  }

  ~ScopedPixelUnpackBufferOverride() {
    if (orig_binding_ != -1) {
      glBindBuffer(GL_PIXEL_UNPACK_BUFFER, static_cast<GLuint>(orig_binding_));
    }
  }

 private:
    GLint orig_binding_;
};

bool IsWebGLDrawBuffersSupported(bool webglCompatibilityContext,
                                 GLenum depth_texture_internal_format,
                                 GLenum depth_stencil_texture_internal_format) {
  // This is called after we make sure GL_EXT_draw_buffers is supported.
  GLint max_draw_buffers = 0;
  GLint max_color_attachments = 0;
  glGetIntegerv(GL_MAX_DRAW_BUFFERS, &max_draw_buffers);
  glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, &max_color_attachments);
  if (max_draw_buffers < 4 || max_color_attachments < 4) {
    return false;
  }

  GLint fb_binding = 0;
  GLint tex_binding = 0;
  glGetIntegerv(GL_FRAMEBUFFER_BINDING, &fb_binding);
  glGetIntegerv(GL_TEXTURE_BINDING_2D, &tex_binding);

  GLuint fbo;
  glGenFramebuffersEXT(1, &fbo);
  glBindFramebufferEXT(GL_FRAMEBUFFER, fbo);

  GLuint depth_stencil_texture = 0;
  if (depth_stencil_texture_internal_format != GL_NONE) {
    glGenTextures(1, &depth_stencil_texture);
    glBindTexture(GL_TEXTURE_2D, depth_stencil_texture);
    glTexImage2D(GL_TEXTURE_2D, 0, depth_stencil_texture_internal_format, 1, 1,
                 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, nullptr);
  }

  GLuint depth_texture = 0;
  if (depth_texture_internal_format != GL_NONE) {
    glGenTextures(1, &depth_texture);
    glBindTexture(GL_TEXTURE_2D, depth_texture);
    glTexImage2D(GL_TEXTURE_2D, 0, depth_texture_internal_format, 1, 1, 0,
                 GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, nullptr);
  }

  GLint max_allowed_buffers = std::min(max_draw_buffers, max_color_attachments);
  std::vector<GLuint> colors(max_allowed_buffers, 0);
  glGenTextures(max_allowed_buffers, colors.data());

  bool result = true;
  for (GLint i = 0; i < max_allowed_buffers; ++i) {
    GLint color = colors[i];
    glBindTexture(GL_TEXTURE_2D, color);
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE,
                 nullptr);
    glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
                              GL_TEXTURE_2D, color, 0);
    if (glCheckFramebufferStatusEXT(GL_FRAMEBUFFER) !=
        GL_FRAMEBUFFER_COMPLETE) {
      result = false;
      break;
    }
    if (depth_texture != 0) {
      glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
                                GL_TEXTURE_2D, depth_texture, 0);
      if (glCheckFramebufferStatusEXT(GL_FRAMEBUFFER) !=
          GL_FRAMEBUFFER_COMPLETE) {
        result = false;
        break;
      }
      glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
                                GL_TEXTURE_2D, 0, 0);
    }
    if (depth_stencil_texture != 0) {
      // WebGL compatibility contexts do not allow the same texture bound to the
      // DEPTH and STENCIL attachment points, instead the texture must be bound
      // to the DEPTH_STENCIL.
      if (webglCompatibilityContext) {
        glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
                                  GL_TEXTURE_2D, depth_stencil_texture, 0);
      } else {
        glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
                                  GL_TEXTURE_2D, depth_stencil_texture, 0);
        glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
                                  GL_TEXTURE_2D, depth_stencil_texture, 0);
      }
      if (glCheckFramebufferStatusEXT(GL_FRAMEBUFFER) !=
          GL_FRAMEBUFFER_COMPLETE) {
        result = false;
        break;
      }
      if (webglCompatibilityContext) {
        glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
                                  GL_TEXTURE_2D, 0, 0);
      } else {
        glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
                                  GL_TEXTURE_2D, 0, 0);
        glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
                                  GL_TEXTURE_2D, 0, 0);
      }
    }
  }

  glBindFramebufferEXT(GL_FRAMEBUFFER, static_cast<GLuint>(fb_binding));
  glDeleteFramebuffersEXT(1, &fbo);

  glBindTexture(GL_TEXTURE_2D, static_cast<GLuint>(tex_binding));
  glDeleteTextures(1, &depth_texture);
  glDeleteTextures(1, &depth_stencil_texture);
  glDeleteTextures(colors.size(), colors.data());

  DCHECK(glGetError() == GL_NO_ERROR);

  return result;
}

}  // anonymous namespace.

namespace {

enum GpuTextureResultR16_L16 {
  // Values synced with 'GpuTextureResultR16_L16' in
  // src/tools/metrics/histograms/histograms.xml
  kHaveNone = 0,
  kHaveR16 = 1,
  kHaveL16 = 2,
  kHaveR16AndL16 = 3,
  kMax = kHaveR16AndL16
};

// TODO(riju): For UMA, remove after crbug.com/759456 is resolved.
bool g_r16_is_present;
bool g_l16_is_present;

GpuTextureResultR16_L16 GpuTextureUMAHelper() {
  if (g_r16_is_present && g_l16_is_present) {
    return GpuTextureResultR16_L16::kHaveR16AndL16;
  } else if (g_r16_is_present) {
    return GpuTextureResultR16_L16::kHaveR16;
  } else if (g_l16_is_present) {
    return GpuTextureResultR16_L16::kHaveL16;
  }
  return GpuTextureResultR16_L16::kHaveNone;
}

}  // anonymous namespace.

FeatureInfo::FeatureFlags::FeatureFlags() = default;

FeatureInfo::FeatureInfo() {
  InitializeBasicState(base::CommandLine::InitializedForCurrentProcess()
                           ? base::CommandLine::ForCurrentProcess()
                           : nullptr);
}

FeatureInfo::FeatureInfo(
    const GpuDriverBugWorkarounds& gpu_driver_bug_workarounds,
    const GpuFeatureInfo& gpu_feature_info)
    : workarounds_(gpu_driver_bug_workarounds) {
  InitializeBasicState(base::CommandLine::InitializedForCurrentProcess()
                           ? base::CommandLine::ForCurrentProcess()
                           : nullptr);
  feature_flags_.chromium_raster_transport =
      gpu_feature_info.status_values[GPU_FEATURE_TYPE_OOP_RASTERIZATION] ==
      gpu::kGpuFeatureStatusEnabled;
  feature_flags_.android_surface_control =
      gpu_feature_info
          .status_values[GPU_FEATURE_TYPE_ANDROID_SURFACE_CONTROL] ==
      gpu::kGpuFeatureStatusEnabled;
}

void FeatureInfo::InitializeBasicState(const base::CommandLine* command_line) {
  if (!command_line)
    return;

  feature_flags_.enable_shader_name_hashing =
      !command_line->HasSwitch(switches::kDisableShaderNameHashing);

  feature_flags_.is_swiftshader_for_webgl =
      (command_line->GetSwitchValueASCII(switches::kUseGL) ==
       gl::kGLImplementationSwiftShaderForWebGLName);

  feature_flags_.is_swiftshader =
      (command_line->GetSwitchValueASCII(switches::kUseGL) ==
       gl::kGLImplementationSwiftShaderName);

  // The shader translator is needed to translate from WebGL-conformant GLES SL
  // to normal GLES SL, enforce WebGL conformance, translate from GLES SL 1.0 to
  // target context GLSL, implement emulation of OpenGL ES features on OpenGL,
  // etc.
  // The flag here is for testing only.
  disable_shader_translator_ =
      command_line->HasSwitch(switches::kDisableGLSLTranslator);
}

void FeatureInfo::Initialize(ContextType context_type,
                             bool is_passthrough_cmd_decoder,
                             const DisallowedFeatures& disallowed_features,
                             bool force_reinitialize) {
  if (initialized_) {
    DCHECK_EQ(context_type, context_type_);
    DCHECK_EQ(is_passthrough_cmd_decoder, is_passthrough_cmd_decoder_);
    DCHECK(disallowed_features == disallowed_features_);
    if (!force_reinitialize)
      return;
  }

  disallowed_features_ = disallowed_features;
  context_type_ = context_type;
  is_passthrough_cmd_decoder_ = is_passthrough_cmd_decoder;
  switch (context_type) {
    case CONTEXT_TYPE_WEBGL1:
    case CONTEXT_TYPE_OPENGLES2:
      break;
    default:
      // https://crbug.com/826509
      workarounds_.use_client_side_arrays_for_stream_buffers = false;
      break;
  }
  InitializeFeatures();
  initialized_ = true;
}

void FeatureInfo::InitializeForTesting(
    const DisallowedFeatures& disallowed_features) {
  initialized_ = false;
  Initialize(CONTEXT_TYPE_OPENGLES2, false /* is_passthrough_cmd_decoder */,
             disallowed_features);
}

void FeatureInfo::InitializeForTesting() {
  initialized_ = false;
  Initialize(CONTEXT_TYPE_OPENGLES2, false /* is_passthrough_cmd_decoder */,
             DisallowedFeatures());
}

void FeatureInfo::InitializeForTesting(ContextType context_type) {
  initialized_ = false;
  Initialize(context_type, false /* is_passthrough_cmd_decoder */,
             DisallowedFeatures());
}

bool IsGL_REDSupportedOnFBOs() {
  DCHECK(glGetError() == GL_NO_ERROR);
  // Skia uses GL_RED with frame buffers, unfortunately, Mesa claims to support
  // GL_EXT_texture_rg, but it doesn't support it on frame buffers.  To fix
  // this, we try it, and if it fails, we don't expose GL_EXT_texture_rg.
  GLint fb_binding = 0;
  GLint tex_binding = 0;
  glGetIntegerv(GL_FRAMEBUFFER_BINDING, &fb_binding);
  glGetIntegerv(GL_TEXTURE_BINDING_2D, &tex_binding);

  GLuint textureId = 0;
  glGenTextures(1, &textureId);
  glBindTexture(GL_TEXTURE_2D, textureId);
  GLubyte data[1] = {0};
  glTexImage2D(GL_TEXTURE_2D, 0, GL_RED_EXT, 1, 1, 0, GL_RED_EXT,
               GL_UNSIGNED_BYTE, data);
  GLuint textureFBOID = 0;
  glGenFramebuffersEXT(1, &textureFBOID);
  glBindFramebufferEXT(GL_FRAMEBUFFER, textureFBOID);
  glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
                            textureId, 0);
  bool result =
      glCheckFramebufferStatusEXT(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE;
  glDeleteFramebuffersEXT(1, &textureFBOID);
  glDeleteTextures(1, &textureId);

  glBindFramebufferEXT(GL_FRAMEBUFFER, static_cast<GLuint>(fb_binding));
  glBindTexture(GL_TEXTURE_2D, static_cast<GLuint>(tex_binding));

  DCHECK(glGetError() == GL_NO_ERROR);

  return result;
}

void FeatureInfo::EnableCHROMIUMTextureStorageImage() {
  if (!feature_flags_.chromium_texture_storage_image) {
    feature_flags_.chromium_texture_storage_image = true;
    AddExtensionString("GL_CHROMIUM_texture_storage_image");
  }
}

void FeatureInfo::EnableEXTColorBufferFloat() {
  if (!ext_color_buffer_float_available_)
    return;
  AddExtensionString("GL_EXT_color_buffer_float");
  validators_.render_buffer_format.AddValue(GL_R16F);
  validators_.render_buffer_format.AddValue(GL_RG16F);
  validators_.render_buffer_format.AddValue(GL_RGBA16F);
  validators_.render_buffer_format.AddValue(GL_R32F);
  validators_.render_buffer_format.AddValue(GL_RG32F);
  validators_.render_buffer_format.AddValue(GL_RGBA32F);
  validators_.render_buffer_format.AddValue(GL_R11F_G11F_B10F);
  validators_.texture_sized_color_renderable_internal_format.AddValue(GL_R16F);
  validators_.texture_sized_color_renderable_internal_format.AddValue(GL_RG16F);
  validators_.texture_sized_color_renderable_internal_format.AddValue(
      GL_RGBA16F);
  validators_.texture_sized_color_renderable_internal_format.AddValue(GL_R32F);
  validators_.texture_sized_color_renderable_internal_format.AddValue(GL_RG32F);
  validators_.texture_sized_color_renderable_internal_format.AddValue(
      GL_RGBA32F);
  validators_.texture_sized_color_renderable_internal_format.AddValue(
      GL_R11F_G11F_B10F);
  feature_flags_.enable_color_buffer_float = true;
}

void FeatureInfo::EnableEXTColorBufferHalfFloat() {
  if (!ext_color_buffer_half_float_available_)
    return;
  AddExtensionString("GL_EXT_color_buffer_half_float");
  validators_.render_buffer_format.AddValue(GL_R16F);
  validators_.render_buffer_format.AddValue(GL_RG16F);
  validators_.render_buffer_format.AddValue(GL_RGB16F);
  validators_.render_buffer_format.AddValue(GL_RGBA16F);
  validators_.texture_sized_color_renderable_internal_format.AddValue(GL_R16F);
  validators_.texture_sized_color_renderable_internal_format.AddValue(GL_RG16F);
  validators_.texture_sized_color_renderable_internal_format.AddValue(
      GL_RGB16F);
  validators_.texture_sized_color_renderable_internal_format.AddValue(
      GL_RGBA16F);
  feature_flags_.enable_color_buffer_half_float = true;
}

void FeatureInfo::EnableCHROMIUMColorBufferFloatRGBA() {
  if (!feature_flags_.chromium_color_buffer_float_rgba)
    return;
  validators_.texture_internal_format.AddValue(GL_RGBA32F);
  validators_.texture_sized_color_renderable_internal_format.AddValue(
      GL_RGBA32F);
  AddExtensionString("GL_CHROMIUM_color_buffer_float_rgba");
}

void FeatureInfo::EnableCHROMIUMColorBufferFloatRGB() {
  if (!feature_flags_.chromium_color_buffer_float_rgb)
    return;
  validators_.texture_internal_format.AddValue(GL_RGB32F);
  validators_.texture_sized_color_renderable_internal_format.AddValue(
      GL_RGB32F);
  AddExtensionString("GL_CHROMIUM_color_buffer_float_rgb");
}

void FeatureInfo::EnableOESTextureFloatLinear() {
  if (!oes_texture_float_linear_available_)
    return;
  AddExtensionString("GL_OES_texture_float_linear");
  feature_flags_.enable_texture_float_linear = true;
  validators_.texture_sized_texture_filterable_internal_format.AddValue(
      GL_R32F);
  validators_.texture_sized_texture_filterable_internal_format.AddValue(
      GL_RG32F);
  validators_.texture_sized_texture_filterable_internal_format.AddValue(
      GL_RGB32F);
  validators_.texture_sized_texture_filterable_internal_format.AddValue(
      GL_RGBA32F);
}

void FeatureInfo::EnableOESTextureHalfFloatLinear() {
  if (!oes_texture_half_float_linear_available_)
    return;
  AddExtensionString("GL_OES_texture_half_float_linear");
  feature_flags_.enable_texture_half_float_linear = true;
  feature_flags_.gpu_memory_buffer_formats.Add(gfx::BufferFormat::RGBA_F16);
}

void FeatureInfo::InitializeFeatures() {
  // Figure out what extensions to turn on.
  std::string extensions_string(gl::GetGLExtensionsFromCurrentContext());
  gfx::ExtensionSet extensions(gfx::MakeExtensionSet(extensions_string));

  const char* version_str =
      reinterpret_cast<const char*>(glGetString(GL_VERSION));
  const char* renderer_str =
      reinterpret_cast<const char*>(glGetString(GL_RENDERER));

  gl_version_info_.reset(
      new gl::GLVersionInfo(version_str, renderer_str, extensions));

  bool enable_es3 = IsWebGL2OrES3OrHigherContext();

  // Really it's part of core OpenGL 2.1 and up, but let's assume the
  // extension is still advertised.
  bool has_pixel_buffers =
      gl_version_info_->is_es3 || gl_version_info_->is_desktop_core_profile ||
      gfx::HasExtension(extensions, "GL_ARB_pixel_buffer_object") ||
      gfx::HasExtension(extensions, "GL_NV_pixel_buffer_object");

  // If ES3 or pixel buffer objects are enabled by the driver, we have to assume
  // the unpack buffer binding may be changed on the underlying context. This is
  // true whether or not this particular decoder exposes PBOs, as it could be
  // changed on another decoder that does expose them.
  ScopedPixelUnpackBufferOverride scoped_pbo_override(has_pixel_buffers, 0);

  AddExtensionString("GL_ANGLE_translated_shader_source");
  AddExtensionString("GL_CHROMIUM_async_pixel_transfers");
  AddExtensionString("GL_CHROMIUM_bind_uniform_location");
  AddExtensionString("GL_CHROMIUM_color_space_metadata");
  AddExtensionString("GL_CHROMIUM_command_buffer_query");
  AddExtensionString("GL_CHROMIUM_command_buffer_latency_query");
  AddExtensionString("GL_CHROMIUM_copy_texture");
  AddExtensionString("GL_CHROMIUM_deschedule");
  AddExtensionString("GL_CHROMIUM_get_error_query");
  AddExtensionString("GL_CHROMIUM_lose_context");
  AddExtensionString("GL_CHROMIUM_pixel_transfer_buffer_object");
  AddExtensionString("GL_CHROMIUM_rate_limit_offscreen_context");
  AddExtensionString("GL_CHROMIUM_resize");
  AddExtensionString("GL_CHROMIUM_resource_safe");
  AddExtensionString("GL_CHROMIUM_strict_attribs");
  AddExtensionString("GL_CHROMIUM_texture_mailbox");
  AddExtensionString("GL_CHROMIUM_trace_marker");
  AddExtensionString("GL_EXT_debug_marker");

  // Pre es3, there are no PBOS and all unpack state is handled in client side.
  // With es3, unpack state is needed in server side. We always mark these
  // enums as valid and pass them to drivers only when a valid PBO is bound.
  // UNPACK_ROW_LENGTH, UNPACK_SKIP_ROWS, and UNPACK_SKIP_PIXELS are enabled,
  // but there is no need to add them to pixel_store validtor.
  AddExtensionString("GL_EXT_unpack_subimage");

  // OES_vertex_array_object is emulated if not present natively,
  // so the extension string is always exposed.
  AddExtensionString("GL_OES_vertex_array_object");

  if (gfx::HasExtension(extensions, "GL_ANGLE_translated_shader_source")) {
    feature_flags_.angle_translated_shader_source = true;
  }

  // Check if we should allow GL_EXT_texture_compression_dxt1 and
  // GL_EXT_texture_compression_s3tc.
  bool enable_dxt1 = false;
  bool enable_dxt3 = false;
  bool enable_dxt5 = false;
  bool have_s3tc =
      gfx::HasExtension(extensions, "GL_EXT_texture_compression_s3tc");
  bool have_dxt3 =
      have_s3tc ||
      gfx::HasExtension(extensions, "GL_ANGLE_texture_compression_dxt3");
  bool have_dxt5 =
      have_s3tc ||
      gfx::HasExtension(extensions, "GL_ANGLE_texture_compression_dxt5");

  if (gfx::HasExtension(extensions, "GL_EXT_texture_compression_dxt1") ||
      have_s3tc) {
    enable_dxt1 = true;
  }
  if (have_dxt3) {
    enable_dxt3 = true;
  }
  if (have_dxt5) {
    enable_dxt5 = true;
  }

  if (enable_dxt1) {
    feature_flags_.ext_texture_format_dxt1 = true;

    AddExtensionString("GL_EXT_texture_compression_dxt1");
    validators_.compressed_texture_format.AddValue(
        GL_COMPRESSED_RGB_S3TC_DXT1_EXT);
    validators_.compressed_texture_format.AddValue(
        GL_COMPRESSED_RGBA_S3TC_DXT1_EXT);

    validators_.texture_internal_format_storage.AddValue(
        GL_COMPRESSED_RGB_S3TC_DXT1_EXT);
    validators_.texture_internal_format_storage.AddValue(
        GL_COMPRESSED_RGBA_S3TC_DXT1_EXT);
  }

  if (enable_dxt3) {
    // The difference between GL_EXT_texture_compression_s3tc and
    // GL_CHROMIUM_texture_compression_dxt3 is that the former
    // requires on the fly compression. The latter does not.
    AddExtensionString("GL_CHROMIUM_texture_compression_dxt3");
    validators_.compressed_texture_format.AddValue(
        GL_COMPRESSED_RGBA_S3TC_DXT3_EXT);
    validators_.texture_internal_format_storage.AddValue(
        GL_COMPRESSED_RGBA_S3TC_DXT3_EXT);
  }

  if (enable_dxt5) {
    feature_flags_.ext_texture_format_dxt5 = true;

    // The difference between GL_EXT_texture_compression_s3tc and
    // GL_CHROMIUM_texture_compression_dxt5 is that the former
    // requires on the fly compression. The latter does not.
    AddExtensionString("GL_CHROMIUM_texture_compression_dxt5");
    validators_.compressed_texture_format.AddValue(
        GL_COMPRESSED_RGBA_S3TC_DXT5_EXT);
    validators_.texture_internal_format_storage.AddValue(
        GL_COMPRESSED_RGBA_S3TC_DXT5_EXT);
  }

  bool have_astc =
      gfx::HasExtension(extensions, "GL_KHR_texture_compression_astc_ldr");
  if (have_astc) {
    feature_flags_.ext_texture_format_astc = true;
    AddExtensionString("GL_KHR_texture_compression_astc_ldr");

    // GL_COMPRESSED_RGBA_ASTC(0x93B0 ~ 0x93BD)
    GLint astc_format_it = GL_COMPRESSED_RGBA_ASTC_4x4_KHR;
    GLint astc_format_max = GL_COMPRESSED_RGBA_ASTC_12x12_KHR;
    for (; astc_format_it <= astc_format_max; astc_format_it++) {
      validators_.compressed_texture_format.AddValue(astc_format_it);
      validators_.texture_internal_format_storage.AddValue(astc_format_it);
    }

    // GL_COMPRESSED_SRGB8_ALPHA8_ASTC(0x93D0 ~ 0x93DD)
    astc_format_it = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR;
    astc_format_max = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR;
    for (; astc_format_it <= astc_format_max; astc_format_it++) {
      validators_.compressed_texture_format.AddValue(astc_format_it);
      validators_.texture_internal_format_storage.AddValue(astc_format_it);
    }
  }

  bool have_atc =
      gfx::HasExtension(extensions, "GL_AMD_compressed_ATC_texture") ||
      gfx::HasExtension(extensions, "GL_ATI_texture_compression_atitc");
  if (have_atc) {
    feature_flags_.ext_texture_format_atc = true;

    AddExtensionString("GL_AMD_compressed_ATC_texture");
    validators_.compressed_texture_format.AddValue(GL_ATC_RGB_AMD);
    validators_.compressed_texture_format.AddValue(
        GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD);

    validators_.texture_internal_format_storage.AddValue(GL_ATC_RGB_AMD);
    validators_.texture_internal_format_storage.AddValue(
        GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD);
  }

  // Check if we should enable GL_EXT_texture_filter_anisotropic.
  if (gfx::HasExtension(extensions, "GL_EXT_texture_filter_anisotropic")) {
    AddExtensionString("GL_EXT_texture_filter_anisotropic");
    validators_.texture_parameter.AddValue(GL_TEXTURE_MAX_ANISOTROPY_EXT);
    validators_.g_l_state.AddValue(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT);
  }

  // Check if we should support GL_OES_packed_depth_stencil and/or
  // GL_GOOGLE_depth_texture / GL_CHROMIUM_depth_texture.
  //
  // NOTE: GL_OES_depth_texture requires support for depth cubemaps.
  // GL_ARB_depth_texture requires other features that
  // GL_OES_packed_depth_stencil does not provide.
  //
  // Therefore we made up GL_GOOGLE_depth_texture / GL_CHROMIUM_depth_texture.
  //
  // GL_GOOGLE_depth_texture is legacy. As we exposed it into NaCl we can't
  // get rid of it.
  //
  bool enable_depth_texture = false;
  GLenum depth_texture_format = GL_NONE;
  if (!workarounds_.disable_depth_texture &&
      (gfx::HasExtension(extensions, "GL_ARB_depth_texture") ||
       gfx::HasExtension(extensions, "GL_OES_depth_texture") ||
       gfx::HasExtension(extensions, "GL_ANGLE_depth_texture") ||
       gl_version_info_->is_desktop_core_profile)) {
    // Note that we don't expose depth_texture extenion on top of ES3 if
    // the depth_texture extension isn't exposed by the ES3 driver.
    // This is because depth textures are filterable under linear mode in
    // ES2 + extension, but not in core ES3.
    enable_depth_texture = true;
    depth_texture_format = GL_DEPTH_COMPONENT;
    feature_flags_.angle_depth_texture =
        gfx::HasExtension(extensions, "GL_ANGLE_depth_texture");
  }

  if (enable_depth_texture) {
    AddExtensionString("GL_CHROMIUM_depth_texture");
    AddExtensionString("GL_GOOGLE_depth_texture");
    validators_.texture_internal_format.AddValue(GL_DEPTH_COMPONENT);
    validators_.texture_format.AddValue(GL_DEPTH_COMPONENT);
    validators_.pixel_type.AddValue(GL_UNSIGNED_SHORT);
    validators_.pixel_type.AddValue(GL_UNSIGNED_INT);
    validators_.texture_depth_renderable_internal_format.AddValue(
        GL_DEPTH_COMPONENT);
  }

  GLenum depth_stencil_texture_format = GL_NONE;
  if (gfx::HasExtension(extensions, "GL_EXT_packed_depth_stencil") ||
      gfx::HasExtension(extensions, "GL_OES_packed_depth_stencil") ||
      gl_version_info_->is_es3 || gl_version_info_->is_desktop_core_profile) {
    AddExtensionString("GL_OES_packed_depth_stencil");
    feature_flags_.packed_depth24_stencil8 = true;
    if (enable_depth_texture) {
      if (gl_version_info_->is_es3) {
        depth_stencil_texture_format = GL_DEPTH24_STENCIL8;
      } else {
        depth_stencil_texture_format = GL_DEPTH_STENCIL;
      }
      validators_.texture_internal_format.AddValue(GL_DEPTH_STENCIL);
      validators_.texture_format.AddValue(GL_DEPTH_STENCIL);
      validators_.pixel_type.AddValue(GL_UNSIGNED_INT_24_8);
      validators_.texture_depth_renderable_internal_format.AddValue(
          GL_DEPTH_STENCIL);
      validators_.texture_stencil_renderable_internal_format.AddValue(
          GL_DEPTH_STENCIL);
    }
    validators_.render_buffer_format.AddValue(GL_DEPTH24_STENCIL8);
    if (context_type_ == CONTEXT_TYPE_WEBGL1) {
      // For glFramebufferRenderbuffer and glFramebufferTexture2D calls with
      // attachment == GL_DEPTH_STENCIL_ATTACHMENT, we always split into two
      // calls, one with attachment == GL_DEPTH_ATTACHMENT, and one with
      // attachment == GL_STENCIL_ATTACHMENT.  So even if the underlying driver
      // is ES2 where GL_DEPTH_STENCIL_ATTACHMENT isn't accepted, it is still
      // OK.
      validators_.attachment.AddValue(GL_DEPTH_STENCIL_ATTACHMENT);
      validators_.attachment_query.AddValue(GL_DEPTH_STENCIL_ATTACHMENT);
    }
  }

  if (gl_version_info_->is_es3 || gl_version_info_->is_desktop_core_profile ||
      gfx::HasExtension(extensions, "GL_OES_vertex_array_object") ||
      gfx::HasExtension(extensions, "GL_ARB_vertex_array_object") ||
      gfx::HasExtension(extensions, "GL_APPLE_vertex_array_object")) {
    feature_flags_.native_vertex_array_object = true;
  }

  // If we're using client_side_arrays we have to emulate
  // vertex array objects since vertex array objects do not work
  // with client side arrays.
  if (workarounds_.use_client_side_arrays_for_stream_buffers) {
    feature_flags_.native_vertex_array_object = false;
  }

  if (gl_version_info_->is_es3 ||
      gfx::HasExtension(extensions, "GL_OES_element_index_uint") ||
      gl::HasDesktopGLFeatures()) {
    AddExtensionString("GL_OES_element_index_uint");
    validators_.index_type.AddValue(GL_UNSIGNED_INT);
  }

  bool has_srgb_framebuffer_support = false;
  if (gl_version_info_->IsAtLeastGL(3, 2) ||
      (gl_version_info_->IsAtLeastGL(2, 0) &&
       (gfx::HasExtension(extensions, "GL_EXT_framebuffer_sRGB") ||
        gfx::HasExtension(extensions, "GL_ARB_framebuffer_sRGB")))) {
    feature_flags_.desktop_srgb_support = true;
    has_srgb_framebuffer_support = true;
  }
  // With EXT_sRGB, unsized SRGB_EXT and SRGB_ALPHA_EXT are accepted by the
  // <format> and <internalformat> parameter of TexImage2D. GLES3 adds support
  // for SRGB Textures but the accepted internal formats for TexImage2D are only
  // sized formats GL_SRGB8 and GL_SRGB8_ALPHA8. Also, SRGB_EXT isn't a valid
  // <format> in this case. So, even with GLES3 explicitly check for
  // GL_EXT_sRGB.
  if ((((gl_version_info_->is_es3 ||
         gfx::HasExtension(extensions, "GL_OES_rgb8_rgba8")) &&
        gfx::HasExtension(extensions, "GL_EXT_sRGB")) ||
       feature_flags_.desktop_srgb_support) &&
      IsWebGL1OrES2Context()) {
    feature_flags_.ext_srgb = true;
    AddExtensionString("GL_EXT_sRGB");
    validators_.texture_internal_format.AddValue(GL_SRGB_EXT);
    validators_.texture_internal_format.AddValue(GL_SRGB_ALPHA_EXT);
    validators_.texture_format.AddValue(GL_SRGB_EXT);
    validators_.texture_format.AddValue(GL_SRGB_ALPHA_EXT);
    validators_.render_buffer_format.AddValue(GL_SRGB8_ALPHA8_EXT);
    validators_.framebuffer_attachment_parameter.AddValue(
        GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT);
    validators_.texture_unsized_internal_format.AddValue(GL_SRGB_EXT);
    validators_.texture_unsized_internal_format.AddValue(GL_SRGB_ALPHA_EXT);
    has_srgb_framebuffer_support = true;
  }
  if (gl_version_info_->is_es3)
    has_srgb_framebuffer_support = true;

  if (has_srgb_framebuffer_support && !IsWebGLContext()) {
    // GL_FRAMEBUFFER_SRGB_EXT is exposed by the GLES extension
    // GL_EXT_sRGB_write_control (which is not part of the core, even in GLES3),
    // and the desktop extension GL_ARB_framebuffer_sRGB (part of the core in
    // 3.0).
    if (feature_flags_.desktop_srgb_support ||
        gfx::HasExtension(extensions, "GL_EXT_sRGB_write_control")) {
      feature_flags_.ext_srgb_write_control = true;
      AddExtensionString("GL_EXT_sRGB_write_control");
      validators_.capability.AddValue(GL_FRAMEBUFFER_SRGB_EXT);
    }
  }

  // The extension GL_EXT_texture_sRGB_decode is the same on desktop and GLES.
  if (gfx::HasExtension(extensions, "GL_EXT_texture_sRGB_decode") &&
      !IsWebGLContext()) {
    AddExtensionString("GL_EXT_texture_sRGB_decode");
    validators_.texture_parameter.AddValue(GL_TEXTURE_SRGB_DECODE_EXT);
  }

  bool have_s3tc_srgb = false;
  if (gl_version_info_->is_es) {
    // On mobile, the only extension that supports S3TC+sRGB is NV_sRGB_formats.
    // The draft extension EXT_texture_compression_s3tc_srgb also supports it
    // and is used if available (e.g. if ANGLE exposes it).
    have_s3tc_srgb =
        gfx::HasExtension(extensions, "GL_NV_sRGB_formats") ||
        gfx::HasExtension(extensions, "GL_EXT_texture_compression_s3tc_srgb");
  } else {
    // On desktop, strictly-speaking, S3TC+sRGB is only available if both
    // EXT_texture_sRGB and EXT_texture_compression_s3tc_srgb are available.
    //
    // However, on macOS, S3TC+sRGB is supported on OpenGL 4.1 with only
    // EXT_texture_compression_s3tc_srgb, so we allow that as well.
    if (gfx::HasExtension(extensions, "GL_EXT_texture_sRGB") ||
        gl_version_info_->IsAtLeastGL(4, 1)) {
      have_s3tc_srgb =
          gfx::HasExtension(extensions, "GL_EXT_texture_compression_s3tc");
    }
  }

  if (have_s3tc_srgb) {
    AddExtensionString("GL_EXT_texture_compression_s3tc_srgb");

    validators_.compressed_texture_format.AddValue(
        GL_COMPRESSED_SRGB_S3TC_DXT1_EXT);
    validators_.compressed_texture_format.AddValue(
        GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT);
    validators_.compressed_texture_format.AddValue(
        GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT);
    validators_.compressed_texture_format.AddValue(
        GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT);

    validators_.texture_internal_format_storage.AddValue(
        GL_COMPRESSED_SRGB_S3TC_DXT1_EXT);
    validators_.texture_internal_format_storage.AddValue(
        GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT);
    validators_.texture_internal_format_storage.AddValue(
        GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT);
    validators_.texture_internal_format_storage.AddValue(
        GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT);
  }

  // Note: Only APPLE_texture_format_BGRA8888 extension allows BGRA8_EXT in
  // ES3's glTexStorage2D, whereas EXT_texture_format_BGRA8888 doesn't provide
  // that compatibility. So if EXT_texture_format_BGRA8888 (but not
  // APPLE_texture_format_BGRA8888) is present on an underlying ES3 context, we
  // have to choose which one of BGRA vs texture storage we expose.
  // When creating ES2 contexts, we prefer support BGRA to texture storage, in
  // order to use BGRA as platform color in the compositor, so we disable
  // texture storage if only EXT_texture_format_BGRA8888 is present.
  // If neither is present, we expose texture storage.
  // When creating ES3 contexts, we do need to expose texture storage, so we
  // disable BGRA if we have to.
  // In WebGL contexts, BRGA is used for hardware overlay and WebGL 2.0 exposes
  // glTexStorage2D. WebGL never uses both BGRA and glTexStorage2D together
  // because WebGL API doesn't expose BGRA format. So allow both.
  bool has_apple_bgra =
      gfx::HasExtension(extensions, "GL_APPLE_texture_format_BGRA8888");
  bool has_ext_bgra =
      gfx::HasExtension(extensions, "GL_EXT_texture_format_BGRA8888");
  bool enable_texture_format_bgra8888 =
      has_ext_bgra || has_apple_bgra || !gl_version_info_->is_es;

  bool has_ext_texture_storage =
      gfx::HasExtension(extensions, "GL_EXT_texture_storage");
  bool has_arb_texture_storage =
      gfx::HasExtension(extensions, "GL_ARB_texture_storage");
  bool has_texture_storage =
      !workarounds_.disable_texture_storage &&
      (has_ext_texture_storage || has_arb_texture_storage ||
       gl_version_info_->is_es3 || gl_version_info_->IsAtLeastGL(4, 2));

  bool enable_texture_storage = has_texture_storage;

  bool texture_storage_incompatible_with_bgra =
      gl_version_info_->is_es3 && !has_ext_texture_storage && !has_apple_bgra;
  if (texture_storage_incompatible_with_bgra &&
      enable_texture_format_bgra8888 && enable_texture_storage) {
    switch (context_type_) {
      case CONTEXT_TYPE_OPENGLES2:
        enable_texture_storage = false;
        break;
      case CONTEXT_TYPE_OPENGLES3:
        enable_texture_format_bgra8888 = false;
        break;
      case CONTEXT_TYPE_WEBGL1:
      case CONTEXT_TYPE_WEBGL2:
      case CONTEXT_TYPE_WEBGL2_COMPUTE:
      case CONTEXT_TYPE_WEBGPU:
        break;
    }
  }

  if (enable_texture_storage) {
    feature_flags_.ext_texture_storage = true;
    AddExtensionString("GL_EXT_texture_storage");
    validators_.texture_parameter.AddValue(GL_TEXTURE_IMMUTABLE_FORMAT_EXT);
  }

  if (enable_texture_format_bgra8888) {
    feature_flags_.ext_texture_format_bgra8888 = true;
    AddExtensionString("GL_EXT_texture_format_BGRA8888");
    validators_.texture_internal_format.AddValue(GL_BGRA_EXT);
    validators_.texture_format.AddValue(GL_BGRA_EXT);
    validators_.texture_unsized_internal_format.AddValue(GL_BGRA_EXT);
    validators_.texture_internal_format_storage.AddValue(GL_BGRA8_EXT);
    validators_.texture_sized_color_renderable_internal_format.AddValue(
        GL_BGRA8_EXT);
    validators_.texture_sized_texture_filterable_internal_format.AddValue(
        GL_BGRA8_EXT);
    feature_flags_.gpu_memory_buffer_formats.Add(gfx::BufferFormat::BGRA_8888);
    feature_flags_.gpu_memory_buffer_formats.Add(gfx::BufferFormat::BGRX_8888);
  }

  // On desktop, all devices support BGRA render buffers (note that on desktop
  // BGRA internal formats are converted to RGBA in the API implementation).
  // For ES, there is no extension that exposes BGRA renderbuffers, however
  // Angle does support these.
  bool enable_render_buffer_bgra =
      gl_version_info_->is_angle || !gl_version_info_->is_es;

  if (enable_render_buffer_bgra) {
    feature_flags_.ext_render_buffer_format_bgra8888 = true;
    AddExtensionString("GL_CHROMIUM_renderbuffer_format_BGRA8888");
    validators_.render_buffer_format.AddValue(GL_BGRA8_EXT);
  }

  // On desktop, all devices support BGRA readback since OpenGL 2.0, which we
  // require. On ES, support is indicated by the GL_EXT_read_format_bgra
  // extension.
  bool enable_read_format_bgra =
      gfx::HasExtension(extensions, "GL_EXT_read_format_bgra") ||
      !gl_version_info_->is_es;

  if (enable_read_format_bgra) {
    feature_flags_.ext_read_format_bgra = true;
    AddExtensionString("GL_EXT_read_format_bgra");
    validators_.read_pixel_format.AddValue(GL_BGRA_EXT);
  }

  // GL_ARB_ES3_compatibility adds support for some ES3 texture formats that are
  // not supported in desktop GL
  feature_flags_.arb_es3_compatibility =
      gfx::HasExtension(extensions, "GL_ARB_ES3_compatibility") &&
      !gl_version_info_->is_es;

  // glGetInteger64v for timestamps is implemented on the client side in a way
  // that it does not depend on a driver-level implementation of
  // glGetInteger64v. The GPUTimer class which implements timer queries can also
  // fallback to an implementation that does not depend on glGetInteger64v on
  // ES2. Thus we can enable GL_EXT_disjoint_timer_query on ES2 contexts even
  // though it does not support glGetInteger64v due to a specification bug.
  feature_flags_.ext_disjoint_timer_query =
      gfx::HasExtension(extensions, "GL_EXT_disjoint_timer_query");
  if (feature_flags_.ext_disjoint_timer_query ||
      gfx::HasExtension(extensions, "GL_ARB_timer_query") ||
      gfx::HasExtension(extensions, "GL_EXT_timer_query")) {
    AddExtensionString("GL_EXT_disjoint_timer_query");
  }

  if (gfx::HasExtension(extensions, "GL_OES_rgb8_rgba8") ||
      gl::HasDesktopGLFeatures()) {
    AddExtensionString("GL_OES_rgb8_rgba8");
    validators_.render_buffer_format.AddValue(GL_RGB8_OES);
    validators_.render_buffer_format.AddValue(GL_RGBA8_OES);
  }

  // Check if we should allow GL_OES_texture_npot
  if (!disallowed_features_.npot_support &&
      (gl_version_info_->is_es3 || gl_version_info_->is_desktop_core_profile ||
       gfx::HasExtension(extensions, "GL_ARB_texture_non_power_of_two") ||
       gfx::HasExtension(extensions, "GL_OES_texture_npot"))) {
    AddExtensionString("GL_OES_texture_npot");
    feature_flags_.npot_ok = true;
  }

  InitializeFloatAndHalfFloatFeatures(extensions);

  // Check for multisample support
  if (!workarounds_.disable_chromium_framebuffer_multisample) {
    bool ext_has_multisample =
        gfx::HasExtension(extensions, "GL_ARB_framebuffer_object") ||
        (gfx::HasExtension(extensions, "GL_EXT_framebuffer_multisample") &&
         gfx::HasExtension(extensions, "GL_EXT_framebuffer_blit")) ||
        gl_version_info_->is_es3 || gl_version_info_->is_desktop_core_profile;
    if (gl_version_info_->is_angle || gl_version_info_->is_swiftshader) {
      ext_has_multisample |=
          gfx::HasExtension(extensions, "GL_ANGLE_framebuffer_multisample");
    }
    if (ext_has_multisample) {
      feature_flags_.chromium_framebuffer_multisample = true;
      validators_.framebuffer_target.AddValue(GL_READ_FRAMEBUFFER_EXT);
      validators_.framebuffer_target.AddValue(GL_DRAW_FRAMEBUFFER_EXT);
      validators_.g_l_state.AddValue(GL_READ_FRAMEBUFFER_BINDING_EXT);
      validators_.g_l_state.AddValue(GL_MAX_SAMPLES_EXT);
      validators_.render_buffer_parameter.AddValue(GL_RENDERBUFFER_SAMPLES_EXT);
      AddExtensionString("GL_CHROMIUM_framebuffer_multisample");
    }
  }

  if (gfx::HasExtension(extensions, "GL_EXT_multisampled_render_to_texture")) {
    feature_flags_.multisampled_render_to_texture = true;
  } else if (gfx::HasExtension(extensions,
                               "GL_IMG_multisampled_render_to_texture")) {
    feature_flags_.multisampled_render_to_texture = true;
    feature_flags_.use_img_for_multisampled_render_to_texture = true;
  }
  if (feature_flags_.multisampled_render_to_texture) {
    validators_.render_buffer_parameter.AddValue(GL_RENDERBUFFER_SAMPLES_EXT);
    validators_.g_l_state.AddValue(GL_MAX_SAMPLES_EXT);
    validators_.framebuffer_attachment_parameter.AddValue(
        GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT);
    AddExtensionString("GL_EXT_multisampled_render_to_texture");
  }

  if (!gl_version_info_->is_es ||
      gfx::HasExtension(extensions, "GL_EXT_multisample_compatibility")) {
    AddExtensionString("GL_EXT_multisample_compatibility");
    feature_flags_.ext_multisample_compatibility = true;
    validators_.capability.AddValue(GL_MULTISAMPLE_EXT);
    validators_.capability.AddValue(GL_SAMPLE_ALPHA_TO_ONE_EXT);
  }

  if (gfx::HasExtension(extensions, "GL_INTEL_framebuffer_CMAA")) {
    feature_flags_.chromium_screen_space_antialiasing = true;
    AddExtensionString("GL_CHROMIUM_screen_space_antialiasing");
  } else if (gl_version_info_->IsAtLeastGLES(3, 1) ||
             (gl_version_info_->IsAtLeastGL(3, 0) &&
              gfx::HasExtension(extensions,
                                "GL_ARB_shading_language_420pack") &&
              gfx::HasExtension(extensions, "GL_ARB_texture_storage") &&
              gfx::HasExtension(extensions, "GL_ARB_texture_gather") &&
              gfx::HasExtension(extensions,
                                "GL_ARB_explicit_uniform_location") &&
              gfx::HasExtension(extensions,
                                "GL_ARB_explicit_attrib_location") &&
              gfx::HasExtension(extensions,
                                "GL_ARB_shader_image_load_store"))) {
    feature_flags_.chromium_screen_space_antialiasing = true;
    feature_flags_.use_chromium_screen_space_antialiasing_via_shaders = true;
    AddExtensionString("GL_CHROMIUM_screen_space_antialiasing");
  }

  if (gfx::HasExtension(extensions, "GL_OES_depth24") ||
      gl::HasDesktopGLFeatures() || gl_version_info_->is_es3) {
    AddExtensionString("GL_OES_depth24");
    feature_flags_.oes_depth24 = true;
    validators_.render_buffer_format.AddValue(GL_DEPTH_COMPONENT24);
  }

  if (gl_version_info_->is_es3 ||
      gfx::HasExtension(extensions, "GL_OES_standard_derivatives") ||
      gl::HasDesktopGLFeatures()) {
    AddExtensionString("GL_OES_standard_derivatives");
    feature_flags_.oes_standard_derivatives = true;
    validators_.hint_target.AddValue(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES);
    validators_.g_l_state.AddValue(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES);
  }

  if (gfx::HasExtension(extensions, "GL_CHROMIUM_texture_filtering_hint")) {
    AddExtensionString("GL_CHROMIUM_texture_filtering_hint");
    feature_flags_.chromium_texture_filtering_hint = true;
    validators_.hint_target.AddValue(GL_TEXTURE_FILTERING_HINT_CHROMIUM);
    validators_.g_l_state.AddValue(GL_TEXTURE_FILTERING_HINT_CHROMIUM);
  }

  if (gfx::HasExtension(extensions, "GL_OES_EGL_image_external")) {
    AddExtensionString("GL_OES_EGL_image_external");
    feature_flags_.oes_egl_image_external = true;
  }
  if (gfx::HasExtension(extensions, "GL_NV_EGL_stream_consumer_external")) {
    AddExtensionString("GL_NV_EGL_stream_consumer_external");
    feature_flags_.nv_egl_stream_consumer_external = true;
  }

  if (feature_flags_.oes_egl_image_external ||
      feature_flags_.nv_egl_stream_consumer_external) {
    validators_.texture_bind_target.AddValue(GL_TEXTURE_EXTERNAL_OES);
    validators_.get_tex_param_target.AddValue(GL_TEXTURE_EXTERNAL_OES);
    validators_.texture_parameter.AddValue(GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES);
    validators_.g_l_state.AddValue(GL_TEXTURE_BINDING_EXTERNAL_OES);
  }

  // TODO(kainino): If we add a way to query whether ANGLE is exposing
  // native support for ETC1 textures, require that here. Otherwise, we could
  // co-opt the native-ETC2-support query discussed below.
  if (gfx::HasExtension(extensions, "GL_OES_compressed_ETC1_RGB8_texture") &&
      !gl_version_info_->is_angle) {
    AddExtensionString("GL_OES_compressed_ETC1_RGB8_texture");
    feature_flags_.oes_compressed_etc1_rgb8_texture = true;
    validators_.compressed_texture_format.AddValue(GL_ETC1_RGB8_OES);
    validators_.texture_internal_format_storage.AddValue(GL_ETC1_RGB8_OES);
  }

  // Expose GL_CHROMIUM_compressed_texture_etc when ANGLE exposes it directly or
  // running on top of a non-ANGLE ES driver. We assume that this implies native
  // support of these formats.
  if (gfx::HasExtension(extensions, "GL_CHROMIUM_compressed_texture_etc") ||
      (gl_version_info_->is_es3 && !gl_version_info_->is_angle)) {
    AddExtensionString("GL_CHROMIUM_compressed_texture_etc");
    validators_.UpdateETCCompressedTextureFormats();
  }

  if (gfx::HasExtension(extensions, "GL_AMD_compressed_ATC_texture")) {
    AddExtensionString("GL_AMD_compressed_ATC_texture");
    validators_.compressed_texture_format.AddValue(GL_ATC_RGB_AMD);
    validators_.compressed_texture_format.AddValue(
        GL_ATC_RGBA_EXPLICIT_ALPHA_AMD);
    validators_.compressed_texture_format.AddValue(
        GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD);

    validators_.texture_internal_format_storage.AddValue(GL_ATC_RGB_AMD);
    validators_.texture_internal_format_storage.AddValue(
        GL_ATC_RGBA_EXPLICIT_ALPHA_AMD);
    validators_.texture_internal_format_storage.AddValue(
        GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD);
  }

  if (gfx::HasExtension(extensions, "GL_IMG_texture_compression_pvrtc")) {
    AddExtensionString("GL_IMG_texture_compression_pvrtc");
    validators_.compressed_texture_format.AddValue(
        GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG);
    validators_.compressed_texture_format.AddValue(
        GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG);
    validators_.compressed_texture_format.AddValue(
        GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG);
    validators_.compressed_texture_format.AddValue(
        GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG);

    validators_.texture_internal_format_storage.AddValue(
        GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG);
    validators_.texture_internal_format_storage.AddValue(
        GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG);
    validators_.texture_internal_format_storage.AddValue(
        GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG);
    validators_.texture_internal_format_storage.AddValue(
        GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG);
  }

  // Ideally we would only expose this extension on Mac OS X, to support
  // IOSurface backed textures. We don't want applications to start using it;
  // they should use ordinary non-power-of-two textures. However, for unit
  // testing purposes we expose it on all supported platforms.
  if (gfx::HasExtension(extensions, "GL_ARB_texture_rectangle") ||
      gfx::HasExtension(extensions, "GL_ANGLE_texture_rectangle") ||
      gl_version_info_->is_desktop_core_profile) {
    AddExtensionString("GL_ARB_texture_rectangle");
    feature_flags_.arb_texture_rectangle = true;
    // Rectangle textures are used as samplers via glBindTexture, framebuffer
    // textures via glFramebufferTexture2D, and copy destinations via
    // glCopyPixels.
    validators_.texture_bind_target.AddValue(GL_TEXTURE_RECTANGLE_ARB);
    validators_.texture_target.AddValue(GL_TEXTURE_RECTANGLE_ARB);
    validators_.get_tex_param_target.AddValue(GL_TEXTURE_RECTANGLE_ARB);
    validators_.g_l_state.AddValue(GL_TEXTURE_BINDING_RECTANGLE_ARB);
  }

#if defined(OS_MACOSX) || defined(OS_CHROMEOS)
  // TODO(dcastagna): Determine ycbcr_420v_image on CrOS at runtime
  // querying minigbm. https://crbug.com/646148
  AddExtensionString("GL_CHROMIUM_ycbcr_420v_image");
  feature_flags_.chromium_image_ycbcr_420v = true;
#endif
  if (feature_flags_.chromium_image_ycbcr_420v) {
    feature_flags_.gpu_memory_buffer_formats.Add(
        gfx::BufferFormat::YUV_420_BIPLANAR);
  }

  if (gfx::HasExtension(extensions, "GL_APPLE_ycbcr_422")) {
    AddExtensionString("GL_CHROMIUM_ycbcr_422_image");
    feature_flags_.chromium_image_ycbcr_422 = true;
    feature_flags_.gpu_memory_buffer_formats.Add(gfx::BufferFormat::UYVY_422);
  }

#if defined(OS_MACOSX)
  // Mac can create GLImages out of XR30 IOSurfaces only after High Sierra.
  feature_flags_.chromium_image_xr30 = base::mac::IsAtLeastOS10_13();
#elif !defined(OS_WIN)
  // TODO(mcasas): connect in Windows, https://crbug.com/803451
  // XB30 support was introduced in GLES 3.0/ OpenGL 3.3, before that it was
  // signalled via a specific extension.
  feature_flags_.chromium_image_xb30 =
      gl_version_info_->IsAtLeastGL(3, 3) ||
      gl_version_info_->IsAtLeastGLES(3, 0) ||
      gfx::HasExtension(extensions, "GL_EXT_texture_type_2_10_10_10_REV");
#endif
  if (feature_flags_.chromium_image_xr30 ||
      feature_flags_.chromium_image_xb30) {
    validators_.texture_internal_format.AddValue(GL_RGB10_A2_EXT);
    validators_.render_buffer_format.AddValue(GL_RGB10_A2_EXT);
    validators_.texture_internal_format_storage.AddValue(GL_RGB10_A2_EXT);
    validators_.pixel_type.AddValue(GL_UNSIGNED_INT_2_10_10_10_REV);
  }
  if (feature_flags_.chromium_image_xr30) {
    feature_flags_.gpu_memory_buffer_formats.Add(
        gfx::BufferFormat::BGRX_1010102);
  }
  if (feature_flags_.chromium_image_xb30) {
    feature_flags_.gpu_memory_buffer_formats.Add(
        gfx::BufferFormat::RGBX_1010102);
  }

  // TODO(gman): Add support for these extensions.
  //     GL_OES_depth32

  if (gfx::HasExtension(extensions, "GL_ANGLE_texture_usage")) {
    feature_flags_.angle_texture_usage = true;
    AddExtensionString("GL_ANGLE_texture_usage");
    validators_.texture_parameter.AddValue(GL_TEXTURE_USAGE_ANGLE);
  }

  bool have_occlusion_query = gl_version_info_->IsAtLeastGLES(3, 0) ||
                              gl_version_info_->IsAtLeastGL(3, 3);
  bool have_ext_occlusion_query_boolean =
      gfx::HasExtension(extensions, "GL_EXT_occlusion_query_boolean");
  bool have_arb_occlusion_query2 =
      gfx::HasExtension(extensions, "GL_ARB_occlusion_query2");
  bool have_arb_occlusion_query =
      (gl_version_info_->is_desktop_core_profile &&
       gl_version_info_->IsAtLeastGL(1, 5)) ||
      gfx::HasExtension(extensions, "GL_ARB_occlusion_query");

  if (have_occlusion_query || have_ext_occlusion_query_boolean ||
      have_arb_occlusion_query2 || have_arb_occlusion_query) {
    feature_flags_.occlusion_query = have_arb_occlusion_query;
    if (context_type_ == CONTEXT_TYPE_OPENGLES2) {
      AddExtensionString("GL_EXT_occlusion_query_boolean");
    }
    feature_flags_.occlusion_query_boolean = true;
    feature_flags_.use_arb_occlusion_query2_for_occlusion_query_boolean =
        !have_ext_occlusion_query_boolean &&
        (have_arb_occlusion_query2 || (gl_version_info_->IsAtLeastGL(3, 3) &&
                                       gl_version_info_->IsLowerThanGL(4, 3)));
    feature_flags_.use_arb_occlusion_query_for_occlusion_query_boolean =
        !have_ext_occlusion_query_boolean && have_arb_occlusion_query &&
        !have_arb_occlusion_query2;
  }

  if (gfx::HasExtension(extensions, "GL_ANGLE_instanced_arrays") ||
      (gfx::HasExtension(extensions, "GL_ARB_instanced_arrays") &&
       gfx::HasExtension(extensions, "GL_ARB_draw_instanced")) ||
      gl_version_info_->is_es3 || gl_version_info_->is_desktop_core_profile) {
    AddExtensionString("GL_ANGLE_instanced_arrays");
    feature_flags_.angle_instanced_arrays = true;
    validators_.vertex_attribute.AddValue(GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE);
  }

  bool have_es2_draw_buffers_vendor_agnostic =
      gl_version_info_->is_desktop_core_profile ||
      gfx::HasExtension(extensions, "GL_ARB_draw_buffers") ||
      gfx::HasExtension(extensions, "GL_EXT_draw_buffers");
  bool can_emulate_es2_draw_buffers_on_es3_nv =
      gl_version_info_->is_es3 &&
      gfx::HasExtension(extensions, "GL_NV_draw_buffers");
  bool is_webgl_compatibility_context =
      gfx::HasExtension(extensions, "GL_ANGLE_webgl_compatibility");
  bool have_es2_draw_buffers =
      !workarounds_.disable_ext_draw_buffers &&
      (have_es2_draw_buffers_vendor_agnostic ||
       can_emulate_es2_draw_buffers_on_es3_nv) &&
      (context_type_ == CONTEXT_TYPE_OPENGLES2 ||
       (context_type_ == CONTEXT_TYPE_WEBGL1 &&
        IsWebGLDrawBuffersSupported(is_webgl_compatibility_context,
                                    depth_texture_format,
                                    depth_stencil_texture_format)));
  if (have_es2_draw_buffers) {
    AddExtensionString("GL_EXT_draw_buffers");
    feature_flags_.ext_draw_buffers = true;

    // This flag is set to enable emulation of EXT_draw_buffers when we're
    // running on GLES 3.0+, NV_draw_buffers extension is supported and
    // glDrawBuffers from GLES 3.0 core has been bound. It toggles using the
    // NV_draw_buffers extension directive instead of EXT_draw_buffers extension
    // directive in ESSL 100 shaders translated by ANGLE, enabling them to write
    // into multiple gl_FragData values, which is not by default possible in
    // ESSL 100 with core GLES 3.0. For more information, see the
    // NV_draw_buffers specification.
    feature_flags_.nv_draw_buffers = can_emulate_es2_draw_buffers_on_es3_nv &&
                                     !have_es2_draw_buffers_vendor_agnostic;
  }

  if (IsWebGL2OrES3OrHigherContext() || have_es2_draw_buffers) {
    GLint max_color_attachments = 0;
    glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS_EXT, &max_color_attachments);
    for (GLenum i = GL_COLOR_ATTACHMENT1_EXT;
         i < static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + max_color_attachments);
         ++i) {
      validators_.attachment.AddValue(i);
      validators_.attachment_query.AddValue(i);
    }
    static_assert(GL_COLOR_ATTACHMENT0_EXT == GL_COLOR_ATTACHMENT0,
                  "GL_COLOR_ATTACHMENT0_EXT should equal GL_COLOR_ATTACHMENT0");

    validators_.g_l_state.AddValue(GL_MAX_COLOR_ATTACHMENTS_EXT);
    validators_.g_l_state.AddValue(GL_MAX_DRAW_BUFFERS_ARB);
    GLint max_draw_buffers = 0;
    glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &max_draw_buffers);
    for (GLenum i = GL_DRAW_BUFFER0_ARB;
         i < static_cast<GLenum>(GL_DRAW_BUFFER0_ARB + max_draw_buffers); ++i) {
      validators_.g_l_state.AddValue(i);
    }
  }

  if (gl_version_info_->is_es3 ||
      gfx::HasExtension(extensions, "GL_EXT_blend_minmax") ||
      gl::HasDesktopGLFeatures()) {
    AddExtensionString("GL_EXT_blend_minmax");
    validators_.equation.AddValue(GL_MIN_EXT);
    validators_.equation.AddValue(GL_MAX_EXT);
    static_assert(GL_MIN_EXT == GL_MIN && GL_MAX_EXT == GL_MAX,
                  "min & max variations must match");
  }

  // TODO(dshwang): GLES3 supports gl_FragDepth, not gl_FragDepthEXT.
  if (gfx::HasExtension(extensions, "GL_EXT_frag_depth") ||
      gl::HasDesktopGLFeatures()) {
    AddExtensionString("GL_EXT_frag_depth");
    feature_flags_.ext_frag_depth = true;
  }

  if (gfx::HasExtension(extensions, "GL_EXT_shader_texture_lod") ||
      gl::HasDesktopGLFeatures()) {
    AddExtensionString("GL_EXT_shader_texture_lod");
    feature_flags_.ext_shader_texture_lod = true;
  }

  bool ui_gl_fence_works = gl::GLFence::IsSupported();
  UMA_HISTOGRAM_BOOLEAN("GPU.FenceSupport", ui_gl_fence_works);

  feature_flags_.map_buffer_range =
      gl_version_info_->is_es3 || gl_version_info_->is_desktop_core_profile ||
      gfx::HasExtension(extensions, "GL_ARB_map_buffer_range") ||
      gfx::HasExtension(extensions, "GL_EXT_map_buffer_range");

  // We will use either glMapBuffer() or glMapBufferRange() for async readbacks.
  if (has_pixel_buffers && ui_gl_fence_works &&
      !workarounds_.disable_async_readpixels) {
    feature_flags_.use_async_readpixels = true;
  }

  if (gl_version_info_->is_es3 ||
      gfx::HasExtension(extensions, "GL_ARB_sampler_objects")) {
    feature_flags_.enable_samplers = true;
    // TODO(dsinclair): Add AddExtensionString("GL_CHROMIUM_sampler_objects")
    // when available.
  }

  if ((gl_version_info_->is_es3 ||
       gfx::HasExtension(extensions, "GL_EXT_discard_framebuffer")) &&
      !workarounds_.disable_discard_framebuffer) {
    // DiscardFramebufferEXT is automatically bound to InvalidateFramebuffer.
    AddExtensionString("GL_EXT_discard_framebuffer");
    feature_flags_.ext_discard_framebuffer = true;
  }

  if (ui_gl_fence_works) {
    AddExtensionString("GL_CHROMIUM_sync_query");
    feature_flags_.chromium_sync_query = true;
  }

  if (!workarounds_.disable_blend_equation_advanced) {
    bool blend_equation_advanced_coherent =
        gfx::HasExtension(extensions,
                          "GL_NV_blend_equation_advanced_coherent") ||
        gfx::HasExtension(extensions,
                          "GL_KHR_blend_equation_advanced_coherent");

    if (blend_equation_advanced_coherent ||
        gfx::HasExtension(extensions, "GL_NV_blend_equation_advanced") ||
        gfx::HasExtension(extensions, "GL_KHR_blend_equation_advanced")) {
      const GLenum equations[] = {
          GL_MULTIPLY_KHR,       GL_SCREEN_KHR,    GL_OVERLAY_KHR,
          GL_DARKEN_KHR,         GL_LIGHTEN_KHR,   GL_COLORDODGE_KHR,
          GL_COLORBURN_KHR,      GL_HARDLIGHT_KHR, GL_SOFTLIGHT_KHR,
          GL_DIFFERENCE_KHR,     GL_EXCLUSION_KHR, GL_HSL_HUE_KHR,
          GL_HSL_SATURATION_KHR, GL_HSL_COLOR_KHR, GL_HSL_LUMINOSITY_KHR};

      for (GLenum equation : equations)
        validators_.equation.AddValue(equation);
      if (blend_equation_advanced_coherent)
        AddExtensionString("GL_KHR_blend_equation_advanced_coherent");

      AddExtensionString("GL_KHR_blend_equation_advanced");
      feature_flags_.blend_equation_advanced = true;
      feature_flags_.blend_equation_advanced_coherent =
          blend_equation_advanced_coherent;
    }
  }

  if (gfx::HasExtension(extensions, "GL_NV_framebuffer_mixed_samples")) {
    AddExtensionString("GL_CHROMIUM_framebuffer_mixed_samples");
    feature_flags_.chromium_framebuffer_mixed_samples = true;
    validators_.g_l_state.AddValue(GL_COVERAGE_MODULATION_CHROMIUM);
  }

  if (gfx::HasExtension(extensions, "GL_NV_path_rendering")) {
    bool has_dsa = gl_version_info_->IsAtLeastGL(4, 5) ||
                   gfx::HasExtension(extensions, "GL_EXT_direct_state_access");
    bool has_piq =
        gl_version_info_->IsAtLeastGL(4, 3) ||
        gfx::HasExtension(extensions, "GL_ARB_program_interface_query");
    bool has_fms = feature_flags_.chromium_framebuffer_mixed_samples;
    if ((gl_version_info_->IsAtLeastGLES(3, 1) ||
         (gl_version_info_->IsAtLeastGL(3, 2) && has_dsa && has_piq)) &&
        has_fms) {
      AddExtensionString("GL_CHROMIUM_path_rendering");
      feature_flags_.chromium_path_rendering = true;
      validators_.g_l_state.AddValue(GL_PATH_MODELVIEW_MATRIX_CHROMIUM);
      validators_.g_l_state.AddValue(GL_PATH_PROJECTION_MATRIX_CHROMIUM);
      validators_.g_l_state.AddValue(GL_PATH_STENCIL_FUNC_CHROMIUM);
      validators_.g_l_state.AddValue(GL_PATH_STENCIL_REF_CHROMIUM);
      validators_.g_l_state.AddValue(GL_PATH_STENCIL_VALUE_MASK_CHROMIUM);
    }
  }

  if ((gl_version_info_->is_es3 || gl_version_info_->is_desktop_core_profile ||
       gfx::HasExtension(extensions, "GL_EXT_texture_rg") ||
       gfx::HasExtension(extensions, "GL_ARB_texture_rg")) &&
      IsGL_REDSupportedOnFBOs()) {
    feature_flags_.ext_texture_rg = true;
    AddExtensionString("GL_EXT_texture_rg");

    validators_.texture_format.AddValue(GL_RED_EXT);
    validators_.texture_format.AddValue(GL_RG_EXT);

    validators_.texture_internal_format.AddValue(GL_RED_EXT);
    validators_.texture_internal_format.AddValue(GL_R8_EXT);
    validators_.texture_internal_format.AddValue(GL_RG_EXT);
    validators_.texture_internal_format.AddValue(GL_RG8_EXT);

    validators_.read_pixel_format.AddValue(GL_RED_EXT);
    validators_.read_pixel_format.AddValue(GL_RG_EXT);

    validators_.render_buffer_format.AddValue(GL_R8_EXT);
    validators_.render_buffer_format.AddValue(GL_RG8_EXT);

    validators_.texture_unsized_internal_format.AddValue(GL_RED_EXT);
    validators_.texture_unsized_internal_format.AddValue(GL_RG_EXT);

    validators_.texture_internal_format_storage.AddValue(GL_R8_EXT);
    validators_.texture_internal_format_storage.AddValue(GL_RG8_EXT);

    feature_flags_.gpu_memory_buffer_formats.Add(gfx::BufferFormat::R_8);
    feature_flags_.gpu_memory_buffer_formats.Add(gfx::BufferFormat::RG_88);
  }
  UMA_HISTOGRAM_BOOLEAN("GPU.TextureRG", feature_flags_.ext_texture_rg);

  if (gl_version_info_->is_desktop_core_profile ||
      (gl_version_info_->IsAtLeastGL(2, 1) &&
       gfx::HasExtension(extensions, "GL_ARB_texture_rg")) ||
      gfx::HasExtension(extensions, "GL_EXT_texture_norm16")) {
    // TODO(hubbe): Rename ext_texture_norm16 to texture_r16
    feature_flags_.ext_texture_norm16 = true;
    g_r16_is_present = true;

    // Note: EXT_texture_norm16 is not exposed through WebGL API so we validate
    // only the combinations used internally.
    validators_.pixel_type.AddValue(GL_UNSIGNED_SHORT);
    validators_.texture_format.AddValue(GL_RED_EXT);
    validators_.texture_internal_format.AddValue(GL_R16_EXT);
    validators_.texture_internal_format.AddValue(GL_RED_EXT);
    validators_.texture_unsized_internal_format.AddValue(GL_RED_EXT);
    validators_.texture_internal_format_storage.AddValue(GL_R16_EXT);

    feature_flags_.gpu_memory_buffer_formats.Add(gfx::BufferFormat::R_16);
  }

  UMA_HISTOGRAM_ENUMERATION(
      "GPU.TextureR16Ext_LuminanceF16", GpuTextureUMAHelper(),
      static_cast<int>(GpuTextureResultR16_L16::kMax) + 1);

  if (enable_es3 && gfx::HasExtension(extensions, "GL_EXT_window_rectangles")) {
    AddExtensionString("GL_EXT_window_rectangles");
    feature_flags_.ext_window_rectangles = true;
    validators_.g_l_state.AddValue(GL_WINDOW_RECTANGLE_MODE_EXT);
    validators_.g_l_state.AddValue(GL_MAX_WINDOW_RECTANGLES_EXT);
    validators_.g_l_state.AddValue(GL_NUM_WINDOW_RECTANGLES_EXT);
    validators_.indexed_g_l_state.AddValue(GL_WINDOW_RECTANGLE_EXT);
  }

  bool has_opengl_dual_source_blending =
      gl_version_info_->IsAtLeastGL(3, 3) ||
      (gl_version_info_->IsAtLeastGL(3, 2) &&
       gfx::HasExtension(extensions, "GL_ARB_blend_func_extended"));
  if (!disable_shader_translator_ && !workarounds_.get_frag_data_info_bug &&
      ((gl_version_info_->IsAtLeastGL(3, 2) &&
        has_opengl_dual_source_blending) ||
       (gl_version_info_->IsAtLeastGLES(3, 0) &&
        gfx::HasExtension(extensions, "GL_EXT_blend_func_extended")))) {
    // Note: to simplify the code, we do not expose EXT_blend_func_extended
    // unless the service context supports ES 3.0. This means the theoretical ES
    // 2.0 implementation with EXT_blend_func_extended is not sufficient.
    feature_flags_.ext_blend_func_extended = true;
    AddExtensionString("GL_EXT_blend_func_extended");

    // NOTE: SRC_ALPHA_SATURATE is valid for ES2 src blend factor.
    // SRC_ALPHA_SATURATE is valid for ES3 src and dst blend factor.
    validators_.dst_blend_factor.AddValue(GL_SRC_ALPHA_SATURATE_EXT);

    validators_.src_blend_factor.AddValue(GL_SRC1_ALPHA_EXT);
    validators_.dst_blend_factor.AddValue(GL_SRC1_ALPHA_EXT);
    validators_.src_blend_factor.AddValue(GL_SRC1_COLOR_EXT);
    validators_.dst_blend_factor.AddValue(GL_SRC1_COLOR_EXT);
    validators_.src_blend_factor.AddValue(GL_ONE_MINUS_SRC1_COLOR_EXT);
    validators_.dst_blend_factor.AddValue(GL_ONE_MINUS_SRC1_COLOR_EXT);
    validators_.src_blend_factor.AddValue(GL_ONE_MINUS_SRC1_ALPHA_EXT);
    validators_.dst_blend_factor.AddValue(GL_ONE_MINUS_SRC1_ALPHA_EXT);
    validators_.g_l_state.AddValue(GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT);
  }

#if !defined(OS_MACOSX)
  if (workarounds_.ignore_egl_sync_failures) {
    gl::GLFenceEGL::SetIgnoreFailures();
  }
#endif

  if (workarounds_.avoid_egl_image_target_texture_reuse) {
    TextureDefinition::AvoidEGLTargetTextureReuse();
  }

  if (gl_version_info_->IsLowerThanGL(4, 3)) {
    // crbug.com/481184.
    // GL_PRIMITIVE_RESTART_FIXED_INDEX is only available on Desktop GL 4.3+,
    // but we emulate ES 3.0 on top of Desktop GL 4.2+.
    feature_flags_.emulate_primitive_restart_fixed_index = true;
  }

  feature_flags_.angle_robust_client_memory =
      gfx::HasExtension(extensions, "GL_ANGLE_robust_client_memory");

  feature_flags_.khr_debug = gl_version_info_->IsAtLeastGL(4, 3) ||
                             gl_version_info_->IsAtLeastGLES(3, 2) ||
                             gfx::HasExtension(extensions, "GL_KHR_debug");

  feature_flags_.chromium_gpu_fence = gl::GLFence::IsGpuFenceSupported();
  if (feature_flags_.chromium_gpu_fence)
    AddExtensionString("GL_CHROMIUM_gpu_fence");

  feature_flags_.chromium_bind_generates_resource =
      gfx::HasExtension(extensions, "GL_CHROMIUM_bind_generates_resource");
  feature_flags_.angle_webgl_compatibility = is_webgl_compatibility_context;
  feature_flags_.chromium_copy_texture =
      gfx::HasExtension(extensions, "GL_CHROMIUM_copy_texture");
  feature_flags_.chromium_copy_compressed_texture =
      gfx::HasExtension(extensions, "GL_CHROMIUM_copy_compressed_texture");
  feature_flags_.angle_client_arrays =
      gfx::HasExtension(extensions, "GL_ANGLE_client_arrays");
  feature_flags_.angle_request_extension =
      gfx::HasExtension(extensions, "GL_ANGLE_request_extension");
  feature_flags_.ext_debug_marker =
      gfx::HasExtension(extensions, "GL_EXT_debug_marker");
  feature_flags_.arb_robustness =
      gfx::HasExtension(extensions, "GL_ARB_robustness");
  feature_flags_.khr_robustness =
      gfx::HasExtension(extensions, "GL_KHR_robustness");
  feature_flags_.ext_robustness =
      gfx::HasExtension(extensions, "GL_EXT_robustness");
  feature_flags_.ext_pixel_buffer_object =
      gfx::HasExtension(extensions, "GL_ARB_pixel_buffer_object") ||
      gfx::HasExtension(extensions, "GL_NV_pixel_buffer_object");
  feature_flags_.ext_unpack_subimage =
      gfx::HasExtension(extensions, "GL_EXT_unpack_subimage");
  feature_flags_.oes_rgb8_rgba8 =
      gfx::HasExtension(extensions, "GL_OES_rgb8_rgba8");
  feature_flags_.angle_robust_resource_initialization =
      gfx::HasExtension(extensions, "GL_ANGLE_robust_resource_initialization");
  feature_flags_.nv_fence = gfx::HasExtension(extensions, "GL_NV_fence");

  // UnpremultiplyAndDitherCopyCHROMIUM is only implemented on the full decoder.
  feature_flags_.unpremultiply_and_dither_copy = !is_passthrough_cmd_decoder_;
  if (feature_flags_.unpremultiply_and_dither_copy)
    AddExtensionString("GL_CHROMIUM_unpremultiply_and_dither_copy");

  // On D3D, there is only one ref, mask, and writemask setting which applies
  // to both FRONT and BACK faces. This restriction is always applied to WebGL.
  // https://crbug.com/806557
  // https://github.com/KhronosGroup/WebGL/pull/2583
  feature_flags_.separate_stencil_ref_mask_writemask =
      !(gl_version_info_->is_d3d) && !IsWebGLContext();

  if (gfx::HasExtension(extensions, "GL_MESA_framebuffer_flip_y")) {
    feature_flags_.mesa_framebuffer_flip_y = true;
    validators_.framebuffer_parameter.AddValue(GL_FRAMEBUFFER_FLIP_Y_MESA);
    AddExtensionString("GL_MESA_framebuffer_flip_y");
  }

  // Only supporting ANGLE_multiview in passthrough mode - not implemented in
  // validating command decoder. The extension is only available in ANGLE and in
  // that case Chromium should be using passthrough by default.
  if (is_passthrough_cmd_decoder_ &&
      gfx::HasExtension(extensions, "GL_ANGLE_multiview")) {
    AddExtensionString("GL_ANGLE_multiview");
    feature_flags_.angle_multiview = true;
  }

  if (is_passthrough_cmd_decoder_ &&
      gfx::HasExtension(extensions, "GL_KHR_parallel_shader_compile")) {
    AddExtensionString("GL_KHR_parallel_shader_compile");
    feature_flags_.khr_parallel_shader_compile = true;
    validators_.g_l_state.AddValue(GL_MAX_SHADER_COMPILER_THREADS_KHR);
    // TODO(jie.a.chen@intel.com): Make the query as cheap as possible.
    // https://crbug.com/881152
    validators_.shader_parameter.AddValue(GL_COMPLETION_STATUS_KHR);
    validators_.program_parameter.AddValue(GL_COMPLETION_STATUS_KHR);
  }

  if (gfx::HasExtension(extensions, "GL_KHR_robust_buffer_access_behavior")) {
    AddExtensionString("GL_KHR_robust_buffer_access_behavior");
    feature_flags_.khr_robust_buffer_access_behavior = true;
  }

  if (!is_passthrough_cmd_decoder_ ||
      gfx::HasExtension(extensions, "GL_ANGLE_multi_draw")) {
    feature_flags_.webgl_multi_draw = true;
    AddExtensionString("GL_WEBGL_multi_draw");

    if (gfx::HasExtension(extensions, "GL_ANGLE_instanced_arrays") ||
        feature_flags_.angle_instanced_arrays || gl_version_info_->is_es3 ||
        gl_version_info_->is_desktop_core_profile) {
      feature_flags_.webgl_multi_draw_instanced = true;
      AddExtensionString("GL_WEBGL_multi_draw_instanced");
    }
  }
}

void FeatureInfo::InitializeFloatAndHalfFloatFeatures(
    const gfx::ExtensionSet& extensions) {
  // Check if we should allow GL_OES_texture_float, GL_OES_texture_half_float,
  // GL_OES_texture_float_linear, GL_OES_texture_half_float_linear
  bool enable_texture_float = false;
  bool enable_texture_float_linear = false;
  bool enable_texture_half_float = false;
  bool enable_texture_half_float_linear = false;
  bool enable_ext_color_buffer_float = false;
  bool enable_ext_color_buffer_half_float = false;

  bool may_enable_chromium_color_buffer_float = false;

  bool enable_es3 = IsWebGL2OrES3OrHigherContext();

  // These extensions allow a variety of floating point formats to be
  // rendered to via framebuffer objects.
  if (gfx::HasExtension(extensions, "GL_EXT_color_buffer_float"))
    enable_ext_color_buffer_float = true;
  if (gfx::HasExtension(extensions, "GL_EXT_color_buffer_half_float")) {
    // TODO(zmo): even if the underlying driver reports the extension, WebGL
    // version of the extension requires RGBA16F to be color-renderable,
    // whereas the OpenGL ES extension only requires one of the format to be
    // color-renderable. So we still need to do some verification before
    // exposing the extension.
    enable_ext_color_buffer_half_float = true;
  }

  if (gfx::HasExtension(extensions, "GL_ARB_texture_float") ||
      gl_version_info_->is_desktop_core_profile) {
    enable_texture_float = true;
    enable_texture_float_linear = true;
    enable_texture_half_float = true;
    enable_texture_half_float_linear = true;
    may_enable_chromium_color_buffer_float = true;
  } else {
    // GLES3 adds support for Float type by default but it doesn't support all
    // formats as GL_OES_texture_float(i.e.LUMINANCE_ALPHA,LUMINANCE and Alpha)
    if (gfx::HasExtension(extensions, "GL_OES_texture_float")) {
      enable_texture_float = true;
      if (enable_ext_color_buffer_float) {
        may_enable_chromium_color_buffer_float = true;
      }
    }

    if (gfx::HasExtension(extensions, "GL_OES_texture_float_linear")) {
      enable_texture_float_linear = true;
    }

    // TODO(dshwang): GLES3 supports half float by default but GL_HALF_FLOAT_OES
    // isn't equal to GL_HALF_FLOAT.
    if (gfx::HasExtension(extensions, "GL_OES_texture_half_float")) {
      enable_texture_half_float = true;
    }

    if (gfx::HasExtension(extensions, "GL_OES_texture_half_float_linear")) {
      enable_texture_half_float_linear = true;
    }
  }

  if (enable_texture_float) {
    validators_.pixel_type.AddValue(GL_FLOAT);
    validators_.read_pixel_type.AddValue(GL_FLOAT);
    AddExtensionString("GL_OES_texture_float");
  }

  if (enable_texture_float_linear) {
    oes_texture_float_linear_available_ = true;
    if (!disallowed_features_.oes_texture_float_linear)
      EnableOESTextureFloatLinear();
  }

  if (enable_texture_half_float) {
    validators_.pixel_type.AddValue(GL_HALF_FLOAT_OES);
    validators_.read_pixel_type.AddValue(GL_HALF_FLOAT_OES);
    AddExtensionString("GL_OES_texture_half_float");
  }

  if (enable_texture_half_float_linear) {
    oes_texture_half_float_linear_available_ = true;
    if (!disallowed_features_.oes_texture_half_float_linear)
      EnableOESTextureHalfFloatLinear();
  }

  bool had_native_chromium_color_buffer_float_ext = false;
  if (gfx::HasExtension(extensions, "GL_CHROMIUM_color_buffer_float_rgb")) {
    had_native_chromium_color_buffer_float_ext = true;
    feature_flags_.chromium_color_buffer_float_rgb = true;
    if (!disallowed_features_.chromium_color_buffer_float_rgb) {
      EnableCHROMIUMColorBufferFloatRGB();
    }
  }

  if (gfx::HasExtension(extensions, "GL_CHROMIUM_color_buffer_float_rgba")) {
    had_native_chromium_color_buffer_float_ext = true;
    feature_flags_.chromium_color_buffer_float_rgba = true;
    if (!disallowed_features_.chromium_color_buffer_float_rgba) {
      EnableCHROMIUMColorBufferFloatRGBA();
    }
  }

  if (may_enable_chromium_color_buffer_float &&
      !had_native_chromium_color_buffer_float_ext) {
    static_assert(GL_RGBA32F_ARB == GL_RGBA32F &&
                      GL_RGBA32F_EXT == GL_RGBA32F &&
                      GL_RGB32F_ARB == GL_RGB32F && GL_RGB32F_EXT == GL_RGB32F,
                  "sized float internal format variations must match");
    // We don't check extension support beyond ARB_texture_float on desktop GL,
    // and format support varies between GL configurations. For example, spec
    // prior to OpenGL 3.0 mandates framebuffer support only for one
    // implementation-chosen format, and ES3.0 EXT_color_buffer_float does not
    // support rendering to RGB32F. Check for framebuffer completeness with
    // formats that the extensions expose, and only enable an extension when a
    // framebuffer created with its texture format is reported as complete.
    GLint fb_binding = 0;
    GLint tex_binding = 0;
    glGetIntegerv(GL_FRAMEBUFFER_BINDING, &fb_binding);
    glGetIntegerv(GL_TEXTURE_BINDING_2D, &tex_binding);

    GLuint tex_id = 0;
    GLuint fb_id = 0;
    GLsizei width = 16;

    glGenTextures(1, &tex_id);
    glGenFramebuffersEXT(1, &fb_id);
    glBindTexture(GL_TEXTURE_2D, tex_id);
    // Nearest filter needed for framebuffer completeness on some drivers.
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, width, width, 0, GL_RGBA,
                 GL_FLOAT, nullptr);
    glBindFramebufferEXT(GL_FRAMEBUFFER, fb_id);
    glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
                              GL_TEXTURE_2D, tex_id, 0);
    GLenum status_rgba = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER);
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB32F, width, width, 0, GL_RGB, GL_FLOAT,
                 nullptr);
    GLenum status_rgb = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER);

    // For desktop systems, check to see if we support rendering to the full
    // range of formats supported by EXT_color_buffer_float
    if (status_rgba == GL_FRAMEBUFFER_COMPLETE && enable_es3) {
      bool full_float_support = true;
      GLenum internal_formats[] = {
          GL_R16F, GL_RG16F, GL_RGBA16F, GL_R32F, GL_RG32F, GL_R11F_G11F_B10F,
      };
      GLenum formats[] = {
          GL_RED, GL_RG, GL_RGBA, GL_RED, GL_RG, GL_RGB,
      };
      DCHECK_EQ(base::size(internal_formats), base::size(formats));
      for (size_t i = 0; i < base::size(formats); ++i) {
        glTexImage2D(GL_TEXTURE_2D, 0, internal_formats[i], width, width, 0,
                     formats[i], GL_FLOAT, nullptr);
        full_float_support &= glCheckFramebufferStatusEXT(GL_FRAMEBUFFER) ==
                              GL_FRAMEBUFFER_COMPLETE;
      }
      enable_ext_color_buffer_float = full_float_support;
    }
    // Likewise for EXT_color_buffer_half_float on ES2 contexts. On desktop,
    // require at least GL 3.0, to ensure that all formats are defined.
    if (IsWebGL1OrES2Context() && !enable_ext_color_buffer_half_float &&
        (gl_version_info_->IsAtLeastGLES(3, 0) ||
         gl_version_info_->IsAtLeastGL(3, 0))) {
      // EXT_color_buffer_half_float requires at least one of the formats is
      // supported to be color-renderable. WebGL's extension requires RGBA16F
      // to be the supported effective format. Here we only expose the extension
      // if RGBA16F is color-renderable.
      GLenum internal_format = GL_RGBA16F;
      GLenum format = GL_RGBA;
      GLenum data_type = GL_HALF_FLOAT;
      glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, width, 0, format,
                   data_type, nullptr);
      enable_ext_color_buffer_half_float =
          (glCheckFramebufferStatusEXT(GL_FRAMEBUFFER) ==
           GL_FRAMEBUFFER_COMPLETE);
    }

    glDeleteFramebuffersEXT(1, &fb_id);
    glDeleteTextures(1, &tex_id);

    glBindFramebufferEXT(GL_FRAMEBUFFER, static_cast<GLuint>(fb_binding));
    glBindTexture(GL_TEXTURE_2D, static_cast<GLuint>(tex_binding));

    DCHECK_EQ(glGetError(), static_cast<GLuint>(GL_NO_ERROR));

    if (status_rgba == GL_FRAMEBUFFER_COMPLETE) {
      feature_flags_.chromium_color_buffer_float_rgba = true;
      if (!disallowed_features_.chromium_color_buffer_float_rgba)
        EnableCHROMIUMColorBufferFloatRGBA();
    }
    if (status_rgb == GL_FRAMEBUFFER_COMPLETE) {
      feature_flags_.chromium_color_buffer_float_rgb = true;
      if (!disallowed_features_.chromium_color_buffer_float_rgb)
        EnableCHROMIUMColorBufferFloatRGB();
    }
  }

  // Enable the GL_EXT_color_buffer_float extension for WebGL 2.0
  if (enable_ext_color_buffer_float && enable_es3) {
    ext_color_buffer_float_available_ = true;
    if (!disallowed_features_.ext_color_buffer_float)
      EnableEXTColorBufferFloat();
  }

  // Enable GL_EXT_color_buffer_half_float if we have found the capability.
  if (enable_ext_color_buffer_half_float) {
    ext_color_buffer_half_float_available_ = true;
    if (!disallowed_features_.ext_color_buffer_half_float)
      EnableEXTColorBufferHalfFloat();
  }

  if (enable_texture_float) {
    validators_.texture_internal_format_storage.AddValue(GL_RGBA32F_EXT);
    validators_.texture_internal_format_storage.AddValue(GL_RGB32F_EXT);
    validators_.texture_internal_format_storage.AddValue(GL_ALPHA32F_EXT);
    validators_.texture_internal_format_storage.AddValue(GL_LUMINANCE32F_EXT);
    validators_.texture_internal_format_storage.AddValue(
        GL_LUMINANCE_ALPHA32F_EXT);
  }

  if (enable_texture_half_float) {
    validators_.texture_internal_format_storage.AddValue(GL_RGBA16F_EXT);
    validators_.texture_internal_format_storage.AddValue(GL_RGB16F_EXT);
    validators_.texture_internal_format_storage.AddValue(GL_ALPHA16F_EXT);
    validators_.texture_internal_format_storage.AddValue(GL_LUMINANCE16F_EXT);
    validators_.texture_internal_format_storage.AddValue(
        GL_LUMINANCE_ALPHA16F_EXT);
  }

  g_l16_is_present =
      enable_texture_half_float && feature_flags_.ext_texture_storage;
}

bool FeatureInfo::IsES3Capable() const {
  if (workarounds_.disable_texture_storage)
    return false;
  if (gl_version_info_)
    return gl_version_info_->is_es3_capable;
  return false;
}

void FeatureInfo::EnableES3Validators() {
  DCHECK(IsES3Capable());
  validators_.UpdateValuesES3();

  GLint max_color_attachments = 0;
  glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, &max_color_attachments);
  const int kTotalColorAttachmentEnums = 16;
  const GLenum kColorAttachments[] = {
    GL_COLOR_ATTACHMENT0,
    GL_COLOR_ATTACHMENT1,
    GL_COLOR_ATTACHMENT2,
    GL_COLOR_ATTACHMENT3,
    GL_COLOR_ATTACHMENT4,
    GL_COLOR_ATTACHMENT5,
    GL_COLOR_ATTACHMENT6,
    GL_COLOR_ATTACHMENT7,
    GL_COLOR_ATTACHMENT8,
    GL_COLOR_ATTACHMENT9,
    GL_COLOR_ATTACHMENT10,
    GL_COLOR_ATTACHMENT11,
    GL_COLOR_ATTACHMENT12,
    GL_COLOR_ATTACHMENT13,
    GL_COLOR_ATTACHMENT14,
    GL_COLOR_ATTACHMENT15,
  };
  if (max_color_attachments < kTotalColorAttachmentEnums) {
    validators_.attachment.RemoveValues(
        kColorAttachments + max_color_attachments,
        kTotalColorAttachmentEnums - max_color_attachments);
    validators_.attachment_query.RemoveValues(
        kColorAttachments + max_color_attachments,
        kTotalColorAttachmentEnums - max_color_attachments);
    validators_.read_buffer.RemoveValues(
        kColorAttachments + max_color_attachments,
        kTotalColorAttachmentEnums - max_color_attachments);
  }

  GLint max_draw_buffers = 0;
  glGetIntegerv(GL_MAX_DRAW_BUFFERS, &max_draw_buffers);
  const int kTotalDrawBufferEnums = 16;
  const GLenum kDrawBuffers[] = {
    GL_DRAW_BUFFER0,
    GL_DRAW_BUFFER1,
    GL_DRAW_BUFFER2,
    GL_DRAW_BUFFER3,
    GL_DRAW_BUFFER4,
    GL_DRAW_BUFFER5,
    GL_DRAW_BUFFER6,
    GL_DRAW_BUFFER7,
    GL_DRAW_BUFFER8,
    GL_DRAW_BUFFER9,
    GL_DRAW_BUFFER10,
    GL_DRAW_BUFFER11,
    GL_DRAW_BUFFER12,
    GL_DRAW_BUFFER13,
    GL_DRAW_BUFFER14,
    GL_DRAW_BUFFER15,
  };
  if (max_draw_buffers < kTotalDrawBufferEnums) {
    validators_.g_l_state.RemoveValues(
        kDrawBuffers + max_draw_buffers,
        kTotalDrawBufferEnums - max_draw_buffers);
  }

  if (feature_flags_.ext_texture_format_bgra8888) {
    validators_.texture_internal_format.AddValue(GL_BGRA8_EXT);
    validators_.texture_sized_color_renderable_internal_format.AddValue(
        GL_BGRA8_EXT);
    validators_.texture_sized_texture_filterable_internal_format.AddValue(
        GL_BGRA8_EXT);
  }

  if (!IsWebGLContext()) {
    validators_.texture_parameter.AddValue(GL_TEXTURE_SWIZZLE_R);
    validators_.texture_parameter.AddValue(GL_TEXTURE_SWIZZLE_G);
    validators_.texture_parameter.AddValue(GL_TEXTURE_SWIZZLE_B);
    validators_.texture_parameter.AddValue(GL_TEXTURE_SWIZZLE_A);
  }
}

bool FeatureInfo::IsWebGLContext() const {
  return IsWebGLContextType(context_type_);
}

bool FeatureInfo::IsWebGL1OrES2Context() const {
  return IsWebGL1OrES2ContextType(context_type_);
}

bool FeatureInfo::IsWebGL2OrES3Context() const {
  return IsWebGL2OrES3ContextType(context_type_);
}

bool FeatureInfo::IsWebGL2OrES3OrHigherContext() const {
  return IsWebGL2OrES3OrHigherContextType(context_type_);
}

bool FeatureInfo::IsWebGL2ComputeContext() const {
  return IsWebGL2ComputeContextType(context_type_);
}

void FeatureInfo::AddExtensionString(const base::StringPiece& extension) {
  extensions_.insert(extension);
}

FeatureInfo::~FeatureInfo() = default;

}  // namespace gles2
}  // namespace gpu