diff options
Diffstat (limited to 'chromium/third_party/libvpx/source/libvpx/vp8/decoder/error_concealment.c')
-rw-r--r-- | chromium/third_party/libvpx/source/libvpx/vp8/decoder/error_concealment.c | 596 |
1 files changed, 0 insertions, 596 deletions
diff --git a/chromium/third_party/libvpx/source/libvpx/vp8/decoder/error_concealment.c b/chromium/third_party/libvpx/source/libvpx/vp8/decoder/error_concealment.c deleted file mode 100644 index bb6d443c475..00000000000 --- a/chromium/third_party/libvpx/source/libvpx/vp8/decoder/error_concealment.c +++ /dev/null @@ -1,596 +0,0 @@ -/* - * Copyright (c) 2011 The WebM project authors. All Rights Reserved. - * - * Use of this source code is governed by a BSD-style license - * that can be found in the LICENSE file in the root of the source - * tree. An additional intellectual property rights grant can be found - * in the file PATENTS. All contributing project authors may - * be found in the AUTHORS file in the root of the source tree. - */ - -#include <assert.h> - -#include "error_concealment.h" -#include "onyxd_int.h" -#include "decodemv.h" -#include "vpx_mem/vpx_mem.h" -#include "vp8/common/findnearmv.h" -#include "vp8/common/common.h" - -#define FLOOR(x,q) ((x) & -(1 << (q))) - -#define NUM_NEIGHBORS 20 - -typedef struct ec_position -{ - int row; - int col; -} EC_POS; - -/* - * Regenerate the table in Matlab with: - * x = meshgrid((1:4), (1:4)); - * y = meshgrid((1:4), (1:4))'; - * W = round((1./(sqrt(x.^2 + y.^2))*2^7)); - * W(1,1) = 0; - */ -static const int weights_q7[5][5] = { - { 0, 128, 64, 43, 32 }, - {128, 91, 57, 40, 31 }, - { 64, 57, 45, 36, 29 }, - { 43, 40, 36, 30, 26 }, - { 32, 31, 29, 26, 23 } -}; - -int vp8_alloc_overlap_lists(VP8D_COMP *pbi) -{ - if (pbi->overlaps != NULL) - { - vpx_free(pbi->overlaps); - pbi->overlaps = NULL; - } - - pbi->overlaps = vpx_calloc(pbi->common.mb_rows * pbi->common.mb_cols, - sizeof(MB_OVERLAP)); - - if (pbi->overlaps == NULL) - return -1; - - return 0; -} - -void vp8_de_alloc_overlap_lists(VP8D_COMP *pbi) -{ - vpx_free(pbi->overlaps); - pbi->overlaps = NULL; -} - -/* Inserts a new overlap area value to the list of overlaps of a block */ -static void assign_overlap(OVERLAP_NODE* overlaps, - union b_mode_info *bmi, - int overlap) -{ - int i; - if (overlap <= 0) - return; - /* Find and assign to the next empty overlap node in the list of overlaps. - * Empty is defined as bmi == NULL */ - for (i = 0; i < MAX_OVERLAPS; i++) - { - if (overlaps[i].bmi == NULL) - { - overlaps[i].bmi = bmi; - overlaps[i].overlap = overlap; - break; - } - } -} - -/* Calculates the overlap area between two 4x4 squares, where the first - * square has its upper-left corner at (b1_row, b1_col) and the second - * square has its upper-left corner at (b2_row, b2_col). Doesn't - * properly handle squares which do not overlap. - */ -static int block_overlap(int b1_row, int b1_col, int b2_row, int b2_col) -{ - const int int_top = MAX(b1_row, b2_row); // top - const int int_left = MAX(b1_col, b2_col); // left - /* Since each block is 4x4 pixels, adding 4 (Q3) to the left/top edge - * gives us the right/bottom edge. - */ - const int int_right = MIN(b1_col + (4<<3), b2_col + (4<<3)); // right - const int int_bottom = MIN(b1_row + (4<<3), b2_row + (4<<3)); // bottom - return (int_bottom - int_top) * (int_right - int_left); -} - -/* Calculates the overlap area for all blocks in a macroblock at position - * (mb_row, mb_col) in macroblocks, which are being overlapped by a given - * overlapping block at position (new_row, new_col) (in pixels, Q3). The - * first block being overlapped in the macroblock has position (first_blk_row, - * first_blk_col) in blocks relative the upper-left corner of the image. - */ -static void calculate_overlaps_mb(B_OVERLAP *b_overlaps, union b_mode_info *bmi, - int new_row, int new_col, - int mb_row, int mb_col, - int first_blk_row, int first_blk_col) -{ - /* Find the blocks within this MB (defined by mb_row, mb_col) which are - * overlapped by bmi and calculate and assign overlap for each of those - * blocks. */ - - /* Block coordinates relative the upper-left block */ - const int rel_ol_blk_row = first_blk_row - mb_row * 4; - const int rel_ol_blk_col = first_blk_col - mb_col * 4; - /* If the block partly overlaps any previous MB, these coordinates - * can be < 0. We don't want to access blocks in previous MBs. - */ - const int blk_idx = MAX(rel_ol_blk_row,0) * 4 + MAX(rel_ol_blk_col,0); - /* Upper left overlapping block */ - B_OVERLAP *b_ol_ul = &(b_overlaps[blk_idx]); - - /* Calculate and assign overlaps for all blocks in this MB - * which the motion compensated block overlaps - */ - /* Avoid calculating overlaps for blocks in later MBs */ - int end_row = MIN(4 + mb_row * 4 - first_blk_row, 2); - int end_col = MIN(4 + mb_col * 4 - first_blk_col, 2); - int row, col; - - /* Check if new_row and new_col are evenly divisible by 4 (Q3), - * and if so we shouldn't check neighboring blocks - */ - if (new_row >= 0 && (new_row & 0x1F) == 0) - end_row = 1; - if (new_col >= 0 && (new_col & 0x1F) == 0) - end_col = 1; - - /* Check if the overlapping block partly overlaps a previous MB - * and if so, we're overlapping fewer blocks in this MB. - */ - if (new_row < (mb_row*16)<<3) - end_row = 1; - if (new_col < (mb_col*16)<<3) - end_col = 1; - - for (row = 0; row < end_row; ++row) - { - for (col = 0; col < end_col; ++col) - { - /* input in Q3, result in Q6 */ - const int overlap = block_overlap(new_row, new_col, - (((first_blk_row + row) * - 4) << 3), - (((first_blk_col + col) * - 4) << 3)); - assign_overlap(b_ol_ul[row * 4 + col].overlaps, bmi, overlap); - } - } -} - -void vp8_calculate_overlaps(MB_OVERLAP *overlap_ul, - int mb_rows, int mb_cols, - union b_mode_info *bmi, - int b_row, int b_col) -{ - MB_OVERLAP *mb_overlap; - int row, col, rel_row, rel_col; - int new_row, new_col; - int end_row, end_col; - int overlap_b_row, overlap_b_col; - int overlap_mb_row, overlap_mb_col; - - /* mb subpixel position */ - row = (4 * b_row) << 3; /* Q3 */ - col = (4 * b_col) << 3; /* Q3 */ - - /* reverse compensate for motion */ - new_row = row - bmi->mv.as_mv.row; - new_col = col - bmi->mv.as_mv.col; - - if (new_row >= ((16*mb_rows) << 3) || new_col >= ((16*mb_cols) << 3)) - { - /* the new block ended up outside the frame */ - return; - } - - if (new_row <= (-4 << 3) || new_col <= (-4 << 3)) - { - /* outside the frame */ - return; - } - /* overlapping block's position in blocks */ - overlap_b_row = FLOOR(new_row / 4, 3) >> 3; - overlap_b_col = FLOOR(new_col / 4, 3) >> 3; - - /* overlapping block's MB position in MBs - * operations are done in Q3 - */ - overlap_mb_row = FLOOR((overlap_b_row << 3) / 4, 3) >> 3; - overlap_mb_col = FLOOR((overlap_b_col << 3) / 4, 3) >> 3; - - end_row = MIN(mb_rows - overlap_mb_row, 2); - end_col = MIN(mb_cols - overlap_mb_col, 2); - - /* Don't calculate overlap for MBs we don't overlap */ - /* Check if the new block row starts at the last block row of the MB */ - if (abs(new_row - ((16*overlap_mb_row) << 3)) < ((3*4) << 3)) - end_row = 1; - /* Check if the new block col starts at the last block col of the MB */ - if (abs(new_col - ((16*overlap_mb_col) << 3)) < ((3*4) << 3)) - end_col = 1; - - /* find the MB(s) this block is overlapping */ - for (rel_row = 0; rel_row < end_row; ++rel_row) - { - for (rel_col = 0; rel_col < end_col; ++rel_col) - { - if (overlap_mb_row + rel_row < 0 || - overlap_mb_col + rel_col < 0) - continue; - mb_overlap = overlap_ul + (overlap_mb_row + rel_row) * mb_cols + - overlap_mb_col + rel_col; - - calculate_overlaps_mb(mb_overlap->overlaps, bmi, - new_row, new_col, - overlap_mb_row + rel_row, - overlap_mb_col + rel_col, - overlap_b_row + rel_row, - overlap_b_col + rel_col); - } - } -} - -/* Estimates a motion vector given the overlapping blocks' motion vectors. - * Filters out all overlapping blocks which do not refer to the correct - * reference frame type. - */ -static void estimate_mv(const OVERLAP_NODE *overlaps, union b_mode_info *bmi) -{ - int i; - int overlap_sum = 0; - int row_acc = 0; - int col_acc = 0; - - bmi->mv.as_int = 0; - for (i=0; i < MAX_OVERLAPS; ++i) - { - if (overlaps[i].bmi == NULL) - break; - col_acc += overlaps[i].overlap * overlaps[i].bmi->mv.as_mv.col; - row_acc += overlaps[i].overlap * overlaps[i].bmi->mv.as_mv.row; - overlap_sum += overlaps[i].overlap; - } - if (overlap_sum > 0) - { - /* Q9 / Q6 = Q3 */ - bmi->mv.as_mv.col = col_acc / overlap_sum; - bmi->mv.as_mv.row = row_acc / overlap_sum; - } - else - { - bmi->mv.as_mv.col = 0; - bmi->mv.as_mv.row = 0; - } -} - -/* Estimates all motion vectors for a macroblock given the lists of - * overlaps for each block. Decides whether or not the MVs must be clamped. - */ -static void estimate_mb_mvs(const B_OVERLAP *block_overlaps, - MODE_INFO *mi, - int mb_to_left_edge, - int mb_to_right_edge, - int mb_to_top_edge, - int mb_to_bottom_edge) -{ - int row, col; - int non_zero_count = 0; - MV * const filtered_mv = &(mi->mbmi.mv.as_mv); - union b_mode_info * const bmi = mi->bmi; - filtered_mv->col = 0; - filtered_mv->row = 0; - mi->mbmi.need_to_clamp_mvs = 0; - for (row = 0; row < 4; ++row) - { - int this_b_to_top_edge = mb_to_top_edge + ((row*4)<<3); - int this_b_to_bottom_edge = mb_to_bottom_edge - ((row*4)<<3); - for (col = 0; col < 4; ++col) - { - int i = row * 4 + col; - int this_b_to_left_edge = mb_to_left_edge + ((col*4)<<3); - int this_b_to_right_edge = mb_to_right_edge - ((col*4)<<3); - /* Estimate vectors for all blocks which are overlapped by this */ - /* type. Interpolate/extrapolate the rest of the block's MVs */ - estimate_mv(block_overlaps[i].overlaps, &(bmi[i])); - mi->mbmi.need_to_clamp_mvs |= vp8_check_mv_bounds( - &bmi[i].mv, - this_b_to_left_edge, - this_b_to_right_edge, - this_b_to_top_edge, - this_b_to_bottom_edge); - if (bmi[i].mv.as_int != 0) - { - ++non_zero_count; - filtered_mv->col += bmi[i].mv.as_mv.col; - filtered_mv->row += bmi[i].mv.as_mv.row; - } - } - } - if (non_zero_count > 0) - { - filtered_mv->col /= non_zero_count; - filtered_mv->row /= non_zero_count; - } -} - -static void calc_prev_mb_overlaps(MB_OVERLAP *overlaps, MODE_INFO *prev_mi, - int mb_row, int mb_col, - int mb_rows, int mb_cols) -{ - int sub_row; - int sub_col; - for (sub_row = 0; sub_row < 4; ++sub_row) - { - for (sub_col = 0; sub_col < 4; ++sub_col) - { - vp8_calculate_overlaps( - overlaps, mb_rows, mb_cols, - &(prev_mi->bmi[sub_row * 4 + sub_col]), - 4 * mb_row + sub_row, - 4 * mb_col + sub_col); - } - } -} - -/* Estimate all missing motion vectors. This function does the same as the one - * above, but has different input arguments. */ -static void estimate_missing_mvs(MB_OVERLAP *overlaps, - MODE_INFO *mi, MODE_INFO *prev_mi, - int mb_rows, int mb_cols, - unsigned int first_corrupt) -{ - int mb_row, mb_col; - memset(overlaps, 0, sizeof(MB_OVERLAP) * mb_rows * mb_cols); - /* First calculate the overlaps for all blocks */ - for (mb_row = 0; mb_row < mb_rows; ++mb_row) - { - for (mb_col = 0; mb_col < mb_cols; ++mb_col) - { - /* We're only able to use blocks referring to the last frame - * when extrapolating new vectors. - */ - if (prev_mi->mbmi.ref_frame == LAST_FRAME) - { - calc_prev_mb_overlaps(overlaps, prev_mi, - mb_row, mb_col, - mb_rows, mb_cols); - } - ++prev_mi; - } - ++prev_mi; - } - - mb_row = first_corrupt / mb_cols; - mb_col = first_corrupt - mb_row * mb_cols; - mi += mb_row*(mb_cols + 1) + mb_col; - /* Go through all macroblocks in the current image with missing MVs - * and calculate new MVs using the overlaps. - */ - for (; mb_row < mb_rows; ++mb_row) - { - int mb_to_top_edge = -((mb_row * 16)) << 3; - int mb_to_bottom_edge = ((mb_rows - 1 - mb_row) * 16) << 3; - for (; mb_col < mb_cols; ++mb_col) - { - int mb_to_left_edge = -((mb_col * 16) << 3); - int mb_to_right_edge = ((mb_cols - 1 - mb_col) * 16) << 3; - const B_OVERLAP *block_overlaps = - overlaps[mb_row*mb_cols + mb_col].overlaps; - mi->mbmi.ref_frame = LAST_FRAME; - mi->mbmi.mode = SPLITMV; - mi->mbmi.uv_mode = DC_PRED; - mi->mbmi.partitioning = 3; - mi->mbmi.segment_id = 0; - estimate_mb_mvs(block_overlaps, - mi, - mb_to_left_edge, - mb_to_right_edge, - mb_to_top_edge, - mb_to_bottom_edge); - ++mi; - } - mb_col = 0; - ++mi; - } -} - -void vp8_estimate_missing_mvs(VP8D_COMP *pbi) -{ - VP8_COMMON * const pc = &pbi->common; - estimate_missing_mvs(pbi->overlaps, - pc->mi, pc->prev_mi, - pc->mb_rows, pc->mb_cols, - pbi->mvs_corrupt_from_mb); -} - -static void assign_neighbor(EC_BLOCK *neighbor, MODE_INFO *mi, int block_idx) -{ - assert(mi->mbmi.ref_frame < MAX_REF_FRAMES); - neighbor->ref_frame = mi->mbmi.ref_frame; - neighbor->mv = mi->bmi[block_idx].mv.as_mv; -} - -/* Finds the neighboring blocks of a macroblocks. In the general case - * 20 blocks are found. If a fewer number of blocks are found due to - * image boundaries, those positions in the EC_BLOCK array are left "empty". - * The neighbors are enumerated with the upper-left neighbor as the first - * element, the second element refers to the neighbor to right of the previous - * neighbor, and so on. The last element refers to the neighbor below the first - * neighbor. - */ -static void find_neighboring_blocks(MODE_INFO *mi, - EC_BLOCK *neighbors, - int mb_row, int mb_col, - int mb_rows, int mb_cols, - int mi_stride) -{ - int i = 0; - int j; - if (mb_row > 0) - { - /* upper left */ - if (mb_col > 0) - assign_neighbor(&neighbors[i], mi - mi_stride - 1, 15); - ++i; - /* above */ - for (j = 12; j < 16; ++j, ++i) - assign_neighbor(&neighbors[i], mi - mi_stride, j); - } - else - i += 5; - if (mb_col < mb_cols - 1) - { - /* upper right */ - if (mb_row > 0) - assign_neighbor(&neighbors[i], mi - mi_stride + 1, 12); - ++i; - /* right */ - for (j = 0; j <= 12; j += 4, ++i) - assign_neighbor(&neighbors[i], mi + 1, j); - } - else - i += 5; - if (mb_row < mb_rows - 1) - { - /* lower right */ - if (mb_col < mb_cols - 1) - assign_neighbor(&neighbors[i], mi + mi_stride + 1, 0); - ++i; - /* below */ - for (j = 0; j < 4; ++j, ++i) - assign_neighbor(&neighbors[i], mi + mi_stride, j); - } - else - i += 5; - if (mb_col > 0) - { - /* lower left */ - if (mb_row < mb_rows - 1) - assign_neighbor(&neighbors[i], mi + mi_stride - 1, 4); - ++i; - /* left */ - for (j = 3; j < 16; j += 4, ++i) - { - assign_neighbor(&neighbors[i], mi - 1, j); - } - } - else - i += 5; - assert(i == 20); -} - -/* Interpolates all motion vectors for a macroblock from the neighboring blocks' - * motion vectors. - */ -static void interpolate_mvs(MACROBLOCKD *mb, - EC_BLOCK *neighbors, - MV_REFERENCE_FRAME dom_ref_frame) -{ - int row, col, i; - MODE_INFO * const mi = mb->mode_info_context; - /* Table with the position of the neighboring blocks relative the position - * of the upper left block of the current MB. Starting with the upper left - * neighbor and going to the right. - */ - const EC_POS neigh_pos[NUM_NEIGHBORS] = { - {-1,-1}, {-1,0}, {-1,1}, {-1,2}, {-1,3}, - {-1,4}, {0,4}, {1,4}, {2,4}, {3,4}, - {4,4}, {4,3}, {4,2}, {4,1}, {4,0}, - {4,-1}, {3,-1}, {2,-1}, {1,-1}, {0,-1} - }; - mi->mbmi.need_to_clamp_mvs = 0; - for (row = 0; row < 4; ++row) - { - int mb_to_top_edge = mb->mb_to_top_edge + ((row*4)<<3); - int mb_to_bottom_edge = mb->mb_to_bottom_edge - ((row*4)<<3); - for (col = 0; col < 4; ++col) - { - int mb_to_left_edge = mb->mb_to_left_edge + ((col*4)<<3); - int mb_to_right_edge = mb->mb_to_right_edge - ((col*4)<<3); - int w_sum = 0; - int mv_row_sum = 0; - int mv_col_sum = 0; - int_mv * const mv = &(mi->bmi[row*4 + col].mv); - mv->as_int = 0; - for (i = 0; i < NUM_NEIGHBORS; ++i) - { - /* Calculate the weighted sum of neighboring MVs referring - * to the dominant frame type. - */ - const int w = weights_q7[abs(row - neigh_pos[i].row)] - [abs(col - neigh_pos[i].col)]; - if (neighbors[i].ref_frame != dom_ref_frame) - continue; - w_sum += w; - /* Q7 * Q3 = Q10 */ - mv_row_sum += w*neighbors[i].mv.row; - mv_col_sum += w*neighbors[i].mv.col; - } - if (w_sum > 0) - { - /* Avoid division by zero. - * Normalize with the sum of the coefficients - * Q3 = Q10 / Q7 - */ - mv->as_mv.row = mv_row_sum / w_sum; - mv->as_mv.col = mv_col_sum / w_sum; - mi->mbmi.need_to_clamp_mvs |= vp8_check_mv_bounds( - mv, - mb_to_left_edge, - mb_to_right_edge, - mb_to_top_edge, - mb_to_bottom_edge); - } - } - } -} - -void vp8_interpolate_motion(MACROBLOCKD *mb, - int mb_row, int mb_col, - int mb_rows, int mb_cols, - int mi_stride) -{ - /* Find relevant neighboring blocks */ - EC_BLOCK neighbors[NUM_NEIGHBORS]; - int i; - /* Initialize the array. MAX_REF_FRAMES is interpreted as "doesn't exist" */ - for (i = 0; i < NUM_NEIGHBORS; ++i) - { - neighbors[i].ref_frame = MAX_REF_FRAMES; - neighbors[i].mv.row = neighbors[i].mv.col = 0; - } - find_neighboring_blocks(mb->mode_info_context, - neighbors, - mb_row, mb_col, - mb_rows, mb_cols, - mb->mode_info_stride); - /* Interpolate MVs for the missing blocks from the surrounding - * blocks which refer to the last frame. */ - interpolate_mvs(mb, neighbors, LAST_FRAME); - - mb->mode_info_context->mbmi.ref_frame = LAST_FRAME; - mb->mode_info_context->mbmi.mode = SPLITMV; - mb->mode_info_context->mbmi.uv_mode = DC_PRED; - mb->mode_info_context->mbmi.partitioning = 3; - mb->mode_info_context->mbmi.segment_id = 0; -} - -void vp8_conceal_corrupt_mb(MACROBLOCKD *xd) -{ - /* This macroblock has corrupt residual, use the motion compensated - image (predictor) for concealment */ - - /* The build predictor functions now output directly into the dst buffer, - * so the copies are no longer necessary */ - -} |