summaryrefslogtreecommitdiff
path: root/chromium/base/threading/thread.h
blob: c8a1c80315679325d8326fb5757495d2e247d1f2 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef BASE_THREADING_THREAD_H_
#define BASE_THREADING_THREAD_H_

#include <string>

#include "base/base_export.h"
#include "base/callback.h"
#include "base/memory/scoped_ptr.h"
#include "base/message_loop/message_loop.h"
#include "base/message_loop/timer_slack.h"
#include "base/single_thread_task_runner.h"
#include "base/synchronization/lock.h"
#include "base/synchronization/waitable_event.h"
#include "base/threading/platform_thread.h"

namespace base {

class MessagePump;

// A simple thread abstraction that establishes a MessageLoop on a new thread.
// The consumer uses the MessageLoop of the thread to cause code to execute on
// the thread.  When this object is destroyed the thread is terminated.  All
// pending tasks queued on the thread's message loop will run to completion
// before the thread is terminated.
//
// WARNING! SUBCLASSES MUST CALL Stop() IN THEIR DESTRUCTORS!  See ~Thread().
//
// After the thread is stopped, the destruction sequence is:
//
//  (1) Thread::CleanUp()
//  (2) MessageLoop::~MessageLoop
//  (3.b)    MessageLoop::DestructionObserver::WillDestroyCurrentMessageLoop
class BASE_EXPORT Thread : PlatformThread::Delegate {
 public:
  struct BASE_EXPORT Options {
    typedef Callback<scoped_ptr<MessagePump>()> MessagePumpFactory;

    Options();
    Options(MessageLoop::Type type, size_t size);
    ~Options();

    // Specifies the type of message loop that will be allocated on the thread.
    // This is ignored if message_pump_factory.is_null() is false.
    MessageLoop::Type message_loop_type;

    // Specifies timer slack for thread message loop.
    TimerSlack timer_slack;

    // Used to create the MessagePump for the MessageLoop. The callback is Run()
    // on the thread. If message_pump_factory.is_null(), then a MessagePump
    // appropriate for |message_loop_type| is created. Setting this forces the
    // MessageLoop::Type to TYPE_CUSTOM.
    MessagePumpFactory message_pump_factory;

    // Specifies the maximum stack size that the thread is allowed to use.
    // This does not necessarily correspond to the thread's initial stack size.
    // A value of 0 indicates that the default maximum should be used.
    size_t stack_size;

    // Specifies the initial thread priority.
    ThreadPriority priority;
  };

  // Constructor.
  // name is a display string to identify the thread.
  explicit Thread(const std::string& name);

  // Destroys the thread, stopping it if necessary.
  //
  // NOTE: ALL SUBCLASSES OF Thread MUST CALL Stop() IN THEIR DESTRUCTORS (or
  // guarantee Stop() is explicitly called before the subclass is destroyed).
  // This is required to avoid a data race between the destructor modifying the
  // vtable, and the thread's ThreadMain calling the virtual method Run().  It
  // also ensures that the CleanUp() virtual method is called on the subclass
  // before it is destructed.
  ~Thread() override;

#if defined(OS_WIN)
  // Causes the thread to initialize COM.  This must be called before calling
  // Start() or StartWithOptions().  If |use_mta| is false, the thread is also
  // started with a TYPE_UI message loop.  It is an error to call
  // init_com_with_mta(false) and then StartWithOptions() with any message loop
  // type other than TYPE_UI.
  void init_com_with_mta(bool use_mta) {
    DCHECK(!message_loop_);
    com_status_ = use_mta ? MTA : STA;
  }
#endif

  // Starts the thread.  Returns true if the thread was successfully started;
  // otherwise, returns false.  Upon successful return, the message_loop()
  // getter will return non-null.
  //
  // Note: This function can't be called on Windows with the loader lock held;
  // i.e. during a DllMain, global object construction or destruction, atexit()
  // callback.
  bool Start();

  // Starts the thread. Behaves exactly like Start in addition to allow to
  // override the default options.
  //
  // Note: This function can't be called on Windows with the loader lock held;
  // i.e. during a DllMain, global object construction or destruction, atexit()
  // callback.
  bool StartWithOptions(const Options& options);

  // Starts the thread and wait for the thread to start and run initialization
  // before returning. It's same as calling Start() and then
  // WaitUntilThreadStarted().
  // Note that using this (instead of Start() or StartWithOptions() causes
  // jank on the calling thread, should be used only in testing code.
  bool StartAndWaitForTesting();

  // Blocks until the thread starts running. Called within StartAndWait().
  // Note that calling this causes jank on the calling thread, must be used
  // carefully for production code.
  bool WaitUntilThreadStarted() const;

  // Signals the thread to exit and returns once the thread has exited.  After
  // this method returns, the Thread object is completely reset and may be used
  // as if it were newly constructed (i.e., Start may be called again).
  //
  // Stop may be called multiple times and is simply ignored if the thread is
  // already stopped.
  //
  // NOTE: If you are a consumer of Thread, it is not necessary to call this
  // before deleting your Thread objects, as the destructor will do it.
  // IF YOU ARE A SUBCLASS OF Thread, YOU MUST CALL THIS IN YOUR DESTRUCTOR.
  void Stop();

  // Signals the thread to exit in the near future.
  //
  // WARNING: This function is not meant to be commonly used. Use at your own
  // risk. Calling this function will cause message_loop() to become invalid in
  // the near future. This function was created to workaround a specific
  // deadlock on Windows with printer worker thread. In any other case, Stop()
  // should be used.
  //
  // StopSoon should not be called multiple times as it is risky to do so. It
  // could cause a timing issue in message_loop() access. Call Stop() to reset
  // the thread object once it is known that the thread has quit.
  void StopSoon();

  // Returns the message loop for this thread.  Use the MessageLoop's
  // PostTask methods to execute code on the thread.  This only returns
  // non-null after a successful call to Start.  After Stop has been called,
  // this will return nullptr.
  //
  // NOTE: You must not call this MessageLoop's Quit method directly.  Use
  // the Thread's Stop method instead.
  //
  MessageLoop* message_loop() const { return message_loop_; }

  // Returns a TaskRunner for this thread. Use the TaskRunner's PostTask
  // methods to execute code on the thread. Returns nullptr if the thread is not
  // running (e.g. before Start or after Stop have been called). Callers can
  // hold on to this even after the thread is gone; in this situation, attempts
  // to PostTask() will fail.
  scoped_refptr<SingleThreadTaskRunner> task_runner() const {
    return message_loop_ ? message_loop_->task_runner() : nullptr;
  }

  // Returns the name of this thread (for display in debugger too).
  const std::string& thread_name() const { return name_; }

  // The native thread handle.
  PlatformThreadHandle thread_handle() { return thread_; }

  // Returns the thread ID.  Should not be called before the first Start*()
  // call.  Keeps on returning the same ID even after a Stop() call. The next
  // Start*() call renews the ID.
  //
  // WARNING: This function will block if the thread hasn't started yet.
  //
  PlatformThreadId GetThreadId() const;

  // Returns true if the thread has been started, and not yet stopped.
  bool IsRunning() const;

 protected:
  // Called just prior to starting the message loop
  virtual void Init() {}

  // Called to start the message loop
  virtual void Run(MessageLoop* message_loop);

  // Called just after the message loop ends
  virtual void CleanUp() {}

  static void SetThreadWasQuitProperly(bool flag);
  static bool GetThreadWasQuitProperly();

  void set_message_loop(MessageLoop* message_loop) {
    message_loop_ = message_loop;
  }

 private:
#if defined(OS_WIN)
  enum ComStatus {
    NONE,
    STA,
    MTA,
  };
#endif

  // PlatformThread::Delegate methods:
  void ThreadMain() override;

#if defined(OS_WIN)
  // Whether this thread needs to initialize COM, and if so, in what mode.
  ComStatus com_status_;
#endif

  // If true, we're in the middle of stopping, and shouldn't access
  // |message_loop_|. It may non-nullptr and invalid.
  // Should be written on the thread that created this thread. Also read data
  // could be wrong on other threads.
  bool stopping_;

  // True while inside of Run().
  bool running_;
  mutable base::Lock running_lock_;  // Protects |running_|.

  // The thread's handle.
  PlatformThreadHandle thread_;
  mutable base::Lock thread_lock_;  // Protects |thread_|.

  // The thread's id once it has started.
  PlatformThreadId id_;
  mutable WaitableEvent id_event_;  // Protects |id_|.

  // The thread's message loop.  Valid only while the thread is alive.  Set
  // by the created thread.
  MessageLoop* message_loop_;

  // Stores Options::timer_slack_ until the message loop has been bound to
  // a thread.
  TimerSlack message_loop_timer_slack_;

  // The name of the thread.  Used for debugging purposes.
  std::string name_;

  // Signaled when the created thread gets ready to use the message loop.
  mutable WaitableEvent start_event_;

  friend void ThreadQuitHelper();

  DISALLOW_COPY_AND_ASSIGN(Thread);
};

}  // namespace base

#endif  // BASE_THREADING_THREAD_H_