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-rw-r--r--chromium/ui/gfx/interpolated_transform_unittest.cc234
1 files changed, 234 insertions, 0 deletions
diff --git a/chromium/ui/gfx/interpolated_transform_unittest.cc b/chromium/ui/gfx/interpolated_transform_unittest.cc
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+++ b/chromium/ui/gfx/interpolated_transform_unittest.cc
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+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ui/gfx/interpolated_transform.h"
+
+#include "base/basictypes.h"
+#include "testing/gtest/include/gtest/gtest.h"
+#include "ui/gfx/rect.h"
+
+namespace {
+
+void CheckApproximatelyEqual(const gfx::Transform& lhs,
+ const gfx::Transform& rhs) {
+ for (int i = 0; i < 4; ++i) {
+ for (int j = 0; j < 4; ++j) {
+ EXPECT_FLOAT_EQ(lhs.matrix().get(i, j), rhs.matrix().get(i, j));
+ }
+ }
+}
+
+float NormalizeAngle(float angle) {
+ while (angle < 0.0f) {
+ angle += 360.0f;
+ }
+ while (angle > 360.0f) {
+ angle -= 360.0f;
+ }
+ return angle;
+}
+
+} // namespace
+
+TEST(InterpolatedTransformTest, InterpolatedRotation) {
+ ui::InterpolatedRotation interpolated_rotation(0, 100);
+ ui::InterpolatedRotation interpolated_rotation_diff_start_end(
+ 0, 100, 100, 200);
+
+ for (int i = 0; i <= 100; ++i) {
+ gfx::Transform rotation;
+ rotation.Rotate(i);
+ gfx::Transform interpolated = interpolated_rotation.Interpolate(i / 100.0f);
+ CheckApproximatelyEqual(rotation, interpolated);
+ interpolated = interpolated_rotation_diff_start_end.Interpolate(i + 100);
+ CheckApproximatelyEqual(rotation, interpolated);
+ }
+}
+
+TEST(InterpolatedTransformTest, InterpolatedScale) {
+ ui::InterpolatedScale interpolated_scale(gfx::Point3F(0, 0, 0),
+ gfx::Point3F(100, 100, 100));
+ ui::InterpolatedScale interpolated_scale_diff_start_end(
+ gfx::Point3F(0, 0, 0), gfx::Point3F(100, 100, 100), 100, 200);
+
+ for (int i = 0; i <= 100; ++i) {
+ gfx::Transform scale;
+ scale.Scale(i, i);
+ gfx::Transform interpolated = interpolated_scale.Interpolate(i / 100.0f);
+ CheckApproximatelyEqual(scale, interpolated);
+ interpolated = interpolated_scale_diff_start_end.Interpolate(i + 100);
+ CheckApproximatelyEqual(scale, interpolated);
+ }
+}
+
+TEST(InterpolatedTransformTest, InterpolatedTranslate) {
+ ui::InterpolatedTranslation interpolated_xform(gfx::Point(0, 0),
+ gfx::Point(100, 100));
+
+ ui::InterpolatedTranslation interpolated_xform_diff_start_end(
+ gfx::Point(0, 0), gfx::Point(100, 100), 100, 200);
+
+ for (int i = 0; i <= 100; ++i) {
+ gfx::Transform xform;
+ xform.Translate(i, i);
+ gfx::Transform interpolated = interpolated_xform.Interpolate(i / 100.0f);
+ CheckApproximatelyEqual(xform, interpolated);
+ interpolated = interpolated_xform_diff_start_end.Interpolate(i + 100);
+ CheckApproximatelyEqual(xform, interpolated);
+ }
+}
+
+TEST(InterpolatedTransformTest, InterpolatedRotationAboutPivot) {
+ gfx::Point pivot(100, 100);
+ gfx::Point above_pivot(100, 200);
+ ui::InterpolatedRotation rot(0, 90);
+ ui::InterpolatedTransformAboutPivot interpolated_xform(
+ pivot,
+ new ui::InterpolatedRotation(0, 90));
+ gfx::Transform result = interpolated_xform.Interpolate(0.0f);
+ CheckApproximatelyEqual(gfx::Transform(), result);
+ result = interpolated_xform.Interpolate(1.0f);
+ gfx::Point expected_result = pivot;
+ result.TransformPoint(pivot);
+ EXPECT_EQ(expected_result, pivot);
+ expected_result = gfx::Point(0, 100);
+ result.TransformPoint(above_pivot);
+ EXPECT_EQ(expected_result, above_pivot);
+}
+
+TEST(InterpolatedTransformTest, InterpolatedScaleAboutPivot) {
+ gfx::Point pivot(100, 100);
+ gfx::Point above_pivot(100, 200);
+ ui::InterpolatedTransformAboutPivot interpolated_xform(
+ pivot,
+ new ui::InterpolatedScale(gfx::Point3F(1, 1, 1), gfx::Point3F(2, 2, 2)));
+ gfx::Transform result = interpolated_xform.Interpolate(0.0f);
+ CheckApproximatelyEqual(gfx::Transform(), result);
+ result = interpolated_xform.Interpolate(1.0f);
+ gfx::Point expected_result = pivot;
+ result.TransformPoint(pivot);
+ EXPECT_EQ(expected_result, pivot);
+ expected_result = gfx::Point(100, 300);
+ result.TransformPoint(above_pivot);
+ EXPECT_EQ(expected_result, above_pivot);
+}
+
+ui::InterpolatedTransform* GetScreenRotation(int degrees, bool reversed) {
+ gfx::Point old_pivot;
+ gfx::Point new_pivot;
+
+ int width = 1920;
+ int height = 180;
+
+ switch (degrees) {
+ case 90:
+ new_pivot = gfx::Point(width, 0);
+ break;
+ case -90:
+ new_pivot = gfx::Point(0, height);
+ break;
+ case 180:
+ case 360:
+ new_pivot = old_pivot = gfx::Point(width / 2, height / 2);
+ break;
+ }
+
+ scoped_ptr<ui::InterpolatedTransform> rotation(
+ new ui::InterpolatedTransformAboutPivot(
+ old_pivot,
+ new ui::InterpolatedRotation(reversed ? degrees : 0,
+ reversed ? 0 : degrees)));
+
+ scoped_ptr<ui::InterpolatedTransform> translation(
+ new ui::InterpolatedTranslation(
+ gfx::Point(0, 0),
+ gfx::Point(new_pivot.x() - old_pivot.x(),
+ new_pivot.y() - old_pivot.y())));
+
+ float scale_factor = 0.9f;
+ scoped_ptr<ui::InterpolatedTransform> scale_down(
+ new ui::InterpolatedScale(1.0f, scale_factor, 0.0f, 0.5f));
+
+ scoped_ptr<ui::InterpolatedTransform> scale_up(
+ new ui::InterpolatedScale(1.0f, 1.0f / scale_factor, 0.5f, 1.0f));
+
+ scoped_ptr<ui::InterpolatedTransform> to_return(
+ new ui::InterpolatedConstantTransform(gfx::Transform()));
+
+ scale_up->SetChild(scale_down.release());
+ translation->SetChild(scale_up.release());
+ rotation->SetChild(translation.release());
+ to_return->SetChild(rotation.release());
+ to_return->SetReversed(reversed);
+
+ return to_return.release();
+}
+
+TEST(InterpolatedTransformTest, ScreenRotationEndsCleanly) {
+ for (int i = 0; i < 2; ++i) {
+ for (int degrees = -360; degrees <= 360; degrees += 90) {
+ const bool reversed = i == 1;
+ scoped_ptr<ui::InterpolatedTransform> screen_rotation(
+ GetScreenRotation(degrees, reversed));
+ gfx::Transform interpolated = screen_rotation->Interpolate(1.0f);
+ SkMatrix44& m = interpolated.matrix();
+ // Upper-left 3x3 matrix should all be 0, 1 or -1.
+ for (int row = 0; row < 3; ++row) {
+ for (int col = 0; col < 3; ++col) {
+ float entry = m.get(row, col);
+ EXPECT_TRUE(entry == 0 || entry == 1 || entry == -1);
+ }
+ }
+ }
+ }
+}
+
+ui::InterpolatedTransform* GetMaximize() {
+ gfx::Rect target_bounds(0, 0, 1920, 1080);
+ gfx::Rect initial_bounds(30, 1000, 192, 108);
+
+ float scale_x = static_cast<float>(
+ target_bounds.height()) / initial_bounds.width();
+ float scale_y = static_cast<float>(
+ target_bounds.width()) / initial_bounds.height();
+
+ scoped_ptr<ui::InterpolatedTransform> scale(
+ new ui::InterpolatedScale(gfx::Point3F(1, 1, 1),
+ gfx::Point3F(scale_x, scale_y, 1)));
+
+ scoped_ptr<ui::InterpolatedTransform> translation(
+ new ui::InterpolatedTranslation(
+ gfx::Point(),
+ gfx::Point(target_bounds.x() - initial_bounds.x(),
+ target_bounds.y() - initial_bounds.y())));
+
+ scoped_ptr<ui::InterpolatedTransform> rotation(
+ new ui::InterpolatedRotation(0, 4.0f));
+
+ scoped_ptr<ui::InterpolatedTransform> rotation_about_pivot(
+ new ui::InterpolatedTransformAboutPivot(
+ gfx::Point(initial_bounds.width() * 0.5,
+ initial_bounds.height() * 0.5),
+ rotation.release()));
+
+ scale->SetChild(translation.release());
+ rotation_about_pivot->SetChild(scale.release());
+
+ rotation_about_pivot->SetReversed(true);
+
+ return rotation_about_pivot.release();
+}
+
+TEST(InterpolatedTransformTest, MaximizeEndsCleanly) {
+ scoped_ptr<ui::InterpolatedTransform> maximize(GetMaximize());
+ gfx::Transform interpolated = maximize->Interpolate(1.0f);
+ SkMatrix44& m = interpolated.matrix();
+ // Upper-left 3x3 matrix should all be 0, 1 or -1.
+ for (int row = 0; row < 3; ++row) {
+ for (int col = 0; col < 3; ++col) {
+ float entry = m.get(row, col);
+ EXPECT_TRUE(entry == 0 || entry == 1 || entry == -1);
+ }
+ }
+}