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diff --git a/chromium/ui/gfx/render_text.cc b/chromium/ui/gfx/render_text.cc
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+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ui/gfx/render_text.h"
+
+#include <algorithm>
+
+#include "base/i18n/break_iterator.h"
+#include "base/logging.h"
+#include "base/stl_util.h"
+#include "third_party/icu/source/common/unicode/rbbi.h"
+#include "third_party/icu/source/common/unicode/utf16.h"
+#include "third_party/skia/include/core/SkTypeface.h"
+#include "third_party/skia/include/effects/SkGradientShader.h"
+#include "ui/base/text/text_elider.h"
+#include "ui/base/text/utf16_indexing.h"
+#include "ui/gfx/canvas.h"
+#include "ui/gfx/insets.h"
+#include "ui/gfx/skia_util.h"
+#include "ui/gfx/text_constants.h"
+
+namespace gfx {
+
+namespace {
+
+// All chars are replaced by this char when the password style is set.
+// TODO(benrg): GTK uses the first of U+25CF, U+2022, U+2731, U+273A, '*'
+// that's available in the font (find_invisible_char() in gtkentry.c).
+const char16 kPasswordReplacementChar = '*';
+
+// Default color used for the text and cursor.
+const SkColor kDefaultColor = SK_ColorBLACK;
+
+// Default color used for drawing selection background.
+const SkColor kDefaultSelectionBackgroundColor = SK_ColorGRAY;
+
+// Fraction of the text size to lower a strike through below the baseline.
+const SkScalar kStrikeThroughOffset = (-SK_Scalar1 * 6 / 21);
+// Fraction of the text size to lower an underline below the baseline.
+const SkScalar kUnderlineOffset = (SK_Scalar1 / 9);
+// Fraction of the text size to use for a strike through or under-line.
+const SkScalar kLineThickness = (SK_Scalar1 / 18);
+// Fraction of the text size to use for a top margin of a diagonal strike.
+const SkScalar kDiagonalStrikeMarginOffset = (SK_Scalar1 / 4);
+
+// Converts |gfx::Font::FontStyle| flags to |SkTypeface::Style| flags.
+SkTypeface::Style ConvertFontStyleToSkiaTypefaceStyle(int font_style) {
+ int skia_style = SkTypeface::kNormal;
+ skia_style |= (font_style & gfx::Font::BOLD) ? SkTypeface::kBold : 0;
+ skia_style |= (font_style & gfx::Font::ITALIC) ? SkTypeface::kItalic : 0;
+ return static_cast<SkTypeface::Style>(skia_style);
+}
+
+// Given |font| and |display_width|, returns the width of the fade gradient.
+int CalculateFadeGradientWidth(const Font& font, int display_width) {
+ // Fade in/out about 2.5 characters of the beginning/end of the string.
+ // The .5 here is helpful if one of the characters is a space.
+ // Use a quarter of the display width if the display width is very short.
+ const int average_character_width = font.GetAverageCharacterWidth();
+ const double gradient_width = std::min(average_character_width * 2.5,
+ display_width / 4.0);
+ DCHECK_GE(gradient_width, 0.0);
+ return static_cast<int>(floor(gradient_width + 0.5));
+}
+
+// Appends to |positions| and |colors| values corresponding to the fade over
+// |fade_rect| from color |c0| to color |c1|.
+void AddFadeEffect(const Rect& text_rect,
+ const Rect& fade_rect,
+ SkColor c0,
+ SkColor c1,
+ std::vector<SkScalar>* positions,
+ std::vector<SkColor>* colors) {
+ const SkScalar left = static_cast<SkScalar>(fade_rect.x() - text_rect.x());
+ const SkScalar width = static_cast<SkScalar>(fade_rect.width());
+ const SkScalar p0 = left / text_rect.width();
+ const SkScalar p1 = (left + width) / text_rect.width();
+ // Prepend 0.0 to |positions|, as required by Skia.
+ if (positions->empty() && p0 != 0.0) {
+ positions->push_back(0.0);
+ colors->push_back(c0);
+ }
+ positions->push_back(p0);
+ colors->push_back(c0);
+ positions->push_back(p1);
+ colors->push_back(c1);
+}
+
+// Creates a SkShader to fade the text, with |left_part| specifying the left
+// fade effect, if any, and |right_part| specifying the right fade effect.
+skia::RefPtr<SkShader> CreateFadeShader(const Rect& text_rect,
+ const Rect& left_part,
+ const Rect& right_part,
+ SkColor color) {
+ // Fade alpha of 51/255 corresponds to a fade of 0.2 of the original color.
+ const SkColor fade_color = SkColorSetA(color, 51);
+ std::vector<SkScalar> positions;
+ std::vector<SkColor> colors;
+
+ if (!left_part.IsEmpty())
+ AddFadeEffect(text_rect, left_part, fade_color, color,
+ &positions, &colors);
+ if (!right_part.IsEmpty())
+ AddFadeEffect(text_rect, right_part, color, fade_color,
+ &positions, &colors);
+ DCHECK(!positions.empty());
+
+ // Terminate |positions| with 1.0, as required by Skia.
+ if (positions.back() != 1.0) {
+ positions.push_back(1.0);
+ colors.push_back(colors.back());
+ }
+
+ SkPoint points[2];
+ points[0].iset(text_rect.x(), text_rect.y());
+ points[1].iset(text_rect.right(), text_rect.y());
+
+ return skia::AdoptRef(
+ SkGradientShader::CreateLinear(&points[0], &colors[0], &positions[0],
+ colors.size(), SkShader::kClamp_TileMode));
+}
+
+} // namespace
+
+namespace internal {
+
+// Value of |underline_thickness_| that indicates that underline metrics have
+// not been set explicitly.
+const SkScalar kUnderlineMetricsNotSet = -1.0f;
+
+SkiaTextRenderer::SkiaTextRenderer(Canvas* canvas)
+ : canvas_skia_(canvas->sk_canvas()),
+ started_drawing_(false),
+ underline_thickness_(kUnderlineMetricsNotSet),
+ underline_position_(0.0f) {
+ DCHECK(canvas_skia_);
+ paint_.setTextEncoding(SkPaint::kGlyphID_TextEncoding);
+ paint_.setStyle(SkPaint::kFill_Style);
+ paint_.setAntiAlias(true);
+ paint_.setSubpixelText(true);
+ paint_.setLCDRenderText(true);
+ bounds_.setEmpty();
+}
+
+SkiaTextRenderer::~SkiaTextRenderer() {
+ // Work-around for http://crbug.com/122743, where non-ClearType text is
+ // rendered with incorrect gamma when using the fade shader. Draw the text
+ // to a layer and restore it faded by drawing a rect in kDstIn_Mode mode.
+ //
+ // TODO(asvitkine): Remove this work-around once the Skia bug is fixed.
+ // http://code.google.com/p/skia/issues/detail?id=590
+ if (deferred_fade_shader_.get()) {
+ paint_.setShader(deferred_fade_shader_.get());
+ paint_.setXfermodeMode(SkXfermode::kDstIn_Mode);
+ canvas_skia_->drawRect(bounds_, paint_);
+ canvas_skia_->restore();
+ }
+}
+
+void SkiaTextRenderer::SetDrawLooper(SkDrawLooper* draw_looper) {
+ paint_.setLooper(draw_looper);
+}
+
+void SkiaTextRenderer::SetFontSmoothingSettings(bool enable_smoothing,
+ bool enable_lcd_text) {
+ paint_.setAntiAlias(enable_smoothing);
+ paint_.setSubpixelText(enable_smoothing);
+ paint_.setLCDRenderText(enable_lcd_text);
+}
+
+void SkiaTextRenderer::SetTypeface(SkTypeface* typeface) {
+ paint_.setTypeface(typeface);
+}
+
+void SkiaTextRenderer::SetTextSize(SkScalar size) {
+ paint_.setTextSize(size);
+}
+
+void SkiaTextRenderer::SetFontFamilyWithStyle(const std::string& family,
+ int style) {
+ DCHECK(!family.empty());
+
+ SkTypeface::Style skia_style = ConvertFontStyleToSkiaTypefaceStyle(style);
+ skia::RefPtr<SkTypeface> typeface =
+ skia::AdoptRef(SkTypeface::CreateFromName(family.c_str(), skia_style));
+ if (typeface) {
+ // |paint_| adds its own ref. So don't |release()| it from the ref ptr here.
+ SetTypeface(typeface.get());
+
+ // Enable fake bold text if bold style is needed but new typeface does not
+ // have it.
+ paint_.setFakeBoldText((skia_style & SkTypeface::kBold) &&
+ !typeface->isBold());
+ }
+}
+
+void SkiaTextRenderer::SetForegroundColor(SkColor foreground) {
+ paint_.setColor(foreground);
+}
+
+void SkiaTextRenderer::SetShader(SkShader* shader, const Rect& bounds) {
+ bounds_ = RectToSkRect(bounds);
+ paint_.setShader(shader);
+}
+
+void SkiaTextRenderer::SetUnderlineMetrics(SkScalar thickness,
+ SkScalar position) {
+ underline_thickness_ = thickness;
+ underline_position_ = position;
+}
+
+void SkiaTextRenderer::DrawPosText(const SkPoint* pos,
+ const uint16* glyphs,
+ size_t glyph_count) {
+ if (!started_drawing_) {
+ started_drawing_ = true;
+ // Work-around for http://crbug.com/122743, where non-ClearType text is
+ // rendered with incorrect gamma when using the fade shader. Draw the text
+ // to a layer and restore it faded by drawing a rect in kDstIn_Mode mode.
+ //
+ // Skip this when there is a looper which seems not working well with
+ // deferred paint. Currently a looper is only used for text shadows.
+ //
+ // TODO(asvitkine): Remove this work-around once the Skia bug is fixed.
+ // http://code.google.com/p/skia/issues/detail?id=590
+ if (!paint_.isLCDRenderText() &&
+ paint_.getShader() &&
+ !paint_.getLooper()) {
+ deferred_fade_shader_ = skia::SharePtr(paint_.getShader());
+ paint_.setShader(NULL);
+ canvas_skia_->saveLayer(&bounds_, NULL);
+ }
+ }
+
+ const size_t byte_length = glyph_count * sizeof(glyphs[0]);
+ canvas_skia_->drawPosText(&glyphs[0], byte_length, &pos[0], paint_);
+}
+
+void SkiaTextRenderer::DrawDecorations(int x, int y, int width, bool underline,
+ bool strike, bool diagonal_strike) {
+ if (underline)
+ DrawUnderline(x, y, width);
+ if (strike)
+ DrawStrike(x, y, width);
+ if (diagonal_strike)
+ DrawDiagonalStrike(x, y, width);
+}
+
+void SkiaTextRenderer::DrawUnderline(int x, int y, int width) {
+ SkRect r = SkRect::MakeLTRB(x, y + underline_position_, x + width,
+ y + underline_position_ + underline_thickness_);
+ if (underline_thickness_ == kUnderlineMetricsNotSet) {
+ const SkScalar text_size = paint_.getTextSize();
+ r.fTop = SkScalarMulAdd(text_size, kUnderlineOffset, y);
+ r.fBottom = r.fTop + SkScalarMul(text_size, kLineThickness);
+ }
+ canvas_skia_->drawRect(r, paint_);
+}
+
+void SkiaTextRenderer::DrawStrike(int x, int y, int width) const {
+ const SkScalar text_size = paint_.getTextSize();
+ const SkScalar height = SkScalarMul(text_size, kLineThickness);
+ const SkScalar offset = SkScalarMulAdd(text_size, kStrikeThroughOffset, y);
+ const SkRect r = SkRect::MakeLTRB(x, offset, x + width, offset + height);
+ canvas_skia_->drawRect(r, paint_);
+}
+
+void SkiaTextRenderer::DrawDiagonalStrike(int x, int y, int width) const {
+ const SkScalar text_size = paint_.getTextSize();
+ const SkScalar offset = SkScalarMul(text_size, kDiagonalStrikeMarginOffset);
+
+ SkPaint paint(paint_);
+ paint.setAntiAlias(true);
+ paint.setStyle(SkPaint::kFill_Style);
+ paint.setStrokeWidth(SkScalarMul(text_size, kLineThickness) * 2);
+ canvas_skia_->drawLine(x, y, x + width, y - text_size + offset, paint);
+}
+
+StyleIterator::StyleIterator(const BreakList<SkColor>& colors,
+ const std::vector<BreakList<bool> >& styles)
+ : colors_(colors),
+ styles_(styles) {
+ color_ = colors_.breaks().begin();
+ for (size_t i = 0; i < styles_.size(); ++i)
+ style_.push_back(styles_[i].breaks().begin());
+}
+
+StyleIterator::~StyleIterator() {}
+
+ui::Range StyleIterator::GetRange() const {
+ ui::Range range(colors_.GetRange(color_));
+ for (size_t i = 0; i < NUM_TEXT_STYLES; ++i)
+ range = range.Intersect(styles_[i].GetRange(style_[i]));
+ return range;
+}
+
+void StyleIterator::UpdatePosition(size_t position) {
+ color_ = colors_.GetBreak(position);
+ for (size_t i = 0; i < NUM_TEXT_STYLES; ++i)
+ style_[i] = styles_[i].GetBreak(position);
+}
+
+} // namespace internal
+
+RenderText::~RenderText() {
+}
+
+void RenderText::SetText(const base::string16& text) {
+ DCHECK(!composition_range_.IsValid());
+ text_ = text;
+
+ // Adjust ranged styles and colors to accommodate a new text length.
+ const size_t text_length = text_.length();
+ colors_.SetMax(text_length);
+ for (size_t style = 0; style < NUM_TEXT_STYLES; ++style)
+ styles_[style].SetMax(text_length);
+ cached_bounds_and_offset_valid_ = false;
+
+ // Reset selection model. SetText should always followed by SetSelectionModel
+ // or SetCursorPosition in upper layer.
+ SetSelectionModel(SelectionModel());
+
+ // Invalidate the cached text direction if it depends on the text contents.
+ if (directionality_mode_ == DIRECTIONALITY_FROM_TEXT)
+ text_direction_ = base::i18n::UNKNOWN_DIRECTION;
+
+ obscured_reveal_index_ = -1;
+ UpdateLayoutText();
+ ResetLayout();
+}
+
+void RenderText::SetHorizontalAlignment(HorizontalAlignment alignment) {
+ if (horizontal_alignment_ != alignment) {
+ horizontal_alignment_ = alignment;
+ display_offset_ = Vector2d();
+ cached_bounds_and_offset_valid_ = false;
+ }
+}
+
+void RenderText::SetVerticalAlignment(VerticalAlignment alignment) {
+ if (vertical_alignment_ != alignment) {
+ vertical_alignment_ = alignment;
+ display_offset_ = Vector2d();
+ cached_bounds_and_offset_valid_ = false;
+ }
+}
+
+void RenderText::SetFontList(const FontList& font_list) {
+ font_list_ = font_list;
+ cached_bounds_and_offset_valid_ = false;
+ ResetLayout();
+}
+
+void RenderText::SetFont(const Font& font) {
+ SetFontList(FontList(font));
+}
+
+void RenderText::SetFontSize(int size) {
+ SetFontList(font_list_.DeriveFontListWithSize(size));
+}
+
+const Font& RenderText::GetPrimaryFont() const {
+ return font_list_.GetPrimaryFont();
+}
+
+void RenderText::SetCursorEnabled(bool cursor_enabled) {
+ cursor_enabled_ = cursor_enabled;
+ cached_bounds_and_offset_valid_ = false;
+}
+
+void RenderText::ToggleInsertMode() {
+ insert_mode_ = !insert_mode_;
+ cached_bounds_and_offset_valid_ = false;
+}
+
+void RenderText::SetObscured(bool obscured) {
+ if (obscured != obscured_) {
+ obscured_ = obscured;
+ obscured_reveal_index_ = -1;
+ cached_bounds_and_offset_valid_ = false;
+ UpdateLayoutText();
+ ResetLayout();
+ }
+}
+
+void RenderText::SetObscuredRevealIndex(int index) {
+ if (obscured_reveal_index_ == index)
+ return;
+
+ obscured_reveal_index_ = index;
+ cached_bounds_and_offset_valid_ = false;
+ UpdateLayoutText();
+ ResetLayout();
+}
+
+void RenderText::SetDisplayRect(const Rect& r) {
+ display_rect_ = r;
+ cached_bounds_and_offset_valid_ = false;
+}
+
+void RenderText::SetCursorPosition(size_t position) {
+ MoveCursorTo(position, false);
+}
+
+void RenderText::MoveCursor(BreakType break_type,
+ VisualCursorDirection direction,
+ bool select) {
+ SelectionModel position(cursor_position(), selection_model_.caret_affinity());
+ // Cancelling a selection moves to the edge of the selection.
+ if (break_type != LINE_BREAK && !selection().is_empty() && !select) {
+ SelectionModel selection_start = GetSelectionModelForSelectionStart();
+ int start_x = GetCursorBounds(selection_start, true).x();
+ int cursor_x = GetCursorBounds(position, true).x();
+ // Use the selection start if it is left (when |direction| is CURSOR_LEFT)
+ // or right (when |direction| is CURSOR_RIGHT) of the selection end.
+ if (direction == CURSOR_RIGHT ? start_x > cursor_x : start_x < cursor_x)
+ position = selection_start;
+ // For word breaks, use the nearest word boundary in the appropriate
+ // |direction|.
+ if (break_type == WORD_BREAK)
+ position = GetAdjacentSelectionModel(position, break_type, direction);
+ } else {
+ position = GetAdjacentSelectionModel(position, break_type, direction);
+ }
+ if (select)
+ position.set_selection_start(selection().start());
+ MoveCursorTo(position);
+}
+
+bool RenderText::MoveCursorTo(const SelectionModel& model) {
+ // Enforce valid selection model components.
+ size_t text_length = text().length();
+ ui::Range range(std::min(model.selection().start(), text_length),
+ std::min(model.caret_pos(), text_length));
+ // The current model only supports caret positions at valid character indices.
+ if (!IsCursorablePosition(range.start()) ||
+ !IsCursorablePosition(range.end()))
+ return false;
+ SelectionModel sel(range, model.caret_affinity());
+ bool changed = sel != selection_model_;
+ SetSelectionModel(sel);
+ return changed;
+}
+
+bool RenderText::MoveCursorTo(const Point& point, bool select) {
+ SelectionModel position = FindCursorPosition(point);
+ if (select)
+ position.set_selection_start(selection().start());
+ return MoveCursorTo(position);
+}
+
+bool RenderText::SelectRange(const ui::Range& range) {
+ ui::Range sel(std::min(range.start(), text().length()),
+ std::min(range.end(), text().length()));
+ if (!IsCursorablePosition(sel.start()) || !IsCursorablePosition(sel.end()))
+ return false;
+ LogicalCursorDirection affinity =
+ (sel.is_reversed() || sel.is_empty()) ? CURSOR_FORWARD : CURSOR_BACKWARD;
+ SetSelectionModel(SelectionModel(sel, affinity));
+ return true;
+}
+
+bool RenderText::IsPointInSelection(const Point& point) {
+ if (selection().is_empty())
+ return false;
+ SelectionModel cursor = FindCursorPosition(point);
+ return RangeContainsCaret(
+ selection(), cursor.caret_pos(), cursor.caret_affinity());
+}
+
+void RenderText::ClearSelection() {
+ SetSelectionModel(SelectionModel(cursor_position(),
+ selection_model_.caret_affinity()));
+}
+
+void RenderText::SelectAll(bool reversed) {
+ const size_t length = text().length();
+ const ui::Range all = reversed ? ui::Range(length, 0) : ui::Range(0, length);
+ const bool success = SelectRange(all);
+ DCHECK(success);
+}
+
+void RenderText::SelectWord() {
+ if (obscured_) {
+ SelectAll(false);
+ return;
+ }
+
+ size_t selection_max = selection().GetMax();
+
+ base::i18n::BreakIterator iter(text(), base::i18n::BreakIterator::BREAK_WORD);
+ bool success = iter.Init();
+ DCHECK(success);
+ if (!success)
+ return;
+
+ size_t selection_min = selection().GetMin();
+ if (selection_min == text().length() && selection_min != 0)
+ --selection_min;
+
+ for (; selection_min != 0; --selection_min) {
+ if (iter.IsStartOfWord(selection_min) ||
+ iter.IsEndOfWord(selection_min))
+ break;
+ }
+
+ if (selection_min == selection_max && selection_max != text().length())
+ ++selection_max;
+
+ for (; selection_max < text().length(); ++selection_max)
+ if (iter.IsEndOfWord(selection_max) || iter.IsStartOfWord(selection_max))
+ break;
+
+ const bool reversed = selection().is_reversed();
+ MoveCursorTo(reversed ? selection_max : selection_min, false);
+ MoveCursorTo(reversed ? selection_min : selection_max, true);
+}
+
+const ui::Range& RenderText::GetCompositionRange() const {
+ return composition_range_;
+}
+
+void RenderText::SetCompositionRange(const ui::Range& composition_range) {
+ CHECK(!composition_range.IsValid() ||
+ ui::Range(0, text_.length()).Contains(composition_range));
+ composition_range_.set_end(composition_range.end());
+ composition_range_.set_start(composition_range.start());
+ ResetLayout();
+}
+
+void RenderText::SetColor(SkColor value) {
+ colors_.SetValue(value);
+
+#if defined(OS_WIN)
+ // TODO(msw): Windows applies colors and decorations in the layout process.
+ cached_bounds_and_offset_valid_ = false;
+ ResetLayout();
+#endif
+}
+
+void RenderText::ApplyColor(SkColor value, const ui::Range& range) {
+ colors_.ApplyValue(value, range);
+
+#if defined(OS_WIN)
+ // TODO(msw): Windows applies colors and decorations in the layout process.
+ cached_bounds_and_offset_valid_ = false;
+ ResetLayout();
+#endif
+}
+
+void RenderText::SetStyle(TextStyle style, bool value) {
+ styles_[style].SetValue(value);
+
+ // Only invalidate the layout on font changes; not for colors or decorations.
+ bool invalidate = (style == BOLD) || (style == ITALIC);
+#if defined(OS_WIN)
+ // TODO(msw): Windows applies colors and decorations in the layout process.
+ invalidate = true;
+#endif
+ if (invalidate) {
+ cached_bounds_and_offset_valid_ = false;
+ ResetLayout();
+ }
+}
+
+void RenderText::ApplyStyle(TextStyle style,
+ bool value,
+ const ui::Range& range) {
+ styles_[style].ApplyValue(value, range);
+
+ // Only invalidate the layout on font changes; not for colors or decorations.
+ bool invalidate = (style == BOLD) || (style == ITALIC);
+#if defined(OS_WIN)
+ // TODO(msw): Windows applies colors and decorations in the layout process.
+ invalidate = true;
+#endif
+ if (invalidate) {
+ cached_bounds_and_offset_valid_ = false;
+ ResetLayout();
+ }
+}
+
+bool RenderText::GetStyle(TextStyle style) const {
+ return (styles_[style].breaks().size() == 1) &&
+ styles_[style].breaks().front().second;
+}
+
+void RenderText::SetDirectionalityMode(DirectionalityMode mode) {
+ if (mode == directionality_mode_)
+ return;
+
+ directionality_mode_ = mode;
+ text_direction_ = base::i18n::UNKNOWN_DIRECTION;
+ ResetLayout();
+}
+
+base::i18n::TextDirection RenderText::GetTextDirection() {
+ if (text_direction_ == base::i18n::UNKNOWN_DIRECTION) {
+ switch (directionality_mode_) {
+ case DIRECTIONALITY_FROM_TEXT:
+ // Derive the direction from the display text, which differs from text()
+ // in the case of obscured (password) textfields.
+ text_direction_ =
+ base::i18n::GetFirstStrongCharacterDirection(GetLayoutText());
+ break;
+ case DIRECTIONALITY_FROM_UI:
+ text_direction_ = base::i18n::IsRTL() ? base::i18n::RIGHT_TO_LEFT :
+ base::i18n::LEFT_TO_RIGHT;
+ break;
+ case DIRECTIONALITY_FORCE_LTR:
+ text_direction_ = base::i18n::LEFT_TO_RIGHT;
+ break;
+ case DIRECTIONALITY_FORCE_RTL:
+ text_direction_ = base::i18n::RIGHT_TO_LEFT;
+ break;
+ default:
+ NOTREACHED();
+ }
+ }
+
+ return text_direction_;
+}
+
+VisualCursorDirection RenderText::GetVisualDirectionOfLogicalEnd() {
+ return GetTextDirection() == base::i18n::LEFT_TO_RIGHT ?
+ CURSOR_RIGHT : CURSOR_LEFT;
+}
+
+int RenderText::GetContentWidth() {
+ return GetStringSize().width() + (cursor_enabled_ ? 1 : 0);
+}
+
+void RenderText::Draw(Canvas* canvas) {
+ EnsureLayout();
+
+ if (clip_to_display_rect()) {
+ Rect clip_rect(display_rect());
+ clip_rect.Inset(ShadowValue::GetMargin(text_shadows_));
+
+ canvas->Save();
+ canvas->ClipRect(clip_rect);
+ }
+
+ if (!text().empty() && focused())
+ DrawSelection(canvas);
+
+ if (cursor_enabled() && cursor_visible() && focused())
+ DrawCursor(canvas, selection_model_);
+
+ if (!text().empty())
+ DrawVisualText(canvas);
+
+ if (clip_to_display_rect())
+ canvas->Restore();
+}
+
+void RenderText::DrawCursor(Canvas* canvas, const SelectionModel& position) {
+ // Paint cursor. Replace cursor is drawn as rectangle for now.
+ // TODO(msw): Draw a better cursor with a better indication of association.
+ canvas->FillRect(GetCursorBounds(position, true), cursor_color_);
+}
+
+void RenderText::DrawSelectedTextForDrag(Canvas* canvas) {
+ EnsureLayout();
+ const std::vector<Rect> sel = GetSubstringBounds(selection());
+
+ // Override the selection color with black, and force the background to be
+ // transparent so that it's rendered without subpixel antialiasing.
+ const bool saved_background_is_transparent = background_is_transparent();
+ const SkColor saved_selection_color = selection_color();
+ set_background_is_transparent(true);
+ set_selection_color(SK_ColorBLACK);
+
+ for (size_t i = 0; i < sel.size(); ++i) {
+ canvas->Save();
+ canvas->ClipRect(sel[i]);
+ DrawVisualText(canvas);
+ canvas->Restore();
+ }
+
+ // Restore saved transparency and selection color.
+ set_selection_color(saved_selection_color);
+ set_background_is_transparent(saved_background_is_transparent);
+}
+
+Rect RenderText::GetCursorBounds(const SelectionModel& caret,
+ bool insert_mode) {
+ EnsureLayout();
+
+ size_t caret_pos = caret.caret_pos();
+ DCHECK(IsCursorablePosition(caret_pos));
+ // In overtype mode, ignore the affinity and always indicate that we will
+ // overtype the next character.
+ LogicalCursorDirection caret_affinity =
+ insert_mode ? caret.caret_affinity() : CURSOR_FORWARD;
+ int x = 0, width = 1;
+ Size size = GetStringSize();
+ if (caret_pos == (caret_affinity == CURSOR_BACKWARD ? 0 : text().length())) {
+ // The caret is attached to the boundary. Always return a 1-dip width caret,
+ // since there is nothing to overtype.
+ if ((GetTextDirection() == base::i18n::RIGHT_TO_LEFT) == (caret_pos == 0))
+ x = size.width();
+ } else {
+ size_t grapheme_start = (caret_affinity == CURSOR_FORWARD) ?
+ caret_pos : IndexOfAdjacentGrapheme(caret_pos, CURSOR_BACKWARD);
+ ui::Range xspan(GetGlyphBounds(grapheme_start));
+ if (insert_mode) {
+ x = (caret_affinity == CURSOR_BACKWARD) ? xspan.end() : xspan.start();
+ } else { // overtype mode
+ x = xspan.GetMin();
+ width = xspan.length();
+ }
+ }
+ return Rect(ToViewPoint(Point(x, 0)), Size(width, size.height()));
+}
+
+const Rect& RenderText::GetUpdatedCursorBounds() {
+ UpdateCachedBoundsAndOffset();
+ return cursor_bounds_;
+}
+
+size_t RenderText::IndexOfAdjacentGrapheme(size_t index,
+ LogicalCursorDirection direction) {
+ if (index > text().length())
+ return text().length();
+
+ EnsureLayout();
+
+ if (direction == CURSOR_FORWARD) {
+ while (index < text().length()) {
+ index++;
+ if (IsCursorablePosition(index))
+ return index;
+ }
+ return text().length();
+ }
+
+ while (index > 0) {
+ index--;
+ if (IsCursorablePosition(index))
+ return index;
+ }
+ return 0;
+}
+
+SelectionModel RenderText::GetSelectionModelForSelectionStart() {
+ const ui::Range& sel = selection();
+ if (sel.is_empty())
+ return selection_model_;
+ return SelectionModel(sel.start(),
+ sel.is_reversed() ? CURSOR_BACKWARD : CURSOR_FORWARD);
+}
+
+void RenderText::SetTextShadows(const ShadowValues& shadows) {
+ text_shadows_ = shadows;
+}
+
+RenderText::RenderText()
+ : horizontal_alignment_(base::i18n::IsRTL() ? ALIGN_RIGHT : ALIGN_LEFT),
+ vertical_alignment_(ALIGN_VCENTER),
+ directionality_mode_(DIRECTIONALITY_FROM_TEXT),
+ text_direction_(base::i18n::UNKNOWN_DIRECTION),
+ cursor_enabled_(true),
+ cursor_visible_(false),
+ insert_mode_(true),
+ cursor_color_(kDefaultColor),
+ selection_color_(kDefaultColor),
+ selection_background_focused_color_(kDefaultSelectionBackgroundColor),
+ focused_(false),
+ composition_range_(ui::Range::InvalidRange()),
+ colors_(kDefaultColor),
+ styles_(NUM_TEXT_STYLES),
+ composition_and_selection_styles_applied_(false),
+ obscured_(false),
+ obscured_reveal_index_(-1),
+ truncate_length_(0),
+ fade_head_(false),
+ fade_tail_(false),
+ background_is_transparent_(false),
+ clip_to_display_rect_(true),
+ cached_bounds_and_offset_valid_(false) {
+}
+
+const Vector2d& RenderText::GetUpdatedDisplayOffset() {
+ UpdateCachedBoundsAndOffset();
+ return display_offset_;
+}
+
+SelectionModel RenderText::GetAdjacentSelectionModel(
+ const SelectionModel& current,
+ BreakType break_type,
+ VisualCursorDirection direction) {
+ EnsureLayout();
+
+ if (break_type == LINE_BREAK || text().empty())
+ return EdgeSelectionModel(direction);
+ if (break_type == CHARACTER_BREAK)
+ return AdjacentCharSelectionModel(current, direction);
+ DCHECK(break_type == WORD_BREAK);
+ return AdjacentWordSelectionModel(current, direction);
+}
+
+SelectionModel RenderText::EdgeSelectionModel(
+ VisualCursorDirection direction) {
+ if (direction == GetVisualDirectionOfLogicalEnd())
+ return SelectionModel(text().length(), CURSOR_FORWARD);
+ return SelectionModel(0, CURSOR_BACKWARD);
+}
+
+void RenderText::SetSelectionModel(const SelectionModel& model) {
+ DCHECK_LE(model.selection().GetMax(), text().length());
+ selection_model_ = model;
+ cached_bounds_and_offset_valid_ = false;
+}
+
+const base::string16& RenderText::GetLayoutText() const {
+ return layout_text_.empty() ? text_ : layout_text_;
+}
+
+void RenderText::ApplyCompositionAndSelectionStyles() {
+ // Save the underline and color breaks to undo the temporary styles later.
+ DCHECK(!composition_and_selection_styles_applied_);
+ saved_colors_ = colors_;
+ saved_underlines_ = styles_[UNDERLINE];
+
+ // Apply an underline to the composition range in |underlines|.
+ if (composition_range_.IsValid() && !composition_range_.is_empty())
+ styles_[UNDERLINE].ApplyValue(true, composition_range_);
+
+ // Apply the selected text color to the [un-reversed] selection range.
+ if (!selection().is_empty()) {
+ const ui::Range range(selection().GetMin(), selection().GetMax());
+ colors_.ApplyValue(selection_color_, range);
+ }
+ composition_and_selection_styles_applied_ = true;
+}
+
+void RenderText::UndoCompositionAndSelectionStyles() {
+ // Restore the underline and color breaks to undo the temporary styles.
+ DCHECK(composition_and_selection_styles_applied_);
+ colors_ = saved_colors_;
+ styles_[UNDERLINE] = saved_underlines_;
+ composition_and_selection_styles_applied_ = false;
+}
+
+Vector2d RenderText::GetTextOffset() {
+ Vector2d offset = display_rect().OffsetFromOrigin();
+ offset.Add(GetUpdatedDisplayOffset());
+ offset.Add(GetAlignmentOffset());
+ return offset;
+}
+
+Point RenderText::ToTextPoint(const Point& point) {
+ return point - GetTextOffset();
+}
+
+Point RenderText::ToViewPoint(const Point& point) {
+ return point + GetTextOffset();
+}
+
+Vector2d RenderText::GetAlignmentOffset() {
+ Vector2d offset;
+ if (horizontal_alignment_ != ALIGN_LEFT) {
+ offset.set_x(display_rect().width() - GetContentWidth());
+ if (horizontal_alignment_ == ALIGN_CENTER)
+ offset.set_x(offset.x() / 2);
+ }
+ if (vertical_alignment_ != ALIGN_TOP) {
+ offset.set_y(display_rect().height() - GetStringSize().height());
+ if (vertical_alignment_ == ALIGN_VCENTER)
+ offset.set_y(offset.y() / 2);
+ }
+ return offset;
+}
+
+void RenderText::ApplyFadeEffects(internal::SkiaTextRenderer* renderer) {
+ if (!fade_head() && !fade_tail())
+ return;
+
+ const int text_width = GetStringSize().width();
+ const int display_width = display_rect().width();
+
+ // If the text fits as-is, no need to fade.
+ if (text_width <= display_width)
+ return;
+
+ int gradient_width = CalculateFadeGradientWidth(GetPrimaryFont(),
+ display_width);
+ if (gradient_width == 0)
+ return;
+
+ bool fade_left = fade_head();
+ bool fade_right = fade_tail();
+ // Under RTL, |fade_right| == |fade_head|.
+ // TODO(asvitkine): This is currently not based on GetTextDirection() because
+ // RenderTextWin does not return a direction that's based on
+ // the text content.
+ if (horizontal_alignment_ == ALIGN_RIGHT)
+ std::swap(fade_left, fade_right);
+
+ Rect solid_part = display_rect();
+ Rect left_part;
+ Rect right_part;
+ if (fade_left) {
+ left_part = solid_part;
+ left_part.Inset(0, 0, solid_part.width() - gradient_width, 0);
+ solid_part.Inset(gradient_width, 0, 0, 0);
+ }
+ if (fade_right) {
+ right_part = solid_part;
+ right_part.Inset(solid_part.width() - gradient_width, 0, 0, 0);
+ solid_part.Inset(0, 0, gradient_width, 0);
+ }
+
+ Rect text_rect = display_rect();
+ text_rect.Inset(GetAlignmentOffset().x(), 0, 0, 0);
+
+ // TODO(msw): Use the actual text colors corresponding to each faded part.
+ skia::RefPtr<SkShader> shader = CreateFadeShader(
+ text_rect, left_part, right_part, colors_.breaks().front().second);
+ if (shader)
+ renderer->SetShader(shader.get(), display_rect());
+}
+
+void RenderText::ApplyTextShadows(internal::SkiaTextRenderer* renderer) {
+ skia::RefPtr<SkDrawLooper> looper = CreateShadowDrawLooper(text_shadows_);
+ renderer->SetDrawLooper(looper.get());
+}
+
+// static
+bool RenderText::RangeContainsCaret(const ui::Range& range,
+ size_t caret_pos,
+ LogicalCursorDirection caret_affinity) {
+ // NB: exploits unsigned wraparound (WG14/N1124 section 6.2.5 paragraph 9).
+ size_t adjacent = (caret_affinity == CURSOR_BACKWARD) ?
+ caret_pos - 1 : caret_pos + 1;
+ return range.Contains(ui::Range(caret_pos, adjacent));
+}
+
+void RenderText::MoveCursorTo(size_t position, bool select) {
+ size_t cursor = std::min(position, text().length());
+ if (IsCursorablePosition(cursor))
+ SetSelectionModel(SelectionModel(
+ ui::Range(select ? selection().start() : cursor, cursor),
+ (cursor == 0) ? CURSOR_FORWARD : CURSOR_BACKWARD));
+}
+
+void RenderText::UpdateLayoutText() {
+ layout_text_.clear();
+
+ if (obscured_) {
+ size_t obscured_text_length =
+ static_cast<size_t>(ui::UTF16IndexToOffset(text_, 0, text_.length()));
+ layout_text_.assign(obscured_text_length, kPasswordReplacementChar);
+
+ if (obscured_reveal_index_ >= 0 &&
+ obscured_reveal_index_ < static_cast<int>(text_.length())) {
+ // Gets the index range in |text_| to be revealed.
+ size_t start = obscured_reveal_index_;
+ U16_SET_CP_START(text_.data(), 0, start);
+ size_t end = start;
+ UChar32 unused_char;
+ U16_NEXT(text_.data(), end, text_.length(), unused_char);
+
+ // Gets the index in |layout_text_| to be replaced.
+ const size_t cp_start =
+ static_cast<size_t>(ui::UTF16IndexToOffset(text_, 0, start));
+ if (layout_text_.length() > cp_start)
+ layout_text_.replace(cp_start, 1, text_.substr(start, end - start));
+ }
+ }
+
+ const base::string16& text = obscured_ ? layout_text_ : text_;
+ if (truncate_length_ > 0 && truncate_length_ < text.length()) {
+ // Truncate the text at a valid character break and append an ellipsis.
+ icu::StringCharacterIterator iter(text.c_str());
+ iter.setIndex32(truncate_length_ - 1);
+ layout_text_.assign(text.substr(0, iter.getIndex()) + ui::kEllipsisUTF16);
+ }
+}
+
+void RenderText::UpdateCachedBoundsAndOffset() {
+ if (cached_bounds_and_offset_valid_)
+ return;
+
+ // First, set the valid flag true to calculate the current cursor bounds using
+ // the stale |display_offset_|. Applying |delta_offset| at the end of this
+ // function will set |cursor_bounds_| and |display_offset_| to correct values.
+ cached_bounds_and_offset_valid_ = true;
+ cursor_bounds_ = GetCursorBounds(selection_model_, insert_mode_);
+
+ // Update |display_offset_| to ensure the current cursor is visible.
+ const int display_width = display_rect_.width();
+ const int content_width = GetContentWidth();
+
+ int delta_x = 0;
+ if (content_width <= display_width || !cursor_enabled()) {
+ // Don't pan if the text fits in the display width or when the cursor is
+ // disabled.
+ delta_x = -display_offset_.x();
+ } else if (cursor_bounds_.right() > display_rect_.right()) {
+ // TODO(xji): when the character overflow is a RTL character, currently, if
+ // we pan cursor at the rightmost position, the entered RTL character is not
+ // displayed. Should pan cursor to show the last logical characters.
+ //
+ // Pan to show the cursor when it overflows to the right.
+ delta_x = display_rect_.right() - cursor_bounds_.right();
+ } else if (cursor_bounds_.x() < display_rect_.x()) {
+ // TODO(xji): have similar problem as above when overflow character is a
+ // LTR character.
+ //
+ // Pan to show the cursor when it overflows to the left.
+ delta_x = display_rect_.x() - cursor_bounds_.x();
+ } else if (display_offset_.x() != 0) {
+ // Reduce the pan offset to show additional overflow text when the display
+ // width increases.
+ const int negate_rtl = horizontal_alignment_ == ALIGN_RIGHT ? -1 : 1;
+ const int offset = negate_rtl * display_offset_.x();
+ if (display_width > (content_width + offset)) {
+ delta_x = negate_rtl * (display_width - (content_width + offset));
+ }
+ }
+
+ Vector2d delta_offset(delta_x, 0);
+ display_offset_ += delta_offset;
+ cursor_bounds_ += delta_offset;
+}
+
+void RenderText::DrawSelection(Canvas* canvas) {
+ const std::vector<Rect> sel = GetSubstringBounds(selection());
+ for (std::vector<Rect>::const_iterator i = sel.begin(); i < sel.end(); ++i)
+ canvas->FillRect(*i, selection_background_focused_color_);
+}
+
+} // namespace gfx