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diff --git a/chromium/third_party/glslang/src/Test/baseResults/hlsl.frag.out b/chromium/third_party/glslang/src/Test/baseResults/hlsl.frag.out
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index 00000000000..cfed9051fba
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+++ b/chromium/third_party/glslang/src/Test/baseResults/hlsl.frag.out
@@ -0,0 +1,160 @@
+hlsl.frag
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:1 move second child to first child (temp 4-component vector of float)
+0:1 'AmbientColor' (temp 4-component vector of float)
+0:? Constant:
+0:? 1.000000
+0:? 0.500000
+0:? 0.000000
+0:? 1.000000
+0:2 move second child to first child (temp float)
+0:2 'AmbientIntensity' (temp float)
+0:2 Constant:
+0:2 0.100000
+0:13 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
+0:5 Function Parameters:
+0:5 'input' (temp 4-component vector of float)
+0:? Sequence
+0:6 Branch: Return with expression
+0:6 add (temp 4-component vector of float)
+0:6 vector-scale (temp 4-component vector of float)
+0:6 'input' (temp 4-component vector of float)
+0:6 'AmbientIntensity' (temp float)
+0:6 'AmbientColor' (temp 4-component vector of float)
+0:7 Branch: Return with expression
+0:7 add (temp 4-component vector of float)
+0:7 component-wise multiply (temp 4-component vector of float)
+0:7 'input' (temp 4-component vector of float)
+0:7 'input' (temp 4-component vector of float)
+0:7 component-wise multiply (temp 4-component vector of float)
+0:7 'input' (temp 4-component vector of float)
+0:7 'input' (temp 4-component vector of float)
+0:8 Branch: Return with expression
+0:8 add (temp 4-component vector of float)
+0:8 add (temp 4-component vector of float)
+0:8 'input' (temp 4-component vector of float)
+0:8 component-wise multiply (temp 4-component vector of float)
+0:8 'input' (temp 4-component vector of float)
+0:8 'input' (temp 4-component vector of float)
+0:8 'input' (temp 4-component vector of float)
+0:9 Branch: Return with expression
+0:9 component-wise multiply (temp 4-component vector of float)
+0:9 Pre-Increment (temp 4-component vector of float)
+0:9 'input' (temp 4-component vector of float)
+0:9 Negate value (temp 4-component vector of float)
+0:9 Negate value (temp 4-component vector of float)
+0:9 Pre-Decrement (temp 4-component vector of float)
+0:9 'input' (temp 4-component vector of float)
+0:10 Branch: Return with expression
+0:10 add (temp 4-component vector of float)
+0:10 Post-Increment (temp 4-component vector of float)
+0:10 'input' (temp 4-component vector of float)
+0:10 Pre-Increment (temp 4-component vector of float)
+0:10 'input' (temp 4-component vector of float)
+0:11 Branch: Return with expression
+0:11 sine (global 4-component vector of float)
+0:11 'input' (temp 4-component vector of float)
+0:? Linker Objects
+0:? 'AmbientColor' (temp 4-component vector of float)
+0:? 'AmbientIntensity' (temp float)
+
+
+Linked fragment stage:
+
+
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:1 move second child to first child (temp 4-component vector of float)
+0:1 'AmbientColor' (temp 4-component vector of float)
+0:? Constant:
+0:? 1.000000
+0:? 0.500000
+0:? 0.000000
+0:? 1.000000
+0:2 move second child to first child (temp float)
+0:2 'AmbientIntensity' (temp float)
+0:2 Constant:
+0:2 0.100000
+0:13 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
+0:5 Function Parameters:
+0:5 'input' (temp 4-component vector of float)
+0:? Sequence
+0:6 Branch: Return with expression
+0:6 add (temp 4-component vector of float)
+0:6 vector-scale (temp 4-component vector of float)
+0:6 'input' (temp 4-component vector of float)
+0:6 'AmbientIntensity' (temp float)
+0:6 'AmbientColor' (temp 4-component vector of float)
+0:7 Branch: Return with expression
+0:7 add (temp 4-component vector of float)
+0:7 component-wise multiply (temp 4-component vector of float)
+0:7 'input' (temp 4-component vector of float)
+0:7 'input' (temp 4-component vector of float)
+0:7 component-wise multiply (temp 4-component vector of float)
+0:7 'input' (temp 4-component vector of float)
+0:7 'input' (temp 4-component vector of float)
+0:8 Branch: Return with expression
+0:8 add (temp 4-component vector of float)
+0:8 add (temp 4-component vector of float)
+0:8 'input' (temp 4-component vector of float)
+0:8 component-wise multiply (temp 4-component vector of float)
+0:8 'input' (temp 4-component vector of float)
+0:8 'input' (temp 4-component vector of float)
+0:8 'input' (temp 4-component vector of float)
+0:9 Branch: Return with expression
+0:9 component-wise multiply (temp 4-component vector of float)
+0:9 Pre-Increment (temp 4-component vector of float)
+0:9 'input' (temp 4-component vector of float)
+0:9 Negate value (temp 4-component vector of float)
+0:9 Negate value (temp 4-component vector of float)
+0:9 Pre-Decrement (temp 4-component vector of float)
+0:9 'input' (temp 4-component vector of float)
+0:10 Branch: Return with expression
+0:10 add (temp 4-component vector of float)
+0:10 Post-Increment (temp 4-component vector of float)
+0:10 'input' (temp 4-component vector of float)
+0:10 Pre-Increment (temp 4-component vector of float)
+0:10 'input' (temp 4-component vector of float)
+0:11 Branch: Return with expression
+0:11 sine (global 4-component vector of float)
+0:11 'input' (temp 4-component vector of float)
+0:? Linker Objects
+0:? 'AmbientColor' (temp 4-component vector of float)
+0:? 'AmbientIntensity' (temp float)
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 57
+
+ Capability Shader
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Fragment 4 "PixelShaderFunction"
+ ExecutionMode 4 OriginUpperLeft
+ Source HLSL 450
+ Name 4 "PixelShaderFunction"
+ Name 9 "input"
+ Name 12 "AmbientIntensity"
+ Name 15 "AmbientColor"
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypeVector 6(float) 4
+ 8: TypePointer Function 7(fvec4)
+ 11: TypePointer Function 6(float)
+ 36: 6(float) Constant 1065353216
+4(PixelShaderFunction): 2 Function None 3
+ 5: Label
+ 9(input): 8(ptr) Variable Function
+12(AmbientIntensity): 11(ptr) Variable Function
+15(AmbientColor): 8(ptr) Variable Function
+ 10: 7(fvec4) Load 9(input)
+ 13: 6(float) Load 12(AmbientIntensity)
+ 14: 7(fvec4) VectorTimesScalar 10 13
+ 16: 7(fvec4) Load 15(AmbientColor)
+ 17: 7(fvec4) FAdd 14 16
+ ReturnValue 17
+ FunctionEnd