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+=head1 NAME
+
+perlbot - Bag'o Object Tricks (the BOT)
+
+=head1 DESCRIPTION
+
+The following collection of tricks and hints is intended to whet curious
+appetites about such things as the use of instance variables and the
+mechanics of object and class relationships. The reader is encouraged to
+consult relevant textbooks for discussion of Object Oriented definitions and
+methodology. This is not intended as a tutorial for object-oriented
+programming or as a comprehensive guide to Perl's object oriented features,
+nor should it be construed as a style guide. If you're looking for tutorials,
+be sure to read L<perlboot>, L<perltoot>, and L<perltooc>.
+
+The Perl motto still holds: There's more than one way to do it.
+
+=head1 OO SCALING TIPS
+
+=over 5
+
+=item 1
+
+Do not attempt to verify the type of $self. That'll break if the class is
+inherited, when the type of $self is valid but its package isn't what you
+expect. See rule 5.
+
+=item 2
+
+If an object-oriented (OO) or indirect-object (IO) syntax was used, then the
+object is probably the correct type and there's no need to become paranoid
+about it. Perl isn't a paranoid language anyway. If people subvert the OO
+or IO syntax then they probably know what they're doing and you should let
+them do it. See rule 1.
+
+=item 3
+
+Use the two-argument form of bless(). Let a subclass use your constructor.
+See L<INHERITING A CONSTRUCTOR>.
+
+=item 4
+
+The subclass is allowed to know things about its immediate superclass, the
+superclass is allowed to know nothing about a subclass.
+
+=item 5
+
+Don't be trigger happy with inheritance. A "using", "containing", or
+"delegation" relationship (some sort of aggregation, at least) is often more
+appropriate. See L<OBJECT RELATIONSHIPS>, L<USING RELATIONSHIP WITH SDBM>,
+and L<"DELEGATION">.
+
+=item 6
+
+The object is the namespace. Make package globals accessible via the
+object. This will remove the guess work about the symbol's home package.
+See L<CLASS CONTEXT AND THE OBJECT>.
+
+=item 7
+
+IO syntax is certainly less noisy, but it is also prone to ambiguities that
+can cause difficult-to-find bugs. Allow people to use the sure-thing OO
+syntax, even if you don't like it.
+
+=item 8
+
+Do not use function-call syntax on a method. You're going to be bitten
+someday. Someone might move that method into a superclass and your code
+will be broken. On top of that you're feeding the paranoia in rule 2.
+
+=item 9
+
+Don't assume you know the home package of a method. You're making it
+difficult for someone to override that method. See L<THINKING OF CODE REUSE>.
+
+=back
+
+=head1 INSTANCE VARIABLES
+
+An anonymous array or anonymous hash can be used to hold instance
+variables. Named parameters are also demonstrated.
+
+ package Foo;
+
+ sub new {
+ my $type = shift;
+ my %params = @_;
+ my $self = {};
+ $self->{'High'} = $params{'High'};
+ $self->{'Low'} = $params{'Low'};
+ bless $self, $type;
+ }
+
+
+ package Bar;
+
+ sub new {
+ my $type = shift;
+ my %params = @_;
+ my $self = [];
+ $self->[0] = $params{'Left'};
+ $self->[1] = $params{'Right'};
+ bless $self, $type;
+ }
+
+ package main;
+
+ $a = Foo->new( 'High' => 42, 'Low' => 11 );
+ print "High=$a->{'High'}\n";
+ print "Low=$a->{'Low'}\n";
+
+ $b = Bar->new( 'Left' => 78, 'Right' => 40 );
+ print "Left=$b->[0]\n";
+ print "Right=$b->[1]\n";
+
+=head1 SCALAR INSTANCE VARIABLES
+
+An anonymous scalar can be used when only one instance variable is needed.
+
+ package Foo;
+
+ sub new {
+ my $type = shift;
+ my $self;
+ $self = shift;
+ bless \$self, $type;
+ }
+
+ package main;
+
+ $a = Foo->new( 42 );
+ print "a=$$a\n";
+
+
+=head1 INSTANCE VARIABLE INHERITANCE
+
+This example demonstrates how one might inherit instance variables from a
+superclass for inclusion in the new class. This requires calling the
+superclass's constructor and adding one's own instance variables to the new
+object.
+
+ package Bar;
+
+ sub new {
+ my $type = shift;
+ my $self = {};
+ $self->{'buz'} = 42;
+ bless $self, $type;
+ }
+
+ package Foo;
+ @ISA = qw( Bar );
+
+ sub new {
+ my $type = shift;
+ my $self = Bar->new;
+ $self->{'biz'} = 11;
+ bless $self, $type;
+ }
+
+ package main;
+
+ $a = Foo->new;
+ print "buz = ", $a->{'buz'}, "\n";
+ print "biz = ", $a->{'biz'}, "\n";
+
+
+
+=head1 OBJECT RELATIONSHIPS
+
+The following demonstrates how one might implement "containing" and "using"
+relationships between objects.
+
+ package Bar;
+
+ sub new {
+ my $type = shift;
+ my $self = {};
+ $self->{'buz'} = 42;
+ bless $self, $type;
+ }
+
+ package Foo;
+
+ sub new {
+ my $type = shift;
+ my $self = {};
+ $self->{'Bar'} = Bar->new;
+ $self->{'biz'} = 11;
+ bless $self, $type;
+ }
+
+ package main;
+
+ $a = Foo->new;
+ print "buz = ", $a->{'Bar'}->{'buz'}, "\n";
+ print "biz = ", $a->{'biz'}, "\n";
+
+
+
+=head1 OVERRIDING SUPERCLASS METHODS
+
+The following example demonstrates how to override a superclass method and
+then call the overridden method. The B<SUPER> pseudo-class allows the
+programmer to call an overridden superclass method without actually knowing
+where that method is defined.
+
+ package Buz;
+ sub goo { print "here's the goo\n" }
+
+ package Bar; @ISA = qw( Buz );
+ sub google { print "google here\n" }
+
+ package Baz;
+ sub mumble { print "mumbling\n" }
+
+ package Foo;
+ @ISA = qw( Bar Baz );
+
+ sub new {
+ my $type = shift;
+ bless [], $type;
+ }
+ sub grr { print "grumble\n" }
+ sub goo {
+ my $self = shift;
+ $self->SUPER::goo();
+ }
+ sub mumble {
+ my $self = shift;
+ $self->SUPER::mumble();
+ }
+ sub google {
+ my $self = shift;
+ $self->SUPER::google();
+ }
+
+ package main;
+
+ $foo = Foo->new;
+ $foo->mumble;
+ $foo->grr;
+ $foo->goo;
+ $foo->google;
+
+Note that C<SUPER> refers to the superclasses of the current package
+(C<Foo>), not to the superclasses of C<$self>.
+
+
+=head1 USING RELATIONSHIP WITH SDBM
+
+This example demonstrates an interface for the SDBM class. This creates a
+"using" relationship between the SDBM class and the new class Mydbm.
+
+ package Mydbm;
+
+ require SDBM_File;
+ require Tie::Hash;
+ @ISA = qw( Tie::Hash );
+
+ sub TIEHASH {
+ my $type = shift;
+ my $ref = SDBM_File->new(@_);
+ bless {'dbm' => $ref}, $type;
+ }
+ sub FETCH {
+ my $self = shift;
+ my $ref = $self->{'dbm'};
+ $ref->FETCH(@_);
+ }
+ sub STORE {
+ my $self = shift;
+ if (defined $_[0]){
+ my $ref = $self->{'dbm'};
+ $ref->STORE(@_);
+ } else {
+ die "Cannot STORE an undefined key in Mydbm\n";
+ }
+ }
+
+ package main;
+ use Fcntl qw( O_RDWR O_CREAT );
+
+ tie %foo, "Mydbm", "Sdbm", O_RDWR|O_CREAT, 0640;
+ $foo{'bar'} = 123;
+ print "foo-bar = $foo{'bar'}\n";
+
+ tie %bar, "Mydbm", "Sdbm2", O_RDWR|O_CREAT, 0640;
+ $bar{'Cathy'} = 456;
+ print "bar-Cathy = $bar{'Cathy'}\n";
+
+=head1 THINKING OF CODE REUSE
+
+One strength of Object-Oriented languages is the ease with which old code
+can use new code. The following examples will demonstrate first how one can
+hinder code reuse and then how one can promote code reuse.
+
+This first example illustrates a class which uses a fully-qualified method
+call to access the "private" method BAZ(). The second example will show
+that it is impossible to override the BAZ() method.
+
+ package FOO;
+
+ sub new {
+ my $type = shift;
+ bless {}, $type;
+ }
+ sub bar {
+ my $self = shift;
+ $self->FOO::private::BAZ;
+ }
+
+ package FOO::private;
+
+ sub BAZ {
+ print "in BAZ\n";
+ }
+
+ package main;
+
+ $a = FOO->new;
+ $a->bar;
+
+Now we try to override the BAZ() method. We would like FOO::bar() to call
+GOOP::BAZ(), but this cannot happen because FOO::bar() explicitly calls
+FOO::private::BAZ().
+
+ package FOO;
+
+ sub new {
+ my $type = shift;
+ bless {}, $type;
+ }
+ sub bar {
+ my $self = shift;
+ $self->FOO::private::BAZ;
+ }
+
+ package FOO::private;
+
+ sub BAZ {
+ print "in BAZ\n";
+ }
+
+ package GOOP;
+ @ISA = qw( FOO );
+ sub new {
+ my $type = shift;
+ bless {}, $type;
+ }
+
+ sub BAZ {
+ print "in GOOP::BAZ\n";
+ }
+
+ package main;
+
+ $a = GOOP->new;
+ $a->bar;
+
+To create reusable code we must modify class FOO, flattening class
+FOO::private. The next example shows a reusable class FOO which allows the
+method GOOP::BAZ() to be used in place of FOO::BAZ().
+
+ package FOO;
+
+ sub new {
+ my $type = shift;
+ bless {}, $type;
+ }
+ sub bar {
+ my $self = shift;
+ $self->BAZ;
+ }
+
+ sub BAZ {
+ print "in BAZ\n";
+ }
+
+ package GOOP;
+ @ISA = qw( FOO );
+
+ sub new {
+ my $type = shift;
+ bless {}, $type;
+ }
+ sub BAZ {
+ print "in GOOP::BAZ\n";
+ }
+
+ package main;
+
+ $a = GOOP->new;
+ $a->bar;
+
+=head1 CLASS CONTEXT AND THE OBJECT
+
+Use the object to solve package and class context problems. Everything a
+method needs should be available via the object or should be passed as a
+parameter to the method.
+
+A class will sometimes have static or global data to be used by the
+methods. A subclass may want to override that data and replace it with new
+data. When this happens the superclass may not know how to find the new
+copy of the data.
+
+This problem can be solved by using the object to define the context of the
+method. Let the method look in the object for a reference to the data. The
+alternative is to force the method to go hunting for the data ("Is it in my
+class, or in a subclass? Which subclass?"), and this can be inconvenient
+and will lead to hackery. It is better just to let the object tell the
+method where that data is located.
+
+ package Bar;
+
+ %fizzle = ( 'Password' => 'XYZZY' );
+
+ sub new {
+ my $type = shift;
+ my $self = {};
+ $self->{'fizzle'} = \%fizzle;
+ bless $self, $type;
+ }
+
+ sub enter {
+ my $self = shift;
+
+ # Don't try to guess if we should use %Bar::fizzle
+ # or %Foo::fizzle. The object already knows which
+ # we should use, so just ask it.
+ #
+ my $fizzle = $self->{'fizzle'};
+
+ print "The word is ", $fizzle->{'Password'}, "\n";
+ }
+
+ package Foo;
+ @ISA = qw( Bar );
+
+ %fizzle = ( 'Password' => 'Rumple' );
+
+ sub new {
+ my $type = shift;
+ my $self = Bar->new;
+ $self->{'fizzle'} = \%fizzle;
+ bless $self, $type;
+ }
+
+ package main;
+
+ $a = Bar->new;
+ $b = Foo->new;
+ $a->enter;
+ $b->enter;
+
+=head1 INHERITING A CONSTRUCTOR
+
+An inheritable constructor should use the second form of bless() which allows
+blessing directly into a specified class. Notice in this example that the
+object will be a BAR not a FOO, even though the constructor is in class FOO.
+
+ package FOO;
+
+ sub new {
+ my $type = shift;
+ my $self = {};
+ bless $self, $type;
+ }
+
+ sub baz {
+ print "in FOO::baz()\n";
+ }
+
+ package BAR;
+ @ISA = qw(FOO);
+
+ sub baz {
+ print "in BAR::baz()\n";
+ }
+
+ package main;
+
+ $a = BAR->new;
+ $a->baz;
+
+=head1 DELEGATION
+
+Some classes, such as SDBM_File, cannot be effectively subclassed because
+they create foreign objects. Such a class can be extended with some sort of
+aggregation technique such as the "using" relationship mentioned earlier or
+by delegation.
+
+The following example demonstrates delegation using an AUTOLOAD() function to
+perform message-forwarding. This will allow the Mydbm object to behave
+exactly like an SDBM_File object. The Mydbm class could now extend the
+behavior by adding custom FETCH() and STORE() methods, if this is desired.
+
+ package Mydbm;
+
+ require SDBM_File;
+ require Tie::Hash;
+ @ISA = qw(Tie::Hash);
+
+ sub TIEHASH {
+ my $type = shift;
+ my $ref = SDBM_File->new(@_);
+ bless {'delegate' => $ref};
+ }
+
+ sub AUTOLOAD {
+ my $self = shift;
+
+ # The Perl interpreter places the name of the
+ # message in a variable called $AUTOLOAD.
+
+ # DESTROY messages should never be propagated.
+ return if $AUTOLOAD =~ /::DESTROY$/;
+
+ # Remove the package name.
+ $AUTOLOAD =~ s/^Mydbm:://;
+
+ # Pass the message to the delegate.
+ $self->{'delegate'}->$AUTOLOAD(@_);
+ }
+
+ package main;
+ use Fcntl qw( O_RDWR O_CREAT );
+
+ tie %foo, "Mydbm", "adbm", O_RDWR|O_CREAT, 0640;
+ $foo{'bar'} = 123;
+ print "foo-bar = $foo{'bar'}\n";
+
+=head1 SEE ALSO
+
+L<perlboot>, L<perltoot>, L<perltooc>.