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Diffstat (limited to 'chromium/third_party/glslang/src/glslang/MachineIndependent/Versions.h')
-rw-r--r-- | chromium/third_party/glslang/src/glslang/MachineIndependent/Versions.h | 185 |
1 files changed, 185 insertions, 0 deletions
diff --git a/chromium/third_party/glslang/src/glslang/MachineIndependent/Versions.h b/chromium/third_party/glslang/src/glslang/MachineIndependent/Versions.h new file mode 100644 index 00000000000..ba08ca3c00d --- /dev/null +++ b/chromium/third_party/glslang/src/glslang/MachineIndependent/Versions.h @@ -0,0 +1,185 @@ +// +//Copyright (C) 2002-2005 3Dlabs Inc. Ltd. +//Copyright (C) 2012-2013 LunarG, Inc. +// +//All rights reserved. +// +//Redistribution and use in source and binary forms, with or without +//modification, are permitted provided that the following conditions +//are met: +// +// Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// +// Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following +// disclaimer in the documentation and/or other materials provided +// with the distribution. +// +// Neither the name of 3Dlabs Inc. Ltd. nor the names of its +// contributors may be used to endorse or promote products derived +// from this software without specific prior written permission. +// +//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE +//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +//POSSIBILITY OF SUCH DAMAGE. +// +#ifndef _VERSIONS_INCLUDED_ +#define _VERSIONS_INCLUDED_ + +// +// Help manage multiple profiles, versions, extensions etc. +// + +// +// Profiles are set up for masking operations, so queries can be done on multiple +// profiles at the same time. +// +// Don't maintain an ordinal set of enums (0,1,2,3...) to avoid all possible +// defects from mixing the two different forms. +// +typedef enum { + EBadProfile = 0, + ENoProfile = (1 << 0), // only for desktop, before profiles showed up + ECoreProfile = (1 << 1), + ECompatibilityProfile = (1 << 2), + EEsProfile = (1 << 3) +} EProfile; + +namespace glslang { + +// +// Map from profile enum to externally readable text name. +// +inline const char* ProfileName(EProfile profile) +{ + switch (profile) { + case ENoProfile: return "none"; + case ECoreProfile: return "core"; + case ECompatibilityProfile: return "compatibility"; + case EEsProfile: return "es"; + default: return "unknown profile"; + } +} + +// +// The behaviors from the GLSL "#extension extension_name : behavior" +// +typedef enum { + EBhMissing = 0, + EBhRequire, + EBhEnable, + EBhWarn, + EBhDisable, + EBhDisablePartial // use as initial state of an extension that is only partially implemented +} TExtensionBehavior; + +// +// Symbolic names for extensions. Strings may be directly used when calling the +// functions, but better to have the compiler do spelling checks. +// +const char* const E_GL_OES_texture_3D = "GL_OES_texture_3D"; +const char* const E_GL_OES_standard_derivatives = "GL_OES_standard_derivatives"; +const char* const E_GL_EXT_frag_depth = "GL_EXT_frag_depth"; +const char* const E_GL_OES_EGL_image_external = "GL_OES_EGL_image_external"; +const char* const E_GL_EXT_shader_texture_lod = "GL_EXT_shader_texture_lod"; + +const char* const E_GL_ARB_texture_rectangle = "GL_ARB_texture_rectangle"; +const char* const E_GL_3DL_array_objects = "GL_3DL_array_objects"; +const char* const E_GL_ARB_shading_language_420pack = "GL_ARB_shading_language_420pack"; +const char* const E_GL_ARB_texture_gather = "GL_ARB_texture_gather"; +const char* const E_GL_ARB_gpu_shader5 = "GL_ARB_gpu_shader5"; +const char* const E_GL_ARB_separate_shader_objects = "GL_ARB_separate_shader_objects"; +const char* const E_GL_ARB_compute_shader = "GL_ARB_compute_shader"; +const char* const E_GL_ARB_tessellation_shader = "GL_ARB_tessellation_shader"; +const char* const E_GL_ARB_enhanced_layouts = "GL_ARB_enhanced_layouts"; +const char* const E_GL_ARB_texture_cube_map_array = "GL_ARB_texture_cube_map_array"; +const char* const E_GL_ARB_shader_texture_lod = "GL_ARB_shader_texture_lod"; +const char* const E_GL_ARB_explicit_attrib_location = "GL_ARB_explicit_attrib_location"; +const char* const E_GL_ARB_shader_image_load_store = "GL_ARB_shader_image_load_store"; +const char* const E_GL_ARB_shader_atomic_counters = "GL_ARB_shader_atomic_counters"; +const char* const E_GL_ARB_shader_draw_parameters = "GL_ARB_shader_draw_parameters"; +const char* const E_GL_ARB_shader_group_vote = "GL_ARB_shader_group_vote"; +const char* const E_GL_ARB_derivative_control = "GL_ARB_derivative_control"; +const char* const E_GL_ARB_shader_texture_image_samples = "GL_ARB_shader_texture_image_samples"; +const char* const E_GL_ARB_viewport_array = "GL_ARB_viewport_array"; +const char* const E_GL_ARB_gpu_shader_int64 = "GL_ARB_gpu_shader_int64"; +const char* const E_GL_ARB_gl_spirv = "GL_ARB_gl_spirv"; +const char* const E_GL_ARB_shader_ballot = "GL_ARB_shader_ballot"; +const char* const E_GL_ARB_sparse_texture2 = "GL_ARB_sparse_texture2"; +const char* const E_GL_ARB_sparse_texture_clamp = "GL_ARB_sparse_texture_clamp"; +//const char* const E_GL_ARB_cull_distance = "GL_ARB_cull_distance"; // present for 4.5, but need extension control over block members + +// #line and #include +const char* const E_GL_GOOGLE_cpp_style_line_directive = "GL_GOOGLE_cpp_style_line_directive"; +const char* const E_GL_GOOGLE_include_directive = "GL_GOOGLE_include_directive"; + +// AEP +const char* const E_GL_ANDROID_extension_pack_es31a = "GL_ANDROID_extension_pack_es31a"; +const char* const E_GL_KHR_blend_equation_advanced = "GL_KHR_blend_equation_advanced"; +const char* const E_GL_OES_sample_variables = "GL_OES_sample_variables"; +const char* const E_GL_OES_shader_image_atomic = "GL_OES_shader_image_atomic"; +const char* const E_GL_OES_shader_multisample_interpolation = "GL_OES_shader_multisample_interpolation"; +const char* const E_GL_OES_texture_storage_multisample_2d_array = "GL_OES_texture_storage_multisample_2d_array"; +const char* const E_GL_EXT_geometry_shader = "GL_EXT_geometry_shader"; +const char* const E_GL_EXT_geometry_point_size = "GL_EXT_geometry_point_size"; +const char* const E_GL_EXT_gpu_shader5 = "GL_EXT_gpu_shader5"; +const char* const E_GL_EXT_primitive_bounding_box = "GL_EXT_primitive_bounding_box"; +const char* const E_GL_EXT_shader_io_blocks = "GL_EXT_shader_io_blocks"; +const char* const E_GL_EXT_tessellation_shader = "GL_EXT_tessellation_shader"; +const char* const E_GL_EXT_tessellation_point_size = "GL_EXT_tessellation_point_size"; +const char* const E_GL_EXT_texture_buffer = "GL_EXT_texture_buffer"; +const char* const E_GL_EXT_texture_cube_map_array = "GL_EXT_texture_cube_map_array"; + +// OES matching AEP +const char* const E_GL_OES_geometry_shader = "GL_OES_geometry_shader"; +const char* const E_GL_OES_geometry_point_size = "GL_OES_geometry_point_size"; +const char* const E_GL_OES_gpu_shader5 = "GL_OES_gpu_shader5"; +const char* const E_GL_OES_primitive_bounding_box = "GL_OES_primitive_bounding_box"; +const char* const E_GL_OES_shader_io_blocks = "GL_OES_shader_io_blocks"; +const char* const E_GL_OES_tessellation_shader = "GL_OES_tessellation_shader"; +const char* const E_GL_OES_tessellation_point_size = "GL_OES_tessellation_point_size"; +const char* const E_GL_OES_texture_buffer = "GL_OES_texture_buffer"; +const char* const E_GL_OES_texture_cube_map_array = "GL_OES_texture_cube_map_array"; + +// Arrays of extensions for the above AEP duplications + +const char* const AEP_geometry_shader[] = { E_GL_EXT_geometry_shader, E_GL_OES_geometry_shader }; +const int Num_AEP_geometry_shader = sizeof(AEP_geometry_shader)/sizeof(AEP_geometry_shader[0]); + +const char* const AEP_geometry_point_size[] = { E_GL_EXT_geometry_point_size, E_GL_OES_geometry_point_size }; +const int Num_AEP_geometry_point_size = sizeof(AEP_geometry_point_size)/sizeof(AEP_geometry_point_size[0]); + +const char* const AEP_gpu_shader5[] = { E_GL_EXT_gpu_shader5, E_GL_OES_gpu_shader5 }; +const int Num_AEP_gpu_shader5 = sizeof(AEP_gpu_shader5)/sizeof(AEP_gpu_shader5[0]); + +const char* const AEP_primitive_bounding_box[] = { E_GL_EXT_primitive_bounding_box, E_GL_OES_primitive_bounding_box }; +const int Num_AEP_primitive_bounding_box = sizeof(AEP_primitive_bounding_box)/sizeof(AEP_primitive_bounding_box[0]); + +const char* const AEP_shader_io_blocks[] = { E_GL_EXT_shader_io_blocks, E_GL_OES_shader_io_blocks }; +const int Num_AEP_shader_io_blocks = sizeof(AEP_shader_io_blocks)/sizeof(AEP_shader_io_blocks[0]); + +const char* const AEP_tessellation_shader[] = { E_GL_EXT_tessellation_shader, E_GL_OES_tessellation_shader }; +const int Num_AEP_tessellation_shader = sizeof(AEP_tessellation_shader)/sizeof(AEP_tessellation_shader[0]); + +const char* const AEP_tessellation_point_size[] = { E_GL_EXT_tessellation_point_size, E_GL_OES_tessellation_point_size }; +const int Num_AEP_tessellation_point_size = sizeof(AEP_tessellation_point_size)/sizeof(AEP_tessellation_point_size[0]); + +const char* const AEP_texture_buffer[] = { E_GL_EXT_texture_buffer, E_GL_OES_texture_buffer }; +const int Num_AEP_texture_buffer = sizeof(AEP_texture_buffer)/sizeof(AEP_texture_buffer[0]); + +const char* const AEP_texture_cube_map_array[] = { E_GL_EXT_texture_cube_map_array, E_GL_OES_texture_cube_map_array }; +const int Num_AEP_texture_cube_map_array = sizeof(AEP_texture_cube_map_array)/sizeof(AEP_texture_cube_map_array[0]); + +} // end namespace glslang + +#endif // _VERSIONS_INCLUDED_ |