diff options
Diffstat (limited to 'chromium/third_party/glslang/src/Test/baseResults/hlsl.frag.out')
-rw-r--r-- | chromium/third_party/glslang/src/Test/baseResults/hlsl.frag.out | 160 |
1 files changed, 160 insertions, 0 deletions
diff --git a/chromium/third_party/glslang/src/Test/baseResults/hlsl.frag.out b/chromium/third_party/glslang/src/Test/baseResults/hlsl.frag.out new file mode 100644 index 00000000000..cfed9051fba --- /dev/null +++ b/chromium/third_party/glslang/src/Test/baseResults/hlsl.frag.out @@ -0,0 +1,160 @@ +hlsl.frag +Shader version: 450 +gl_FragCoord origin is upper left +0:? Sequence +0:1 move second child to first child (temp 4-component vector of float) +0:1 'AmbientColor' (temp 4-component vector of float) +0:? Constant: +0:? 1.000000 +0:? 0.500000 +0:? 0.000000 +0:? 1.000000 +0:2 move second child to first child (temp float) +0:2 'AmbientIntensity' (temp float) +0:2 Constant: +0:2 0.100000 +0:13 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) +0:5 Function Parameters: +0:5 'input' (temp 4-component vector of float) +0:? Sequence +0:6 Branch: Return with expression +0:6 add (temp 4-component vector of float) +0:6 vector-scale (temp 4-component vector of float) +0:6 'input' (temp 4-component vector of float) +0:6 'AmbientIntensity' (temp float) +0:6 'AmbientColor' (temp 4-component vector of float) +0:7 Branch: Return with expression +0:7 add (temp 4-component vector of float) +0:7 component-wise multiply (temp 4-component vector of float) +0:7 'input' (temp 4-component vector of float) +0:7 'input' (temp 4-component vector of float) +0:7 component-wise multiply (temp 4-component vector of float) +0:7 'input' (temp 4-component vector of float) +0:7 'input' (temp 4-component vector of float) +0:8 Branch: Return with expression +0:8 add (temp 4-component vector of float) +0:8 add (temp 4-component vector of float) +0:8 'input' (temp 4-component vector of float) +0:8 component-wise multiply (temp 4-component vector of float) +0:8 'input' (temp 4-component vector of float) +0:8 'input' (temp 4-component vector of float) +0:8 'input' (temp 4-component vector of float) +0:9 Branch: Return with expression +0:9 component-wise multiply (temp 4-component vector of float) +0:9 Pre-Increment (temp 4-component vector of float) +0:9 'input' (temp 4-component vector of float) +0:9 Negate value (temp 4-component vector of float) +0:9 Negate value (temp 4-component vector of float) +0:9 Pre-Decrement (temp 4-component vector of float) +0:9 'input' (temp 4-component vector of float) +0:10 Branch: Return with expression +0:10 add (temp 4-component vector of float) +0:10 Post-Increment (temp 4-component vector of float) +0:10 'input' (temp 4-component vector of float) +0:10 Pre-Increment (temp 4-component vector of float) +0:10 'input' (temp 4-component vector of float) +0:11 Branch: Return with expression +0:11 sine (global 4-component vector of float) +0:11 'input' (temp 4-component vector of float) +0:? Linker Objects +0:? 'AmbientColor' (temp 4-component vector of float) +0:? 'AmbientIntensity' (temp float) + + +Linked fragment stage: + + +Shader version: 450 +gl_FragCoord origin is upper left +0:? Sequence +0:1 move second child to first child (temp 4-component vector of float) +0:1 'AmbientColor' (temp 4-component vector of float) +0:? Constant: +0:? 1.000000 +0:? 0.500000 +0:? 0.000000 +0:? 1.000000 +0:2 move second child to first child (temp float) +0:2 'AmbientIntensity' (temp float) +0:2 Constant: +0:2 0.100000 +0:13 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) +0:5 Function Parameters: +0:5 'input' (temp 4-component vector of float) +0:? Sequence +0:6 Branch: Return with expression +0:6 add (temp 4-component vector of float) +0:6 vector-scale (temp 4-component vector of float) +0:6 'input' (temp 4-component vector of float) +0:6 'AmbientIntensity' (temp float) +0:6 'AmbientColor' (temp 4-component vector of float) +0:7 Branch: Return with expression +0:7 add (temp 4-component vector of float) +0:7 component-wise multiply (temp 4-component vector of float) +0:7 'input' (temp 4-component vector of float) +0:7 'input' (temp 4-component vector of float) +0:7 component-wise multiply (temp 4-component vector of float) +0:7 'input' (temp 4-component vector of float) +0:7 'input' (temp 4-component vector of float) +0:8 Branch: Return with expression +0:8 add (temp 4-component vector of float) +0:8 add (temp 4-component vector of float) +0:8 'input' (temp 4-component vector of float) +0:8 component-wise multiply (temp 4-component vector of float) +0:8 'input' (temp 4-component vector of float) +0:8 'input' (temp 4-component vector of float) +0:8 'input' (temp 4-component vector of float) +0:9 Branch: Return with expression +0:9 component-wise multiply (temp 4-component vector of float) +0:9 Pre-Increment (temp 4-component vector of float) +0:9 'input' (temp 4-component vector of float) +0:9 Negate value (temp 4-component vector of float) +0:9 Negate value (temp 4-component vector of float) +0:9 Pre-Decrement (temp 4-component vector of float) +0:9 'input' (temp 4-component vector of float) +0:10 Branch: Return with expression +0:10 add (temp 4-component vector of float) +0:10 Post-Increment (temp 4-component vector of float) +0:10 'input' (temp 4-component vector of float) +0:10 Pre-Increment (temp 4-component vector of float) +0:10 'input' (temp 4-component vector of float) +0:11 Branch: Return with expression +0:11 sine (global 4-component vector of float) +0:11 'input' (temp 4-component vector of float) +0:? Linker Objects +0:? 'AmbientColor' (temp 4-component vector of float) +0:? 'AmbientIntensity' (temp float) + +// Module Version 10000 +// Generated by (magic number): 80001 +// Id's are bound by 57 + + Capability Shader + 1: ExtInstImport "GLSL.std.450" + MemoryModel Logical GLSL450 + EntryPoint Fragment 4 "PixelShaderFunction" + ExecutionMode 4 OriginUpperLeft + Source HLSL 450 + Name 4 "PixelShaderFunction" + Name 9 "input" + Name 12 "AmbientIntensity" + Name 15 "AmbientColor" + 2: TypeVoid + 3: TypeFunction 2 + 6: TypeFloat 32 + 7: TypeVector 6(float) 4 + 8: TypePointer Function 7(fvec4) + 11: TypePointer Function 6(float) + 36: 6(float) Constant 1065353216 +4(PixelShaderFunction): 2 Function None 3 + 5: Label + 9(input): 8(ptr) Variable Function +12(AmbientIntensity): 11(ptr) Variable Function +15(AmbientColor): 8(ptr) Variable Function + 10: 7(fvec4) Load 9(input) + 13: 6(float) Load 12(AmbientIntensity) + 14: 7(fvec4) VectorTimesScalar 10 13 + 16: 7(fvec4) Load 15(AmbientColor) + 17: 7(fvec4) FAdd 14 16 + ReturnValue 17 + FunctionEnd |