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-rw-r--r--chromium/third_party/blink/renderer/platform/animation/animation_translation_util.cc130
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diff --git a/chromium/third_party/blink/renderer/platform/animation/animation_translation_util.cc b/chromium/third_party/blink/renderer/platform/animation/animation_translation_util.cc
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+/*
+ * Copyright (C) 2012 Google Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR
+ * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+ * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
+ * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "third_party/blink/renderer/platform/animation/animation_translation_util.h"
+
+#include "third_party/blink/renderer/platform/animation/compositor_transform_operations.h"
+#include "third_party/blink/renderer/platform/transforms/interpolated_transform_operation.h"
+#include "third_party/blink/renderer/platform/transforms/matrix_3d_transform_operation.h"
+#include "third_party/blink/renderer/platform/transforms/matrix_transform_operation.h"
+#include "third_party/blink/renderer/platform/transforms/perspective_transform_operation.h"
+#include "third_party/blink/renderer/platform/transforms/rotate_transform_operation.h"
+#include "third_party/blink/renderer/platform/transforms/scale_transform_operation.h"
+#include "third_party/blink/renderer/platform/transforms/skew_transform_operation.h"
+#include "third_party/blink/renderer/platform/transforms/transform_operations.h"
+#include "third_party/blink/renderer/platform/transforms/transformation_matrix.h"
+#include "third_party/blink/renderer/platform/transforms/translate_transform_operation.h"
+
+namespace blink {
+
+void ToCompositorTransformOperations(
+ const TransformOperations& transform_operations,
+ CompositorTransformOperations* out_transform_operations) {
+ // We need to do a deep copy the transformOperations may contain ref pointers
+ // to TransformOperation objects.
+ for (const auto& operation : transform_operations.Operations()) {
+ switch (operation->GetType()) {
+ case TransformOperation::kScaleX:
+ case TransformOperation::kScaleY:
+ case TransformOperation::kScaleZ:
+ case TransformOperation::kScale3D:
+ case TransformOperation::kScale: {
+ auto transform =
+ static_cast<const ScaleTransformOperation*>(operation.get());
+ out_transform_operations->AppendScale(transform->X(), transform->Y(),
+ transform->Z());
+ break;
+ }
+ case TransformOperation::kTranslateX:
+ case TransformOperation::kTranslateY:
+ case TransformOperation::kTranslateZ:
+ case TransformOperation::kTranslate3D:
+ case TransformOperation::kTranslate: {
+ auto transform =
+ static_cast<const TranslateTransformOperation*>(operation.get());
+ DCHECK(transform->X().IsFixed() && transform->Y().IsFixed());
+ out_transform_operations->AppendTranslate(
+ transform->X().Value(), transform->Y().Value(), transform->Z());
+ break;
+ }
+ case TransformOperation::kRotateX:
+ case TransformOperation::kRotateY:
+ case TransformOperation::kRotate3D:
+ case TransformOperation::kRotate: {
+ auto transform =
+ static_cast<const RotateTransformOperation*>(operation.get());
+ out_transform_operations->AppendRotate(
+ transform->X(), transform->Y(), transform->Z(), transform->Angle());
+ break;
+ }
+ case TransformOperation::kSkewX:
+ case TransformOperation::kSkewY:
+ case TransformOperation::kSkew: {
+ auto transform =
+ static_cast<const SkewTransformOperation*>(operation.get());
+ out_transform_operations->AppendSkew(transform->AngleX(),
+ transform->AngleY());
+ break;
+ }
+ case TransformOperation::kMatrix: {
+ auto transform =
+ static_cast<const MatrixTransformOperation*>(operation.get());
+ TransformationMatrix m = transform->Matrix();
+ out_transform_operations->AppendMatrix(
+ TransformationMatrix::ToSkMatrix44(m));
+ break;
+ }
+ case TransformOperation::kMatrix3D: {
+ auto transform =
+ static_cast<const Matrix3DTransformOperation*>(operation.get());
+ TransformationMatrix m = transform->Matrix();
+ out_transform_operations->AppendMatrix(
+ TransformationMatrix::ToSkMatrix44(m));
+ break;
+ }
+ case TransformOperation::kPerspective: {
+ auto transform =
+ static_cast<const PerspectiveTransformOperation*>(operation.get());
+ out_transform_operations->AppendPerspective(transform->Perspective());
+ break;
+ }
+ case TransformOperation::kRotateAroundOrigin:
+ case TransformOperation::kInterpolated: {
+ TransformationMatrix m;
+ operation->Apply(m, FloatSize());
+ out_transform_operations->AppendMatrix(
+ TransformationMatrix::ToSkMatrix44(m));
+ break;
+ }
+ case TransformOperation::kIdentity:
+ out_transform_operations->AppendIdentity();
+ break;
+ default:
+ NOTREACHED();
+ break;
+ } // switch
+ } // for each operation
+}
+
+} // namespace blink