diff options
Diffstat (limited to 'chromium/third_party/blink/renderer/platform/animation/animation_translation_util.cc')
-rw-r--r-- | chromium/third_party/blink/renderer/platform/animation/animation_translation_util.cc | 130 |
1 files changed, 130 insertions, 0 deletions
diff --git a/chromium/third_party/blink/renderer/platform/animation/animation_translation_util.cc b/chromium/third_party/blink/renderer/platform/animation/animation_translation_util.cc new file mode 100644 index 00000000000..7180abd59a8 --- /dev/null +++ b/chromium/third_party/blink/renderer/platform/animation/animation_translation_util.cc @@ -0,0 +1,130 @@ +/* + * Copyright (C) 2012 Google Inc. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR + * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL + * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER + * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, + * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#include "third_party/blink/renderer/platform/animation/animation_translation_util.h" + +#include "third_party/blink/renderer/platform/animation/compositor_transform_operations.h" +#include "third_party/blink/renderer/platform/transforms/interpolated_transform_operation.h" +#include "third_party/blink/renderer/platform/transforms/matrix_3d_transform_operation.h" +#include "third_party/blink/renderer/platform/transforms/matrix_transform_operation.h" +#include "third_party/blink/renderer/platform/transforms/perspective_transform_operation.h" +#include "third_party/blink/renderer/platform/transforms/rotate_transform_operation.h" +#include "third_party/blink/renderer/platform/transforms/scale_transform_operation.h" +#include "third_party/blink/renderer/platform/transforms/skew_transform_operation.h" +#include "third_party/blink/renderer/platform/transforms/transform_operations.h" +#include "third_party/blink/renderer/platform/transforms/transformation_matrix.h" +#include "third_party/blink/renderer/platform/transforms/translate_transform_operation.h" + +namespace blink { + +void ToCompositorTransformOperations( + const TransformOperations& transform_operations, + CompositorTransformOperations* out_transform_operations) { + // We need to do a deep copy the transformOperations may contain ref pointers + // to TransformOperation objects. + for (const auto& operation : transform_operations.Operations()) { + switch (operation->GetType()) { + case TransformOperation::kScaleX: + case TransformOperation::kScaleY: + case TransformOperation::kScaleZ: + case TransformOperation::kScale3D: + case TransformOperation::kScale: { + auto transform = + static_cast<const ScaleTransformOperation*>(operation.get()); + out_transform_operations->AppendScale(transform->X(), transform->Y(), + transform->Z()); + break; + } + case TransformOperation::kTranslateX: + case TransformOperation::kTranslateY: + case TransformOperation::kTranslateZ: + case TransformOperation::kTranslate3D: + case TransformOperation::kTranslate: { + auto transform = + static_cast<const TranslateTransformOperation*>(operation.get()); + DCHECK(transform->X().IsFixed() && transform->Y().IsFixed()); + out_transform_operations->AppendTranslate( + transform->X().Value(), transform->Y().Value(), transform->Z()); + break; + } + case TransformOperation::kRotateX: + case TransformOperation::kRotateY: + case TransformOperation::kRotate3D: + case TransformOperation::kRotate: { + auto transform = + static_cast<const RotateTransformOperation*>(operation.get()); + out_transform_operations->AppendRotate( + transform->X(), transform->Y(), transform->Z(), transform->Angle()); + break; + } + case TransformOperation::kSkewX: + case TransformOperation::kSkewY: + case TransformOperation::kSkew: { + auto transform = + static_cast<const SkewTransformOperation*>(operation.get()); + out_transform_operations->AppendSkew(transform->AngleX(), + transform->AngleY()); + break; + } + case TransformOperation::kMatrix: { + auto transform = + static_cast<const MatrixTransformOperation*>(operation.get()); + TransformationMatrix m = transform->Matrix(); + out_transform_operations->AppendMatrix( + TransformationMatrix::ToSkMatrix44(m)); + break; + } + case TransformOperation::kMatrix3D: { + auto transform = + static_cast<const Matrix3DTransformOperation*>(operation.get()); + TransformationMatrix m = transform->Matrix(); + out_transform_operations->AppendMatrix( + TransformationMatrix::ToSkMatrix44(m)); + break; + } + case TransformOperation::kPerspective: { + auto transform = + static_cast<const PerspectiveTransformOperation*>(operation.get()); + out_transform_operations->AppendPerspective(transform->Perspective()); + break; + } + case TransformOperation::kRotateAroundOrigin: + case TransformOperation::kInterpolated: { + TransformationMatrix m; + operation->Apply(m, FloatSize()); + out_transform_operations->AppendMatrix( + TransformationMatrix::ToSkMatrix44(m)); + break; + } + case TransformOperation::kIdentity: + out_transform_operations->AppendIdentity(); + break; + default: + NOTREACHED(); + break; + } // switch + } // for each operation +} + +} // namespace blink |