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<style>
.note::before {
  content: 'Note: ';
  font-variant: small-caps;
  font-style: italic;
}

.doc h1 {
  margin: 0;
}
</style>

# WebUI Explainer

[TOC]

<a name="What_is_webui"></a>
## What is "WebUI"?

"WebUI" is a term used to loosely describe **parts of Chrome's UI
implemented with web technologies** (i.e. HTML, CSS, JavaScript).

Examples of WebUI in Chromium:

* Settings (chrome://settings)
* History (chrome://history)
* Downloads (chrome://downloads)

<div class="note">
Not all web-based UIs in Chrome have chrome:// URLs.
</div>

This document explains how WebUI works.

<a name="bindings"></a>
## What's different from a web page?

WebUIs are granted super powers so that they can manage Chrome itself. For
example, it'd be very hard to implement the Settings UI without access to many
different privacy and security sensitive services. Access to these services are
not granted by default.

Only special URLs are granted WebUI "bindings" via the child security process.

Specifically, these bindings:

* give a renderer access to load [`chrome:`](#chrome_urls) URLS
  * this is helpful for shared libraries, i.e. `chrome://resources/`
* allow the browser to execute arbitrary JavaScript in that renderer via
  [`CallJavascriptFunction()`](#CallJavascriptFunction)
* allow communicating from the renderer to the browser with
  [`chrome.send()`](#chrome_send) and friends
* ignore content settings regarding showing images or executing JavaScript

<a name="chrome_urls"></a>
## How `chrome:` URLs work

<div class="note">
A URL is of the format &lt;protocol&gt;://&lt;host&gt;/&lt;path&gt;.
</div>

A `chrome:` URL loads a file from disk, memory, or can respond dynamically.

Because Chrome UIs generally need access to the browser (not just the current
tab), much of the C++ that handles requests or takes actions lives in the
browser process. The browser has many more privileges than a renderer (which is
sandboxed and doesn't have file access), so access is only granted for certain
URLs.

### `chrome:` protocol

Chrome recognizes a list of special protocols, which it registers while starting
up.

Examples:

* chrome-devtools:
* chrome-extensions:
* chrome: 
* file:
* view-source:

This document mainly cares about the **chrome:** protocol, but others can also
be granted [WebUI bindings](#bindings) or have special
properties.

### `chrome:` hosts

After registering the `chrome:` protocol, a set of factories are created. These
factories contain a list of valid host names. A valid hostname generates a
controller.

In the case of `chrome:` URLs, these factories are registered early in the
browser process lifecycle.

```c++
// ChromeBrowserMainParts::PreMainMessageLoopRunImpl():
content::WebUIControllerFactory::RegisterFactory(
   ChromeWebUIControllerFactory::GetInstance());
```

When a URL is requested, a new renderer is created to load the URL, and a
corresponding class in the browser is set up to handle messages from the
renderer to the browser (a `RenderFrameHost`).

The URL of the request is inspected:

```c++
if (url.SchemeIs("chrome") && url.host_piece() == "donuts")  // chrome://donuts
  return &NewWebUI<DonutsUI>;
return nullptr;  // Not a known host; no special access.
```

and if a factory knows how to handle a host (returns a `WebUIFactoryFunction`),
the navigation machinery [grants the renderer process WebUI
bindings](#bindings) via the child security policy.

```c++
// RenderFrameHostImpl::AllowBindings():
if (bindings_flags & BINDINGS_POLICY_WEB_UI) {
  ChildProcessSecurityPolicyImpl::GetInstance()->GrantWebUIBindings(
      GetProcess()->GetID());
}
```

The factory creates a [`WebUIController`](#WebUIController) for a tab.
Here's an example:

```c++
// Controller for chrome://donuts.
class DonutsUI : public content::WebUIController {
 public:
  DonutsUI(content::WebUI* web_ui) : content::WebUIController(web_ui) {
    content::WebUIDataSource* source =
        content::WebUIDataSource::Create("donuts");  // "donuts" == hostname
    source->AddString("mmmDonuts", "Mmm, donuts!");  // Translations.
    source->SetDefaultResource(IDR_DONUTS_HTML);  // Home page.
    content::WebUIDataSource::Add(source);

    // Handles messages from JavaScript to C++ via chrome.send().
    web_ui->AddMessageHandler(std::make_unique<OvenHandler>());
  }
};
```

If we assume the contents of `IDR_DONUTS_HTML` yields:

```html
<h1>$i18n{mmmDonuts}</h1>
```

Visiting `chrome://donuts` should show in something like:

<div style="border: 1px solid black; padding: 10px;">
<h1>Mmmm, donuts!</h1>
</div>

Delicious success.

## C++ classes

### WebUI

`WebUI` is a high-level class and pretty much all HTML-based Chrome UIs have
one. `WebUI` lives in the browser process, and is owned by a `RenderFrameHost`.
`WebUI`s have a concrete implementation (`WebUIImpl`) in `content/` and are
created in response to navigation events.

A `WebUI` knows very little about the page it's showing, and it owns a
[`WebUIController`](#WebUIController) that is set after creation based on the
hostname of a requested URL.

A `WebUI` *can* handle messages itself, but often defers these duties to
separate [`WebUIMessageHandler`](#WebUIMessageHandler)s, which are generally
designed for handling messages on certain topics.

A `WebUI` can be created speculatively, and are generally fairly lightweight.
Heavier duty stuff like hard initialization logic or accessing services that may
have side effects are more commonly done in a
[`WebUIController`](#WebUIController) or
[`WebUIMessageHandler`s](#WebUIMessageHandler).

`WebUI` are created synchronously on the UI thread in response to a URL request,
and are re-used where possible between navigations (i.e. refreshing a page).
Because they run in a separate process and can exist before a corresponding
renderer process has been created, special care is required to communicate with
the renderer if reliable message passing is required.

<a name="WebUIController"></a>
### WebUIController

A `WebUIController` is the brains of the operation, and is responsible for
application-specific logic, setting up translations and resources, creating
message handlers, and potentially responding to requests dynamically. In complex
pages, logic is often split across multiple
[`WebUIMessageHandler`s](#WebUIMessageHandler) instead of solely in the
controller for organizational benefits.

A `WebUIController` is owned by a [`WebUI`](#WebUI), and is created and set on
an existing [`WebUI`](#WebUI) when the correct one is determined via URL
inspection (i.e. chrome://settings creates a generic [`WebUI`](#WebUI) with a
settings-specific `WebUIController`).

### WebUIDataSource

<a name="WebUIMessageHandler"></a>
### WebUIMessageHandler

Because some pages have many messages or share code that sends messages, message
handling is often split into discrete classes called `WebUIMessageHandler`s.
These handlers respond to specific invocations from JavaScript.

So, the given C++ code:

```c++
void OvenHandler::RegisterMessages() {
  web_ui()->RegisterMessageHandler("bakeDonuts",
      base::Bind(&OvenHandler::HandleBakeDonuts, base::Unretained(this)));
}

void OverHandler::HandleBakeDonuts(const base::ListValue* args) {
  double num_donuts;
  CHECK(args->GetDouble(0, &num_donuts));  // JavaScript numbers are doubles.
  GetOven()->BakeDonuts(static_cast<int>(num_donuts));
}
```

Can be triggered in JavaScript with this example code:

```js
$('bakeDonutsButton').onclick = function() {
  chrome.send('bakeDonuts', [5]);  // bake 5 donuts!
};
```

## Browser (C++) &rarr; Renderer (JS)

<a name="AllowJavascript"></a>
### WebUIMessageHandler::AllowJavascript()

This method determines whether browser &rarr; renderer communication is allowed.
It is called in response to a signal from JavaScript that the page is ready to
communicate.

In the JS:

```js
window.onload = function() {
  app.initialize();
  chrome.send('startPilotLight');
};
```

In the C++:

```c++
void OvenHandler::HandleStartPilotLight(cont base::ListValue* /*args*/) {
  AllowJavascript();
  // CallJavascriptFunction() and FireWebUIListener() are now safe to do.
  GetOven()->StartPilotLight();
}
```

<div class="note">
Relying on the <code>'load'</code> event or browser-side navigation callbacks to
detect page readiness omits <i>application-specific</i> initialization, and a
custom <code>'initialized'</code> message is often necessary.
</div>

<a name="CallJavascriptFunction"></a>
### WebUIMessageHandler::CallJavascriptFunction()

When the browser process needs to tell the renderer/JS of an event or otherwise
execute code, it can use `CallJavascriptFunction()`.

<div class="note">
Javascript must be <a href="#AllowJavascript">allowed</a> to use
<code>CallJavscriptFunction()</code>.
</div>

```c++
void OvenHandler::OnPilotLightExtinguished() {
  CallJavascriptFunction("app.pilotLightExtinguished");
}
```

This works by crafting a string to be evaluated in the renderer. Any arguments
to the call are serialized to JSON and the parameter list is wrapped with

```
// See WebUI::GetJavascriptCall() for specifics:
"functionCallName(" + argumentsAsJson + ")"
```

and sent to the renderer via a `FrameMsg_JavaScriptExecuteRequest` IPC message.

While this works, it implies that:

* a global method must exist to successfully run the Javascript request
* any method can be called with any parameter (far more access than required in
  practice)

^ These factors have resulted in less use of `CallJavascriptFunction()` in the
webui codebase. This functionality can easily be accomplished with the following
alternatives:

* [`FireWebUIListener()`](#FireWebUIListener) allows easily notifying the page
  when an event occurs in C++ and is more loosely coupled (nothing blows up if
  the event dispatch is ignored). JS subscribes to notifications via
  [`cr.addWebUIListener`](#cr_addWebUIListener).
* [`ResolveJavascriptCallback`](#ResolveJavascriptCallback) and
  [`RejectJavascriptCallback`](#RejectJavascriptCallback) are useful
  when Javascript requires a response to an inquiry about C++-canonical state
  (i.e. "Is Autofill enabled?", "Is the user incognito?")

<a name="FireWebUIListener"></a>
### WebUIMessageHandler::FireWebUIListener()

`FireWebUIListener()` is used to notify a registered set of listeners that an
event has occurred. This is generally used for events that are not guaranteed to
happen in timely manner, or may be caused to happen by unpredictable events
(i.e. user actions).

Here's some example to detect a change to Chrome's theme:

```js
cr.addWebUIListener("theme-changed", refreshThemeStyles);
```

This Javascript event listener can be triggered in C++ via:

```c++
void MyHandler::OnThemeChanged() {
  FireWebUIListener("theme-changed");
}
```

Because it's not clear when a user might want to change their theme nor what
theme they'll choose, this is a good candidate for an event listener.

If you simply need to get a response in Javascript from C++, consider using
[`cr.sendWithPromise()`](#cr_sendWithPromise) and
[`ResolveJavascriptCallback`](#ResolveJavascriptCallback).

<a name="OnJavascriptAllowed"></a>
### WebUIMessageHandler::OnJavascriptAllowed()

`OnJavascriptDisallowed()` is a lifecycle method called in response to
[`AllowJavascript()`](#AllowJavascript). It is a good place to register
observers of global services or other callbacks that might call at unpredictable
times.

For example:

```c++
class MyHandler : public content::WebUIMessageHandler {
  MyHandler() {
    GetGlobalService()->AddObserver(this);  // <-- DON'T DO THIS.
  }
  void OnGlobalServiceEvent() {
    FireWebUIListener("global-thing-happened");
  }
};
```

Because browser-side C++ handlers are created before a renderer is ready, the
above code may result in calling [`FireWebUIListener`](#FireWebUIListener)
before the renderer is ready, which may result in dropped updates or
accidentally running Javascript in a renderer that has navigated to a new URL.

A safer way to set up communication is:

```c++
class MyHandler : public content::WebUIMessageHandler {
 public:
  MyHandler() : observer_(this) {}
  void OnJavascriptAllowed() override {
    observer_.Add(GetGlobalService());  // <-- DO THIS.
  }
  void OnJavascriptDisallowed() override {
    observer_.RemoveAll();  // <-- AND THIS.
  }
  ScopedObserver<MyHandler, GlobalService> observer_;  // <-- ALSO HANDY.
```
when a renderer has been created and the
document has loaded enough to signal to the C++ that it's ready to respond to
messages.

<a name="OnJavascriptDisallowed"></a>
### WebUIMessageHandler::OnJavascriptDisallowed()

`OnJavascriptDisallowed` is a lifecycle method called when it's unclear whether
it's safe to send JavaScript messsages to the renderer.

There's a number of situations that result in this method being called:

* renderer doesn't exist yet
* renderer exists but isn't ready
* renderer is ready but application-specifici JS isn't ready yet
* tab refresh
* renderer crash

Though it's possible to programmatically disable Javascript, it's uncommon to
need to do so.

Because there's no single strategy that works for all cases of a renderer's
state (i.e. queueing vs dropping messages), these lifecycle methods were
introduced so a WebUI application can implement these decisions itself.

Often, it makes sense to disconnect from observers in
`OnJavascriptDisallowed()`:

```c++
void OvenHandler::OnJavascriptDisallowed() {
  scoped_oven_observer_.RemoveAll()
}
```

Because `OnJavascriptDisallowed()` is not guaranteed to be called before a
`WebUIMessageHandler`'s destructor, it is often advisable to use some form of
scoped observer that automatically unsubscribes on destruction but can also
imperatively unsubscribe in `OnJavascriptDisallowed()`.

<a name="RejectJavascriptCallback"></a>
### WebUIMessageHandler::RejectJavascriptCallback()

This method is called in response to
[`cr.sendWithPromise()`](#cr_sendWithPromise) to reject the issued Promise. This
runs the rejection (second) callback in the [Promise's
executor](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Promise)
and any
[`catch()`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Promise/catch)
callbacks in the chain.

```c++
void OvenHandler::HandleBakeDonuts(const base::ListValue* args) {
base::Value* callback_id;
args->Get(0, &callback_id);
if (!GetOven()->HasGas()) {
  RejectJavascriptCallback(callback_id,
                           base::StringValue("need gas to cook the donuts!"));
}
```

This method is basically just a
[`CallJavascriptFunction()`](#CallJavascriptFunction) wrapper that calls a
global "cr.webUIResponse" method with a success value of false.

```c++
// WebUIMessageHandler::RejectJavascriptCallback():
CallJavascriptFunction("cr.webUIResponse", callback_id, base::Value(false),
                       response);
```

See also: [`ResolveJavascriptCallback`](#ResolveJavascriptCallback)

<a name="ResolveJavascriptCallback"></a>
### WebUIMessageHandler::ResolveJavascriptCallback()

This method is called in response to
[`cr.sendWithPromise()`](#cr_sendWithPromise) to fulfill an issued Promise,
often with a value. This results in runnings any fulfillment (first) callbacks
in the associate Promise executor and any registered
[`then()`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Promise/then)
callbacks.

So, given this JS code:

```js
cr.sendWithPromise('bakeDonuts').then(function(numDonutsBaked) {
  shop.donuts += numDonutsBaked;
});
```

Some handling C++ might do this:

```c++
void OvenHandler::HandleBakeDonuts(const base::ListValue* args) {
  base::Value* callback_id;
  args->Get(0, &callback_id);
  double num_donuts_baked = GetOven()->BakeDonuts();
  ResolveJavascriptCallback(*callback_id, num_donuts_baked);
}
```

## Renderer (JS) &rarr; Browser (C++)

<a name="chrome_send"></a>
### chrome.send()

When the JavaScript `window` object is created, a renderer is checked for [WebUI
bindings](#bindings).

```c++
// RenderFrameImpl::DidClearWindowObject():
if (enabled_bindings_ & BINDINGS_POLICY_WEB_UI)
  WebUIExtension::Install(frame_);
```

If the bindings exist, a global `chrome.send()` function is exposed to the
renderer:

```c++
// WebUIExtension::Install():
v8::Local<v8::Object> chrome =
    GetOrCreateChromeObject(isolate, context->Global());
chrome->Set(gin::StringToSymbol(isolate, "send"),
            gin::CreateFunctionTemplate(
                isolate, base::Bind(&WebUIExtension::Send))->GetFunction());
```

The `chrome.send()` method takes a message name and argument list.

```js
chrome.send('messageName', [arg1, arg2, ...]);
```

The message name and argument list are serialized to JSON and sent via the
`FrameHostMsg_WebUISend` IPC message from the renderer to the browser.

```c++
// In the renderer (WebUIExtension::Send()):
render_frame->Send(new FrameHostMsg_WebUISend(render_frame->GetRoutingID(),
                                              frame->GetDocument().Url(),
                                              message, *content));
```
```c++
// In the browser (WebUIImpl::OnMessageReceived()):
IPC_MESSAGE_HANDLER(FrameHostMsg_WebUISend, OnWebUISend)
```

The browser-side code does a map lookup for the message name and calls the found
callback with the deserialized arguments:

```c++
// WebUIImpl::ProcessWebUIMessage():
message_callbacks_.find(message)->second.Run(&args);
```

<a name="cr_addWebUIListener">
### cr.addWebUIListener()

WebUI listeners are a convenient way for C++ to inform JavaScript of events.

Older WebUI code exposed public methods for event notification, similar to how
responses to [chrome.send()](#chrome_send) used to work. They both
resulted in global namespace polution, but it was additionally hard to stop
listening for events in some cases. **cr.addWebUIListener** is preferred in new
code.

Adding WebUI listeners creates and inserts a unique ID into a map in JavaScript,
just like [cr.sendWithPromise()](#cr_sendWithPromise).

```js
// addWebUIListener():
webUIListenerMap[eventName] = webUIListenerMap[eventName] || {};
webUIListenerMap[eventName][createUid()] = callback;
```

The C++ responds to a globally exposed function (`cr.webUIListenerCallback`)
with an event name and a variable number of arguments.

```c++
// WebUIMessageHandler:
template <typename... Values>
void FireWebUIListener(const std::string& event_name, const Values&... values) {
  CallJavascriptFunction("cr.webUIListenerCallback", base::Value(event_name),
                         values...);
}
```

C++ handlers call this `FireWebUIListener` method when an event occurs that
should be communicated to the JavaScript running in a tab.

```c++
void OvenHandler::OnBakingDonutsFinished(size_t num_donuts) {
  FireWebUIListener("donuts-baked", base::FundamentalValue(num_donuts));
}
```

JavaScript can listen for WebUI events via:

```js
var donutsReady = 0;
cr.addWebUIListener('donuts-baked', function(numFreshlyBakedDonuts) {
  donutsReady += numFreshlyBakedDonuts;
});
```

<a name="cr_sendWithPromise"></a>
### cr.sendWithPromise()

`cr.sendWithPromise()` is a wrapper around `chrome.send()`. It's used when
triggering a message requires a response:

```js
chrome.send('getNumberOfDonuts');  // No easy way to get response!
```

In older WebUI pages, global methods were exposed simply so responses could be
sent. **This is discouraged** as it pollutes the global namespace and is harder
to make request specific or do from deeply nested code.

In newer WebUI pages, you see code like this:

```js
cr.sendWithPromise('getNumberOfDonuts').then(function(numDonuts) {
  alert('Yay, there are ' + numDonuts + ' delicious donuts left!');
});
```

On the C++ side, the message registration is similar to
[`chrome.send()`](#chrome_send) except that the first argument in the
message handler's list is a callback ID. That ID is passed to
`ResolveJavascriptCallback()`, which ends up resolving the `Promise` in
JavaScript and calling the `then()` function.

```c++
void DonutHandler::HandleGetNumberOfDonuts(const base::ListValue* args) {
  base::Value* callback_id;
  args->Get(0, &callback_id);
  size_t num_donuts = GetOven()->GetNumberOfDonuts();
  ResolveJavascriptCallback(*callback_id, base::FundamentalValue(num_donuts));
}
```

Under the covers, a map of `Promise`s are kept in JavaScript.

The callback ID is just a namespaced, ever-increasing number. It's used to
insert a `Promise` into the JS-side map when created.

```js
// cr.sendWithPromise():
var id = methodName + '_' + uidCounter++;
chromeSendResolverMap[id] = new PromiseResolver;
chrome.send(methodName, [id].concat(args));
```

The corresponding number is used to look up a `Promise` and reject or resolve it
when the outcome is known.

```js
// cr.webUIResponse():
var resolver = chromeSendResolverMap[id];
if (success)
  resolver.resolve(response);
else
  resolver.reject(response);
```

This approach still relies on the C++ calling a globally exposed method, but
reduces the surface to only a single global (`cr.webUIResponse`) instead of
many. It also makes per-request responses easier, which is helpful when multiple
are in flight.

## See also

* WebUI's C++ code follows the [Chromium C++ styleguide](../c++/c++.md).
* WebUI's HTML/CSS/JS code follows the [Chromium Web
  Development Style Guide](../styleguide/web/web.md)


<script>
let nameEls = Array.from(document.querySelectorAll('[id], a[name]'));
let names = nameEls.map(nameEl => nameEl.name || nameEl.id);

let localLinks = Array.from(document.querySelectorAll('a[href^="#"]'));
let hrefs = localLinks.map(a => a.href.split('#')[1]);

hrefs.forEach(href => {
  if (names.includes(href))
    console.info('found: ' + href);
  else
    console.error('broken href: ' + href);
})
</script>