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// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_COMMON_GPU_CLIENT_GRCONTEXT_FOR_WEBGRAPHICSCONTEXT3D_H_
#define CONTENT_COMMON_GPU_CLIENT_GRCONTEXT_FOR_WEBGRAPHICSCONTEXT3D_H_
#include "base/macros.h"
#include "skia/ext/refptr.h"
class GrContext;
namespace gpu_blink {
class WebGraphicsContext3DImpl;
}
namespace content {
// This class binds an offscreen GrContext to an offscreen context3d. The
// context3d is used by the GrContext so must be valid as long as this class
// is alive.
class GrContextForWebGraphicsContext3D {
public:
explicit GrContextForWebGraphicsContext3D(
gpu_blink::WebGraphicsContext3DImpl* context3d);
virtual ~GrContextForWebGraphicsContext3D();
GrContext* get() { return gr_context_.get(); }
void OnLostContext();
void FreeGpuResources();
private:
skia::RefPtr<class GrContext> gr_context_;
DISALLOW_COPY_AND_ASSIGN(GrContextForWebGraphicsContext3D);
};
} // namespace content
#endif // CONTENT_COMMON_GPU_CLIENT_GRCONTEXT_FOR_WEBGRAPHICSCONTEXT3D_H_
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