summaryrefslogtreecommitdiff
path: root/chromium/gpu/command_buffer/client/gles2_interface_autogen.h
blob: 43e3b9058c9079250c236207d64b9cfd1e01727e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// This file is auto-generated from
// gpu/command_buffer/build_gles2_cmd_buffer.py
// It's formatted by clang-format using chromium coding style:
//    clang-format -i -style=chromium filename
// DO NOT EDIT!

// This file is included by gles2_interface.h to declare the
// GL api functions.
#ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_
#define GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_

virtual void ActiveTexture(GLenum texture) = 0;
virtual void AttachShader(GLuint program, GLuint shader) = 0;
virtual void BindAttribLocation(GLuint program,
                                GLuint index,
                                const char* name) = 0;
virtual void BindBuffer(GLenum target, GLuint buffer) = 0;
virtual void BindBufferBase(GLenum target, GLuint index, GLuint buffer) = 0;
virtual void BindBufferRange(GLenum target,
                             GLuint index,
                             GLuint buffer,
                             GLintptr offset,
                             GLsizeiptr size) = 0;
virtual void BindFramebuffer(GLenum target, GLuint framebuffer) = 0;
virtual void BindRenderbuffer(GLenum target, GLuint renderbuffer) = 0;
virtual void BindSampler(GLuint unit, GLuint sampler) = 0;
virtual void BindTexture(GLenum target, GLuint texture) = 0;
virtual void BindTransformFeedback(GLenum target, GLuint transformfeedback) = 0;
virtual void BlendColor(GLclampf red,
                        GLclampf green,
                        GLclampf blue,
                        GLclampf alpha) = 0;
virtual void BlendEquation(GLenum mode) = 0;
virtual void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) = 0;
virtual void BlendFunc(GLenum sfactor, GLenum dfactor) = 0;
virtual void BlendFuncSeparate(GLenum srcRGB,
                               GLenum dstRGB,
                               GLenum srcAlpha,
                               GLenum dstAlpha) = 0;
virtual void BufferData(GLenum target,
                        GLsizeiptr size,
                        const void* data,
                        GLenum usage) = 0;
virtual void BufferSubData(GLenum target,
                           GLintptr offset,
                           GLsizeiptr size,
                           const void* data) = 0;
virtual GLenum CheckFramebufferStatus(GLenum target) = 0;
virtual void Clear(GLbitfield mask) = 0;
virtual void ClearBufferfi(GLenum buffer,
                           GLint drawbuffers,
                           GLfloat depth,
                           GLint stencil) = 0;
virtual void ClearBufferfv(GLenum buffer,
                           GLint drawbuffers,
                           const GLfloat* value) = 0;
virtual void ClearBufferiv(GLenum buffer,
                           GLint drawbuffers,
                           const GLint* value) = 0;
virtual void ClearBufferuiv(GLenum buffer,
                            GLint drawbuffers,
                            const GLuint* value) = 0;
virtual void ClearColor(GLclampf red,
                        GLclampf green,
                        GLclampf blue,
                        GLclampf alpha) = 0;
virtual void ClearDepthf(GLclampf depth) = 0;
virtual void ClearStencil(GLint s) = 0;
virtual GLenum ClientWaitSync(GLsync sync,
                              GLbitfield flags,
                              GLuint64 timeout) = 0;
virtual void ColorMask(GLboolean red,
                       GLboolean green,
                       GLboolean blue,
                       GLboolean alpha) = 0;
virtual void CompileShader(GLuint shader) = 0;
virtual void CompressedTexImage2D(GLenum target,
                                  GLint level,
                                  GLenum internalformat,
                                  GLsizei width,
                                  GLsizei height,
                                  GLint border,
                                  GLsizei imageSize,
                                  const void* data) = 0;
virtual void CompressedTexSubImage2D(GLenum target,
                                     GLint level,
                                     GLint xoffset,
                                     GLint yoffset,
                                     GLsizei width,
                                     GLsizei height,
                                     GLenum format,
                                     GLsizei imageSize,
                                     const void* data) = 0;
virtual void CompressedTexImage3D(GLenum target,
                                  GLint level,
                                  GLenum internalformat,
                                  GLsizei width,
                                  GLsizei height,
                                  GLsizei depth,
                                  GLint border,
                                  GLsizei imageSize,
                                  const void* data) = 0;
virtual void CompressedTexSubImage3D(GLenum target,
                                     GLint level,
                                     GLint xoffset,
                                     GLint yoffset,
                                     GLint zoffset,
                                     GLsizei width,
                                     GLsizei height,
                                     GLsizei depth,
                                     GLenum format,
                                     GLsizei imageSize,
                                     const void* data) = 0;
virtual void CopyBufferSubData(GLenum readtarget,
                               GLenum writetarget,
                               GLintptr readoffset,
                               GLintptr writeoffset,
                               GLsizeiptr size) = 0;
virtual void CopyTexImage2D(GLenum target,
                            GLint level,
                            GLenum internalformat,
                            GLint x,
                            GLint y,
                            GLsizei width,
                            GLsizei height,
                            GLint border) = 0;
virtual void CopyTexSubImage2D(GLenum target,
                               GLint level,
                               GLint xoffset,
                               GLint yoffset,
                               GLint x,
                               GLint y,
                               GLsizei width,
                               GLsizei height) = 0;
virtual void CopyTexSubImage3D(GLenum target,
                               GLint level,
                               GLint xoffset,
                               GLint yoffset,
                               GLint zoffset,
                               GLint x,
                               GLint y,
                               GLsizei width,
                               GLsizei height) = 0;
virtual GLuint CreateProgram() = 0;
virtual GLuint CreateShader(GLenum type) = 0;
virtual void CullFace(GLenum mode) = 0;
virtual void DeleteBuffers(GLsizei n, const GLuint* buffers) = 0;
virtual void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) = 0;
virtual void DeleteProgram(GLuint program) = 0;
virtual void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) = 0;
virtual void DeleteSamplers(GLsizei n, const GLuint* samplers) = 0;
virtual void DeleteSync(GLsync sync) = 0;
virtual void DeleteShader(GLuint shader) = 0;
virtual void DeleteTextures(GLsizei n, const GLuint* textures) = 0;
virtual void DeleteTransformFeedbacks(GLsizei n, const GLuint* ids) = 0;
virtual void DepthFunc(GLenum func) = 0;
virtual void DepthMask(GLboolean flag) = 0;
virtual void DepthRangef(GLclampf zNear, GLclampf zFar) = 0;
virtual void DetachShader(GLuint program, GLuint shader) = 0;
virtual void Disable(GLenum cap) = 0;
virtual void DisableVertexAttribArray(GLuint index) = 0;
virtual void DrawArrays(GLenum mode, GLint first, GLsizei count) = 0;
virtual void DrawElements(GLenum mode,
                          GLsizei count,
                          GLenum type,
                          const void* indices) = 0;
virtual void DrawRangeElements(GLenum mode,
                               GLuint start,
                               GLuint end,
                               GLsizei count,
                               GLenum type,
                               const void* indices) = 0;
virtual void Enable(GLenum cap) = 0;
virtual void EnableVertexAttribArray(GLuint index) = 0;
virtual GLsync FenceSync(GLenum condition, GLbitfield flags) = 0;
virtual void Finish() = 0;
virtual void Flush() = 0;
virtual void FramebufferRenderbuffer(GLenum target,
                                     GLenum attachment,
                                     GLenum renderbuffertarget,
                                     GLuint renderbuffer) = 0;
virtual void FramebufferTexture2D(GLenum target,
                                  GLenum attachment,
                                  GLenum textarget,
                                  GLuint texture,
                                  GLint level) = 0;
virtual void FramebufferTextureLayer(GLenum target,
                                     GLenum attachment,
                                     GLuint texture,
                                     GLint level,
                                     GLint layer) = 0;
virtual void FrontFace(GLenum mode) = 0;
virtual void GenBuffers(GLsizei n, GLuint* buffers) = 0;
virtual void GenerateMipmap(GLenum target) = 0;
virtual void GenFramebuffers(GLsizei n, GLuint* framebuffers) = 0;
virtual void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) = 0;
virtual void GenSamplers(GLsizei n, GLuint* samplers) = 0;
virtual void GenTextures(GLsizei n, GLuint* textures) = 0;
virtual void GenTransformFeedbacks(GLsizei n, GLuint* ids) = 0;
virtual void GetActiveAttrib(GLuint program,
                             GLuint index,
                             GLsizei bufsize,
                             GLsizei* length,
                             GLint* size,
                             GLenum* type,
                             char* name) = 0;
virtual void GetActiveUniform(GLuint program,
                              GLuint index,
                              GLsizei bufsize,
                              GLsizei* length,
                              GLint* size,
                              GLenum* type,
                              char* name) = 0;
virtual void GetActiveUniformBlockiv(GLuint program,
                                     GLuint index,
                                     GLenum pname,
                                     GLint* params) = 0;
virtual void GetActiveUniformBlockName(GLuint program,
                                       GLuint index,
                                       GLsizei bufsize,
                                       GLsizei* length,
                                       char* name) = 0;
virtual void GetActiveUniformsiv(GLuint program,
                                 GLsizei count,
                                 const GLuint* indices,
                                 GLenum pname,
                                 GLint* params) = 0;
virtual void GetAttachedShaders(GLuint program,
                                GLsizei maxcount,
                                GLsizei* count,
                                GLuint* shaders) = 0;
virtual GLint GetAttribLocation(GLuint program, const char* name) = 0;
virtual void GetBooleanv(GLenum pname, GLboolean* params) = 0;
virtual void GetBufferParameteri64v(GLenum target,
                                    GLenum pname,
                                    GLint64* params) = 0;
virtual void GetBufferParameteriv(GLenum target,
                                  GLenum pname,
                                  GLint* params) = 0;
virtual GLenum GetError() = 0;
virtual void GetFloatv(GLenum pname, GLfloat* params) = 0;
virtual GLint GetFragDataLocation(GLuint program, const char* name) = 0;
virtual void GetFramebufferAttachmentParameteriv(GLenum target,
                                                 GLenum attachment,
                                                 GLenum pname,
                                                 GLint* params) = 0;
virtual void GetInteger64v(GLenum pname, GLint64* params) = 0;
virtual void GetIntegeri_v(GLenum pname, GLuint index, GLint* data) = 0;
virtual void GetInteger64i_v(GLenum pname, GLuint index, GLint64* data) = 0;
virtual void GetIntegerv(GLenum pname, GLint* params) = 0;
virtual void GetInternalformativ(GLenum target,
                                 GLenum format,
                                 GLenum pname,
                                 GLsizei bufSize,
                                 GLint* params) = 0;
virtual void GetProgramiv(GLuint program, GLenum pname, GLint* params) = 0;
virtual void GetProgramInfoLog(GLuint program,
                               GLsizei bufsize,
                               GLsizei* length,
                               char* infolog) = 0;
virtual void GetRenderbufferParameteriv(GLenum target,
                                        GLenum pname,
                                        GLint* params) = 0;
virtual void GetSamplerParameterfv(GLuint sampler,
                                   GLenum pname,
                                   GLfloat* params) = 0;
virtual void GetSamplerParameteriv(GLuint sampler,
                                   GLenum pname,
                                   GLint* params) = 0;
virtual void GetShaderiv(GLuint shader, GLenum pname, GLint* params) = 0;
virtual void GetShaderInfoLog(GLuint shader,
                              GLsizei bufsize,
                              GLsizei* length,
                              char* infolog) = 0;
virtual void GetShaderPrecisionFormat(GLenum shadertype,
                                      GLenum precisiontype,
                                      GLint* range,
                                      GLint* precision) = 0;
virtual void GetShaderSource(GLuint shader,
                             GLsizei bufsize,
                             GLsizei* length,
                             char* source) = 0;
virtual const GLubyte* GetString(GLenum name) = 0;
virtual void GetSynciv(GLsync sync,
                       GLenum pname,
                       GLsizei bufsize,
                       GLsizei* length,
                       GLint* values) = 0;
virtual void GetTexParameterfv(GLenum target,
                               GLenum pname,
                               GLfloat* params) = 0;
virtual void GetTexParameteriv(GLenum target, GLenum pname, GLint* params) = 0;
virtual void GetTransformFeedbackVarying(GLuint program,
                                         GLuint index,
                                         GLsizei bufsize,
                                         GLsizei* length,
                                         GLsizei* size,
                                         GLenum* type,
                                         char* name) = 0;
virtual GLuint GetUniformBlockIndex(GLuint program, const char* name) = 0;
virtual void GetUniformfv(GLuint program, GLint location, GLfloat* params) = 0;
virtual void GetUniformiv(GLuint program, GLint location, GLint* params) = 0;
virtual void GetUniformuiv(GLuint program, GLint location, GLuint* params) = 0;
virtual void GetUniformIndices(GLuint program,
                               GLsizei count,
                               const char* const* names,
                               GLuint* indices) = 0;
virtual GLint GetUniformLocation(GLuint program, const char* name) = 0;
virtual void GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) = 0;
virtual void GetVertexAttribiv(GLuint index, GLenum pname, GLint* params) = 0;
virtual void GetVertexAttribIiv(GLuint index, GLenum pname, GLint* params) = 0;
virtual void GetVertexAttribIuiv(GLuint index,
                                 GLenum pname,
                                 GLuint* params) = 0;
virtual void GetVertexAttribPointerv(GLuint index,
                                     GLenum pname,
                                     void** pointer) = 0;
virtual void Hint(GLenum target, GLenum mode) = 0;
virtual void InvalidateFramebuffer(GLenum target,
                                   GLsizei count,
                                   const GLenum* attachments) = 0;
virtual void InvalidateSubFramebuffer(GLenum target,
                                      GLsizei count,
                                      const GLenum* attachments,
                                      GLint x,
                                      GLint y,
                                      GLsizei width,
                                      GLsizei height) = 0;
virtual GLboolean IsBuffer(GLuint buffer) = 0;
virtual GLboolean IsEnabled(GLenum cap) = 0;
virtual GLboolean IsFramebuffer(GLuint framebuffer) = 0;
virtual GLboolean IsProgram(GLuint program) = 0;
virtual GLboolean IsRenderbuffer(GLuint renderbuffer) = 0;
virtual GLboolean IsSampler(GLuint sampler) = 0;
virtual GLboolean IsShader(GLuint shader) = 0;
virtual GLboolean IsSync(GLsync sync) = 0;
virtual GLboolean IsTexture(GLuint texture) = 0;
virtual GLboolean IsTransformFeedback(GLuint transformfeedback) = 0;
virtual void LineWidth(GLfloat width) = 0;
virtual void LinkProgram(GLuint program) = 0;
virtual void PauseTransformFeedback() = 0;
virtual void PixelStorei(GLenum pname, GLint param) = 0;
virtual void PolygonOffset(GLfloat factor, GLfloat units) = 0;
virtual void ReadBuffer(GLenum src) = 0;
virtual void ReadPixels(GLint x,
                        GLint y,
                        GLsizei width,
                        GLsizei height,
                        GLenum format,
                        GLenum type,
                        void* pixels) = 0;
virtual void ReleaseShaderCompiler() = 0;
virtual void RenderbufferStorage(GLenum target,
                                 GLenum internalformat,
                                 GLsizei width,
                                 GLsizei height) = 0;
virtual void ResumeTransformFeedback() = 0;
virtual void SampleCoverage(GLclampf value, GLboolean invert) = 0;
virtual void SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) = 0;
virtual void SamplerParameterfv(GLuint sampler,
                                GLenum pname,
                                const GLfloat* params) = 0;
virtual void SamplerParameteri(GLuint sampler, GLenum pname, GLint param) = 0;
virtual void SamplerParameteriv(GLuint sampler,
                                GLenum pname,
                                const GLint* params) = 0;
virtual void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) = 0;
virtual void ShaderBinary(GLsizei n,
                          const GLuint* shaders,
                          GLenum binaryformat,
                          const void* binary,
                          GLsizei length) = 0;
virtual void ShaderSource(GLuint shader,
                          GLsizei count,
                          const GLchar* const* str,
                          const GLint* length) = 0;
virtual void ShallowFinishCHROMIUM() = 0;
virtual void ShallowFlushCHROMIUM() = 0;
virtual void OrderingBarrierCHROMIUM() = 0;
virtual void StencilFunc(GLenum func, GLint ref, GLuint mask) = 0;
virtual void StencilFuncSeparate(GLenum face,
                                 GLenum func,
                                 GLint ref,
                                 GLuint mask) = 0;
virtual void StencilMask(GLuint mask) = 0;
virtual void StencilMaskSeparate(GLenum face, GLuint mask) = 0;
virtual void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) = 0;
virtual void StencilOpSeparate(GLenum face,
                               GLenum fail,
                               GLenum zfail,
                               GLenum zpass) = 0;
virtual void TexImage2D(GLenum target,
                        GLint level,
                        GLint internalformat,
                        GLsizei width,
                        GLsizei height,
                        GLint border,
                        GLenum format,
                        GLenum type,
                        const void* pixels) = 0;
virtual void TexImage3D(GLenum target,
                        GLint level,
                        GLint internalformat,
                        GLsizei width,
                        GLsizei height,
                        GLsizei depth,
                        GLint border,
                        GLenum format,
                        GLenum type,
                        const void* pixels) = 0;
virtual void TexParameterf(GLenum target, GLenum pname, GLfloat param) = 0;
virtual void TexParameterfv(GLenum target,
                            GLenum pname,
                            const GLfloat* params) = 0;
virtual void TexParameteri(GLenum target, GLenum pname, GLint param) = 0;
virtual void TexParameteriv(GLenum target,
                            GLenum pname,
                            const GLint* params) = 0;
virtual void TexStorage3D(GLenum target,
                          GLsizei levels,
                          GLenum internalFormat,
                          GLsizei width,
                          GLsizei height,
                          GLsizei depth) = 0;
virtual void TexSubImage2D(GLenum target,
                           GLint level,
                           GLint xoffset,
                           GLint yoffset,
                           GLsizei width,
                           GLsizei height,
                           GLenum format,
                           GLenum type,
                           const void* pixels) = 0;
virtual void TexSubImage3D(GLenum target,
                           GLint level,
                           GLint xoffset,
                           GLint yoffset,
                           GLint zoffset,
                           GLsizei width,
                           GLsizei height,
                           GLsizei depth,
                           GLenum format,
                           GLenum type,
                           const void* pixels) = 0;
virtual void TransformFeedbackVaryings(GLuint program,
                                       GLsizei count,
                                       const char* const* varyings,
                                       GLenum buffermode) = 0;
virtual void Uniform1f(GLint location, GLfloat x) = 0;
virtual void Uniform1fv(GLint location, GLsizei count, const GLfloat* v) = 0;
virtual void Uniform1i(GLint location, GLint x) = 0;
virtual void Uniform1iv(GLint location, GLsizei count, const GLint* v) = 0;
virtual void Uniform1ui(GLint location, GLuint x) = 0;
virtual void Uniform1uiv(GLint location, GLsizei count, const GLuint* v) = 0;
virtual void Uniform2f(GLint location, GLfloat x, GLfloat y) = 0;
virtual void Uniform2fv(GLint location, GLsizei count, const GLfloat* v) = 0;
virtual void Uniform2i(GLint location, GLint x, GLint y) = 0;
virtual void Uniform2iv(GLint location, GLsizei count, const GLint* v) = 0;
virtual void Uniform2ui(GLint location, GLuint x, GLuint y) = 0;
virtual void Uniform2uiv(GLint location, GLsizei count, const GLuint* v) = 0;
virtual void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) = 0;
virtual void Uniform3fv(GLint location, GLsizei count, const GLfloat* v) = 0;
virtual void Uniform3i(GLint location, GLint x, GLint y, GLint z) = 0;
virtual void Uniform3iv(GLint location, GLsizei count, const GLint* v) = 0;
virtual void Uniform3ui(GLint location, GLuint x, GLuint y, GLuint z) = 0;
virtual void Uniform3uiv(GLint location, GLsizei count, const GLuint* v) = 0;
virtual void Uniform4f(GLint location,
                       GLfloat x,
                       GLfloat y,
                       GLfloat z,
                       GLfloat w) = 0;
virtual void Uniform4fv(GLint location, GLsizei count, const GLfloat* v) = 0;
virtual void Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) = 0;
virtual void Uniform4iv(GLint location, GLsizei count, const GLint* v) = 0;
virtual void Uniform4ui(GLint location,
                        GLuint x,
                        GLuint y,
                        GLuint z,
                        GLuint w) = 0;
virtual void Uniform4uiv(GLint location, GLsizei count, const GLuint* v) = 0;
virtual void UniformBlockBinding(GLuint program,
                                 GLuint index,
                                 GLuint binding) = 0;
virtual void UniformMatrix2fv(GLint location,
                              GLsizei count,
                              GLboolean transpose,
                              const GLfloat* value) = 0;
virtual void UniformMatrix2x3fv(GLint location,
                                GLsizei count,
                                GLboolean transpose,
                                const GLfloat* value) = 0;
virtual void UniformMatrix2x4fv(GLint location,
                                GLsizei count,
                                GLboolean transpose,
                                const GLfloat* value) = 0;
virtual void UniformMatrix3fv(GLint location,
                              GLsizei count,
                              GLboolean transpose,
                              const GLfloat* value) = 0;
virtual void UniformMatrix3x2fv(GLint location,
                                GLsizei count,
                                GLboolean transpose,
                                const GLfloat* value) = 0;
virtual void UniformMatrix3x4fv(GLint location,
                                GLsizei count,
                                GLboolean transpose,
                                const GLfloat* value) = 0;
virtual void UniformMatrix4fv(GLint location,
                              GLsizei count,
                              GLboolean transpose,
                              const GLfloat* value) = 0;
virtual void UniformMatrix4x2fv(GLint location,
                                GLsizei count,
                                GLboolean transpose,
                                const GLfloat* value) = 0;
virtual void UniformMatrix4x3fv(GLint location,
                                GLsizei count,
                                GLboolean transpose,
                                const GLfloat* value) = 0;
virtual void UseProgram(GLuint program) = 0;
virtual void ValidateProgram(GLuint program) = 0;
virtual void VertexAttrib1f(GLuint indx, GLfloat x) = 0;
virtual void VertexAttrib1fv(GLuint indx, const GLfloat* values) = 0;
virtual void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) = 0;
virtual void VertexAttrib2fv(GLuint indx, const GLfloat* values) = 0;
virtual void VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) = 0;
virtual void VertexAttrib3fv(GLuint indx, const GLfloat* values) = 0;
virtual void VertexAttrib4f(GLuint indx,
                            GLfloat x,
                            GLfloat y,
                            GLfloat z,
                            GLfloat w) = 0;
virtual void VertexAttrib4fv(GLuint indx, const GLfloat* values) = 0;
virtual void VertexAttribI4i(GLuint indx,
                             GLint x,
                             GLint y,
                             GLint z,
                             GLint w) = 0;
virtual void VertexAttribI4iv(GLuint indx, const GLint* values) = 0;
virtual void VertexAttribI4ui(GLuint indx,
                              GLuint x,
                              GLuint y,
                              GLuint z,
                              GLuint w) = 0;
virtual void VertexAttribI4uiv(GLuint indx, const GLuint* values) = 0;
virtual void VertexAttribIPointer(GLuint indx,
                                  GLint size,
                                  GLenum type,
                                  GLsizei stride,
                                  const void* ptr) = 0;
virtual void VertexAttribPointer(GLuint indx,
                                 GLint size,
                                 GLenum type,
                                 GLboolean normalized,
                                 GLsizei stride,
                                 const void* ptr) = 0;
virtual void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) = 0;
virtual void WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) = 0;
virtual void BlitFramebufferCHROMIUM(GLint srcX0,
                                     GLint srcY0,
                                     GLint srcX1,
                                     GLint srcY1,
                                     GLint dstX0,
                                     GLint dstY0,
                                     GLint dstX1,
                                     GLint dstY1,
                                     GLbitfield mask,
                                     GLenum filter) = 0;
virtual void RenderbufferStorageMultisampleCHROMIUM(GLenum target,
                                                    GLsizei samples,
                                                    GLenum internalformat,
                                                    GLsizei width,
                                                    GLsizei height) = 0;
virtual void RenderbufferStorageMultisampleEXT(GLenum target,
                                               GLsizei samples,
                                               GLenum internalformat,
                                               GLsizei width,
                                               GLsizei height) = 0;
virtual void FramebufferTexture2DMultisampleEXT(GLenum target,
                                                GLenum attachment,
                                                GLenum textarget,
                                                GLuint texture,
                                                GLint level,
                                                GLsizei samples) = 0;
virtual void TexStorage2DEXT(GLenum target,
                             GLsizei levels,
                             GLenum internalFormat,
                             GLsizei width,
                             GLsizei height) = 0;
virtual void GenQueriesEXT(GLsizei n, GLuint* queries) = 0;
virtual void DeleteQueriesEXT(GLsizei n, const GLuint* queries) = 0;
virtual void QueryCounterEXT(GLuint id, GLenum target) = 0;
virtual GLboolean IsQueryEXT(GLuint id) = 0;
virtual void BeginQueryEXT(GLenum target, GLuint id) = 0;
virtual void BeginTransformFeedback(GLenum primitivemode) = 0;
virtual void EndQueryEXT(GLenum target) = 0;
virtual void EndTransformFeedback() = 0;
virtual void GetQueryivEXT(GLenum target, GLenum pname, GLint* params) = 0;
virtual void GetQueryObjectivEXT(GLuint id, GLenum pname, GLint* params) = 0;
virtual void GetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint* params) = 0;
virtual void GetQueryObjecti64vEXT(GLuint id,
                                   GLenum pname,
                                   GLint64* params) = 0;
virtual void GetQueryObjectui64vEXT(GLuint id,
                                    GLenum pname,
                                    GLuint64* params) = 0;
virtual void SetDisjointValueSyncCHROMIUM() = 0;
virtual void InsertEventMarkerEXT(GLsizei length, const GLchar* marker) = 0;
virtual void PushGroupMarkerEXT(GLsizei length, const GLchar* marker) = 0;
virtual void PopGroupMarkerEXT() = 0;
virtual void GenVertexArraysOES(GLsizei n, GLuint* arrays) = 0;
virtual void DeleteVertexArraysOES(GLsizei n, const GLuint* arrays) = 0;
virtual GLboolean IsVertexArrayOES(GLuint array) = 0;
virtual void BindVertexArrayOES(GLuint array) = 0;
virtual void SwapBuffers() = 0;
virtual GLuint GetMaxValueInBufferCHROMIUM(GLuint buffer_id,
                                           GLsizei count,
                                           GLenum type,
                                           GLuint offset) = 0;
virtual GLboolean EnableFeatureCHROMIUM(const char* feature) = 0;
virtual void* MapBufferCHROMIUM(GLuint target, GLenum access) = 0;
virtual GLboolean UnmapBufferCHROMIUM(GLuint target) = 0;
virtual void* MapBufferSubDataCHROMIUM(GLuint target,
                                       GLintptr offset,
                                       GLsizeiptr size,
                                       GLenum access) = 0;
virtual void UnmapBufferSubDataCHROMIUM(const void* mem) = 0;
virtual void* MapBufferRange(GLenum target,
                             GLintptr offset,
                             GLsizeiptr size,
                             GLbitfield access) = 0;
virtual GLboolean UnmapBuffer(GLenum target) = 0;
virtual void* MapTexSubImage2DCHROMIUM(GLenum target,
                                       GLint level,
                                       GLint xoffset,
                                       GLint yoffset,
                                       GLsizei width,
                                       GLsizei height,
                                       GLenum format,
                                       GLenum type,
                                       GLenum access) = 0;
virtual void UnmapTexSubImage2DCHROMIUM(const void* mem) = 0;
virtual void ResizeCHROMIUM(GLuint width,
                            GLuint height,
                            GLfloat scale_factor) = 0;
virtual const GLchar* GetRequestableExtensionsCHROMIUM() = 0;
virtual void RequestExtensionCHROMIUM(const char* extension) = 0;
virtual void GetProgramInfoCHROMIUM(GLuint program,
                                    GLsizei bufsize,
                                    GLsizei* size,
                                    void* info) = 0;
virtual void GetUniformBlocksCHROMIUM(GLuint program,
                                      GLsizei bufsize,
                                      GLsizei* size,
                                      void* info) = 0;
virtual void GetTransformFeedbackVaryingsCHROMIUM(GLuint program,
                                                  GLsizei bufsize,
                                                  GLsizei* size,
                                                  void* info) = 0;
virtual void GetUniformsES3CHROMIUM(GLuint program,
                                    GLsizei bufsize,
                                    GLsizei* size,
                                    void* info) = 0;
virtual GLuint CreateStreamTextureCHROMIUM(GLuint texture) = 0;
virtual GLuint CreateImageCHROMIUM(ClientBuffer buffer,
                                   GLsizei width,
                                   GLsizei height,
                                   GLenum internalformat) = 0;
virtual void DestroyImageCHROMIUM(GLuint image_id) = 0;
virtual GLuint CreateGpuMemoryBufferImageCHROMIUM(GLsizei width,
                                                  GLsizei height,
                                                  GLenum internalformat,
                                                  GLenum usage) = 0;
virtual void GetTranslatedShaderSourceANGLE(GLuint shader,
                                            GLsizei bufsize,
                                            GLsizei* length,
                                            char* source) = 0;
virtual void PostSubBufferCHROMIUM(GLint x,
                                   GLint y,
                                   GLint width,
                                   GLint height) = 0;
virtual void TexImageIOSurface2DCHROMIUM(GLenum target,
                                         GLsizei width,
                                         GLsizei height,
                                         GLuint ioSurfaceId,
                                         GLuint plane) = 0;
virtual void CopyTextureCHROMIUM(GLenum target,
                                 GLenum source_id,
                                 GLenum dest_id,
                                 GLint internalformat,
                                 GLenum dest_type,
                                 GLboolean unpack_flip_y,
                                 GLboolean unpack_premultiply_alpha,
                                 GLboolean unpack_unmultiply_alpha) = 0;
virtual void CopySubTextureCHROMIUM(GLenum target,
                                    GLenum source_id,
                                    GLenum dest_id,
                                    GLint xoffset,
                                    GLint yoffset,
                                    GLint x,
                                    GLint y,
                                    GLsizei width,
                                    GLsizei height,
                                    GLboolean unpack_flip_y,
                                    GLboolean unpack_premultiply_alpha,
                                    GLboolean unpack_unmultiply_alpha) = 0;
virtual void CompressedCopyTextureCHROMIUM(GLenum target,
                                           GLenum source_id,
                                           GLenum dest_id) = 0;
virtual void CompressedCopySubTextureCHROMIUM(GLenum target,
                                              GLenum source_id,
                                              GLenum dest_id,
                                              GLint xoffset,
                                              GLint yoffset,
                                              GLint x,
                                              GLint y,
                                              GLsizei width,
                                              GLsizei height) = 0;
virtual void DrawArraysInstancedANGLE(GLenum mode,
                                      GLint first,
                                      GLsizei count,
                                      GLsizei primcount) = 0;
virtual void DrawElementsInstancedANGLE(GLenum mode,
                                        GLsizei count,
                                        GLenum type,
                                        const void* indices,
                                        GLsizei primcount) = 0;
virtual void VertexAttribDivisorANGLE(GLuint index, GLuint divisor) = 0;
virtual void GenMailboxCHROMIUM(GLbyte* mailbox) = 0;
virtual void ProduceTextureCHROMIUM(GLenum target, const GLbyte* mailbox) = 0;
virtual void ProduceTextureDirectCHROMIUM(GLuint texture,
                                          GLenum target,
                                          const GLbyte* mailbox) = 0;
virtual void ConsumeTextureCHROMIUM(GLenum target, const GLbyte* mailbox) = 0;
virtual GLuint CreateAndConsumeTextureCHROMIUM(GLenum target,
                                               const GLbyte* mailbox) = 0;
virtual void BindUniformLocationCHROMIUM(GLuint program,
                                         GLint location,
                                         const char* name) = 0;
virtual void GenValuebuffersCHROMIUM(GLsizei n, GLuint* buffers) = 0;
virtual void DeleteValuebuffersCHROMIUM(GLsizei n,
                                        const GLuint* valuebuffers) = 0;
virtual GLboolean IsValuebufferCHROMIUM(GLuint valuebuffer) = 0;
virtual void BindValuebufferCHROMIUM(GLenum target, GLuint valuebuffer) = 0;
virtual void SubscribeValueCHROMIUM(GLenum target, GLenum subscription) = 0;
virtual void PopulateSubscribedValuesCHROMIUM(GLenum target) = 0;
virtual void UniformValuebufferCHROMIUM(GLint location,
                                        GLenum target,
                                        GLenum subscription) = 0;
virtual void BindTexImage2DCHROMIUM(GLenum target, GLint imageId) = 0;
virtual void ReleaseTexImage2DCHROMIUM(GLenum target, GLint imageId) = 0;
virtual void TraceBeginCHROMIUM(const char* category_name,
                                const char* trace_name) = 0;
virtual void TraceEndCHROMIUM() = 0;
virtual void DiscardFramebufferEXT(GLenum target,
                                   GLsizei count,
                                   const GLenum* attachments) = 0;
virtual void LoseContextCHROMIUM(GLenum current, GLenum other) = 0;
virtual GLuint InsertSyncPointCHROMIUM() = 0;
virtual void WaitSyncPointCHROMIUM(GLuint sync_point) = 0;
virtual void DrawBuffersEXT(GLsizei count, const GLenum* bufs) = 0;
virtual void DiscardBackbufferCHROMIUM() = 0;
virtual void ScheduleOverlayPlaneCHROMIUM(GLint plane_z_order,
                                          GLenum plane_transform,
                                          GLuint overlay_texture_id,
                                          GLint bounds_x,
                                          GLint bounds_y,
                                          GLint bounds_width,
                                          GLint bounds_height,
                                          GLfloat uv_x,
                                          GLfloat uv_y,
                                          GLfloat uv_width,
                                          GLfloat uv_height) = 0;
virtual void SwapInterval(GLint interval) = 0;
virtual void FlushDriverCachesCHROMIUM() = 0;
virtual void MatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat* m) = 0;
virtual void MatrixLoadIdentityCHROMIUM(GLenum matrixMode) = 0;
virtual GLuint GenPathsCHROMIUM(GLsizei range) = 0;
virtual void DeletePathsCHROMIUM(GLuint path, GLsizei range) = 0;
virtual GLboolean IsPathCHROMIUM(GLuint path) = 0;
virtual void PathCommandsCHROMIUM(GLuint path,
                                  GLsizei numCommands,
                                  const GLubyte* commands,
                                  GLsizei numCoords,
                                  GLenum coordType,
                                  const GLvoid* coords) = 0;
virtual void PathParameterfCHROMIUM(GLuint path,
                                    GLenum pname,
                                    GLfloat value) = 0;
virtual void PathParameteriCHROMIUM(GLuint path, GLenum pname, GLint value) = 0;
virtual void PathStencilFuncCHROMIUM(GLenum func, GLint ref, GLuint mask) = 0;
virtual void StencilFillPathCHROMIUM(GLuint path,
                                     GLenum fillMode,
                                     GLuint mask) = 0;
virtual void StencilStrokePathCHROMIUM(GLuint path,
                                       GLint reference,
                                       GLuint mask) = 0;
virtual void CoverFillPathCHROMIUM(GLuint path, GLenum coverMode) = 0;
virtual void CoverStrokePathCHROMIUM(GLuint path, GLenum coverMode) = 0;
virtual void StencilThenCoverFillPathCHROMIUM(GLuint path,
                                              GLenum fillMode,
                                              GLuint mask,
                                              GLenum coverMode) = 0;
virtual void StencilThenCoverStrokePathCHROMIUM(GLuint path,
                                                GLint reference,
                                                GLuint mask,
                                                GLenum coverMode) = 0;
virtual GLenum GetGraphicsResetStatusKHR() = 0;
virtual void BlendBarrierKHR() = 0;
virtual void ApplyScreenSpaceAntialiasingCHROMIUM() = 0;
#endif  // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_