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Diffstat (limited to 'chromium/third_party/blink/renderer/platform/graphics/compositing/paint_artifact_compositor.h')
-rw-r--r--chromium/third_party/blink/renderer/platform/graphics/compositing/paint_artifact_compositor.h8
1 files changed, 1 insertions, 7 deletions
diff --git a/chromium/third_party/blink/renderer/platform/graphics/compositing/paint_artifact_compositor.h b/chromium/third_party/blink/renderer/platform/graphics/compositing/paint_artifact_compositor.h
index 1d3c8c16e71..627d8b85de9 100644
--- a/chromium/third_party/blink/renderer/platform/graphics/compositing/paint_artifact_compositor.h
+++ b/chromium/third_party/blink/renderer/platform/graphics/compositing/paint_artifact_compositor.h
@@ -136,10 +136,6 @@ class PLATFORM_EXPORT PaintArtifactCompositor final
const TransformPaintPropertyNode* outer_scroll_translation = nullptr;
};
- struct Settings {
- bool prefer_compositing_to_lcd_text = false;
- };
-
// Updates the layer tree to match the provided paint artifact.
//
// Populates |animation_element_ids| with the CompositorElementId of all
@@ -150,7 +146,6 @@ class PLATFORM_EXPORT PaintArtifactCompositor final
// property tree.
void Update(scoped_refptr<const PaintArtifact>,
const ViewportProperties& viewport_properties,
- const Settings& settings,
const Vector<const TransformPaintPropertyNode*>&
scroll_translation_nodes);
@@ -287,7 +282,7 @@ class PLATFORM_EXPORT PaintArtifactCompositor final
// Collects the PaintChunks into groups which will end up in the same
// cc layer. This is the entry point of the layerization algorithm.
- void CollectPendingLayers(const PaintArtifact&, const Settings& settings);
+ void CollectPendingLayers(const PaintArtifact&);
// This is the internal recursion of collectPendingLayers. This function
// loops over the list of paint chunks, scoped by an isolated group
@@ -307,7 +302,6 @@ class PLATFORM_EXPORT PaintArtifactCompositor final
// overlap with other chunks in the parent group, if grouping requirement
// can be satisfied (and the effect node has no direct reason).
void LayerizeGroup(const PaintArtifact&,
- const Settings& settings,
const EffectPaintPropertyNode&,
Vector<PaintChunk>::const_iterator& chunk_cursor);
static bool MightOverlap(const PendingLayer&, const PendingLayer&);