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-rw-r--r--chromium/third_party/libvpx/source/libvpx/vp8/decoder/error_concealment.c596
1 files changed, 0 insertions, 596 deletions
diff --git a/chromium/third_party/libvpx/source/libvpx/vp8/decoder/error_concealment.c b/chromium/third_party/libvpx/source/libvpx/vp8/decoder/error_concealment.c
deleted file mode 100644
index bb6d443c475..00000000000
--- a/chromium/third_party/libvpx/source/libvpx/vp8/decoder/error_concealment.c
+++ /dev/null
@@ -1,596 +0,0 @@
-/*
- * Copyright (c) 2011 The WebM project authors. All Rights Reserved.
- *
- * Use of this source code is governed by a BSD-style license
- * that can be found in the LICENSE file in the root of the source
- * tree. An additional intellectual property rights grant can be found
- * in the file PATENTS. All contributing project authors may
- * be found in the AUTHORS file in the root of the source tree.
- */
-
-#include <assert.h>
-
-#include "error_concealment.h"
-#include "onyxd_int.h"
-#include "decodemv.h"
-#include "vpx_mem/vpx_mem.h"
-#include "vp8/common/findnearmv.h"
-#include "vp8/common/common.h"
-
-#define FLOOR(x,q) ((x) & -(1 << (q)))
-
-#define NUM_NEIGHBORS 20
-
-typedef struct ec_position
-{
- int row;
- int col;
-} EC_POS;
-
-/*
- * Regenerate the table in Matlab with:
- * x = meshgrid((1:4), (1:4));
- * y = meshgrid((1:4), (1:4))';
- * W = round((1./(sqrt(x.^2 + y.^2))*2^7));
- * W(1,1) = 0;
- */
-static const int weights_q7[5][5] = {
- { 0, 128, 64, 43, 32 },
- {128, 91, 57, 40, 31 },
- { 64, 57, 45, 36, 29 },
- { 43, 40, 36, 30, 26 },
- { 32, 31, 29, 26, 23 }
-};
-
-int vp8_alloc_overlap_lists(VP8D_COMP *pbi)
-{
- if (pbi->overlaps != NULL)
- {
- vpx_free(pbi->overlaps);
- pbi->overlaps = NULL;
- }
-
- pbi->overlaps = vpx_calloc(pbi->common.mb_rows * pbi->common.mb_cols,
- sizeof(MB_OVERLAP));
-
- if (pbi->overlaps == NULL)
- return -1;
-
- return 0;
-}
-
-void vp8_de_alloc_overlap_lists(VP8D_COMP *pbi)
-{
- vpx_free(pbi->overlaps);
- pbi->overlaps = NULL;
-}
-
-/* Inserts a new overlap area value to the list of overlaps of a block */
-static void assign_overlap(OVERLAP_NODE* overlaps,
- union b_mode_info *bmi,
- int overlap)
-{
- int i;
- if (overlap <= 0)
- return;
- /* Find and assign to the next empty overlap node in the list of overlaps.
- * Empty is defined as bmi == NULL */
- for (i = 0; i < MAX_OVERLAPS; i++)
- {
- if (overlaps[i].bmi == NULL)
- {
- overlaps[i].bmi = bmi;
- overlaps[i].overlap = overlap;
- break;
- }
- }
-}
-
-/* Calculates the overlap area between two 4x4 squares, where the first
- * square has its upper-left corner at (b1_row, b1_col) and the second
- * square has its upper-left corner at (b2_row, b2_col). Doesn't
- * properly handle squares which do not overlap.
- */
-static int block_overlap(int b1_row, int b1_col, int b2_row, int b2_col)
-{
- const int int_top = MAX(b1_row, b2_row); // top
- const int int_left = MAX(b1_col, b2_col); // left
- /* Since each block is 4x4 pixels, adding 4 (Q3) to the left/top edge
- * gives us the right/bottom edge.
- */
- const int int_right = MIN(b1_col + (4<<3), b2_col + (4<<3)); // right
- const int int_bottom = MIN(b1_row + (4<<3), b2_row + (4<<3)); // bottom
- return (int_bottom - int_top) * (int_right - int_left);
-}
-
-/* Calculates the overlap area for all blocks in a macroblock at position
- * (mb_row, mb_col) in macroblocks, which are being overlapped by a given
- * overlapping block at position (new_row, new_col) (in pixels, Q3). The
- * first block being overlapped in the macroblock has position (first_blk_row,
- * first_blk_col) in blocks relative the upper-left corner of the image.
- */
-static void calculate_overlaps_mb(B_OVERLAP *b_overlaps, union b_mode_info *bmi,
- int new_row, int new_col,
- int mb_row, int mb_col,
- int first_blk_row, int first_blk_col)
-{
- /* Find the blocks within this MB (defined by mb_row, mb_col) which are
- * overlapped by bmi and calculate and assign overlap for each of those
- * blocks. */
-
- /* Block coordinates relative the upper-left block */
- const int rel_ol_blk_row = first_blk_row - mb_row * 4;
- const int rel_ol_blk_col = first_blk_col - mb_col * 4;
- /* If the block partly overlaps any previous MB, these coordinates
- * can be < 0. We don't want to access blocks in previous MBs.
- */
- const int blk_idx = MAX(rel_ol_blk_row,0) * 4 + MAX(rel_ol_blk_col,0);
- /* Upper left overlapping block */
- B_OVERLAP *b_ol_ul = &(b_overlaps[blk_idx]);
-
- /* Calculate and assign overlaps for all blocks in this MB
- * which the motion compensated block overlaps
- */
- /* Avoid calculating overlaps for blocks in later MBs */
- int end_row = MIN(4 + mb_row * 4 - first_blk_row, 2);
- int end_col = MIN(4 + mb_col * 4 - first_blk_col, 2);
- int row, col;
-
- /* Check if new_row and new_col are evenly divisible by 4 (Q3),
- * and if so we shouldn't check neighboring blocks
- */
- if (new_row >= 0 && (new_row & 0x1F) == 0)
- end_row = 1;
- if (new_col >= 0 && (new_col & 0x1F) == 0)
- end_col = 1;
-
- /* Check if the overlapping block partly overlaps a previous MB
- * and if so, we're overlapping fewer blocks in this MB.
- */
- if (new_row < (mb_row*16)<<3)
- end_row = 1;
- if (new_col < (mb_col*16)<<3)
- end_col = 1;
-
- for (row = 0; row < end_row; ++row)
- {
- for (col = 0; col < end_col; ++col)
- {
- /* input in Q3, result in Q6 */
- const int overlap = block_overlap(new_row, new_col,
- (((first_blk_row + row) *
- 4) << 3),
- (((first_blk_col + col) *
- 4) << 3));
- assign_overlap(b_ol_ul[row * 4 + col].overlaps, bmi, overlap);
- }
- }
-}
-
-void vp8_calculate_overlaps(MB_OVERLAP *overlap_ul,
- int mb_rows, int mb_cols,
- union b_mode_info *bmi,
- int b_row, int b_col)
-{
- MB_OVERLAP *mb_overlap;
- int row, col, rel_row, rel_col;
- int new_row, new_col;
- int end_row, end_col;
- int overlap_b_row, overlap_b_col;
- int overlap_mb_row, overlap_mb_col;
-
- /* mb subpixel position */
- row = (4 * b_row) << 3; /* Q3 */
- col = (4 * b_col) << 3; /* Q3 */
-
- /* reverse compensate for motion */
- new_row = row - bmi->mv.as_mv.row;
- new_col = col - bmi->mv.as_mv.col;
-
- if (new_row >= ((16*mb_rows) << 3) || new_col >= ((16*mb_cols) << 3))
- {
- /* the new block ended up outside the frame */
- return;
- }
-
- if (new_row <= (-4 << 3) || new_col <= (-4 << 3))
- {
- /* outside the frame */
- return;
- }
- /* overlapping block's position in blocks */
- overlap_b_row = FLOOR(new_row / 4, 3) >> 3;
- overlap_b_col = FLOOR(new_col / 4, 3) >> 3;
-
- /* overlapping block's MB position in MBs
- * operations are done in Q3
- */
- overlap_mb_row = FLOOR((overlap_b_row << 3) / 4, 3) >> 3;
- overlap_mb_col = FLOOR((overlap_b_col << 3) / 4, 3) >> 3;
-
- end_row = MIN(mb_rows - overlap_mb_row, 2);
- end_col = MIN(mb_cols - overlap_mb_col, 2);
-
- /* Don't calculate overlap for MBs we don't overlap */
- /* Check if the new block row starts at the last block row of the MB */
- if (abs(new_row - ((16*overlap_mb_row) << 3)) < ((3*4) << 3))
- end_row = 1;
- /* Check if the new block col starts at the last block col of the MB */
- if (abs(new_col - ((16*overlap_mb_col) << 3)) < ((3*4) << 3))
- end_col = 1;
-
- /* find the MB(s) this block is overlapping */
- for (rel_row = 0; rel_row < end_row; ++rel_row)
- {
- for (rel_col = 0; rel_col < end_col; ++rel_col)
- {
- if (overlap_mb_row + rel_row < 0 ||
- overlap_mb_col + rel_col < 0)
- continue;
- mb_overlap = overlap_ul + (overlap_mb_row + rel_row) * mb_cols +
- overlap_mb_col + rel_col;
-
- calculate_overlaps_mb(mb_overlap->overlaps, bmi,
- new_row, new_col,
- overlap_mb_row + rel_row,
- overlap_mb_col + rel_col,
- overlap_b_row + rel_row,
- overlap_b_col + rel_col);
- }
- }
-}
-
-/* Estimates a motion vector given the overlapping blocks' motion vectors.
- * Filters out all overlapping blocks which do not refer to the correct
- * reference frame type.
- */
-static void estimate_mv(const OVERLAP_NODE *overlaps, union b_mode_info *bmi)
-{
- int i;
- int overlap_sum = 0;
- int row_acc = 0;
- int col_acc = 0;
-
- bmi->mv.as_int = 0;
- for (i=0; i < MAX_OVERLAPS; ++i)
- {
- if (overlaps[i].bmi == NULL)
- break;
- col_acc += overlaps[i].overlap * overlaps[i].bmi->mv.as_mv.col;
- row_acc += overlaps[i].overlap * overlaps[i].bmi->mv.as_mv.row;
- overlap_sum += overlaps[i].overlap;
- }
- if (overlap_sum > 0)
- {
- /* Q9 / Q6 = Q3 */
- bmi->mv.as_mv.col = col_acc / overlap_sum;
- bmi->mv.as_mv.row = row_acc / overlap_sum;
- }
- else
- {
- bmi->mv.as_mv.col = 0;
- bmi->mv.as_mv.row = 0;
- }
-}
-
-/* Estimates all motion vectors for a macroblock given the lists of
- * overlaps for each block. Decides whether or not the MVs must be clamped.
- */
-static void estimate_mb_mvs(const B_OVERLAP *block_overlaps,
- MODE_INFO *mi,
- int mb_to_left_edge,
- int mb_to_right_edge,
- int mb_to_top_edge,
- int mb_to_bottom_edge)
-{
- int row, col;
- int non_zero_count = 0;
- MV * const filtered_mv = &(mi->mbmi.mv.as_mv);
- union b_mode_info * const bmi = mi->bmi;
- filtered_mv->col = 0;
- filtered_mv->row = 0;
- mi->mbmi.need_to_clamp_mvs = 0;
- for (row = 0; row < 4; ++row)
- {
- int this_b_to_top_edge = mb_to_top_edge + ((row*4)<<3);
- int this_b_to_bottom_edge = mb_to_bottom_edge - ((row*4)<<3);
- for (col = 0; col < 4; ++col)
- {
- int i = row * 4 + col;
- int this_b_to_left_edge = mb_to_left_edge + ((col*4)<<3);
- int this_b_to_right_edge = mb_to_right_edge - ((col*4)<<3);
- /* Estimate vectors for all blocks which are overlapped by this */
- /* type. Interpolate/extrapolate the rest of the block's MVs */
- estimate_mv(block_overlaps[i].overlaps, &(bmi[i]));
- mi->mbmi.need_to_clamp_mvs |= vp8_check_mv_bounds(
- &bmi[i].mv,
- this_b_to_left_edge,
- this_b_to_right_edge,
- this_b_to_top_edge,
- this_b_to_bottom_edge);
- if (bmi[i].mv.as_int != 0)
- {
- ++non_zero_count;
- filtered_mv->col += bmi[i].mv.as_mv.col;
- filtered_mv->row += bmi[i].mv.as_mv.row;
- }
- }
- }
- if (non_zero_count > 0)
- {
- filtered_mv->col /= non_zero_count;
- filtered_mv->row /= non_zero_count;
- }
-}
-
-static void calc_prev_mb_overlaps(MB_OVERLAP *overlaps, MODE_INFO *prev_mi,
- int mb_row, int mb_col,
- int mb_rows, int mb_cols)
-{
- int sub_row;
- int sub_col;
- for (sub_row = 0; sub_row < 4; ++sub_row)
- {
- for (sub_col = 0; sub_col < 4; ++sub_col)
- {
- vp8_calculate_overlaps(
- overlaps, mb_rows, mb_cols,
- &(prev_mi->bmi[sub_row * 4 + sub_col]),
- 4 * mb_row + sub_row,
- 4 * mb_col + sub_col);
- }
- }
-}
-
-/* Estimate all missing motion vectors. This function does the same as the one
- * above, but has different input arguments. */
-static void estimate_missing_mvs(MB_OVERLAP *overlaps,
- MODE_INFO *mi, MODE_INFO *prev_mi,
- int mb_rows, int mb_cols,
- unsigned int first_corrupt)
-{
- int mb_row, mb_col;
- memset(overlaps, 0, sizeof(MB_OVERLAP) * mb_rows * mb_cols);
- /* First calculate the overlaps for all blocks */
- for (mb_row = 0; mb_row < mb_rows; ++mb_row)
- {
- for (mb_col = 0; mb_col < mb_cols; ++mb_col)
- {
- /* We're only able to use blocks referring to the last frame
- * when extrapolating new vectors.
- */
- if (prev_mi->mbmi.ref_frame == LAST_FRAME)
- {
- calc_prev_mb_overlaps(overlaps, prev_mi,
- mb_row, mb_col,
- mb_rows, mb_cols);
- }
- ++prev_mi;
- }
- ++prev_mi;
- }
-
- mb_row = first_corrupt / mb_cols;
- mb_col = first_corrupt - mb_row * mb_cols;
- mi += mb_row*(mb_cols + 1) + mb_col;
- /* Go through all macroblocks in the current image with missing MVs
- * and calculate new MVs using the overlaps.
- */
- for (; mb_row < mb_rows; ++mb_row)
- {
- int mb_to_top_edge = -((mb_row * 16)) << 3;
- int mb_to_bottom_edge = ((mb_rows - 1 - mb_row) * 16) << 3;
- for (; mb_col < mb_cols; ++mb_col)
- {
- int mb_to_left_edge = -((mb_col * 16) << 3);
- int mb_to_right_edge = ((mb_cols - 1 - mb_col) * 16) << 3;
- const B_OVERLAP *block_overlaps =
- overlaps[mb_row*mb_cols + mb_col].overlaps;
- mi->mbmi.ref_frame = LAST_FRAME;
- mi->mbmi.mode = SPLITMV;
- mi->mbmi.uv_mode = DC_PRED;
- mi->mbmi.partitioning = 3;
- mi->mbmi.segment_id = 0;
- estimate_mb_mvs(block_overlaps,
- mi,
- mb_to_left_edge,
- mb_to_right_edge,
- mb_to_top_edge,
- mb_to_bottom_edge);
- ++mi;
- }
- mb_col = 0;
- ++mi;
- }
-}
-
-void vp8_estimate_missing_mvs(VP8D_COMP *pbi)
-{
- VP8_COMMON * const pc = &pbi->common;
- estimate_missing_mvs(pbi->overlaps,
- pc->mi, pc->prev_mi,
- pc->mb_rows, pc->mb_cols,
- pbi->mvs_corrupt_from_mb);
-}
-
-static void assign_neighbor(EC_BLOCK *neighbor, MODE_INFO *mi, int block_idx)
-{
- assert(mi->mbmi.ref_frame < MAX_REF_FRAMES);
- neighbor->ref_frame = mi->mbmi.ref_frame;
- neighbor->mv = mi->bmi[block_idx].mv.as_mv;
-}
-
-/* Finds the neighboring blocks of a macroblocks. In the general case
- * 20 blocks are found. If a fewer number of blocks are found due to
- * image boundaries, those positions in the EC_BLOCK array are left "empty".
- * The neighbors are enumerated with the upper-left neighbor as the first
- * element, the second element refers to the neighbor to right of the previous
- * neighbor, and so on. The last element refers to the neighbor below the first
- * neighbor.
- */
-static void find_neighboring_blocks(MODE_INFO *mi,
- EC_BLOCK *neighbors,
- int mb_row, int mb_col,
- int mb_rows, int mb_cols,
- int mi_stride)
-{
- int i = 0;
- int j;
- if (mb_row > 0)
- {
- /* upper left */
- if (mb_col > 0)
- assign_neighbor(&neighbors[i], mi - mi_stride - 1, 15);
- ++i;
- /* above */
- for (j = 12; j < 16; ++j, ++i)
- assign_neighbor(&neighbors[i], mi - mi_stride, j);
- }
- else
- i += 5;
- if (mb_col < mb_cols - 1)
- {
- /* upper right */
- if (mb_row > 0)
- assign_neighbor(&neighbors[i], mi - mi_stride + 1, 12);
- ++i;
- /* right */
- for (j = 0; j <= 12; j += 4, ++i)
- assign_neighbor(&neighbors[i], mi + 1, j);
- }
- else
- i += 5;
- if (mb_row < mb_rows - 1)
- {
- /* lower right */
- if (mb_col < mb_cols - 1)
- assign_neighbor(&neighbors[i], mi + mi_stride + 1, 0);
- ++i;
- /* below */
- for (j = 0; j < 4; ++j, ++i)
- assign_neighbor(&neighbors[i], mi + mi_stride, j);
- }
- else
- i += 5;
- if (mb_col > 0)
- {
- /* lower left */
- if (mb_row < mb_rows - 1)
- assign_neighbor(&neighbors[i], mi + mi_stride - 1, 4);
- ++i;
- /* left */
- for (j = 3; j < 16; j += 4, ++i)
- {
- assign_neighbor(&neighbors[i], mi - 1, j);
- }
- }
- else
- i += 5;
- assert(i == 20);
-}
-
-/* Interpolates all motion vectors for a macroblock from the neighboring blocks'
- * motion vectors.
- */
-static void interpolate_mvs(MACROBLOCKD *mb,
- EC_BLOCK *neighbors,
- MV_REFERENCE_FRAME dom_ref_frame)
-{
- int row, col, i;
- MODE_INFO * const mi = mb->mode_info_context;
- /* Table with the position of the neighboring blocks relative the position
- * of the upper left block of the current MB. Starting with the upper left
- * neighbor and going to the right.
- */
- const EC_POS neigh_pos[NUM_NEIGHBORS] = {
- {-1,-1}, {-1,0}, {-1,1}, {-1,2}, {-1,3},
- {-1,4}, {0,4}, {1,4}, {2,4}, {3,4},
- {4,4}, {4,3}, {4,2}, {4,1}, {4,0},
- {4,-1}, {3,-1}, {2,-1}, {1,-1}, {0,-1}
- };
- mi->mbmi.need_to_clamp_mvs = 0;
- for (row = 0; row < 4; ++row)
- {
- int mb_to_top_edge = mb->mb_to_top_edge + ((row*4)<<3);
- int mb_to_bottom_edge = mb->mb_to_bottom_edge - ((row*4)<<3);
- for (col = 0; col < 4; ++col)
- {
- int mb_to_left_edge = mb->mb_to_left_edge + ((col*4)<<3);
- int mb_to_right_edge = mb->mb_to_right_edge - ((col*4)<<3);
- int w_sum = 0;
- int mv_row_sum = 0;
- int mv_col_sum = 0;
- int_mv * const mv = &(mi->bmi[row*4 + col].mv);
- mv->as_int = 0;
- for (i = 0; i < NUM_NEIGHBORS; ++i)
- {
- /* Calculate the weighted sum of neighboring MVs referring
- * to the dominant frame type.
- */
- const int w = weights_q7[abs(row - neigh_pos[i].row)]
- [abs(col - neigh_pos[i].col)];
- if (neighbors[i].ref_frame != dom_ref_frame)
- continue;
- w_sum += w;
- /* Q7 * Q3 = Q10 */
- mv_row_sum += w*neighbors[i].mv.row;
- mv_col_sum += w*neighbors[i].mv.col;
- }
- if (w_sum > 0)
- {
- /* Avoid division by zero.
- * Normalize with the sum of the coefficients
- * Q3 = Q10 / Q7
- */
- mv->as_mv.row = mv_row_sum / w_sum;
- mv->as_mv.col = mv_col_sum / w_sum;
- mi->mbmi.need_to_clamp_mvs |= vp8_check_mv_bounds(
- mv,
- mb_to_left_edge,
- mb_to_right_edge,
- mb_to_top_edge,
- mb_to_bottom_edge);
- }
- }
- }
-}
-
-void vp8_interpolate_motion(MACROBLOCKD *mb,
- int mb_row, int mb_col,
- int mb_rows, int mb_cols,
- int mi_stride)
-{
- /* Find relevant neighboring blocks */
- EC_BLOCK neighbors[NUM_NEIGHBORS];
- int i;
- /* Initialize the array. MAX_REF_FRAMES is interpreted as "doesn't exist" */
- for (i = 0; i < NUM_NEIGHBORS; ++i)
- {
- neighbors[i].ref_frame = MAX_REF_FRAMES;
- neighbors[i].mv.row = neighbors[i].mv.col = 0;
- }
- find_neighboring_blocks(mb->mode_info_context,
- neighbors,
- mb_row, mb_col,
- mb_rows, mb_cols,
- mb->mode_info_stride);
- /* Interpolate MVs for the missing blocks from the surrounding
- * blocks which refer to the last frame. */
- interpolate_mvs(mb, neighbors, LAST_FRAME);
-
- mb->mode_info_context->mbmi.ref_frame = LAST_FRAME;
- mb->mode_info_context->mbmi.mode = SPLITMV;
- mb->mode_info_context->mbmi.uv_mode = DC_PRED;
- mb->mode_info_context->mbmi.partitioning = 3;
- mb->mode_info_context->mbmi.segment_id = 0;
-}
-
-void vp8_conceal_corrupt_mb(MACROBLOCKD *xd)
-{
- /* This macroblock has corrupt residual, use the motion compensated
- image (predictor) for concealment */
-
- /* The build predictor functions now output directly into the dst buffer,
- * so the copies are no longer necessary */
-
-}