diff options
Diffstat (limited to 'chromium/ui/gfx/interpolated_transform_unittest.cc')
-rw-r--r-- | chromium/ui/gfx/interpolated_transform_unittest.cc | 234 |
1 files changed, 234 insertions, 0 deletions
diff --git a/chromium/ui/gfx/interpolated_transform_unittest.cc b/chromium/ui/gfx/interpolated_transform_unittest.cc new file mode 100644 index 00000000000..dd31b8b5e2f --- /dev/null +++ b/chromium/ui/gfx/interpolated_transform_unittest.cc @@ -0,0 +1,234 @@ +// Copyright (c) 2012 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#include "ui/gfx/interpolated_transform.h" + +#include "base/basictypes.h" +#include "testing/gtest/include/gtest/gtest.h" +#include "ui/gfx/rect.h" + +namespace { + +void CheckApproximatelyEqual(const gfx::Transform& lhs, + const gfx::Transform& rhs) { + for (int i = 0; i < 4; ++i) { + for (int j = 0; j < 4; ++j) { + EXPECT_FLOAT_EQ(lhs.matrix().get(i, j), rhs.matrix().get(i, j)); + } + } +} + +float NormalizeAngle(float angle) { + while (angle < 0.0f) { + angle += 360.0f; + } + while (angle > 360.0f) { + angle -= 360.0f; + } + return angle; +} + +} // namespace + +TEST(InterpolatedTransformTest, InterpolatedRotation) { + ui::InterpolatedRotation interpolated_rotation(0, 100); + ui::InterpolatedRotation interpolated_rotation_diff_start_end( + 0, 100, 100, 200); + + for (int i = 0; i <= 100; ++i) { + gfx::Transform rotation; + rotation.Rotate(i); + gfx::Transform interpolated = interpolated_rotation.Interpolate(i / 100.0f); + CheckApproximatelyEqual(rotation, interpolated); + interpolated = interpolated_rotation_diff_start_end.Interpolate(i + 100); + CheckApproximatelyEqual(rotation, interpolated); + } +} + +TEST(InterpolatedTransformTest, InterpolatedScale) { + ui::InterpolatedScale interpolated_scale(gfx::Point3F(0, 0, 0), + gfx::Point3F(100, 100, 100)); + ui::InterpolatedScale interpolated_scale_diff_start_end( + gfx::Point3F(0, 0, 0), gfx::Point3F(100, 100, 100), 100, 200); + + for (int i = 0; i <= 100; ++i) { + gfx::Transform scale; + scale.Scale(i, i); + gfx::Transform interpolated = interpolated_scale.Interpolate(i / 100.0f); + CheckApproximatelyEqual(scale, interpolated); + interpolated = interpolated_scale_diff_start_end.Interpolate(i + 100); + CheckApproximatelyEqual(scale, interpolated); + } +} + +TEST(InterpolatedTransformTest, InterpolatedTranslate) { + ui::InterpolatedTranslation interpolated_xform(gfx::Point(0, 0), + gfx::Point(100, 100)); + + ui::InterpolatedTranslation interpolated_xform_diff_start_end( + gfx::Point(0, 0), gfx::Point(100, 100), 100, 200); + + for (int i = 0; i <= 100; ++i) { + gfx::Transform xform; + xform.Translate(i, i); + gfx::Transform interpolated = interpolated_xform.Interpolate(i / 100.0f); + CheckApproximatelyEqual(xform, interpolated); + interpolated = interpolated_xform_diff_start_end.Interpolate(i + 100); + CheckApproximatelyEqual(xform, interpolated); + } +} + +TEST(InterpolatedTransformTest, InterpolatedRotationAboutPivot) { + gfx::Point pivot(100, 100); + gfx::Point above_pivot(100, 200); + ui::InterpolatedRotation rot(0, 90); + ui::InterpolatedTransformAboutPivot interpolated_xform( + pivot, + new ui::InterpolatedRotation(0, 90)); + gfx::Transform result = interpolated_xform.Interpolate(0.0f); + CheckApproximatelyEqual(gfx::Transform(), result); + result = interpolated_xform.Interpolate(1.0f); + gfx::Point expected_result = pivot; + result.TransformPoint(pivot); + EXPECT_EQ(expected_result, pivot); + expected_result = gfx::Point(0, 100); + result.TransformPoint(above_pivot); + EXPECT_EQ(expected_result, above_pivot); +} + +TEST(InterpolatedTransformTest, InterpolatedScaleAboutPivot) { + gfx::Point pivot(100, 100); + gfx::Point above_pivot(100, 200); + ui::InterpolatedTransformAboutPivot interpolated_xform( + pivot, + new ui::InterpolatedScale(gfx::Point3F(1, 1, 1), gfx::Point3F(2, 2, 2))); + gfx::Transform result = interpolated_xform.Interpolate(0.0f); + CheckApproximatelyEqual(gfx::Transform(), result); + result = interpolated_xform.Interpolate(1.0f); + gfx::Point expected_result = pivot; + result.TransformPoint(pivot); + EXPECT_EQ(expected_result, pivot); + expected_result = gfx::Point(100, 300); + result.TransformPoint(above_pivot); + EXPECT_EQ(expected_result, above_pivot); +} + +ui::InterpolatedTransform* GetScreenRotation(int degrees, bool reversed) { + gfx::Point old_pivot; + gfx::Point new_pivot; + + int width = 1920; + int height = 180; + + switch (degrees) { + case 90: + new_pivot = gfx::Point(width, 0); + break; + case -90: + new_pivot = gfx::Point(0, height); + break; + case 180: + case 360: + new_pivot = old_pivot = gfx::Point(width / 2, height / 2); + break; + } + + scoped_ptr<ui::InterpolatedTransform> rotation( + new ui::InterpolatedTransformAboutPivot( + old_pivot, + new ui::InterpolatedRotation(reversed ? degrees : 0, + reversed ? 0 : degrees))); + + scoped_ptr<ui::InterpolatedTransform> translation( + new ui::InterpolatedTranslation( + gfx::Point(0, 0), + gfx::Point(new_pivot.x() - old_pivot.x(), + new_pivot.y() - old_pivot.y()))); + + float scale_factor = 0.9f; + scoped_ptr<ui::InterpolatedTransform> scale_down( + new ui::InterpolatedScale(1.0f, scale_factor, 0.0f, 0.5f)); + + scoped_ptr<ui::InterpolatedTransform> scale_up( + new ui::InterpolatedScale(1.0f, 1.0f / scale_factor, 0.5f, 1.0f)); + + scoped_ptr<ui::InterpolatedTransform> to_return( + new ui::InterpolatedConstantTransform(gfx::Transform())); + + scale_up->SetChild(scale_down.release()); + translation->SetChild(scale_up.release()); + rotation->SetChild(translation.release()); + to_return->SetChild(rotation.release()); + to_return->SetReversed(reversed); + + return to_return.release(); +} + +TEST(InterpolatedTransformTest, ScreenRotationEndsCleanly) { + for (int i = 0; i < 2; ++i) { + for (int degrees = -360; degrees <= 360; degrees += 90) { + const bool reversed = i == 1; + scoped_ptr<ui::InterpolatedTransform> screen_rotation( + GetScreenRotation(degrees, reversed)); + gfx::Transform interpolated = screen_rotation->Interpolate(1.0f); + SkMatrix44& m = interpolated.matrix(); + // Upper-left 3x3 matrix should all be 0, 1 or -1. + for (int row = 0; row < 3; ++row) { + for (int col = 0; col < 3; ++col) { + float entry = m.get(row, col); + EXPECT_TRUE(entry == 0 || entry == 1 || entry == -1); + } + } + } + } +} + +ui::InterpolatedTransform* GetMaximize() { + gfx::Rect target_bounds(0, 0, 1920, 1080); + gfx::Rect initial_bounds(30, 1000, 192, 108); + + float scale_x = static_cast<float>( + target_bounds.height()) / initial_bounds.width(); + float scale_y = static_cast<float>( + target_bounds.width()) / initial_bounds.height(); + + scoped_ptr<ui::InterpolatedTransform> scale( + new ui::InterpolatedScale(gfx::Point3F(1, 1, 1), + gfx::Point3F(scale_x, scale_y, 1))); + + scoped_ptr<ui::InterpolatedTransform> translation( + new ui::InterpolatedTranslation( + gfx::Point(), + gfx::Point(target_bounds.x() - initial_bounds.x(), + target_bounds.y() - initial_bounds.y()))); + + scoped_ptr<ui::InterpolatedTransform> rotation( + new ui::InterpolatedRotation(0, 4.0f)); + + scoped_ptr<ui::InterpolatedTransform> rotation_about_pivot( + new ui::InterpolatedTransformAboutPivot( + gfx::Point(initial_bounds.width() * 0.5, + initial_bounds.height() * 0.5), + rotation.release())); + + scale->SetChild(translation.release()); + rotation_about_pivot->SetChild(scale.release()); + + rotation_about_pivot->SetReversed(true); + + return rotation_about_pivot.release(); +} + +TEST(InterpolatedTransformTest, MaximizeEndsCleanly) { + scoped_ptr<ui::InterpolatedTransform> maximize(GetMaximize()); + gfx::Transform interpolated = maximize->Interpolate(1.0f); + SkMatrix44& m = interpolated.matrix(); + // Upper-left 3x3 matrix should all be 0, 1 or -1. + for (int row = 0; row < 3; ++row) { + for (int col = 0; col < 3; ++col) { + float entry = m.get(row, col); + EXPECT_TRUE(entry == 0 || entry == 1 || entry == -1); + } + } +} |