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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_BROWSER_RENDERER_HOST_GAMEPAD_BROWSER_MESSAGE_FILTER_H_
#define CONTENT_BROWSER_RENDERER_HOST_GAMEPAD_BROWSER_MESSAGE_FILTER_H_
#include "base/compiler_specific.h"
#include "base/macros.h"
#include "base/memory/shared_memory.h"
#include "content/browser/gamepad/gamepad_consumer.h"
#include "content/public/browser/browser_message_filter.h"
namespace content {
class GamepadService;
class RenderProcessHost;
class GamepadBrowserMessageFilter :
public BrowserMessageFilter,
public GamepadConsumer {
public:
GamepadBrowserMessageFilter();
// BrowserMessageFilter implementation.
bool OnMessageReceived(const IPC::Message& message) override;
// GamepadConsumer implementation.
void OnGamepadConnected(unsigned index,
const blink::WebGamepad& gamepad) override;
void OnGamepadDisconnected(unsigned index,
const blink::WebGamepad& gamepad) override;
private:
~GamepadBrowserMessageFilter() override;
void OnGamepadStartPolling(base::SharedMemoryHandle* renderer_handle);
void OnGamepadStopPolling();
bool is_started_;
DISALLOW_COPY_AND_ASSIGN(GamepadBrowserMessageFilter);
};
} // namespace content
#endif // CONTENT_BROWSER_RENDERER_HOST_GAMEPAD_BROWSER_MESSAGE_FILTER_H_
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