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diff --git a/chromium/third_party/dawn/src/dawn_native/d3d12/CommandRecordingContext.h b/chromium/third_party/dawn/src/dawn_native/d3d12/CommandRecordingContext.h
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+++ b/chromium/third_party/dawn/src/dawn_native/d3d12/CommandRecordingContext.h
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+// Copyright 2019 The Dawn Authors
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+#ifndef DAWNNATIVE_D3D12_COMMANDRECORDINGCONTEXT_H_
+#define DAWNNATIVE_D3D12_COMMANDRECORDINGCONTEXT_H_
+
+#include "dawn_native/Error.h"
+#include "dawn_native/d3d12/d3d12_platform.h"
+
+namespace dawn_native { namespace d3d12 {
+ class CommandAllocatorManager;
+
+ class CommandRecordingContext {
+ public:
+ MaybeError Open(ID3D12Device* d3d12Device,
+ CommandAllocatorManager* commandAllocationManager);
+ ResultOrError<ID3D12GraphicsCommandList*> Close();
+ ID3D12GraphicsCommandList* GetCommandList() const;
+ void Release();
+ bool IsOpen() const;
+
+ private:
+ ComPtr<ID3D12GraphicsCommandList> mD3d12CommandList;
+ bool mIsOpen = false;
+ };
+}} // namespace dawn_native::d3d12
+
+#endif // DAWNNATIVE_D3D12_COMMANDRECORDINGCONTEXT_H_