summaryrefslogtreecommitdiff
path: root/chromium/third_party/nearby/src/internal/platform/implementation/windows/generated/winrt/impl/Windows.Perception.People.0.h
diff options
context:
space:
mode:
Diffstat (limited to 'chromium/third_party/nearby/src/internal/platform/implementation/windows/generated/winrt/impl/Windows.Perception.People.0.h')
-rw-r--r--chromium/third_party/nearby/src/internal/platform/implementation/windows/generated/winrt/impl/Windows.Perception.People.0.h275
1 files changed, 275 insertions, 0 deletions
diff --git a/chromium/third_party/nearby/src/internal/platform/implementation/windows/generated/winrt/impl/Windows.Perception.People.0.h b/chromium/third_party/nearby/src/internal/platform/implementation/windows/generated/winrt/impl/Windows.Perception.People.0.h
new file mode 100644
index 00000000000..208bf60a61f
--- /dev/null
+++ b/chromium/third_party/nearby/src/internal/platform/implementation/windows/generated/winrt/impl/Windows.Perception.People.0.h
@@ -0,0 +1,275 @@
+// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.210930.14
+
+#pragma once
+#ifndef WINRT_Windows_Perception_People_0_H
+#define WINRT_Windows_Perception_People_0_H
+WINRT_EXPORT namespace winrt::Windows::Foundation
+{
+ template <typename TResult> struct __declspec(empty_bases) IAsyncOperation;
+ template <typename T> struct __declspec(empty_bases) IReference;
+}
+WINRT_EXPORT namespace winrt::Windows::Foundation::Numerics
+{
+}
+WINRT_EXPORT namespace winrt::Windows::Perception
+{
+ struct PerceptionTimestamp;
+}
+WINRT_EXPORT namespace winrt::Windows::Perception::Spatial
+{
+ struct SpatialCoordinateSystem;
+ struct SpatialRay;
+}
+WINRT_EXPORT namespace winrt::Windows::UI::Input
+{
+ enum class GazeInputAccessStatus : int32_t;
+}
+WINRT_EXPORT namespace winrt::Windows::UI::Input::Spatial
+{
+ struct SpatialInteractionSource;
+}
+WINRT_EXPORT namespace winrt::Windows::Perception::People
+{
+ enum class HandJointKind : int32_t
+ {
+ Palm = 0,
+ Wrist = 1,
+ ThumbMetacarpal = 2,
+ ThumbProximal = 3,
+ ThumbDistal = 4,
+ ThumbTip = 5,
+ IndexMetacarpal = 6,
+ IndexProximal = 7,
+ IndexIntermediate = 8,
+ IndexDistal = 9,
+ IndexTip = 10,
+ MiddleMetacarpal = 11,
+ MiddleProximal = 12,
+ MiddleIntermediate = 13,
+ MiddleDistal = 14,
+ MiddleTip = 15,
+ RingMetacarpal = 16,
+ RingProximal = 17,
+ RingIntermediate = 18,
+ RingDistal = 19,
+ RingTip = 20,
+ LittleMetacarpal = 21,
+ LittleProximal = 22,
+ LittleIntermediate = 23,
+ LittleDistal = 24,
+ LittleTip = 25,
+ };
+ enum class JointPoseAccuracy : int32_t
+ {
+ High = 0,
+ Approximate = 1,
+ };
+ struct IEyesPose;
+ struct IEyesPoseStatics;
+ struct IHandMeshObserver;
+ struct IHandMeshVertexState;
+ struct IHandPose;
+ struct IHeadPose;
+ struct EyesPose;
+ struct HandMeshObserver;
+ struct HandMeshVertexState;
+ struct HandPose;
+ struct HeadPose;
+ struct HandMeshVertex;
+ struct JointPose;
+}
+namespace winrt::impl
+{
+ template <> struct category<winrt::Windows::Perception::People::IEyesPose>{ using type = interface_category; };
+ template <> struct category<winrt::Windows::Perception::People::IEyesPoseStatics>{ using type = interface_category; };
+ template <> struct category<winrt::Windows::Perception::People::IHandMeshObserver>{ using type = interface_category; };
+ template <> struct category<winrt::Windows::Perception::People::IHandMeshVertexState>{ using type = interface_category; };
+ template <> struct category<winrt::Windows::Perception::People::IHandPose>{ using type = interface_category; };
+ template <> struct category<winrt::Windows::Perception::People::IHeadPose>{ using type = interface_category; };
+ template <> struct category<winrt::Windows::Perception::People::EyesPose>{ using type = class_category; };
+ template <> struct category<winrt::Windows::Perception::People::HandMeshObserver>{ using type = class_category; };
+ template <> struct category<winrt::Windows::Perception::People::HandMeshVertexState>{ using type = class_category; };
+ template <> struct category<winrt::Windows::Perception::People::HandPose>{ using type = class_category; };
+ template <> struct category<winrt::Windows::Perception::People::HeadPose>{ using type = class_category; };
+ template <> struct category<winrt::Windows::Perception::People::HandJointKind>{ using type = enum_category; };
+ template <> struct category<winrt::Windows::Perception::People::JointPoseAccuracy>{ using type = enum_category; };
+ template <> struct category<winrt::Windows::Perception::People::HandMeshVertex>{ using type = struct_category<winrt::Windows::Foundation::Numerics::float3, winrt::Windows::Foundation::Numerics::float3>; };
+ template <> struct category<winrt::Windows::Perception::People::JointPose>{ using type = struct_category<winrt::Windows::Foundation::Numerics::quaternion, winrt::Windows::Foundation::Numerics::float3, float, winrt::Windows::Perception::People::JointPoseAccuracy>; };
+ template <> inline constexpr auto& name_v<winrt::Windows::Perception::People::EyesPose> = L"Windows.Perception.People.EyesPose";
+ template <> inline constexpr auto& name_v<winrt::Windows::Perception::People::HandMeshObserver> = L"Windows.Perception.People.HandMeshObserver";
+ template <> inline constexpr auto& name_v<winrt::Windows::Perception::People::HandMeshVertexState> = L"Windows.Perception.People.HandMeshVertexState";
+ template <> inline constexpr auto& name_v<winrt::Windows::Perception::People::HandPose> = L"Windows.Perception.People.HandPose";
+ template <> inline constexpr auto& name_v<winrt::Windows::Perception::People::HeadPose> = L"Windows.Perception.People.HeadPose";
+ template <> inline constexpr auto& name_v<winrt::Windows::Perception::People::HandJointKind> = L"Windows.Perception.People.HandJointKind";
+ template <> inline constexpr auto& name_v<winrt::Windows::Perception::People::JointPoseAccuracy> = L"Windows.Perception.People.JointPoseAccuracy";
+ template <> inline constexpr auto& name_v<winrt::Windows::Perception::People::HandMeshVertex> = L"Windows.Perception.People.HandMeshVertex";
+ template <> inline constexpr auto& name_v<winrt::Windows::Perception::People::JointPose> = L"Windows.Perception.People.JointPose";
+ template <> inline constexpr auto& name_v<winrt::Windows::Perception::People::IEyesPose> = L"Windows.Perception.People.IEyesPose";
+ template <> inline constexpr auto& name_v<winrt::Windows::Perception::People::IEyesPoseStatics> = L"Windows.Perception.People.IEyesPoseStatics";
+ template <> inline constexpr auto& name_v<winrt::Windows::Perception::People::IHandMeshObserver> = L"Windows.Perception.People.IHandMeshObserver";
+ template <> inline constexpr auto& name_v<winrt::Windows::Perception::People::IHandMeshVertexState> = L"Windows.Perception.People.IHandMeshVertexState";
+ template <> inline constexpr auto& name_v<winrt::Windows::Perception::People::IHandPose> = L"Windows.Perception.People.IHandPose";
+ template <> inline constexpr auto& name_v<winrt::Windows::Perception::People::IHeadPose> = L"Windows.Perception.People.IHeadPose";
+ template <> inline constexpr guid guid_v<winrt::Windows::Perception::People::IEyesPose>{ 0x682A9B23,0x8A1E,0x5B86,{ 0xA0,0x60,0x90,0x6F,0xFA,0xCB,0x62,0xA4 } }; // 682A9B23-8A1E-5B86-A060-906FFACB62A4
+ template <> inline constexpr guid guid_v<winrt::Windows::Perception::People::IEyesPoseStatics>{ 0x1CFF7413,0xB21F,0x54C0,{ 0x80,0xC1,0xE6,0x0D,0x99,0x4C,0xA5,0x8C } }; // 1CFF7413-B21F-54C0-80C1-E60D994CA58C
+ template <> inline constexpr guid guid_v<winrt::Windows::Perception::People::IHandMeshObserver>{ 0x85AE30CB,0x6FC3,0x55C4,{ 0xA7,0xB4,0x29,0xE3,0x38,0x96,0xCA,0x69 } }; // 85AE30CB-6FC3-55C4-A7B4-29E33896CA69
+ template <> inline constexpr guid guid_v<winrt::Windows::Perception::People::IHandMeshVertexState>{ 0x046C5FEF,0x1D8B,0x55DE,{ 0xAB,0x2C,0x1C,0xD4,0x24,0x88,0x6D,0x8F } }; // 046C5FEF-1D8B-55DE-AB2C-1CD424886D8F
+ template <> inline constexpr guid guid_v<winrt::Windows::Perception::People::IHandPose>{ 0x4D98E79A,0xBB08,0x5D09,{ 0x91,0xDE,0xDF,0x0D,0xD3,0xFA,0xE4,0x6C } }; // 4D98E79A-BB08-5D09-91DE-DF0DD3FAE46C
+ template <> inline constexpr guid guid_v<winrt::Windows::Perception::People::IHeadPose>{ 0x7F5AC5A5,0x49DB,0x379F,{ 0x94,0x29,0x32,0xA2,0xFA,0xF3,0x4F,0xA6 } }; // 7F5AC5A5-49DB-379F-9429-32A2FAF34FA6
+ template <> struct default_interface<winrt::Windows::Perception::People::EyesPose>{ using type = winrt::Windows::Perception::People::IEyesPose; };
+ template <> struct default_interface<winrt::Windows::Perception::People::HandMeshObserver>{ using type = winrt::Windows::Perception::People::IHandMeshObserver; };
+ template <> struct default_interface<winrt::Windows::Perception::People::HandMeshVertexState>{ using type = winrt::Windows::Perception::People::IHandMeshVertexState; };
+ template <> struct default_interface<winrt::Windows::Perception::People::HandPose>{ using type = winrt::Windows::Perception::People::IHandPose; };
+ template <> struct default_interface<winrt::Windows::Perception::People::HeadPose>{ using type = winrt::Windows::Perception::People::IHeadPose; };
+ template <> struct abi<winrt::Windows::Perception::People::IEyesPose>
+ {
+ struct __declspec(novtable) type : inspectable_abi
+ {
+ virtual int32_t __stdcall get_IsCalibrationValid(bool*) noexcept = 0;
+ virtual int32_t __stdcall get_Gaze(void**) noexcept = 0;
+ virtual int32_t __stdcall get_UpdateTimestamp(void**) noexcept = 0;
+ };
+ };
+ template <> struct abi<winrt::Windows::Perception::People::IEyesPoseStatics>
+ {
+ struct __declspec(novtable) type : inspectable_abi
+ {
+ virtual int32_t __stdcall IsSupported(bool*) noexcept = 0;
+ virtual int32_t __stdcall RequestAccessAsync(void**) noexcept = 0;
+ };
+ };
+ template <> struct abi<winrt::Windows::Perception::People::IHandMeshObserver>
+ {
+ struct __declspec(novtable) type : inspectable_abi
+ {
+ virtual int32_t __stdcall get_Source(void**) noexcept = 0;
+ virtual int32_t __stdcall get_TriangleIndexCount(uint32_t*) noexcept = 0;
+ virtual int32_t __stdcall get_VertexCount(uint32_t*) noexcept = 0;
+ virtual int32_t __stdcall GetTriangleIndices(uint32_t, uint16_t*) noexcept = 0;
+ virtual int32_t __stdcall GetVertexStateForPose(void*, void**) noexcept = 0;
+ virtual int32_t __stdcall get_NeutralPose(void**) noexcept = 0;
+ virtual int32_t __stdcall get_NeutralPoseVersion(int32_t*) noexcept = 0;
+ virtual int32_t __stdcall get_ModelId(int32_t*) noexcept = 0;
+ };
+ };
+ template <> struct abi<winrt::Windows::Perception::People::IHandMeshVertexState>
+ {
+ struct __declspec(novtable) type : inspectable_abi
+ {
+ virtual int32_t __stdcall get_CoordinateSystem(void**) noexcept = 0;
+ virtual int32_t __stdcall GetVertices(uint32_t, struct struct_Windows_Perception_People_HandMeshVertex*) noexcept = 0;
+ virtual int32_t __stdcall get_UpdateTimestamp(void**) noexcept = 0;
+ };
+ };
+ template <> struct abi<winrt::Windows::Perception::People::IHandPose>
+ {
+ struct __declspec(novtable) type : inspectable_abi
+ {
+ virtual int32_t __stdcall TryGetJoint(void*, int32_t, struct struct_Windows_Perception_People_JointPose*, bool*) noexcept = 0;
+ virtual int32_t __stdcall TryGetJoints(void*, uint32_t, int32_t*, uint32_t, struct struct_Windows_Perception_People_JointPose*, bool*) noexcept = 0;
+ virtual int32_t __stdcall GetRelativeJoint(int32_t, int32_t, struct struct_Windows_Perception_People_JointPose*) noexcept = 0;
+ virtual int32_t __stdcall GetRelativeJoints(uint32_t, int32_t*, uint32_t, int32_t*, uint32_t, struct struct_Windows_Perception_People_JointPose*) noexcept = 0;
+ };
+ };
+ template <> struct abi<winrt::Windows::Perception::People::IHeadPose>
+ {
+ struct __declspec(novtable) type : inspectable_abi
+ {
+ virtual int32_t __stdcall get_Position(winrt::Windows::Foundation::Numerics::float3*) noexcept = 0;
+ virtual int32_t __stdcall get_ForwardDirection(winrt::Windows::Foundation::Numerics::float3*) noexcept = 0;
+ virtual int32_t __stdcall get_UpDirection(winrt::Windows::Foundation::Numerics::float3*) noexcept = 0;
+ };
+ };
+ template <typename D>
+ struct consume_Windows_Perception_People_IEyesPose
+ {
+ [[nodiscard]] WINRT_IMPL_AUTO(bool) IsCalibrationValid() const;
+ [[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::Foundation::IReference<winrt::Windows::Perception::Spatial::SpatialRay>) Gaze() const;
+ [[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::Perception::PerceptionTimestamp) UpdateTimestamp() const;
+ };
+ template <> struct consume<winrt::Windows::Perception::People::IEyesPose>
+ {
+ template <typename D> using type = consume_Windows_Perception_People_IEyesPose<D>;
+ };
+ template <typename D>
+ struct consume_Windows_Perception_People_IEyesPoseStatics
+ {
+ WINRT_IMPL_AUTO(bool) IsSupported() const;
+ WINRT_IMPL_AUTO(winrt::Windows::Foundation::IAsyncOperation<winrt::Windows::UI::Input::GazeInputAccessStatus>) RequestAccessAsync() const;
+ };
+ template <> struct consume<winrt::Windows::Perception::People::IEyesPoseStatics>
+ {
+ template <typename D> using type = consume_Windows_Perception_People_IEyesPoseStatics<D>;
+ };
+ template <typename D>
+ struct consume_Windows_Perception_People_IHandMeshObserver
+ {
+ [[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::UI::Input::Spatial::SpatialInteractionSource) Source() const;
+ [[nodiscard]] WINRT_IMPL_AUTO(uint32_t) TriangleIndexCount() const;
+ [[nodiscard]] WINRT_IMPL_AUTO(uint32_t) VertexCount() const;
+ WINRT_IMPL_AUTO(void) GetTriangleIndices(array_view<uint16_t> indices) const;
+ WINRT_IMPL_AUTO(winrt::Windows::Perception::People::HandMeshVertexState) GetVertexStateForPose(winrt::Windows::Perception::People::HandPose const& handPose) const;
+ [[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::Perception::People::HandPose) NeutralPose() const;
+ [[nodiscard]] WINRT_IMPL_AUTO(int32_t) NeutralPoseVersion() const;
+ [[nodiscard]] WINRT_IMPL_AUTO(int32_t) ModelId() const;
+ };
+ template <> struct consume<winrt::Windows::Perception::People::IHandMeshObserver>
+ {
+ template <typename D> using type = consume_Windows_Perception_People_IHandMeshObserver<D>;
+ };
+ template <typename D>
+ struct consume_Windows_Perception_People_IHandMeshVertexState
+ {
+ [[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::Perception::Spatial::SpatialCoordinateSystem) CoordinateSystem() const;
+ WINRT_IMPL_AUTO(void) GetVertices(array_view<winrt::Windows::Perception::People::HandMeshVertex> vertices) const;
+ [[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::Perception::PerceptionTimestamp) UpdateTimestamp() const;
+ };
+ template <> struct consume<winrt::Windows::Perception::People::IHandMeshVertexState>
+ {
+ template <typename D> using type = consume_Windows_Perception_People_IHandMeshVertexState<D>;
+ };
+ template <typename D>
+ struct consume_Windows_Perception_People_IHandPose
+ {
+ WINRT_IMPL_AUTO(bool) TryGetJoint(winrt::Windows::Perception::Spatial::SpatialCoordinateSystem const& coordinateSystem, winrt::Windows::Perception::People::HandJointKind const& joint, winrt::Windows::Perception::People::JointPose& jointPose) const;
+ WINRT_IMPL_AUTO(bool) TryGetJoints(winrt::Windows::Perception::Spatial::SpatialCoordinateSystem const& coordinateSystem, array_view<winrt::Windows::Perception::People::HandJointKind const> joints, array_view<winrt::Windows::Perception::People::JointPose> jointPoses) const;
+ WINRT_IMPL_AUTO(winrt::Windows::Perception::People::JointPose) GetRelativeJoint(winrt::Windows::Perception::People::HandJointKind const& joint, winrt::Windows::Perception::People::HandJointKind const& referenceJoint) const;
+ WINRT_IMPL_AUTO(void) GetRelativeJoints(array_view<winrt::Windows::Perception::People::HandJointKind const> joints, array_view<winrt::Windows::Perception::People::HandJointKind const> referenceJoints, array_view<winrt::Windows::Perception::People::JointPose> jointPoses) const;
+ };
+ template <> struct consume<winrt::Windows::Perception::People::IHandPose>
+ {
+ template <typename D> using type = consume_Windows_Perception_People_IHandPose<D>;
+ };
+ template <typename D>
+ struct consume_Windows_Perception_People_IHeadPose
+ {
+ [[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::Foundation::Numerics::float3) Position() const;
+ [[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::Foundation::Numerics::float3) ForwardDirection() const;
+ [[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::Foundation::Numerics::float3) UpDirection() const;
+ };
+ template <> struct consume<winrt::Windows::Perception::People::IHeadPose>
+ {
+ template <typename D> using type = consume_Windows_Perception_People_IHeadPose<D>;
+ };
+ struct struct_Windows_Perception_People_HandMeshVertex
+ {
+ winrt::Windows::Foundation::Numerics::float3 Position;
+ winrt::Windows::Foundation::Numerics::float3 Normal;
+ };
+ template <> struct abi<Windows::Perception::People::HandMeshVertex>
+ {
+ using type = struct_Windows_Perception_People_HandMeshVertex;
+ };
+ struct struct_Windows_Perception_People_JointPose
+ {
+ winrt::Windows::Foundation::Numerics::quaternion Orientation;
+ winrt::Windows::Foundation::Numerics::float3 Position;
+ float Radius;
+ int32_t Accuracy;
+ };
+ template <> struct abi<Windows::Perception::People::JointPose>
+ {
+ using type = struct_Windows_Perception_People_JointPose;
+ };
+}
+#endif