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-/*
- * Copyright (C) 2009 Google Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above
- * copyright notice, this list of conditions and the following disclaimer
- * in the documentation and/or other materials provided with the
- * distribution.
- * * Neither the name of Google Inc. nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_BINDINGS_SHARED_PERSISTENT_H_
-#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_BINDINGS_SHARED_PERSISTENT_H_
-
-#include "base/memory/scoped_refptr.h"
-#include "third_party/blink/renderer/platform/bindings/dom_wrapper_world.h"
-#include "third_party/blink/renderer/platform/bindings/scoped_persistent.h"
-#include "third_party/blink/renderer/platform/wtf/ref_counted.h"
-#include "v8/include/v8.h"
-
-namespace blink {
-
-// A ref counted version of ScopedPersistent. This class is intended for use by
-// ScriptValue and not for normal use. Consider using ScopedPersistent directly
-// instead.
-// TODO(crbug.com/1029738): Remove once bug is fixed.
-template <typename T>
-class SharedPersistent : public RefCounted<SharedPersistent<T>> {
- USING_FAST_MALLOC(SharedPersistent);
-
- public:
- static scoped_refptr<SharedPersistent<T>> Create(v8::Isolate* isolate,
- v8::Local<T> value) {
- return base::AdoptRef(new SharedPersistent<T>(isolate, value));
- }
-
- // Returns the V8 reference. Crashes if |world_| is set and it is
- // different from |target_script_state|'s world.
- v8::Local<T> Get(ScriptState* target_script_state) const {
- DCHECK(!value_.IsEmpty());
- if (world_) {
- CHECK_EQ(world_.get(), &target_script_state->World());
- }
- return value_.NewLocal(target_script_state->GetIsolate());
- }
-
- // Returns a V8 reference that is safe to access in |target_script_state|.
- // The return value may be a cloned object.
- v8::Local<T> GetAcrossWorld(ScriptState* target_script_state) const {
- CHECK(world_);
- DCHECK(!value_.IsEmpty());
-
- v8::Isolate* isolate = target_script_state->GetIsolate();
-
- if (world_ == &target_script_state->World())
- return value_.NewLocal(isolate);
-
- // If |v8_reference| is a v8::Object, clones |v8_reference| in the context
- // of |target_script_state| and returns it. Otherwise returns
- // |v8_reference| itself that is already safe to access in
- // |target_script_state|.
-
- v8::Local<v8::Value> value = value_.NewLocal(isolate);
- DCHECK(value->IsObject());
- return value.template As<T>();
- }
-
- bool IsEmpty() { return value_.IsEmpty(); }
-
- bool operator==(const SharedPersistent<T>& other) {
- return value_ == other.value_;
- }
-
- private:
- explicit SharedPersistent(v8::Isolate* isolate, v8::Local<T> value)
- : value_(isolate, value) {
- DCHECK(!value.IsEmpty());
- // Basically, |world_| is a world when this V8 reference is created.
- // However, when this V8 reference isn't created in context and value is
- // object, we set |world_| to a value's creation cotext's world.
- if (isolate->InContext()) {
- world_ = &DOMWrapperWorld::Current(isolate);
- if (value->IsObject()) {
- v8::Local<v8::Context> context =
- value.template As<v8::Object>()->CreationContext();
- // Creation context is null if the value is a remote object.
- if (!context.IsEmpty()) {
- ScriptState* script_state = ScriptState::From(context);
- CHECK_EQ(world_.get(), &script_state->World());
- }
- }
- } else if (value->IsObject()) {
- ScriptState* script_state =
- ScriptState::From(value.template As<v8::Object>()->CreationContext());
- world_ = &script_state->World();
- }
- }
-
- ScopedPersistent<T> value_;
- // The world of the current context at the time when |value_| was set.
- // It's guaranteed that, if |value_| is a v8::Object, the world of the
- // creation context of |value_| is the same as |world_|.
- scoped_refptr<const DOMWrapperWorld> world_;
-
- DISALLOW_COPY_AND_ASSIGN(SharedPersistent);
-};
-
-} // namespace blink
-
-#endif // THIRD_PARTY_BLINK_RENDERER_PLATFORM_BINDINGS_SHARED_PERSISTENT_H_