diff options
Diffstat (limited to 'chromium/third_party/blink/renderer/platform/graphics/compositing/paint_artifact_compositor.h')
-rw-r--r-- | chromium/third_party/blink/renderer/platform/graphics/compositing/paint_artifact_compositor.h | 8 |
1 files changed, 1 insertions, 7 deletions
diff --git a/chromium/third_party/blink/renderer/platform/graphics/compositing/paint_artifact_compositor.h b/chromium/third_party/blink/renderer/platform/graphics/compositing/paint_artifact_compositor.h index 1d3c8c16e71..627d8b85de9 100644 --- a/chromium/third_party/blink/renderer/platform/graphics/compositing/paint_artifact_compositor.h +++ b/chromium/third_party/blink/renderer/platform/graphics/compositing/paint_artifact_compositor.h @@ -136,10 +136,6 @@ class PLATFORM_EXPORT PaintArtifactCompositor final const TransformPaintPropertyNode* outer_scroll_translation = nullptr; }; - struct Settings { - bool prefer_compositing_to_lcd_text = false; - }; - // Updates the layer tree to match the provided paint artifact. // // Populates |animation_element_ids| with the CompositorElementId of all @@ -150,7 +146,6 @@ class PLATFORM_EXPORT PaintArtifactCompositor final // property tree. void Update(scoped_refptr<const PaintArtifact>, const ViewportProperties& viewport_properties, - const Settings& settings, const Vector<const TransformPaintPropertyNode*>& scroll_translation_nodes); @@ -287,7 +282,7 @@ class PLATFORM_EXPORT PaintArtifactCompositor final // Collects the PaintChunks into groups which will end up in the same // cc layer. This is the entry point of the layerization algorithm. - void CollectPendingLayers(const PaintArtifact&, const Settings& settings); + void CollectPendingLayers(const PaintArtifact&); // This is the internal recursion of collectPendingLayers. This function // loops over the list of paint chunks, scoped by an isolated group @@ -307,7 +302,6 @@ class PLATFORM_EXPORT PaintArtifactCompositor final // overlap with other chunks in the parent group, if grouping requirement // can be satisfied (and the effect node has no direct reason). void LayerizeGroup(const PaintArtifact&, - const Settings& settings, const EffectPaintPropertyNode&, Vector<PaintChunk>::const_iterator& chunk_cursor); static bool MightOverlap(const PendingLayer&, const PendingLayer&); |