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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef CONTENT_BROWSER_COMPOSITOR_BUFFER_QUEUE_H_
#define CONTENT_BROWSER_COMPOSITOR_BUFFER_QUEUE_H_

#include <stddef.h>

#include <deque>
#include <vector>

#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
#include "content/common/content_export.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/geometry/size.h"

namespace cc {
class ContextProvider;
}

namespace gfx {
class GpuMemoryBuffer;
}

namespace gpu {
class GpuMemoryBufferManager;
}

namespace content {

class GLHelper;

// Provides a surface that manages its own buffers, backed by GpuMemoryBuffers
// created using CHROMIUM_gpu_memory_buffer_image. Double/triple buffering is
// implemented internally. Doublebuffering occurs if PageFlipComplete is called
// before the next BindFramebuffer call, otherwise it creates extra buffers.
class CONTENT_EXPORT BufferQueue {
 public:
  BufferQueue(scoped_refptr<cc::ContextProvider> context_provider,
              unsigned int texture_target,
              unsigned int internalformat,
              GLHelper* gl_helper,
              gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager,
              int surface_id);
  virtual ~BufferQueue();

  void Initialize();

  void BindFramebuffer();
  void SwapBuffers(const gfx::Rect& damage);
  void PageFlipComplete();
  void Reshape(const gfx::Size& size, float scale_factor);

  void RecreateBuffers();

  unsigned int current_texture_id() const {
    return current_surface_ ? current_surface_->texture : 0;
  }
  unsigned int fbo() const { return fbo_; }

 private:
  friend class BufferQueueTest;
  friend class AllocatedSurface;

  struct CONTENT_EXPORT AllocatedSurface {
    AllocatedSurface(BufferQueue* buffer_queue,
                     scoped_ptr<gfx::GpuMemoryBuffer> buffer,
                     unsigned int texture,
                     unsigned int image,
                     const gfx::Rect& rect);
    ~AllocatedSurface();
    BufferQueue* const buffer_queue;
    scoped_ptr<gfx::GpuMemoryBuffer> buffer;
    const unsigned int texture;
    const unsigned int image;
    gfx::Rect damage;  // This is the damage for this frame from the previous.
  };

  void FreeAllSurfaces();

  void FreeSurfaceResources(AllocatedSurface* surface);

  // Copy everything that is in |copy_rect|, except for what is in
  // |exclude_rect| from |source_texture| to |texture|.
  virtual void CopyBufferDamage(int texture,
                                int source_texture,
                                const gfx::Rect& new_damage,
                                const gfx::Rect& old_damage);

  void UpdateBufferDamage(const gfx::Rect& damage);

  // Return a surface, available to be drawn into.
  scoped_ptr<AllocatedSurface> GetNextSurface();

  scoped_ptr<AllocatedSurface> RecreateBuffer(
      scoped_ptr<AllocatedSurface> surface);

  gfx::Size size_;
  scoped_refptr<cc::ContextProvider> context_provider_;
  unsigned int fbo_;
  size_t allocated_count_;
  unsigned int texture_target_;
  unsigned int internal_format_;
  // This surface is currently bound. This may be nullptr if no surface has
  // been bound, or if allocation failed at bind.
  scoped_ptr<AllocatedSurface> current_surface_;
  // The surface currently on the screen, if any.
  scoped_ptr<AllocatedSurface> displayed_surface_;
  // These are free for use, and are not nullptr.
  std::vector<scoped_ptr<AllocatedSurface>> available_surfaces_;
  // These have been swapped but are not displayed yet. Entries of this deque
  // may be nullptr, if they represent frames that have been destroyed.
  std::deque<scoped_ptr<AllocatedSurface>> in_flight_surfaces_;
  GLHelper* gl_helper_;
  gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager_;
  int surface_id_;

  DISALLOW_COPY_AND_ASSIGN(BufferQueue);
};

}  // namespace content

#endif  // CONTENT_BROWSER_COMPOSITOR_BUFFER_QUEUE_H_