diff options
Diffstat (limited to 'chromium/third_party/glslang/src/Test/baseResults/constFold.frag.out')
-rw-r--r-- | chromium/third_party/glslang/src/Test/baseResults/constFold.frag.out | 747 |
1 files changed, 747 insertions, 0 deletions
diff --git a/chromium/third_party/glslang/src/Test/baseResults/constFold.frag.out b/chromium/third_party/glslang/src/Test/baseResults/constFold.frag.out new file mode 100644 index 00000000000..f5c3e9c571c --- /dev/null +++ b/chromium/third_party/glslang/src/Test/baseResults/constFold.frag.out @@ -0,0 +1,747 @@ +constFold.frag +Warning, version 430 is not yet complete; most version-specific features are present, but some are missing. +ERROR: 0:109: '[' : index out of range '-1' +ERROR: 0:110: '[' : vector index out of range '4' +ERROR: 0:111: '[' : index out of range '-2' +ERROR: 0:112: '[' : index out of range '-1' +ERROR: 0:113: '[' : vector index out of range '3' +ERROR: 0:114: '[' : matrix index out of range '3' +ERROR: 6 compilation errors. No code generated. + + +Shader version: 430 +ERROR: node is still EOpNull! +0:28 Function Definition: main( (global void) +0:28 Function Parameters: +0:30 Sequence +0:30 Sequence +0:30 move second child to first child (temp 4-component vector of float) +0:30 'dx' (temp 4-component vector of float) +0:30 dPdx (global 4-component vector of float) +0:30 'inv' (smooth in 4-component vector of float) +0:37 move second child to first child (temp 4-component vector of float) +0:37 'FragColor' (out 4-component vector of float) +0:37 Constant: +0:37 2.000000 +0:37 6.000000 +0:37 3.000000 +0:37 171.887339 +0:42 move second child to first child (temp 4-component vector of float) +0:42 'FragColor' (out 4-component vector of float) +0:42 Constant: +0:42 3.000000 +0:42 2.000000 +0:42 0.001593 +0:42 -0.999999 +0:43 move second child to first child (temp 2-component vector of float) +0:43 'out2' (out 2-component vector of float) +0:43 Constant: +0:43 5.600000 +0:43 5.800000 +0:44 move second child to first child (temp 4-component vector of float) +0:44 'out3' (out 4-component vector of float) +0:44 Constant: +0:44 20.085537 +0:44 2.302585 +0:44 16.000000 +0:44 8.000000 +0:45 move second child to first child (temp 4-component vector of float) +0:45 'out4' (out 4-component vector of float) +0:45 Constant: +0:45 10.000000 +0:45 0.100000 +0:45 4.700000 +0:45 10.900000 +0:46 move second child to first child (temp 4-component vector of int) +0:46 'out5' (out 4-component vector of int) +0:46 Constant: +0:46 8 (const int) +0:46 17 (const int) +0:46 -1 (const int) +0:46 1 (const int) +0:47 move second child to first child (temp 3-component vector of float) +0:47 'out6' (out 3-component vector of float) +0:47 Constant: +0:47 -1.000000 +0:47 1.000000 +0:47 0.000000 +0:48 move second child to first child (temp 4-component vector of float) +0:48 'out7' (out 4-component vector of float) +0:48 Constant: +0:48 4.000000 +0:48 -4.000000 +0:48 5.000000 +0:48 -5.000000 +0:49 move second child to first child (temp 4-component vector of float) +0:49 'out8' (out 4-component vector of float) +0:49 Constant: +0:49 4.000000 +0:49 5.000000 +0:49 4.000000 +0:49 -6.000000 +0:50 move second child to first child (temp 4-component vector of float) +0:50 'out9' (out 4-component vector of float) +0:50 Constant: +0:50 8.000000 +0:50 -4.000000 +0:50 0.345000 +0:50 0.400000 +0:51 move second child to first child (temp 4-component vector of float) +0:51 'out10' (out 4-component vector of float) +0:51 Constant: +0:51 1.000000 +0:51 1.000000 +0:51 0.000000 +0:51 0.000000 +0:52 move second child to first child (temp 4-component vector of float) +0:52 'out11' (out 4-component vector of float) +0:52 Constant: +0:52 0.000000 +0:52 0.000000 +0:52 1.000000 +0:52 0.000000 +0:53 move second child to first child (temp 4-component vector of float) +0:53 'out11' (out 4-component vector of float) +0:53 Constant: +0:53 1.029639 +0:53 0.799690 +0:53 0.674741 +0:53 1.570696 +0:54 move second child to first child (temp 4-component vector of float) +0:54 'out11' (out 4-component vector of float) +0:54 Constant: +0:54 0.000000 +0:54 0.523599 +0:54 1.570796 +0:54 1.047198 +0:58 move second child to first child (temp 4-component vector of float) +0:58 'out11' (out 4-component vector of float) +0:58 Constant: +0:58 1.373401 +0:58 0.000000 +0:58 0.896055 +0:58 -0.380506 +0:62 move second child to first child (temp 2-component vector of int) +0:62 'out12' (out 2-component vector of int) +0:62 Constant: +0:62 15 (const int) +0:62 16 (const int) +0:63 move second child to first child (temp 2-component vector of int) +0:63 'out12' (out 2-component vector of int) +0:63 Constant: +0:63 17 (const int) +0:63 17 (const int) +0:64 move second child to first child (temp 2-component vector of float) +0:64 'out2' (out 2-component vector of float) +0:64 Constant: +0:64 871.421253 +0:64 4913.000000 +0:65 move second child to first child (temp 3-component vector of uint) +0:65 'out13' (out 3-component vector of uint) +0:65 Constant: +0:65 10 (const uint) +0:65 20 (const uint) +0:65 30 (const uint) +0:66 move second child to first child (temp 2-component vector of float) +0:66 'out2' (out 2-component vector of float) +0:66 Constant: +0:66 3.000000 +0:66 6.000000 +0:67 move second child to first child (temp 2-component vector of float) +0:67 'out2' (out 2-component vector of float) +0:67 Constant: +0:67 3.500000 +0:67 4.500000 +0:68 move second child to first child (temp 2-component vector of float) +0:68 'out2' (out 2-component vector of float) +0:68 Constant: +0:68 0.000000 +0:68 1.000000 +0:69 move second child to first child (temp 4-component vector of float) +0:69 'out11' (out 4-component vector of float) +0:69 Constant: +0:69 0.000000 +0:69 0.028000 +0:69 0.500000 +0:69 1.000000 +0:78 Function Definition: foo( (global void) +0:78 Function Parameters: +0:? Sequence +0:81 move second child to first child (temp float) +0:81 direct index (temp float) +0:81 'a' (temp 3-element array of float) +0:81 Constant: +0:81 0 (const int) +0:81 Constant: +0:81 7.000000 +0:82 Constant: +0:82 2 (const int) +0:83 Constant: +0:83 2147483647 (const int) +0:84 Constant: +0:84 inf +0:88 Constant: +0:88 2 (const uint) +0:88 3 (const uint) +0:89 Constant: +0:89 0 (const uint) +0:90 Constant: +0:90 6 (const uint) +0:90 7 (const uint) +0:103 Function Definition: foo2( (global void) +0:103 Function Parameters: +0:105 Sequence +0:105 direct index (temp float) +0:105 'a1' (global 1-element array of float) +0:105 Constant: +0:105 0 (const int) +0:106 direct index (temp float) +0:106 'a2' (global 2-element array of float) +0:106 Constant: +0:106 0 (const int) +0:107 direct index (temp float) +0:107 'a3' (global 4-element array of float) +0:107 Constant: +0:107 0 (const int) +0:108 direct index (temp float) +0:108 'a4' (global 2-element array of float) +0:108 Constant: +0:108 0 (const int) +0:109 Constant: +0:109 1.000000 +0:110 Constant: +0:110 5.000000 +0:111 Constant: +0:111 2.000000 +0:112 Constant: +0:112 3.000000 +0:113 Constant: +0:113 0.000000 +0:114 Constant: +0:114 0.000000 +0:116 move second child to first child (temp int) +0:116 'p' (temp int) +0:116 Constant: +0:116 2147483647 (const int) +0:117 move second child to first child (temp int) +0:117 'p' (temp int) +0:117 Constant: +0:117 -2147483648 (const int) +0:118 move second child to first child (temp int) +0:118 'p' (temp int) +0:118 Constant: +0:118 -2147483647 (const int) +0:119 Sequence +0:119 move second child to first child (temp float) +0:119 'f' (temp float) +0:119 Constant: +0:119 1.444000 +0:120 move second child to first child (temp float) +0:120 'f' (temp float) +0:120 direct index (temp float) +0:120 Construct vec4 (temp 4-component vector of float) +0:120 Test condition and select (temp float) +0:120 Condition +0:120 Compare Less Than (temp bool) +0:120 direct index (temp float) +0:120 'inv' (smooth in 4-component vector of float) +0:120 Constant: +0:120 0 (const int) +0:120 Constant: +0:120 2.400000 +0:120 true case +0:120 Constant: +0:120 -1.000000 +0:120 false case +0:120 Constant: +0:120 1.000000 +0:120 Constant: +0:120 3 (const int) +0:126 Function Definition: foo3( (global void) +0:126 Function Parameters: +0:128 Sequence +0:128 Sequence +0:128 move second child to first child (temp 3X2 matrix of float) +0:128 'r32' (temp 3X2 matrix of float) +0:128 Constant: +0:128 43.000000 +0:128 64.000000 +0:128 51.000000 +0:128 76.000000 +0:128 59.000000 +0:128 88.000000 +0:138 Function Definition: foo4( (global void) +0:138 Function Parameters: +0:140 Sequence +0:140 Sequence +0:140 move second child to first child (temp int) +0:140 'a' (temp int) +0:140 Constant: +0:140 9 (const int) +0:? Linker Objects +0:? 'a' (const int) +0:? 1 (const int) +0:? 'b' (const int) +0:? 2 (const int) +0:? 'c' (const int) +0:? 3 (const int) +0:? 'd' (const int) +0:? 2 (const int) +0:? 'e' (const float) +0:? 2.000000 +0:? 'f' (const float) +0:? 6.000000 +0:? 'g' (const float) +0:? 3.000000 +0:? 'pytho' (const 2-component vector of float) +0:? 3.000000 +0:? 4.000000 +0:? 'inv' (smooth in 4-component vector of float) +0:? 'FragColor' (out 4-component vector of float) +0:? 'out2' (out 2-component vector of float) +0:? 'out3' (out 4-component vector of float) +0:? 'out4' (out 4-component vector of float) +0:? 'out5' (out 4-component vector of int) +0:? 'out6' (out 3-component vector of float) +0:? 'out7' (out 4-component vector of float) +0:? 'out8' (out 4-component vector of float) +0:? 'out9' (out 4-component vector of float) +0:? 'out10' (out 4-component vector of float) +0:? 'out11' (out 4-component vector of float) +0:? 'out12' (out 2-component vector of int) +0:? 'out13' (out 3-component vector of uint) +0:? 's' (const structure{global 3-component vector of float v3, global 2-component vector of int iv2, global 2X4 matrix of float m}) +0:? 3.000000 +0:? 3.000000 +0:? 3.000000 +0:? 3 (const int) +0:? 3 (const int) +0:? 1.000000 +0:? 2.000000 +0:? 3.000000 +0:? 4.000000 +0:? 5.000000 +0:? 6.000000 +0:? 7.000000 +0:? 8.000000 +0:? 'm2' (const 2X2 matrix of float) +0:? 2.000000 +0:? 3.000000 +0:? 4.000000 +0:? 5.000000 +0:? 'm3' (const 3X3 matrix of float) +0:? 2.000000 +0:? 3.000000 +0:? 0.000000 +0:? 4.000000 +0:? 5.000000 +0:? 0.000000 +0:? 0.000000 +0:? 0.000000 +0:? 1.000000 +0:? 'mc' (const int) +0:? 1 (const int) +0:? 'a1' (global 1-element array of float) +0:? 'a2' (global 2-element array of float) +0:? 'a3' (global 4-element array of float) +0:? 'v2' (const 2-component vector of float) +0:? 1.000000 +0:? 2.000000 +0:? 'v3' (const 3-component vector of float) +0:? 3.000000 +0:? 4.000000 +0:? 5.000000 +0:? 'a4' (global 2-element array of float) +0:? 'mm2' (const 2X2 matrix of float) +0:? 1.000000 +0:? 2.000000 +0:? 3.000000 +0:? 4.000000 +0:? 'mm32' (const 3X2 matrix of float) +0:? 10.000000 +0:? 11.000000 +0:? 12.000000 +0:? 13.000000 +0:? 14.000000 +0:? 15.000000 +0:? 'a0' (const 3-element array of structure{global int i, global float f, global bool b}) +0:? 3 (const int) +0:? 2.000000 +0:? true (const bool) +0:? 1 (const int) +0:? 5.000000 +0:? true (const bool) +0:? 1 (const int) +0:? 9.000000 +0:? false (const bool) + + +Linked fragment stage: + + +Shader version: 430 +ERROR: node is still EOpNull! +0:28 Function Definition: main( (global void) +0:28 Function Parameters: +0:30 Sequence +0:30 Sequence +0:30 move second child to first child (temp 4-component vector of float) +0:30 'dx' (temp 4-component vector of float) +0:30 dPdx (global 4-component vector of float) +0:30 'inv' (smooth in 4-component vector of float) +0:37 move second child to first child (temp 4-component vector of float) +0:37 'FragColor' (out 4-component vector of float) +0:37 Constant: +0:37 2.000000 +0:37 6.000000 +0:37 3.000000 +0:37 171.887339 +0:42 move second child to first child (temp 4-component vector of float) +0:42 'FragColor' (out 4-component vector of float) +0:42 Constant: +0:42 3.000000 +0:42 2.000000 +0:42 0.001593 +0:42 -0.999999 +0:43 move second child to first child (temp 2-component vector of float) +0:43 'out2' (out 2-component vector of float) +0:43 Constant: +0:43 5.600000 +0:43 5.800000 +0:44 move second child to first child (temp 4-component vector of float) +0:44 'out3' (out 4-component vector of float) +0:44 Constant: +0:44 20.085537 +0:44 2.302585 +0:44 16.000000 +0:44 8.000000 +0:45 move second child to first child (temp 4-component vector of float) +0:45 'out4' (out 4-component vector of float) +0:45 Constant: +0:45 10.000000 +0:45 0.100000 +0:45 4.700000 +0:45 10.900000 +0:46 move second child to first child (temp 4-component vector of int) +0:46 'out5' (out 4-component vector of int) +0:46 Constant: +0:46 8 (const int) +0:46 17 (const int) +0:46 -1 (const int) +0:46 1 (const int) +0:47 move second child to first child (temp 3-component vector of float) +0:47 'out6' (out 3-component vector of float) +0:47 Constant: +0:47 -1.000000 +0:47 1.000000 +0:47 0.000000 +0:48 move second child to first child (temp 4-component vector of float) +0:48 'out7' (out 4-component vector of float) +0:48 Constant: +0:48 4.000000 +0:48 -4.000000 +0:48 5.000000 +0:48 -5.000000 +0:49 move second child to first child (temp 4-component vector of float) +0:49 'out8' (out 4-component vector of float) +0:49 Constant: +0:49 4.000000 +0:49 5.000000 +0:49 4.000000 +0:49 -6.000000 +0:50 move second child to first child (temp 4-component vector of float) +0:50 'out9' (out 4-component vector of float) +0:50 Constant: +0:50 8.000000 +0:50 -4.000000 +0:50 0.345000 +0:50 0.400000 +0:51 move second child to first child (temp 4-component vector of float) +0:51 'out10' (out 4-component vector of float) +0:51 Constant: +0:51 1.000000 +0:51 1.000000 +0:51 0.000000 +0:51 0.000000 +0:52 move second child to first child (temp 4-component vector of float) +0:52 'out11' (out 4-component vector of float) +0:52 Constant: +0:52 0.000000 +0:52 0.000000 +0:52 1.000000 +0:52 0.000000 +0:53 move second child to first child (temp 4-component vector of float) +0:53 'out11' (out 4-component vector of float) +0:53 Constant: +0:53 1.029639 +0:53 0.799690 +0:53 0.674741 +0:53 1.570696 +0:54 move second child to first child (temp 4-component vector of float) +0:54 'out11' (out 4-component vector of float) +0:54 Constant: +0:54 0.000000 +0:54 0.523599 +0:54 1.570796 +0:54 1.047198 +0:58 move second child to first child (temp 4-component vector of float) +0:58 'out11' (out 4-component vector of float) +0:58 Constant: +0:58 1.373401 +0:58 0.000000 +0:58 0.896055 +0:58 -0.380506 +0:62 move second child to first child (temp 2-component vector of int) +0:62 'out12' (out 2-component vector of int) +0:62 Constant: +0:62 15 (const int) +0:62 16 (const int) +0:63 move second child to first child (temp 2-component vector of int) +0:63 'out12' (out 2-component vector of int) +0:63 Constant: +0:63 17 (const int) +0:63 17 (const int) +0:64 move second child to first child (temp 2-component vector of float) +0:64 'out2' (out 2-component vector of float) +0:64 Constant: +0:64 871.421253 +0:64 4913.000000 +0:65 move second child to first child (temp 3-component vector of uint) +0:65 'out13' (out 3-component vector of uint) +0:65 Constant: +0:65 10 (const uint) +0:65 20 (const uint) +0:65 30 (const uint) +0:66 move second child to first child (temp 2-component vector of float) +0:66 'out2' (out 2-component vector of float) +0:66 Constant: +0:66 3.000000 +0:66 6.000000 +0:67 move second child to first child (temp 2-component vector of float) +0:67 'out2' (out 2-component vector of float) +0:67 Constant: +0:67 3.500000 +0:67 4.500000 +0:68 move second child to first child (temp 2-component vector of float) +0:68 'out2' (out 2-component vector of float) +0:68 Constant: +0:68 0.000000 +0:68 1.000000 +0:69 move second child to first child (temp 4-component vector of float) +0:69 'out11' (out 4-component vector of float) +0:69 Constant: +0:69 0.000000 +0:69 0.028000 +0:69 0.500000 +0:69 1.000000 +0:78 Function Definition: foo( (global void) +0:78 Function Parameters: +0:? Sequence +0:81 move second child to first child (temp float) +0:81 direct index (temp float) +0:81 'a' (temp 3-element array of float) +0:81 Constant: +0:81 0 (const int) +0:81 Constant: +0:81 7.000000 +0:82 Constant: +0:82 2 (const int) +0:83 Constant: +0:83 2147483647 (const int) +0:84 Constant: +0:84 inf +0:88 Constant: +0:88 2 (const uint) +0:88 3 (const uint) +0:89 Constant: +0:89 0 (const uint) +0:90 Constant: +0:90 6 (const uint) +0:90 7 (const uint) +0:103 Function Definition: foo2( (global void) +0:103 Function Parameters: +0:105 Sequence +0:105 direct index (temp float) +0:105 'a1' (global 1-element array of float) +0:105 Constant: +0:105 0 (const int) +0:106 direct index (temp float) +0:106 'a2' (global 2-element array of float) +0:106 Constant: +0:106 0 (const int) +0:107 direct index (temp float) +0:107 'a3' (global 4-element array of float) +0:107 Constant: +0:107 0 (const int) +0:108 direct index (temp float) +0:108 'a4' (global 2-element array of float) +0:108 Constant: +0:108 0 (const int) +0:109 Constant: +0:109 1.000000 +0:110 Constant: +0:110 5.000000 +0:111 Constant: +0:111 2.000000 +0:112 Constant: +0:112 3.000000 +0:113 Constant: +0:113 0.000000 +0:114 Constant: +0:114 0.000000 +0:116 move second child to first child (temp int) +0:116 'p' (temp int) +0:116 Constant: +0:116 2147483647 (const int) +0:117 move second child to first child (temp int) +0:117 'p' (temp int) +0:117 Constant: +0:117 -2147483648 (const int) +0:118 move second child to first child (temp int) +0:118 'p' (temp int) +0:118 Constant: +0:118 -2147483647 (const int) +0:119 Sequence +0:119 move second child to first child (temp float) +0:119 'f' (temp float) +0:119 Constant: +0:119 1.444000 +0:120 move second child to first child (temp float) +0:120 'f' (temp float) +0:120 direct index (temp float) +0:120 Construct vec4 (temp 4-component vector of float) +0:120 Test condition and select (temp float) +0:120 Condition +0:120 Compare Less Than (temp bool) +0:120 direct index (temp float) +0:120 'inv' (smooth in 4-component vector of float) +0:120 Constant: +0:120 0 (const int) +0:120 Constant: +0:120 2.400000 +0:120 true case +0:120 Constant: +0:120 -1.000000 +0:120 false case +0:120 Constant: +0:120 1.000000 +0:120 Constant: +0:120 3 (const int) +0:126 Function Definition: foo3( (global void) +0:126 Function Parameters: +0:128 Sequence +0:128 Sequence +0:128 move second child to first child (temp 3X2 matrix of float) +0:128 'r32' (temp 3X2 matrix of float) +0:128 Constant: +0:128 43.000000 +0:128 64.000000 +0:128 51.000000 +0:128 76.000000 +0:128 59.000000 +0:128 88.000000 +0:138 Function Definition: foo4( (global void) +0:138 Function Parameters: +0:140 Sequence +0:140 Sequence +0:140 move second child to first child (temp int) +0:140 'a' (temp int) +0:140 Constant: +0:140 9 (const int) +0:? Linker Objects +0:? 'a' (const int) +0:? 1 (const int) +0:? 'b' (const int) +0:? 2 (const int) +0:? 'c' (const int) +0:? 3 (const int) +0:? 'd' (const int) +0:? 2 (const int) +0:? 'e' (const float) +0:? 2.000000 +0:? 'f' (const float) +0:? 6.000000 +0:? 'g' (const float) +0:? 3.000000 +0:? 'pytho' (const 2-component vector of float) +0:? 3.000000 +0:? 4.000000 +0:? 'inv' (smooth in 4-component vector of float) +0:? 'FragColor' (out 4-component vector of float) +0:? 'out2' (out 2-component vector of float) +0:? 'out3' (out 4-component vector of float) +0:? 'out4' (out 4-component vector of float) +0:? 'out5' (out 4-component vector of int) +0:? 'out6' (out 3-component vector of float) +0:? 'out7' (out 4-component vector of float) +0:? 'out8' (out 4-component vector of float) +0:? 'out9' (out 4-component vector of float) +0:? 'out10' (out 4-component vector of float) +0:? 'out11' (out 4-component vector of float) +0:? 'out12' (out 2-component vector of int) +0:? 'out13' (out 3-component vector of uint) +0:? 's' (const structure{global 3-component vector of float v3, global 2-component vector of int iv2, global 2X4 matrix of float m}) +0:? 3.000000 +0:? 3.000000 +0:? 3.000000 +0:? 3 (const int) +0:? 3 (const int) +0:? 1.000000 +0:? 2.000000 +0:? 3.000000 +0:? 4.000000 +0:? 5.000000 +0:? 6.000000 +0:? 7.000000 +0:? 8.000000 +0:? 'm2' (const 2X2 matrix of float) +0:? 2.000000 +0:? 3.000000 +0:? 4.000000 +0:? 5.000000 +0:? 'm3' (const 3X3 matrix of float) +0:? 2.000000 +0:? 3.000000 +0:? 0.000000 +0:? 4.000000 +0:? 5.000000 +0:? 0.000000 +0:? 0.000000 +0:? 0.000000 +0:? 1.000000 +0:? 'mc' (const int) +0:? 1 (const int) +0:? 'a1' (global 1-element array of float) +0:? 'a2' (global 2-element array of float) +0:? 'a3' (global 4-element array of float) +0:? 'v2' (const 2-component vector of float) +0:? 1.000000 +0:? 2.000000 +0:? 'v3' (const 3-component vector of float) +0:? 3.000000 +0:? 4.000000 +0:? 5.000000 +0:? 'a4' (global 2-element array of float) +0:? 'mm2' (const 2X2 matrix of float) +0:? 1.000000 +0:? 2.000000 +0:? 3.000000 +0:? 4.000000 +0:? 'mm32' (const 3X2 matrix of float) +0:? 10.000000 +0:? 11.000000 +0:? 12.000000 +0:? 13.000000 +0:? 14.000000 +0:? 15.000000 +0:? 'a0' (const 3-element array of structure{global int i, global float f, global bool b}) +0:? 3 (const int) +0:? 2.000000 +0:? true (const bool) +0:? 1 (const int) +0:? 5.000000 +0:? true (const bool) +0:? 1 (const int) +0:? 9.000000 +0:? false (const bool) + |