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-rw-r--r--chromium/third_party/libyuv/source/scale_argb_neon.cc142
1 files changed, 0 insertions, 142 deletions
diff --git a/chromium/third_party/libyuv/source/scale_argb_neon.cc b/chromium/third_party/libyuv/source/scale_argb_neon.cc
deleted file mode 100644
index 51b00872441..00000000000
--- a/chromium/third_party/libyuv/source/scale_argb_neon.cc
+++ /dev/null
@@ -1,142 +0,0 @@
-/*
- * Copyright 2012 The LibYuv Project Authors. All rights reserved.
- *
- * Use of this source code is governed by a BSD-style license
- * that can be found in the LICENSE file in the root of the source
- * tree. An additional intellectual property rights grant can be found
- * in the file PATENTS. All contributing project authors may
- * be found in the AUTHORS file in the root of the source tree.
- */
-
-#include "libyuv/basic_types.h"
-#include "libyuv/row.h"
-
-#ifdef __cplusplus
-namespace libyuv {
-extern "C" {
-#endif
-
-// This module is for GCC Neon
-#if !defined(LIBYUV_DISABLE_NEON) && defined(__ARM_NEON__)
-
-void ScaleARGBRowDown2_NEON(const uint8* src_ptr, ptrdiff_t /* src_stride */,
- uint8* dst, int dst_width) {
- asm volatile (
- "1: \n"
- // load even pixels into q0, odd into q1
- "vld2.32 {q0, q1}, [%0]! \n"
- "vld2.32 {q2, q3}, [%0]! \n"
- "subs %2, %2, #8 \n" // 8 processed per loop
- "vst1.8 {q1}, [%1]! \n" // store odd pixels
- "vst1.8 {q3}, [%1]! \n"
- "bgt 1b \n"
- : "+r"(src_ptr), // %0
- "+r"(dst), // %1
- "+r"(dst_width) // %2
- :
- : "memory", "cc", "q0", "q1", "q2", "q3" // Clobber List
- );
-}
-
-void ScaleARGBRowDown2Box_NEON(const uint8* src_ptr, ptrdiff_t src_stride,
- uint8* dst, int dst_width) {
- asm volatile (
- // change the stride to row 2 pointer
- "add %1, %1, %0 \n"
- "1: \n"
- "vld4.8 {d0, d2, d4, d6}, [%0]! \n" // load 8 ARGB pixels.
- "vld4.8 {d1, d3, d5, d7}, [%0]! \n" // load next 8 ARGB pixels.
- "subs %3, %3, #8 \n" // 8 processed per loop.
- "vpaddl.u8 q0, q0 \n" // B 16 bytes -> 8 shorts.
- "vpaddl.u8 q1, q1 \n" // G 16 bytes -> 8 shorts.
- "vpaddl.u8 q2, q2 \n" // R 16 bytes -> 8 shorts.
- "vpaddl.u8 q3, q3 \n" // A 16 bytes -> 8 shorts.
- "vld4.8 {d16, d18, d20, d22}, [%1]! \n" // load 8 more ARGB pixels.
- "vld4.8 {d17, d19, d21, d23}, [%1]! \n" // load last 8 ARGB pixels.
- "vpadal.u8 q0, q8 \n" // B 16 bytes -> 8 shorts.
- "vpadal.u8 q1, q9 \n" // G 16 bytes -> 8 shorts.
- "vpadal.u8 q2, q10 \n" // R 16 bytes -> 8 shorts.
- "vpadal.u8 q3, q11 \n" // A 16 bytes -> 8 shorts.
- "vrshrn.u16 d0, q0, #2 \n" // downshift, round and pack
- "vrshrn.u16 d1, q1, #2 \n"
- "vrshrn.u16 d2, q2, #2 \n"
- "vrshrn.u16 d3, q3, #2 \n"
- "vst4.8 {d0, d1, d2, d3}, [%2]! \n"
- "bgt 1b \n"
- : "+r"(src_ptr), // %0
- "+r"(src_stride), // %1
- "+r"(dst), // %2
- "+r"(dst_width) // %3
- :
- : "memory", "cc", "q0", "q1", "q2", "q3", "q8", "q9", "q10", "q11"
- );
-}
-
-// Reads 4 pixels at a time.
-// Alignment requirement: src_argb 4 byte aligned.
-void ScaleARGBRowDownEven_NEON(const uint8* src_argb, ptrdiff_t, int src_stepx,
- uint8* dst_argb, int dst_width) {
- asm volatile (
- "mov r12, %3, lsl #2 \n"
- ".p2align 2 \n"
- "1: \n"
- "vld1.32 {d0[0]}, [%0], r12 \n"
- "vld1.32 {d0[1]}, [%0], r12 \n"
- "vld1.32 {d1[0]}, [%0], r12 \n"
- "vld1.32 {d1[1]}, [%0], r12 \n"
- "subs %2, %2, #4 \n" // 4 pixels per loop.
- "vst1.8 {q0}, [%1]! \n"
- "bgt 1b \n"
- : "+r"(src_argb), // %0
- "+r"(dst_argb), // %1
- "+r"(dst_width) // %2
- : "r"(src_stepx) // %3
- : "memory", "cc", "r12", "q0"
- );
-}
-
-// Reads 4 pixels at a time.
-// Alignment requirement: src_argb 4 byte aligned.
-void ScaleARGBRowDownEvenBox_NEON(const uint8* src_argb, ptrdiff_t src_stride,
- int src_stepx,
- uint8* dst_argb, int dst_width) {
- asm volatile (
- "mov r12, %4, lsl #2 \n"
- "add %1, %1, %0 \n"
- ".p2align 2 \n"
- "1: \n"
- "vld1.8 {d0}, [%0], r12 \n" // Read 4 2x2 blocks -> 2x1
- "vld1.8 {d1}, [%1], r12 \n"
- "vld1.8 {d2}, [%0], r12 \n"
- "vld1.8 {d3}, [%1], r12 \n"
- "vld1.8 {d4}, [%0], r12 \n"
- "vld1.8 {d5}, [%1], r12 \n"
- "vld1.8 {d6}, [%0], r12 \n"
- "vld1.8 {d7}, [%1], r12 \n"
- "vaddl.u8 q0, d0, d1 \n"
- "vaddl.u8 q1, d2, d3 \n"
- "vaddl.u8 q2, d4, d5 \n"
- "vaddl.u8 q3, d6, d7 \n"
- "vswp.8 d1, d2 \n" // ab_cd -> ac_bd
- "vswp.8 d5, d6 \n" // ef_gh -> eg_fh
- "vadd.u16 q0, q0, q1 \n" // (a+b)_(c+d)
- "vadd.u16 q2, q2, q3 \n" // (e+f)_(g+h)
- "vrshrn.u16 d0, q0, #2 \n" // first 2 pixels.
- "vrshrn.u16 d1, q2, #2 \n" // next 2 pixels.
- "subs %3, %3, #4 \n" // 4 pixels per loop.
- "vst1.8 {q0}, [%2]! \n"
- "bgt 1b \n"
- : "+r"(src_argb), // %0
- "+r"(src_stride), // %1
- "+r"(dst_argb), // %2
- "+r"(dst_width) // %3
- : "r"(src_stepx) // %4
- : "memory", "cc", "r12", "q0", "q1", "q2", "q3"
- );
-}
-#endif // __ARM_NEON__
-
-#ifdef __cplusplus
-} // extern "C"
-} // namespace libyuv
-#endif