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-// Copyright (c) 2013 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef TOOLS_GN_SCOPE_H_
-#define TOOLS_GN_SCOPE_H_
-
-#include <map>
-#include <memory>
-#include <set>
-#include <utility>
-#include <vector>
-
-#include "base/containers/hash_tables.h"
-#include "base/macros.h"
-#include "base/memory/ref_counted.h"
-#include "tools/gn/err.h"
-#include "tools/gn/pattern.h"
-#include "tools/gn/source_dir.h"
-#include "tools/gn/value.h"
-
-class Item;
-class ParseNode;
-class Settings;
-class SourceFile;
-class Template;
-
-// Scope for the script execution.
-//
-// Scopes are nested. Writing goes into the toplevel scope, reading checks
-// values resursively down the stack until a match is found or there are no
-// more containing scopes.
-//
-// A containing scope can be const or non-const. The const containing scope is
-// used primarily to refer to the master build config which is shared across
-// many invocations. A const containing scope, however, prevents us from
-// marking variables "used" which prevents us from issuing errors on unused
-// variables. So you should use a non-const containing scope whenever possible.
-class Scope {
- public:
- typedef base::hash_map<base::StringPiece, Value, base::StringPieceHash>
- KeyValueMap;
- // Holds an owning list of Items.
- typedef std::vector<std::unique_ptr<Item>> ItemVector;
-
- // A flag to indicate whether a function should recurse into nested scopes,
- // or only operate on the current scope.
- enum SearchNested {
- SEARCH_NESTED,
- SEARCH_CURRENT
- };
-
- // Allows code to provide values for built-in variables. This class will
- // automatically register itself on construction and deregister itself on
- // destruction.
- class ProgrammaticProvider {
- public:
- explicit ProgrammaticProvider(Scope* scope) : scope_(scope) {
- scope_->AddProvider(this);
- }
- virtual ~ProgrammaticProvider();
-
- // Returns a non-null value if the given value can be programmatically
- // generated, or NULL if there is none.
- virtual const Value* GetProgrammaticValue(
- const base::StringPiece& ident) = 0;
-
- protected:
- Scope* scope_;
- };
-
- // Options for configuring scope merges.
- struct MergeOptions {
- MergeOptions();
- ~MergeOptions();
-
- // When set, all existing avlues in the destination scope will be
- // overwritten.
- //
- // When false, it will be an error to merge a variable into another scope
- // where a variable with the same name is already set. The exception is
- // if both of the variables have the same value (which happens if you
- // somehow multiply import the same file, for example). This case will be
- // ignored since there is nothing getting lost.
- bool clobber_existing;
-
- // When true, private variables (names beginning with an underscore) will
- // be copied to the destination scope. When false, private values will be
- // skipped.
- bool skip_private_vars;
-
- // When set, values copied to the destination scope will be marked as used
- // so won't trigger an unused variable warning. You want this when doing an
- // import, for example, or files that don't need a variable from the .gni
- // file will throw an error.
- bool mark_dest_used;
-
- // When set, those variables are not merged.
- std::set<std::string> excluded_values;
- };
-
- // Creates an empty toplevel scope.
- explicit Scope(const Settings* settings);
-
- // Creates a dependent scope.
- explicit Scope(Scope* parent);
- explicit Scope(const Scope* parent);
-
- ~Scope();
-
- const Settings* settings() const { return settings_; }
-
- // See the const_/mutable_containing_ var declarations below. Yes, it's a
- // bit weird that we can have a const pointer to the "mutable" one.
- Scope* mutable_containing() { return mutable_containing_; }
- const Scope* mutable_containing() const { return mutable_containing_; }
- const Scope* const_containing() const { return const_containing_; }
- const Scope* containing() const {
- return mutable_containing_ ? mutable_containing_ : const_containing_;
- }
-
- // Clears any references to containing scopes. This scope will now be
- // self-sufficient.
- void DetachFromContaining();
-
- // Returns true if the scope has any values set. This does not check other
- // things that may be set like templates or defaults.
- //
- // Currently this does not search nested scopes and this will assert if you
- // want to search nested scopes. The enum is passed so the callers are
- // unambiguous about nested scope handling. This can be added if needed.
- bool HasValues(SearchNested search_nested) const;
-
- // Returns NULL if there's no such value.
- //
- // counts_as_used should be set if the variable is being read in a way that
- // should count for unused variable checking.
- //
- // found_in_scope is set to the scope that contains the definition of the
- // ident. If the value was provided programmatically (like host_cpu),
- // found_in_scope will be set to null.
- const Value* GetValue(const base::StringPiece& ident,
- bool counts_as_used);
- const Value* GetValue(const base::StringPiece& ident) const;
- const Value* GetValueWithScope(const base::StringPiece& ident,
- const Scope** found_in_scope) const;
- const Value* GetValueWithScope(const base::StringPiece& ident,
- bool counts_as_used,
- const Scope** found_in_scope);
-
- // Returns the requested value as a mutable one if possible. If the value
- // is not found in a mutable scope, then returns null. Note that the value
- // could still exist in a const scope, so GetValue() could still return
- // non-null in this case.
- //
- // Say you have a local scope that then refers to the const root scope from
- // the master build config. You can't change the values from the master
- // build config (it's read-only so it can be read from multiple threads
- // without locking). Read-only operations would work on values from the root
- // scope, but write operations would only work on values in the derived
- // scope(s).
- //
- // Be careful when calling this. It's not normally correct to modify values,
- // but you should instead do a new Set each time.
- //
- // Consider this code:
- // a = 5
- // {
- // a = 6
- // }
- // The 6 should get set on the nested scope rather than modify the value
- // in the outer one.
- Value* GetMutableValue(const base::StringPiece& ident,
- SearchNested search_mode,
- bool counts_as_used);
-
- // Returns the StringPiece used to identify the value. This string piece
- // will have the same contents as "ident" passed in, but may point to a
- // different underlying buffer. This is useful because this StringPiece is
- // static and won't be deleted for the life of the program, so it can be used
- // as keys in places that may outlive a temporary. It will return an empty
- // string for programmatic and nonexistant values.
- base::StringPiece GetStorageKey(const base::StringPiece& ident) const;
-
- // The set_node indicates the statement that caused the set, for displaying
- // errors later. Returns a pointer to the value in the current scope (a copy
- // is made for storage).
- Value* SetValue(const base::StringPiece& ident,
- Value v,
- const ParseNode* set_node);
-
- // Removes the value with the given identifier if it exists on the current
- // scope. This does not search recursive scopes. Does nothing if not found.
- void RemoveIdentifier(const base::StringPiece& ident);
-
- // Removes from this scope all identifiers and templates that are considered
- // private.
- void RemovePrivateIdentifiers();
-
- // Templates associated with this scope. A template can only be set once, so
- // AddTemplate will fail and return false if a rule with that name already
- // exists. GetTemplate returns NULL if the rule doesn't exist, and it will
- // check all containing scoped rescursively.
- bool AddTemplate(const std::string& name, const Template* templ);
- const Template* GetTemplate(const std::string& name) const;
-
- // Marks the given identifier as (un)used in the current scope.
- void MarkUsed(const base::StringPiece& ident);
- void MarkAllUsed();
- void MarkAllUsed(const std::set<std::string>& excluded_values);
- void MarkUnused(const base::StringPiece& ident);
-
- // Checks to see if the scope has a var set that hasn't been used. This is
- // called before replacing the var with a different one. It does not check
- // containing scopes.
- //
- // If the identifier is present but hasnn't been used, return true.
- bool IsSetButUnused(const base::StringPiece& ident) const;
-
- // Checks the scope to see if any values were set but not used, and fills in
- // the error and returns false if they were.
- bool CheckForUnusedVars(Err* err) const;
-
- // Returns all values set in the current scope, without going to the parent
- // scopes.
- void GetCurrentScopeValues(KeyValueMap* output) const;
-
- // Copies this scope's values into the destination. Values from the
- // containing scope(s) (normally shadowed into the current one) will not be
- // copied, neither will the reference to the containing scope (this is why
- // it's "non-recursive").
- //
- // This is used in different contexts. When generating the error, the given
- // parse node will be blamed, and the given desc will be used to describe
- // the operation that doesn't support doing this. For example, desc_for_err
- // would be "import" when doing an import, and the error string would say
- // something like "The import contains...".
- bool NonRecursiveMergeTo(Scope* dest,
- const MergeOptions& options,
- const ParseNode* node_for_err,
- const char* desc_for_err,
- Err* err) const;
-
- // Constructs a scope that is a copy of the current one. Nested scopes will
- // be collapsed until we reach a const containing scope. Private values will
- // be included. The resulting closure will reference the const containing
- // scope as its containing scope (since we assume the const scope won't
- // change, we don't have to copy its values).
- std::unique_ptr<Scope> MakeClosure() const;
-
- // Makes an empty scope with the given name. Overwrites any existing one.
- Scope* MakeTargetDefaults(const std::string& target_type);
-
- // Gets the scope associated with the given target name, or null if it hasn't
- // been set.
- const Scope* GetTargetDefaults(const std::string& target_type) const;
-
- // Filter to apply when the sources variable is assigned. May return NULL.
- const PatternList* GetSourcesAssignmentFilter() const;
- void set_sources_assignment_filter(std::unique_ptr<PatternList> f) {
- sources_assignment_filter_ = std::move(f);
- }
-
- // Indicates if we're currently processing the build configuration file.
- // This is true when processing the config file for any toolchain.
- //
- // To set or clear the flag, it must currently be in the opposite state in
- // the current scope. Note that querying the state of the flag recursively
- // checks all containing scopes until it reaches the top or finds the flag
- // set.
- void SetProcessingBuildConfig();
- void ClearProcessingBuildConfig();
- bool IsProcessingBuildConfig() const;
-
- // Indicates if we're currently processing an import file.
- //
- // See SetProcessingBaseConfig for how flags work.
- void SetProcessingImport();
- void ClearProcessingImport();
- bool IsProcessingImport() const;
-
- // The source directory associated with this scope. This will check embedded
- // scopes until it finds a nonempty source directory. This will default to
- // an empty dir if no containing scope has a source dir set.
- const SourceDir& GetSourceDir() const;
- void set_source_dir(const SourceDir& d) { source_dir_ = d; }
-
- // Set of files that may affect the execution of this scope. Note that this
- // set is constructed conservatively, meanining that every file that can
- // potentially affect this scope is included, but not necessarily every change
- // to these files will affect this scope.
- const std::set<SourceFile>& build_dependency_files() const {
- return build_dependency_files_;
- }
- void AddBuildDependencyFile(const SourceFile& build_dependency_file);
-
- // The item collector is where Items (Targets, Configs, etc.) go that have
- // been defined. If a scope can generate items, this non-owning pointer will
- // point to the storage for such items. The creator of this scope will be
- // responsible for setting up the collector and then dealing with the
- // collected items once execution of the context is complete.
- //
- // The items in a scope are collected as we go and then dispatched at the end
- // of execution of a scope so that we can query the previously-generated
- // targets (like getting the outputs).
- //
- // This can be null if the current scope can not generate items (like for
- // imports and such).
- //
- // When retrieving the collector, the non-const scopes are recursively
- // queried. The collector is not copied for closures, etc.
- void set_item_collector(ItemVector* collector) {
- item_collector_ = collector;
- }
- ItemVector* GetItemCollector();
-
- // Properties are opaque pointers that code can use to set state on a Scope
- // that it can retrieve later.
- //
- // The key should be a pointer to some use-case-specific object (to avoid
- // collisions, otherwise it doesn't matter). Memory management is up to the
- // setter. Setting the value to NULL will delete the property.
- //
- // Getting a property recursively searches all scopes, and the optional
- // |found_on_scope| variable will be filled with the actual scope containing
- // the key (if the pointer is non-NULL).
- void SetProperty(const void* key, void* value);
- void* GetProperty(const void* key, const Scope** found_on_scope) const;
-
- private:
- friend class ProgrammaticProvider;
-
- struct Record {
- Record() : used(false) {}
- explicit Record(const Value& v) : used(false), value(v) {}
-
- bool used; // Set to true when the variable is used.
- Value value;
- };
-
- typedef base::hash_map<base::StringPiece, Record, base::StringPieceHash>
- RecordMap;
-
- void AddProvider(ProgrammaticProvider* p);
- void RemoveProvider(ProgrammaticProvider* p);
-
- // Returns true if the two RecordMaps contain the same values (the origins
- // of the values may be different).
- static bool RecordMapValuesEqual(const RecordMap& a, const RecordMap& b);
-
- // Scopes can have no containing scope (both null), a mutable containing
- // scope, or a const containing scope. The reason is that when we're doing
- // a new target, we want to refer to the base_config scope which will be read
- // by multiple threads at the same time, so we REALLY want it to be const.
- // When you jsut do a nested {}, however, we sometimes want to be able to
- // change things (especially marking unused vars).
- const Scope* const_containing_;
- Scope* mutable_containing_;
-
- const Settings* settings_;
-
- // Bits set for different modes. See the flag definitions in the .cc file
- // for more.
- unsigned mode_flags_;
-
- RecordMap values_;
-
- // Note that this can't use string pieces since the names are constructed from
- // Values which might be deallocated before this goes out of scope.
- typedef base::hash_map<std::string, std::unique_ptr<Scope>> NamedScopeMap;
- NamedScopeMap target_defaults_;
-
- // Null indicates not set and that we should fallback to the containing
- // scope's filter.
- std::unique_ptr<PatternList> sources_assignment_filter_;
-
- // Owning pointers, must be deleted.
- typedef std::map<std::string, scoped_refptr<const Template> > TemplateMap;
- TemplateMap templates_;
-
- ItemVector* item_collector_;
-
- // Opaque pointers. See SetProperty() above.
- typedef std::map<const void*, void*> PropertyMap;
- PropertyMap properties_;
-
- typedef std::set<ProgrammaticProvider*> ProviderSet;
- ProviderSet programmatic_providers_;
-
- SourceDir source_dir_;
-
- std::set<SourceFile> build_dependency_files_;
-
- DISALLOW_COPY_AND_ASSIGN(Scope);
-};
-
-#endif // TOOLS_GN_SCOPE_H_