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+Jaccwabyt 🐇
+============================================================
+
+**Jaccwabyt**: _JavaScript ⇄ C Struct Communication via WASM Byte
+Arrays_
+
+Welcome to Jaccwabyt, a JavaScript API which creates bindings for
+WASM-compiled C structs, defining them in such a way that changes to
+their state in JS are visible in C/WASM, and vice versa, permitting
+two-way interchange of struct state with very little user-side
+friction.
+
+(If that means nothing to you, neither will the rest of this page!)
+
+**Browser compatibility**: this library requires a _recent_ browser
+and makes no attempt whatsoever to accommodate "older" or
+lesser-capable ones, where "recent," _very roughly_, means released in
+mid-2018 or later, with late 2021 releases required for some optional
+features in some browsers (e.g. [BigInt64Array][] in Safari). It also
+relies on a couple non-standard, but widespread, features, namely
+[TextEncoder][] and [TextDecoder][]. It is developed primarily on
+Firefox and Chrome on Linux and all claims of Safari compatibility
+are based solely on feature compatibility tables provided at
+[MDN][].
+
+**Formalities:**
+
+- Author: [Stephan Beal][sgb]
+- Project Homes:
+ - <https://fossil.wanderinghorse.net/r/jaccwabyt>\
+ Is the primary home but...
+ - <https://sqlite.org/src/dir/ext/wasm/jaccwabyt>\
+ ... most development happens here.
+
+The license for both this documentation and the software it documents
+is the same as [sqlite3][], the project from which this spinoff
+project was spawned:
+
+-----
+
+> 2022-06-30:
+>
+> The author disclaims copyright to this source code. In place of a
+> legal notice, here is a blessing:
+>
+> May you do good and not evil.
+> May you find forgiveness for yourself and forgive others.
+> May you share freely, never taking more than you give.
+
+-----
+
+<a name='overview'></a>
+Table of Contents
+============================================================
+
+- [Overview](#overview)
+ - [Architecture](#architecture)
+- [Creating and Binding Structs](#creating-binding)
+ - [Step 1: Configure Jaccwabyt](#step-1)
+ - [Step 2: Struct Description](#step-2)
+ - [`P` vs `p`](#step-2-pvsp)
+ - [Step 3: Binding a Struct](#step-3)
+ - [Step 4: Creating, Using, and Destroying Instances](#step-4)
+- APIs
+ - [Struct Binder Factory](#api-binderfactory)
+ - [Struct Binder](#api-structbinder)
+ - [Struct Type](#api-structtype)
+ - [Struct Constructors](#api-structctor)
+ - [Struct Protypes](#api-structprototype)
+ - [Struct Instances](#api-structinstance)
+- Appendices
+ - [Appendix A: Limitations, TODOs, etc.](#appendix-a)
+ - [Appendix D: Debug Info](#appendix-d)
+ - [Appendix G: Generating Struct Descriptions](#appendix-g)
+
+<a name='overview'></a>
+Overview
+============================================================
+
+Management summary: this JavaScript-only framework provides limited
+two-way bindings between C structs and JavaScript objects, such that
+changes to the struct in one environment are visible in the other.
+
+Details...
+
+It works by creating JavaScript proxies for C structs. Reads and
+writes of the JS-side members are marshaled through a flat byte array
+allocated from the WASM heap. As that heap is shared with the C-side
+code, and the memory block is written using the same approach C does,
+that byte array can be used to access and manipulate a given struct
+instance from both JS and C.
+
+Motivating use case: this API was initially developed as an
+experiment to determine whether it would be feasible to implement,
+completely in JS, custom "VFS" and "virtual table" objects for the
+WASM build of [sqlite3][]. Doing so was going to require some form of
+two-way binding of several structs. Once the proof of concept was
+demonstrated, a rabbit hole appeared and _down we went_... It has
+since grown beyond its humble proof-of-concept origins and is believed
+to be a useful (or at least interesting) tool for mixed JS/C
+applications.
+
+Portability notes:
+
+- These docs sometimes use [Emscripten][] as a point of reference
+ because it is the most widespread WASM toolchain, but this code is
+ specifically designed to be usable in arbitrary WASM environments.
+ It abstracts away a few Emscripten-specific features into
+ configurable options. Similarly, the build tree requires Emscripten
+ but Jaccwabyt does not have any hard Emscripten dependencies.
+- This code is encapsulated into a single JavaScript function. It
+ should be trivial to copy/paste into arbitrary WASM/JS-using
+ projects.
+- The source tree includes C code, but only for testing and
+ demonstration purposes. It is not part of the core distributable.
+
+<a name='architecture'></a>
+Architecture
+------------------------------------------------------------
+
+<!--
+bug(?) (fossil): using "center" shrinks pikchr too much.
+-->
+
+```pikchr
+BSBF: box rad 0.3*boxht "StructBinderFactory" fit fill lightblue
+BSB: box same "StructBinder" fit at 0.75 e of 0.7 s of BSBF.c
+BST: box same "StructType<T>" fit at 1.5 e of BSBF
+BSC: box same "Struct<T>" "Ctor" fit at 1.5 s of BST
+BSI: box same "Struct<T>" "Instances" fit at 1 right of BSB.e
+BC: box same at 0.25 right of 1.6 e of BST "C Structs" fit fill lightgrey
+
+arrow -> from BSBF.s to BSB.w "Generates" aligned above
+arrow -> from BSB.n to BST.sw "Contains" aligned above
+arrow -> from BSB.s to BSC.nw "Generates" aligned below
+arrow -> from BSC.ne to BSI.s "Constructs" aligned below
+arrow <- from BST.se to BSI.n "Inherits" aligned above
+arrow <-> from BSI.e to BC.s dotted "Shared" aligned above "Memory" aligned below
+arrow -> from BST.e to BC.w dotted "Mirrors Struct" aligned above "Model From" aligned below
+arrow -> from BST.s to BSC.n "Prototype of" aligned above
+```
+
+Its major classes and functions are:
+
+- **[StructBinderFactory][StructBinderFactory]** is a factory function which
+ accepts a configuration object to customize it for a given WASM
+ environment. A client will typically call this only one time, with
+ an appropriate configuration, to generate a single...
+- **[StructBinder][]** is a factory function which converts an
+ arbitrary number struct descriptions into...
+- **[StructTypes][StructCtors]** are constructors, one per struct
+ description, which inherit from
+ **[`StructBinder.StructType`][StructType]** and are used to instantiate...
+- **[Struct instances][StructInstance]** are objects representing
+ individual instances of generated struct types.
+
+An app may have any number of StructBinders, but will typically
+need only one. Each StructBinder is effectively a separate
+namespace for struct creation.
+
+
+<a name='creating-binding'></a>
+Creating and Binding Structs
+============================================================
+
+From the amount of documentation provided, it may seem that
+creating and using struct bindings is a daunting task, but it
+essentially boils down to:
+
+1. [Confire Jaccwabyt for your WASM environment](#step-1). This is a
+ one-time task per project and results is a factory function which
+ can create new struct bindings.
+2. [Create a JSON-format description of your C structs](#step-2). This is
+ required once for each struct and required updating if the C
+ structs change.
+3. [Feed (2) to the function generated by (1)](#step-3) to create JS
+ constuctor functions for each struct. This is done at runtime, as
+ opposed to during a build-process step, and can be set up in such a
+ way that it does not require any maintenace after its initial
+ setup.
+4. [Create and use instances of those structs](#step-4).
+
+Detailed instructions for each of those steps follows...
+
+<a name='step-1'></a>
+Step 1: Configure Jaccwabyt for the Environment
+------------------------------------------------------------
+
+Jaccwabyt's highest-level API is a single function. It creates a
+factory for processing struct descriptions, but does not process any
+descriptions itself. This level of abstraction exist primarily so that
+the struct-specific factories can be configured for a given WASM
+environment. Its usage looks like:
+
+>
+```javascript
+const MyBinder = StructBinderFactory({
+ // These config options are all required:
+ heap: WebAssembly.Memory instance or a function which returns
+ a Uint8Array or Int8Array view of the WASM memory,
+ alloc: function(howMuchMemory){...},
+ dealloc: function(pointerToFree){...}
+});
+```
+
+It also offers a number of other settings, but all are optional except
+for the ones shown above. Those three config options abstract away
+details which are specific to a given WASM environment. They provide
+the WASM "heap" memory (a byte array), the memory allocator, and the
+deallocator. In a conventional Emscripten setup, that config might
+simply look like:
+
+>
+```javascript
+{
+ heap: Module['asm']['memory'],
+ //Or:
+ // heap: ()=>Module['HEAP8'],
+ alloc: (n)=>Module['_malloc'](n),
+ dealloc: (m)=>Module['_free'](m)
+}
+```
+
+The StructBinder factory function returns a function which can then be
+used to create bindings for our structs.
+
+<a name='step-2'></a>
+Step 2: Create a Struct Description
+------------------------------------------------------------
+
+The primary input for this framework is a JSON-compatible construct
+which describes a struct we want to bind. For example, given this C
+struct:
+
+>
+```c
+// C-side:
+struct Foo {
+ int member1;
+ void * member2;
+ int64_t member3;
+};
+```
+
+Its JSON description looks like:
+
+>
+```json
+{
+ "name": "Foo",
+ "sizeof": 16,
+ "members": {
+ "member1": {"offset": 0,"sizeof": 4,"signature": "i"},
+ "member2": {"offset": 4,"sizeof": 4,"signature": "p"},
+ "member3": {"offset": 8,"sizeof": 8,"signature": "j"}
+ }
+}
+```
+
+These data _must_ match up with the C-side definition of the struct
+(if any). See [Appendix G][appendix-g] for one way to easily generate
+these from C code.
+
+Each entry in the `members` object maps the member's name to
+its low-level layout:
+
+- `offset`: the byte offset from the start of the struct, as reported
+ by C's `offsetof()` feature.
+- `sizeof`: as reported by C's `sizeof()`.
+- `signature`: described below.
+- `readOnly`: optional. If set to true, the binding layer will
+ throw if JS code tries to set that property.
+
+The order of the `members` entries is not important: their memory
+layout is determined by their `offset` and `sizeof` members. The
+`name` property is technically optional, but one of the steps in the
+binding process requires that either it be passed an explicit name or
+there be one in the struct description. The names of the `members`
+entries need not match their C counterparts. Project conventions may
+call for giving them different names in the JS side and the
+[StructBinderFactory][] can be configured to automatically add a
+prefix and/or suffix to their names.
+
+Nested structs are as-yet unsupported by this tool.
+
+Struct member "signatures" describe the data types of the members and
+are an extended variant of the format used by Emscripten's
+`addFunction()`. A signature for a non-function-pointer member, or
+function pointer member which is to be modelled as an opaque pointer,
+is a single letter. A signature for a function pointer may also be
+modelled as a series of letters describing the call signature. The
+supported letters are:
+
+- **`v`** = `void` (only used as return type for function pointer members)
+- **`i`** = `int32` (4 bytes)
+- **`j`** = `int64` (8 bytes) is only really usable if this code is built
+ with BigInt support (e.g. using the Emscripten `-sWASM_BIGINT` build
+ flag). Without that, this API may throw when encountering the `j`
+ signature entry.
+- **`f`** = `float` (4 bytes)
+- **`d`** = `double` (8 bytes)
+- **`c`** = `int8` (1 byte) char - see notes below!
+- **`C`** = `uint8` (1 byte) unsigned char - see notes below!
+- **`p`** = `int32` (see notes below!)
+- **`P`** = Like `p` but with extra handling. Described below.
+- **`s`** = like `int32` but is a _hint_ that it's a pointer to a
+ string so that _some_ (very limited) contexts may treat it as such,
+ noting that such algorithms must, for lack of information to the
+ contrary, assume both that the encoding is UTF-8 and that the
+ pointer's member is NUL-terminated. If that is _not_ the case for a
+ given string member, do not use `s`: use `i` or `p` instead and do
+ any string handling yourself.
+
+Noting that:
+
+- **All of these types are numeric**. Attempting to set any
+ struct-bound property to a non-numeric value will trigger an
+ exception except in cases explicitly noted otherwise.
+- **"Char" types**: WASM does not define an `int8` type, nor does it
+ distinguish between signed and unsigned. This API treats `c` as
+ `int8` and `C` as `uint8` for purposes of getting and setting values
+ when using the `DataView` class. It is _not_ recommended that client
+ code use these types in new WASM-capable code, but they were added
+ for the sake of binding some immutable legacy code to WASM.
+
+> Sidebar: Emscripten's public docs do not mention `p`, but their
+generated code includes `p` as an alias for `i`, presumably to mean
+"pointer". Though `i` is legal for pointer types in the signature, `p`
+is more descriptive, so this framework encourages the use of `p` for
+pointer-type members. Using `p` for pointers also helps future-proof
+the signatures against the eventuality that WASM eventually supports
+64-bit pointers. Note that sometimes `p` really means
+pointer-to-pointer, but the Emscripten JS/WASM glue does not offer
+that level of expressiveness in these signatures. We simply have to be
+aware of when we need to deal with pointers and pointers-to-pointers
+in JS code.
+
+> Trivia: this API treates `p` as distinctly different from `i` in
+some contexts, so its use is encouraged for pointer types.
+
+Signatures in the form `x(...)` denote function-pointer members and
+`x` denotes non-function members. Functions with no arguments use the
+form `x()`. For function-type signatures, the strings are formulated
+such that they can be passed to Emscripten's `addFunction()` after
+stripping out the `(` and `)` characters. For good measure, to match
+the public Emscripten docs, `p`, `c`, and `C`, should also be replaced
+with `i`. In JavaScript that might look like:
+
+>
+```
+signature.replace(/[^vipPsjfdcC]/g,'').replace(/[pPscC]/g,'i');
+```
+
+<a name='step-2-pvsp'></a>
+### `P` vs `p` in Method Signatures
+
+*This support is experimental and subject to change.*
+
+The method signature letter `p` means "pointer," which, in WASM, means
+"integer." `p` is treated as an integer for most contexts, while still
+also being a separate type (analog to how pointers in C are just a
+special use of unsigned numbers). A capital `P` changes the semantics
+of plain member pointers (but not, as of this writing, function
+pointer members) as follows:
+
+- When a `P`-type member is **set** via `myStruct.x=y`, if
+ [`(y instanceof StructType)`][StructType] then the value of `y.pointer` is
+ stored in `myStruct.x`. If `y` is neither a number nor
+ a [StructType][], an exception is triggered (regardless of whether
+ `p` or `P` is used).
+
+
+<a name='step-3'></a>
+Step 3: Binding the Struct
+------------------------------------------------------------
+
+We can now use the results of steps 1 and 2:
+
+>
+```javascript
+const MyStruct = MyBinder(myStructDescription);
+```
+
+That creates a new constructor function, `MyStruct`, which can be used
+to instantiate new instances. The binder will throw if it encounters
+any problems.
+
+That's all there is to it.
+
+> Sidebar: that function may modify the struct description object
+and/or its sub-objects, or may even replace sub-objects, in order to
+simplify certain later operations. If that is not desired, then feed
+it a copy of the original, e.g. by passing it
+`JSON.parse(JSON.stringify(structDefinition))`.
+
+<a name='step-4'></a>
+Step 4: Creating, Using, and Destroying Struct Instances
+------------------------------------------------------------
+
+Now that we have our constructor...
+
+>
+```javascript
+const my = new MyStruct();
+```
+
+It is important to understand that creating a new instance allocates
+memory on the WASM heap. We must not simply rely on garbage collection
+to clean up the instances because doing so will not free up the WASM
+heap memory. The correct way to free up that memory is to use the
+object's `dispose()` method.
+
+The following usage pattern offers one way to easily ensure proper
+cleanup of struct instances:
+
+>
+```javascript
+const my = new MyStruct();
+try {
+ console.log(my.member1, my.member2, my.member3);
+ my.member1 = 12;
+ assert(12 === my.member1);
+ /* ^^^ it may seem silly to test that, but recall that assigning that
+ property encodes the value into a byte array in heap memory, not
+ a normal JS property. Similarly, fetching the property decodes it
+ from the byte array. */
+ // Pass the struct to C code which takes a MyStruct pointer:
+ aCFunction( my.pointer );
+} finally {
+ my.dispose();
+}
+```
+
+> Sidebar: the `finally` block will be run no matter how the `try`
+exits, whether it runs to completion, propagates an exception, or uses
+flow-control keywords like `return` or `break`. It is perfectly legal
+to use `try`/`finally` without a `catch`, and doing so is an ideal
+match for the memory management requirements of Jaccwaby-bound struct
+instances.
+
+It is often useful to wrap an existing instance of a C-side struct
+without taking over ownership of its memory. That can be achieved by
+simply passing a pointer to the constructor. For example:
+
+```js
+const m = new MyStruct( functionReturningASharedPtr() );
+// calling m.dispose() will _not_ free the wrapped C-side instance
+// but will trigger any ondispose handler.
+```
+
+Now that we have struct instances, there are a number of things we
+can do with them, as covered in the rest of this document.
+
+
+<a name='api'></a>
+API Reference
+============================================================
+
+<a name='api-binderfactory'></a>
+API: Binder Factory
+------------------------------------------------------------
+
+This is the top-most function of the API, from which all other
+functions and types are generated. The binder factory's signature is:
+
+>
+```
+Function StructBinderFactory(object configOptions);
+```
+
+It returns a function which these docs refer to as a [StructBinder][]
+(covered in the next section). It throws on error.
+
+The binder factory supports the following options in its
+configuration object argument:
+
+
+- `heap`
+ Must be either a `WebAssembly.Memory` instance representing the WASM
+ heap memory OR a function which returns an Int8Array or Uint8Array
+ view of the WASM heap. In the latter case the function should, if
+ appropriate for the environment, account for the heap being able to
+ grow. Jaccwabyt uses this property in such a way that it "should" be
+ okay for the WASM heap to grow at runtime (that case is, however,
+ untested).
+
+- `alloc`
+ Must be a function semantically compatible with Emscripten's
+ `Module._malloc()`. That is, it is passed the number of bytes to
+ allocate and it returns a pointer. On allocation failure it may
+ either return 0 or throw an exception. This API will throw an
+ exception if allocation fails or will propagate whatever exception
+ the allocator throws. The allocator _must_ use the same heap as the
+ `heap` config option.
+
+- `dealloc`
+ Must be a function semantically compatible with Emscripten's
+ `Module._free()`. That is, it takes a pointer returned from
+ `alloc()` and releases that memory. It must never throw and must
+ accept a value of 0/null to mean "do nothing" (noting that 0 is
+ _technically_ a legal memory address in WASM, but that seems like a
+ design flaw).
+
+- `bigIntEnabled` (bool=true if BigInt64Array is available, else false)
+ If true, the WASM bits this code is used with must have been
+ compiled with int64 support (e.g. using Emscripten's `-sWASM_BIGINT`
+ flag). If that's not the case, this flag should be set to false. If
+ it's enabled, BigInt support is assumed to work and certain extra
+ features are enabled. Trying to use features which requires BigInt
+ when it is disabled (e.g. using 64-bit integer types) will trigger
+ an exception.
+
+- `memberPrefix` and `memberSuffix` (string="")
+ If set, struct-defined properties get bound to JS with this string
+ as a prefix resp. suffix. This can be used to avoid symbol name
+ collisions between the struct-side members and the JS-side ones
+ and/or to make more explicit which object-level properties belong to
+ the struct mapping and which to the JS side. This does not modify
+ the values in the struct description objects, just the property
+ names through which they are accessed via property access operations
+ and the various a [StructInstance][] APIs (noting that the latter
+ tend to permit both the original names and the names as modified by
+ these settings).
+
+- `log`
+ Optional function used for debugging output. By default
+ `console.log` is used but by default no debug output is generated.
+ This API assumes that the function will space-separate each argument
+ (like `console.log` does). See [Appendix D](#appendix-d) for info
+ about enabling debugging output.
+
+
+<a name='api-structbinder'></a>
+API: Struct Binder
+------------------------------------------------------------
+
+Struct Binders are factories which are created by the
+[StructBinderFactory][]. A given Struct Binder can process any number
+of distinct structs. In a typical setup, an app will have ony one
+shared Binder Factory and one Struct Binder. Struct Binders which are
+created via different [StructBinderFactory][] calls are unrelated to each
+other, sharing no state except, perhaps, indirectly via
+[StructBinderFactory][] configuration (e.g. the memory heap).
+
+These factories have two call signatures:
+
+>
+```javascript
+Function StructBinder([string structName,] object structDescription)
+```
+
+If the struct description argument has a `name` property then the name
+argument is optional, otherwise it is required.
+
+The returned object is a constructor for instances of the struct
+described by its argument(s), each of which derives from
+a separate [StructType][] instance.
+
+The Struct Binder has the following members:
+
+- `allocCString(str)`
+ Allocates a new UTF-8-encoded, NUL-terminated copy of the given JS
+ string and returns its address relative to `config.heap()`. If
+ allocation returns 0 this function throws. Ownership of the memory
+ is transfered to the caller, who must eventually pass it to the
+ configured `config.dealloc()` function.
+
+- `config`
+ The configuration object passed to the [StructBinderFactory][],
+ primarily for accessing the memory (de)allocator and memory. Modifying
+ any of its "significant" configuration values may have undefined
+ results.
+
+<a name='api-structtype'></a>
+API: Struct Type
+------------------------------------------------------------
+
+The StructType class is a property of the [StructBinder][] function.
+
+Each constructor created by a [StructBinder][] inherits from _its own
+instance_ of the StructType class, which contains state specific to
+that struct type (e.g. the struct name and description metadata).
+StructTypes which are created via different [StructBinder][] instances
+are unrelated to each other, sharing no state except [StructBinderFactory][]
+config options.
+
+The StructType constructor cannot be called from client code. It is
+only called by the [StructBinder][]-generated
+[constructors][StructCtors]. The `StructBinder.StructType` object
+has the following "static" properties (^Which are accessible from
+individual instances via `theInstance.constructor`.):
+
+- `addOnDispose(...value)`\
+ If this object has no `ondispose` property, this function creates it
+ as an array and pushes the given value(s) onto it. If the object has
+ a function-typed `ondispose` property, this call replaces it with an
+ array and moves that function into the array. In all other cases,
+ `ondispose` is assumed to be an array and the argument(s) is/are
+ appended to it. Returns `this`.
+
+- `allocCString(str)`
+ Identical to the [StructBinder][] method of the same name.
+
+- `hasExternalPointer(object)`
+ Returns true if the given object's `pointer` member refers to an
+ "external" object. That is the case when a pointer is passed to a
+ [struct's constructor][StructCtors]. If true, the memory is owned by
+ someone other than the object and must outlive the object.
+
+- `isA(value)`
+ Returns true if its argument is a StructType instance _from the same
+ [StructBinder][]_ as this StructType.
+
+- `memberKey(string)`
+ Returns the given string wrapped in the configured `memberPrefix`
+ and `memberSuffix` values. e.g. if passed `"x"` and `memberPrefix`
+ is `"$"` then it returns `"$x"`. This does not verify that the
+ property is actually a struct a member, it simply transforms the
+ given string. TODO(?): add a 2nd parameter indicating whether it
+ should validate that it's a known member name.
+
+The base StructType prototype has the following members, all of which
+are inherited by [struct instances](#api-structinstance) and may only
+legally be called on concrete struct instances unless noted otherwise:
+
+- `dispose()`
+ Frees, if appropriate, the WASM-allocated memory which is allocated
+ by the constructor. If this is not called before the JS engine
+ cleans up the object, a leak in the WASM heap memory pool will result.
+ When `dispose()` is called, if the object has a property named `ondispose`
+ then it is treated as follows:
+ - If it is a function, it is called with the struct object as its `this`.
+ That method must not throw - if it does, the exception will be
+ ignored.
+ - If it is an array, it may contain functions, pointers, other
+ [StructType] instances, and/or JS strings. If an entry is a
+ function, it is called as described above. If it's a number, it's
+ assumed to be a pointer and is passed to the `dealloc()` function
+ configured for the parent [StructBinder][]. If it's a
+ [StructType][] instance then its `dispose()` method is called. If
+ it's a JS string, it's assumed to be a helpful description of the
+ next entry in the list and is simply ignored. Strings are
+ supported primarily for use as debugging information.
+ - Some struct APIs will manipulate the `ondispose` member, creating
+ it as an array or converting it from a function to array as
+ needed.
+
+- `lookupMember(memberName,throwIfNotFound=true)`
+ Given the name of a mapped struct member, it returns the member
+ description object. If not found, it either throws (if the 2nd
+ argument is true) or returns `undefined` (if the second argument is
+ false). The first argument may be either the member name as it is
+ mapped in the struct description or that same name with the
+ configured `memberPrefix` and `memberSuffix` applied, noting that
+ the lookup in the former case is faster.\
+ This method may be called directly on the prototype, without a
+ struct instance.
+
+- `memberToJsString(memberName)`
+ Uses `this.lookupMember(memberName,true)` to look up the given
+ member. If its signature is `s` then it is assumed to refer to a
+ NUL-terminated, UTF-8-encoded string and its memory is decoded as
+ such. If its signature is not one of those then an exception is
+ thrown. If its address is 0, `null` is returned. See also:
+ `setMemberCString()`.
+
+- `memberIsString(memberName [,throwIfNotFound=true])`
+ Uses `this.lookupMember(memberName,throwIfNotFound)` to look up the
+ given member. Returns the member description object if the member
+ has a signature of `s`, else returns false. If the given member is
+ not found, it throws if the 2nd argument is true, else it returns
+ false.
+
+- `memberKey(string)`
+ Works identically to `StructBinder.StructType.memberKey()`.
+
+- `memberKeys()`
+ Returns an array of the names of the properties of this object
+ which refer to C-side struct counterparts.
+
+- `memberSignature(memberName [,emscriptenFormat=false])`
+ Returns the signature for a given a member property, either in this
+ framework's format or, if passed a truthy 2nd argument, in a format
+ suitable for the 2nd argument to Emscripten's `addFunction()`.
+ Throws if the first argument does not resolve to a struct-bound
+ member name. The member name is resolved using `this.lookupMember()`
+ and throws if the member is found mapped.
+
+- `memoryDump()`
+ Returns a Uint8Array which contains the current state of this
+ object's raw memory buffer. Potentially useful for debugging, but
+ not much else. Note that the memory is necessarily, for
+ compatibility with C, written in the host platform's endianness and
+ is thus not useful as a persistent/portable serialization format.
+
+- `setMemberCString(memberName,str)`
+ Uses `StructType.allocCString()` to allocate a new C-style string,
+ assign it to the given member, and add the new string to this
+ object's `ondispose` list for cleanup when `this.dispose()` is
+ called. This function throws if `lookupMember()` fails for the given
+ member name, if allocation of the string fails, or if the member has
+ a signature value of anything other than `s`. Returns `this`.
+ *Achtung*: calling this repeatedly will not immediately free the
+ previous values because this code cannot know whether they are in
+ use in other places, namely C. Instead, each time this is called,
+ the prior value is retained in the `ondispose` list for cleanup when
+ the struct is disposed of. Because of the complexities and general
+ uncertainties of memory ownership and lifetime in such
+ constellations, it is recommended that the use of C-string members
+ from JS be kept to a minimum or that the relationship be one-way:
+ let C manage the strings and only fetch them from JS using, e.g.,
+ `memberToJsString()`.
+
+
+<a name='api-structctor'></a>
+API: Struct Constructors
+------------------------------------------------------------
+
+Struct constructors (the functions returned from [StructBinder][])
+are used for, intuitively enough, creating new instances of a given
+struct type:
+
+>
+```
+const x = new MyStruct;
+```
+
+Normally they should be passed no arguments, but they optionally
+accept a single argument: a WASM heap pointer address of memory
+which the object will use for storage. It does _not_ take over
+ownership of that memory and that memory must be valid at
+for least as long as this struct instance. This is used, for example,
+to proxy static/shared C-side instances:
+
+>
+```
+const x = new MyStruct( someCFuncWhichReturnsAMyStructPointer() );
+...
+x.dispose(); // does NOT free the memory
+```
+
+The JS-side construct does not own the memory in that case and has no
+way of knowing when the C-side struct is destroyed. Results are
+specifically undefined if the JS-side struct is used after the C-side
+struct's member is freed.
+
+> Potential TODO: add a way of passing ownership of the C-side struct
+to the JS-side object. e.g. maybe simply pass `true` as the second
+argument to tell the constructor to take over ownership. Currently the
+pointer can be taken over using something like
+`myStruct.ondispose=[myStruct.pointer]` immediately after creation.
+
+These constructors have the following "static" members:
+
+- `isA(value)`
+ Returns true if its argument was created by this constructor.
+
+- `memberKey(string)`
+ Works exactly as documented for [StructType][].
+
+- `memberKeys(string)`
+ Works exactly as documented for [StructType][].
+
+- `structInfo`
+ The structure description passed to [StructBinder][] when this
+ constructor was generated.
+
+- `structName`
+ The structure name passed to [StructBinder][] when this constructor
+ was generated.
+
+
+<a name='api-structprototype'></a>
+API: Struct Prototypes
+------------------------------------------------------------
+
+The prototypes of structs created via [the constructors described in
+the previous section][StructCtors] are each a struct-type-specific
+instance of [StructType][] and add the following struct-type-specific
+properties to the mix:
+
+- `structInfo`
+ The struct description metadata, as it was given to the
+ [StructBinder][] which created this class.
+
+- `structName`
+ The name of the struct, as it was given to the [StructBinder][] which
+ created this class.
+
+<a name='api-structinstance'></a>
+API: Struct Instances
+------------------------------------------------------------------------
+
+Instances of structs created via [the constructors described
+above][StructCtors] each have the following instance-specific state in
+common:
+
+- `pointer`
+ A read-only numeric property which is the "pointer" returned by the
+ configured allocator when this object is constructed. After
+ `dispose()` (inherited from [StructType][]) is called, this property
+ has the `undefined` value. When calling C-side code which takes a
+ pointer to a struct of this type, simply pass it `myStruct.pointer`.
+
+<a name='appendices'></a>
+Appendices
+============================================================
+
+<a name='appendix-a'></a>
+Appendix A: Limitations, TODOs, and Non-TODOs
+------------------------------------------------------------
+
+- This library only supports the basic set of member types supported
+ by WASM: numbers (which includes pointers). Nested structs are not
+ handled except that a member may be a _pointer_ to such a
+ struct. Whether or not it ever will depends entirely on whether its
+ developer ever needs that support. Conversion of strings between
+ JS and C requires infrastructure specific to each WASM environment
+ and is not directly supported by this library.
+
+- Binding functions to struct instances, such that C can see and call
+ JS-defined functions, is not as transparent as it really could be,
+ due to [shortcomings in the Emscripten
+ `addFunction()`/`removeFunction()`
+ interfaces](https://github.com/emscripten-core/emscripten/issues/17323). Until
+ a replacement for that API can be written, this support will be
+ quite limited. It _is_ possible to bind a JS-defined function to a
+ C-side function pointer and call that function from C. What's
+ missing is easier-to-use/more transparent support for doing so.
+ - In the meantime, a [standalone
+ subproject](/file/common/whwasmutil.js) of Jaccwabyt provides such a
+ binding mechanism, but integrating it directly with Jaccwabyt would
+ not only more than double its size but somehow feels inappropriate, so
+ experimentation is in order for how to offer that capability via
+ completely optional [StructBinderFactory][] config options.
+
+- It "might be interesting" to move access of the C-bound members into
+ a sub-object. e.g., from JS they might be accessed via
+ `myStructInstance.s.structMember`. The main advantage is that it would
+ eliminate any potential confusion about which members are part of
+ the C struct and which exist purely in JS. "The problem" with that
+ is that it requires internally mapping the `s` member back to the
+ object which contains it, which makes the whole thing more costly
+ and adds one more moving part which can break. Even so, it's
+ something to try out one rainy day. Maybe even make it optional and
+ make the `s` name configurable via the [StructBinderFactory][]
+ options. (Over-engineering is an arguably bad habit of mine.)
+
+- It "might be interesting" to offer (de)serialization support. It
+ would be very limited, e.g. we can't serialize arbitrary pointers in
+ any meaningful way, but "might" be useful for structs which contain
+ only numeric or C-string state. As it is, it's easy enough for
+ client code to write wrappers for that and handle the members in
+ ways appropriate to their apps. Any impl provided in this library
+ would have the shortcoming that it may inadvertently serialize
+ pointers (since they're just integers), resulting in potential chaos
+ after deserialization. Perhaps the struct description can be
+ extended to tag specific members as serializable and how to
+ serialize them.
+
+<a name='appendix-d'></a>
+Appendix D: Debug Info
+------------------------------------------------------------
+
+The [StructBinderFactory][], [StructBinder][], and [StructType][] classes
+all have the following "unsupported" method intended primarily
+to assist in their own development, as opposed to being for use in
+client code:
+
+- `debugFlags(flags)` (integer)
+ An "unsupported" debugging option which may change or be removed at
+ any time. Its argument is a set of flags to enable/disable certain
+ debug/tracing output for property accessors: 0x01 for getters, 0x02
+ for setters, 0x04 for allocations, 0x08 for deallocations. Pass 0 to
+ disable all flags and pass a negative value to _completely_ clear
+ all flags. The latter has the side effect of telling the flags to be
+ inherited from the next-higher-up class in the hierarchy, with
+ [StructBinderFactory][] being top-most, followed by [StructBinder][], then
+ [StructType][].
+
+
+<a name='appendix-g'></a>
+Appendix G: Generating Struct Descriptions From C
+------------------------------------------------------------
+
+Struct definitions are _ideally_ generated from WASM-compiled C, as
+opposed to simply guessing the sizeofs and offsets, so that the sizeof
+and offset information can be collected using C's `sizeof()` and
+`offsetof()` features (noting that struct padding may impact offsets
+in ways which might not be immediately obvious, so writing them by
+hand is _most certainly not recommended_).
+
+How exactly the desciption is generated is necessarily
+project-dependent. It's tempting say, "oh, that's easy! We'll just
+write it by hand!" but that would be folly. The struct sizes and byte
+offsets into the struct _must_ be precisely how C-side code sees the
+struct or the runtime results are completely undefined.
+
+The approach used in developing and testing _this_ software is...
+
+Below is a complete copy/pastable example of how we can use a small
+set of macros to generate struct descriptions from C99 or later into
+static string memory. Simply add such a file to your WASM build,
+arrange for its function to be exported[^export-func], and call it
+from JS (noting that it requires environment-specific JS glue to
+convert the returned pointer to a JS-side string). Use `JSON.parse()`
+to process it, then feed the included struct descriptions into the
+binder factory at your leisure.
+
+------------------------------------------------------------
+
+```c
+#include <string.h> /* memset() */
+#include <stddef.h> /* offsetof() */
+#include <stdio.h> /* snprintf() */
+#include <stdint.h> /* int64_t */
+#include <assert.h>
+
+struct ExampleStruct {
+ int v4;
+ void * ppV;
+ int64_t v8;
+ void (*xFunc)(void*);
+};
+typedef struct ExampleStruct ExampleStruct;
+
+const char * wasm__ctype_json(void){
+ static char strBuf[512 * 8] = {0}
+ /* Static buffer which must be sized large enough for
+ our JSON. The string-generation macros try very
+ hard to assert() if this buffer is too small. */;
+ int n = 0, structCount = 0 /* counters for the macros */;
+ char * pos = &strBuf[1]
+ /* Write-position cursor. Skip the first byte for now to help
+ protect against a small race condition */;
+ char const * const zEnd = pos + sizeof(strBuf)
+ /* one-past-the-end cursor (virtual EOF) */;
+ if(strBuf[0]) return strBuf; // Was set up in a previous call.
+
+ ////////////////////////////////////////////////////////////////////
+ // First we need to build up our macro framework...
+
+ ////////////////////////////////////////////////////////////////////
+ // Core output-generating macros...
+#define lenCheck assert(pos < zEnd - 100)
+#define outf(format,...) \
+ pos += snprintf(pos, ((size_t)(zEnd - pos)), format, __VA_ARGS__); \
+ lenCheck
+#define out(TXT) outf("%s",TXT)
+#define CloseBrace(LEVEL) \
+ assert(LEVEL<5); memset(pos, '}', LEVEL); pos+=LEVEL; lenCheck
+
+ ////////////////////////////////////////////////////////////////////
+ // Macros for emiting StructBinders...
+#define StructBinder__(TYPE) \
+ n = 0; \
+ outf("%s{", (structCount++ ? ", " : "")); \
+ out("\"name\": \"" # TYPE "\","); \
+ outf("\"sizeof\": %d", (int)sizeof(TYPE)); \
+ out(",\"members\": {");
+#define StructBinder_(T) StructBinder__(T)
+// ^^^ extra indirection needed to expand CurrentStruct
+#define StructBinder StructBinder_(CurrentStruct)
+#define _StructBinder CloseBrace(2)
+#define M(MEMBER,SIG) \
+ outf("%s\"%s\": " \
+ "{\"offset\":%d,\"sizeof\": %d,\"signature\":\"%s\"}", \
+ (n++ ? ", " : ""), #MEMBER, \
+ (int)offsetof(CurrentStruct,MEMBER), \
+ (int)sizeof(((CurrentStruct*)0)->MEMBER), \
+ SIG)
+ // End of macros.
+ ////////////////////////////////////////////////////////////////////
+
+ ////////////////////////////////////////////////////////////////////
+ // With that out of the way, we can do what we came here to do.
+ out("\"structs\": ["); {
+
+// For each struct description, do...
+#define CurrentStruct ExampleStruct
+ StructBinder {
+ M(v4,"i");
+ M(ppV,"p");
+ M(v8,"j");
+ M(xFunc,"v(p)");
+ } _StructBinder;
+#undef CurrentStruct
+
+ } out( "]"/*structs*/);
+ ////////////////////////////////////////////////////////////////////
+ // Done! Finalize the output...
+ out("}"/*top-level wrapper*/);
+ *pos = 0;
+ strBuf[0] = '{'/*end of the race-condition workaround*/;
+ return strBuf;
+
+// If this file will ever be concatenated or #included with others,
+// it's good practice to clean up our macros:
+#undef StructBinder
+#undef StructBinder_
+#undef StructBinder__
+#undef M
+#undef _StructBinder
+#undef CloseBrace
+#undef out
+#undef outf
+#undef lenCheck
+}
+```
+
+------------------------------------------------------------
+
+<style>
+div.content {
+ counter-reset: h1 -1;
+}
+div.content h1, div.content h2, div.content h3 {
+ border-radius: 0.25em;
+ border-bottom: 1px solid #70707070;
+}
+div.content h1 {
+ counter-reset: h2;
+}
+div.content h1::before, div.content h2::before, div.content h3::before {
+ background-color: #a5a5a570;
+ margin-right: 0.5em;
+ border-radius: 0.25em;
+}
+div.content h1::before {
+ counter-increment: h1;
+ content: counter(h1) ;
+ padding: 0 0.5em;
+ border-radius: 0.25em;
+}
+div.content h2::before {
+ counter-increment: h2;
+ content: counter(h1) "." counter(h2);
+ padding: 0 0.5em 0 1.75em;
+ border-radius: 0.25em;
+}
+div.content h2 {
+ counter-reset: h3;
+}
+div.content h3::before {
+ counter-increment: h3;
+ content: counter(h1) "." counter(h2) "." counter(h3);
+ padding: 0 0.5em 0 2.5em;
+}
+div.content h3 {border-left-width: 2.5em}
+</style>
+
+[sqlite3]: https://sqlite.org
+[emscripten]: https://emscripten.org
+[sgb]: https://wanderinghorse.net/home/stephan/
+[appendix-g]: #appendix-g
+[StructBinderFactory]: #api-binderfactory
+[StructCtors]: #api-structctor
+[StructType]: #api-structtype
+[StructBinder]: #api-structbinder
+[StructInstance]: #api-structinstance
+[^export-func]: In Emscripten, add its name, prefixed with `_`, to the
+ project's `EXPORT_FUNCTIONS` list.
+[BigInt64Array]: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/BigInt64Array
+[TextDecoder]: https://developer.mozilla.org/en-US/docs/Web/API/TextDecoder
+[TextEncoder]: https://developer.mozilla.org/en-US/docs/Web/API/TextEncoder
+[MDN]: https://developer.mozilla.org/docs/Web/API