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-rw-r--r--chromium/third_party/blink/renderer/core/animation/css/css_animation.h10
1 files changed, 3 insertions, 7 deletions
diff --git a/chromium/third_party/blink/renderer/core/animation/css/css_animation.h b/chromium/third_party/blink/renderer/core/animation/css/css_animation.h
index ad68b5b8c37..a531dac2167 100644
--- a/chromium/third_party/blink/renderer/core/animation/css/css_animation.h
+++ b/chromium/third_party/blink/renderer/core/animation/css/css_animation.h
@@ -19,7 +19,7 @@ class CORE_EXPORT CSSAnimation : public Animation {
CSSAnimation(ExecutionContext*,
AnimationTimeline*,
AnimationEffect*,
- int animation_index,
+ wtf_size_t animation_index,
const String& animation_name);
bool IsCSSAnimation() const final { return true; }
@@ -28,7 +28,7 @@ class CORE_EXPORT CSSAnimation : public Animation {
Element* OwningElement() const override { return owning_element_; }
const String& animationName() const { return animation_name_; }
- int AnimationIndex() const { return animation_index_; }
+ wtf_size_t AnimationIndex() const { return animation_index_; }
void SetAnimationIndex(wtf_size_t absolute_position) {
animation_index_ = absolute_position;
}
@@ -51,12 +51,8 @@ class CORE_EXPORT CSSAnimation : public Animation {
void play(ExceptionState& = ASSERT_NO_EXCEPTION) override;
void reverse(ExceptionState& = ASSERT_NO_EXCEPTION) override;
void setTimeline(AnimationTimeline*) override;
-#if defined(USE_BLINK_V8_BINDING_NEW_IDL_UNION)
void setStartTime(const V8CSSNumberish* start_time,
ExceptionState& exception_state) override;
-#else // defined(USE_BLINK_V8_BINDING_NEW_IDL_UNION)
- void setStartTime(CSSNumberish, ExceptionState&) override;
-#endif // defined(USE_BLINK_V8_BINDING_NEW_IDL_UNION)
// When set, subsequent changes to animation-play-state no longer affect the
// play state.
@@ -98,7 +94,7 @@ class CORE_EXPORT CSSAnimation : public Animation {
// animation_index_ represents the absolute position of an animation within
// the same owning element. This index helps resolve the animation ordering
// when comparing two animations with the same owning element.
- int animation_index_;
+ wtf_size_t animation_index_;
AtomicString animation_name_;
// When set, the web-animation API is overruling the animation-play-state