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-rw-r--r--chromium/ui/events/blink/snap_fling_curve.cc119
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diff --git a/chromium/ui/events/blink/snap_fling_curve.cc b/chromium/ui/events/blink/snap_fling_curve.cc
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+// Copyright 2018 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ui/events/blink/snap_fling_curve.h"
+
+#include <cmath>
+#include "build/build_config.h"
+
+namespace ui {
+namespace {
+
+#if defined(OS_ANDROID)
+constexpr double kDistanceEstimatorScalar = 40;
+// The delta to be scrolled in next frame is 0.9 of the delta in last frame.
+constexpr double kRatio = 0.9;
+#else
+constexpr double kDistanceEstimatorScalar = 25;
+// The delta to be scrolled in next frame is 0.92 of the delta in last frame.
+constexpr double kRatio = 0.92;
+#endif
+constexpr double kMsPerFrame = 16;
+constexpr base::TimeDelta kMaximumSnapDuration =
+ base::TimeDelta::FromSecondsD(5);
+
+double GetDistanceFromDisplacement(gfx::Vector2dF displacement) {
+ return std::hypot(displacement.x(), displacement.y());
+}
+
+double EstimateFramesFromDistance(double distance) {
+ // We approximate scroll deltas as a geometric sequence with the ratio kRatio,
+ // and the last scrolled delta should be less or equal than 1, yielding the
+ // total distance as (1 - kRatio^(-n)) / (1 - (1 / kRatio)). Solving this
+ // could get n as below, which is the total number of deltas in the sequence,
+ // and is also the total frames needed to finish the curve.
+ return std::ceil(-std::log(1 - distance * (1 - 1 / kRatio)) /
+ std::log(kRatio));
+}
+
+double CalculateFirstDelta(double distance, double frames) {
+ // distance = first_delta (1 - kRatio^(frames) / (1 - kRatio)).
+ // We can get the |first_delta| by solving the equation above.
+ return distance * (1 - kRatio) / (1 - std::pow(kRatio, frames));
+}
+
+} // namespace
+
+gfx::Vector2dF SnapFlingCurve::EstimateDisplacement(
+ const gfx::Vector2dF& first_delta) {
+ gfx::Vector2dF destination = first_delta;
+ destination.Scale(kDistanceEstimatorScalar);
+ return destination;
+}
+
+SnapFlingCurve::SnapFlingCurve(const gfx::Vector2dF& start_offset,
+ const gfx::Vector2dF& target_offset,
+ base::TimeTicks first_gsu_time)
+ : start_offset_(start_offset),
+ total_displacement_(target_offset - start_offset),
+ total_distance_(GetDistanceFromDisplacement(total_displacement_)),
+ start_time_(first_gsu_time),
+ total_frames_(EstimateFramesFromDistance(total_distance_)),
+ first_delta_(CalculateFirstDelta(total_distance_, total_frames_)),
+ duration_(base::TimeDelta::FromMilliseconds(total_frames_ * kMsPerFrame)),
+ is_finished_(total_distance_ == 0) {
+ if (is_finished_)
+ return;
+ ratio_x_ = total_displacement_.x() / total_distance_;
+ ratio_y_ = total_displacement_.y() / total_distance_;
+}
+
+SnapFlingCurve::~SnapFlingCurve() = default;
+
+double SnapFlingCurve::GetCurrentCurveDistance(base::TimeTicks time_stamp) {
+ double current_distance = GetDistanceFromDisplacement(current_displacement_);
+ base::TimeDelta current_time = time_stamp - start_time_;
+
+ // Finishes the curve if the time elapsed is longer than |duration_|, or the
+ // remaining distance is less than 1.
+ if (current_time >= duration_ || current_distance >= total_distance_ - 1) {
+ return total_distance_;
+ }
+
+ double current_frame = current_time.InMillisecondsF() / kMsPerFrame + 1;
+ double sum =
+ first_delta_ * (1 - std::pow(kRatio, current_frame)) / (1 - kRatio);
+ return sum <= total_distance_ ? sum : total_distance_;
+}
+
+gfx::Vector2dF SnapFlingCurve::GetScrollDelta(base::TimeTicks time_stamp) {
+ if (is_finished_)
+ return gfx::Vector2dF();
+
+ // The the snap offset may never be reached due to clamping or other factors.
+ // To avoid a never ending snap curve, we force the curve to end if the time
+ // has passed a maximum Duration.
+ if (time_stamp - start_time_ > kMaximumSnapDuration) {
+ is_finished_ = true;
+ return total_displacement_ - current_displacement_;
+ }
+
+ double new_distance = GetCurrentCurveDistance(time_stamp);
+ gfx::Vector2dF new_displacement(new_distance * ratio_x_,
+ new_distance * ratio_y_);
+
+ return new_displacement - current_displacement_;
+}
+
+void SnapFlingCurve::UpdateCurrentOffset(const gfx::Vector2dF& current_offset) {
+ current_displacement_ = current_offset - start_offset_;
+ if (current_displacement_ == total_displacement_)
+ is_finished_ = true;
+}
+
+bool SnapFlingCurve::IsFinished() const {
+ return is_finished_;
+}
+
+} // namespace ui