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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "components/viz/frame_sinks/gpu_compositor_frame_sink.h"
namespace viz {
GpuCompositorFrameSink::GpuCompositorFrameSink(
GpuCompositorFrameSinkDelegate* delegate,
cc::SurfaceManager* surface_manager,
const cc::FrameSinkId& frame_sink_id,
cc::mojom::MojoCompositorFrameSinkRequest request,
cc::mojom::MojoCompositorFrameSinkPrivateRequest
compositor_frame_sink_private_request,
cc::mojom::MojoCompositorFrameSinkClientPtr client)
: delegate_(delegate),
support_(cc::CompositorFrameSinkSupport::Create(
this,
surface_manager,
frame_sink_id,
false /* is_root */,
true /* handles_frame_sink_id_invalidation */,
true /* needs_sync_points */)),
client_(std::move(client)),
compositor_frame_sink_binding_(this, std::move(request)),
compositor_frame_sink_private_binding_(
this,
std::move(compositor_frame_sink_private_request)) {
compositor_frame_sink_binding_.set_connection_error_handler(base::Bind(
&GpuCompositorFrameSink::OnClientConnectionLost, base::Unretained(this)));
compositor_frame_sink_private_binding_.set_connection_error_handler(
base::Bind(&GpuCompositorFrameSink::OnPrivateConnectionLost,
base::Unretained(this)));
}
GpuCompositorFrameSink::~GpuCompositorFrameSink() {}
void GpuCompositorFrameSink::EvictFrame() {
support_->EvictFrame();
}
void GpuCompositorFrameSink::SetNeedsBeginFrame(bool needs_begin_frame) {
support_->SetNeedsBeginFrame(needs_begin_frame);
}
void GpuCompositorFrameSink::SubmitCompositorFrame(
const cc::LocalSurfaceId& local_surface_id,
cc::CompositorFrame frame) {
support_->SubmitCompositorFrame(local_surface_id, std::move(frame));
}
void GpuCompositorFrameSink::BeginFrameDidNotSwap(
const cc::BeginFrameAck& begin_frame_ack) {
support_->BeginFrameDidNotSwap(begin_frame_ack);
}
void GpuCompositorFrameSink::DidReceiveCompositorFrameAck(
const cc::ReturnedResourceArray& resources) {
if (client_)
client_->DidReceiveCompositorFrameAck(resources);
}
void GpuCompositorFrameSink::ClaimTemporaryReference(
const cc::SurfaceId& surface_id) {
support_->ClaimTemporaryReference(surface_id);
}
void GpuCompositorFrameSink::RequestCopyOfSurface(
std::unique_ptr<cc::CopyOutputRequest> request) {
support_->RequestCopyOfSurface(std::move(request));
}
void GpuCompositorFrameSink::OnBeginFrame(const cc::BeginFrameArgs& args) {
if (client_)
client_->OnBeginFrame(args);
}
void GpuCompositorFrameSink::ReclaimResources(
const cc::ReturnedResourceArray& resources) {
if (client_)
client_->ReclaimResources(resources);
}
void GpuCompositorFrameSink::WillDrawSurface(
const cc::LocalSurfaceId& local_surface_id,
const gfx::Rect& damage_rect) {}
void GpuCompositorFrameSink::OnClientConnectionLost() {
client_connection_lost_ = true;
// Request destruction of |this| only if both connections are lost.
delegate_->OnClientConnectionLost(support_->frame_sink_id(),
private_connection_lost_);
}
void GpuCompositorFrameSink::OnPrivateConnectionLost() {
private_connection_lost_ = true;
// Request destruction of |this| only if both connections are lost.
delegate_->OnPrivateConnectionLost(support_->frame_sink_id(),
client_connection_lost_);
}
} // namespace viz
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